0
Files
openscreen/util/weak_ptr_unittest.cc
mark a. foltz 3192a714bf [Open Screen] Bulk-update license headers.
The license header presubmit check enforces the new license header
format which removes the string "All Rights Reserved."  Chromium was
updated but not our repo, so doing this now so that unrelated changes
aren't blocked on license headers.

To pass cpplint, this also fixes a number of IWYU issues and also
adds `noexcept` to move operators.

Bug: b/288403513
Change-Id: I90b2e58dcc2bdd1762129c7b5894e3a2730da51b
Reviewed-on: https://chromium-review.googlesource.com/c/openscreen/+/4638621
Commit-Queue: Mark Foltz <mfoltz@chromium.org>
Reviewed-by: Muyao Xu <muyaoxu@google.com>
2023-06-23 05:16:26 +00:00

187 lines
5.9 KiB
C++

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "util/weak_ptr.h"
#include "gtest/gtest.h"
namespace openscreen {
namespace {
class SomeClass {
public:
virtual ~SomeClass() = default;
virtual int GetValue() const { return 42; }
};
struct SomeSubclass final : public SomeClass {
public:
~SomeSubclass() final = default;
int GetValue() const override { return 999; }
};
TEST(WeakPtrTest, InteractsWithNullptr) {
WeakPtr<const int> default_constructed; // Invoke default constructor.
EXPECT_TRUE(default_constructed == nullptr);
EXPECT_TRUE(nullptr == default_constructed);
EXPECT_FALSE(default_constructed != nullptr);
EXPECT_FALSE(nullptr != default_constructed);
WeakPtr<const int> null_constructed = nullptr; // Invoke construct-from-null.
EXPECT_TRUE(null_constructed == nullptr);
EXPECT_TRUE(nullptr == null_constructed);
EXPECT_FALSE(null_constructed != nullptr);
EXPECT_FALSE(nullptr != null_constructed);
const int foo = 42;
WeakPtrFactory<const int> factory(&foo);
WeakPtr<const int> not_null = factory.GetWeakPtr();
EXPECT_TRUE(not_null != nullptr);
EXPECT_TRUE(nullptr != not_null);
EXPECT_FALSE(not_null == nullptr);
EXPECT_FALSE(nullptr == not_null);
}
TEST(WeakPtrTest, CopyConstructsAndAssigns) {
SomeSubclass foo;
WeakPtrFactory<SomeSubclass> factory(&foo);
WeakPtr<SomeSubclass> weak_ptr = factory.GetWeakPtr();
EXPECT_TRUE(weak_ptr);
EXPECT_EQ(&foo, weak_ptr.get());
// Normal copy constructor.
WeakPtr<SomeSubclass> copied0 = weak_ptr;
EXPECT_EQ(&foo, weak_ptr.get()); // Did not mutate original.
EXPECT_TRUE(copied0);
EXPECT_EQ(&foo, copied0.get());
// Copy constructor, adding const qualifier.
WeakPtr<const SomeSubclass> copied1 = weak_ptr;
EXPECT_EQ(&foo, weak_ptr.get()); // Did not mutate original.
EXPECT_TRUE(copied1);
EXPECT_EQ(&foo, copied1.get());
// Normal copy assignment.
WeakPtr<SomeSubclass> assigned0;
EXPECT_FALSE(assigned0);
assigned0 = copied0;
EXPECT_EQ(&foo, copied0.get()); // Did not mutate original.
EXPECT_TRUE(assigned0);
EXPECT_EQ(&foo, assigned0.get());
// Copy assignment, adding const qualifier.
WeakPtr<const SomeSubclass> assigned1;
EXPECT_FALSE(assigned1);
assigned1 = copied0;
EXPECT_EQ(&foo, copied0.get()); // Did not mutate original.
EXPECT_TRUE(assigned1);
EXPECT_EQ(&foo, assigned1.get());
// Upcast copy constructor.
WeakPtr<SomeClass> copied2 = weak_ptr;
EXPECT_EQ(&foo, weak_ptr.get()); // Did not mutate original.
EXPECT_TRUE(copied2);
