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cc: Add TileManager interface that allows LTHI to determine when to activate pending tree.

BUG=166072


Review URL: https://chromiumcodereview.appspot.com/11568027

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@173385 0039d316-1c4b-4281-b951-d872f2087c98
This commit is contained in:
reveman@chromium.org
2012-12-16 20:13:44 +00:00
parent 62b8a9cf6a
commit ee371e01cb
4 changed files with 95 additions and 40 deletions

@@ -1692,7 +1692,7 @@ void LayerTreeHostImpl::renderingStats(RenderingStats* stats) const
stats->numMissingTiles = m_cumulativeNumMissingTiles; stats->numMissingTiles = m_cumulativeNumMissingTiles;
if (m_tileManager) if (m_tileManager)
m_tileManager->renderingStats(stats); m_tileManager->GetRenderingStats(stats);
} }
void LayerTreeHostImpl::sendManagedMemoryStats( void LayerTreeHostImpl::sendManagedMemoryStats(

@@ -31,6 +31,30 @@ const int kDefaultNumberOfRasterThreads = 1;
// low while making sure raster threads aren't unnecessarily idle. // low while making sure raster threads aren't unnecessarily idle.
const int kNumPendingRasterTasksPerThread = 2; const int kNumPendingRasterTasksPerThread = 2;
// Determine bin based on three categories of tiles: things we need now,
// things we need soon, and eventually.
cc::TileManagerBin BinFromTilePriority(const cc::TilePriority& prio) {
// The amount of time for which we want to have prepainting coverage.
const double prepainting_window_time_seconds = 1.0;
const double backfling_guard_distance_pixels = 314.0;
if (prio.time_to_needed_in_seconds() == std::numeric_limits<float>::max())
return cc::NEVER_BIN;
if (prio.resolution == cc::NON_IDEAL_RESOLUTION)
return cc::EVENTUALLY_BIN;
if (prio.time_to_needed_in_seconds() == 0 ||
prio.distance_to_visible_in_pixels < backfling_guard_distance_pixels)
return cc::NOW_BIN;
if (prio.time_to_needed_in_seconds() < prepainting_window_time_seconds)
return cc::SOON_BIN;
return cc::EVENTUALLY_BIN;
}
} // namespace } // namespace
namespace cc { namespace cc {
@@ -149,6 +173,8 @@ TileManager::TileManager(
StringPrintf("Worker%d", thread_number).c_str())); StringPrintf("Worker%d", thread_number).c_str()));
raster_threads_.append(thread.Pass()); raster_threads_.append(thread.Pass());
} }
ResetBinCounts();
} }
TileManager::~TileManager() { TileManager::~TileManager() {
@@ -224,8 +250,8 @@ public:
bool operator() (const Tile* a, const Tile* b) const { bool operator() (const Tile* a, const Tile* b) const