EXPECT_EQ(&foo, copied2.get());
EXPECT_EQ(999, (*copied2).GetValue());
EXPECT_EQ(999, copied2->GetValue());
// Upcast copy assignment.
WeakPtr<SomeClass> assigned2;
EXPECT_FALSE(assigned2);
assigned2 = weak_ptr;
EXPECT_EQ(&foo, weak_ptr.get()); // Did not mutate original.
EXPECT_TRUE(assigned2);
EXPECT_EQ(&foo, assigned2.get());
EXPECT_EQ(999, (*assigned2).GetValue());
EXPECT_EQ(999, assigned2->GetValue());
}
TEST(WeakPtrTest, MoveConstructsAndAssigns) {
SomeSubclass foo;
WeakPtrFactory<SomeSubclass> factory(&foo);
// Normal move constructor.
WeakPtr<SomeSubclass> weak_ptr = factory.GetWeakPtr();
WeakPtr<SomeSubclass> moved0 = std::move(weak_ptr);
EXPECT_FALSE(weak_ptr); // Original becomes null.
EXPECT_TRUE(moved0);
EXPECT_EQ(&foo, moved0.get());
// Move constructor, adding const qualifier.
weak_ptr = factory.GetWeakPtr();
WeakPtr<const SomeSubclass> moved1 = std::move(weak_ptr);
EXPECT_FALSE(weak_ptr); // Original becomes null.
EXPECT_TRUE(moved1);
EXPECT_EQ(&foo, moved1.get());
// Normal move assignment.
weak_ptr = factory.GetWeakPtr();
WeakPtr<SomeSubclass> assigned0;
EXPECT_FALSE(assigned0);
assigned0 = std::move(weak_ptr);
EXPECT_FALSE(weak_ptr); // Original becomes null.
EXPECT_TRUE(assigned0);
EXPECT_EQ(&foo, assigned0.get());
// Move assignment, adding const qualifier.
weak_ptr = factory.GetWeakPtr();
WeakPtr<const SomeSubclass> assigned1;
EXPECT_FALSE(assigned1);
assigned1 = std::move(weak_ptr);
EXPECT_FALSE(weak_ptr); // Original becomes null.
EXPECT_TRUE(assigned1);
EXPECT_EQ(&foo, assigned1.get());
// Upcast move constructor.
weak_ptr = factory.GetWeakPtr();
WeakPtr<SomeClass> moved2 = std::move(weak_ptr);
EXPECT_FALSE(weak_ptr); // Original becomes null.
EXPECT_TRUE(moved2);
EXPECT_EQ(&foo, moved2.get());
EXPECT_EQ(999, (*moved2).GetValue()); // Result from subclass's GetValue().
EXPECT_EQ(999, moved2->GetValue()); // Result from subclass's GetValue().
// Upcast move assignment.
weak_ptr = factory.GetWeakPtr();
WeakPtr<SomeClass> assigned2;
EXPECT_FALSE(assigned2);
assigned2 = std::move(weak_ptr);
EXPECT_FALSE(weak_ptr); // Original becomes null.
EXPECT_TRUE(assigned2);
EXPECT_EQ(&foo, assigned2.get());
EXPECT_EQ(999,
(*assigned2).GetValue()); // Result from subclass's GetValue().
EXPECT_EQ(999, assigned2->GetValue()); // Result from subclass's GetValue().
}
TEST(WeakPtrTest, InvalidatesWeakPtrs) {
const int foo = 1337;
WeakPtrFactory<const int> factory(&foo);
// Thrice: Create weak pointers and invalidate them. This is done more than
// once to confirm the factory can create valid WeakPtrs again after each
// InvalidateWeakPtrs() call.
for (int i = 0; i < 3; ++i) {
// Create three WeakPtrs, two from the factory, one as a copy of another
// WeakPtr.
WeakPtr<const int> ptr0 = factory.GetWeakPtr();
WeakPtr<const int> ptr1 = factory.GetWeakPtr();
WeakPtr<const int> ptr2 = ptr1;
EXPECT_EQ(&foo, ptr0.get());
EXPECT_EQ(&foo, ptr1.get());
EXPECT_EQ(&foo, ptr2.get());
// Invalidate all outstanding WeakPtrs from the factory, and confirm all
// outstanding WeakPtrs become null.
factory.InvalidateWeakPtrs();
EXPECT_FALSE(ptr0);
EXPECT_FALSE(ptr1);
EXPECT_FALSE(ptr2);
}
}
} // namespace
} // namespace openscreen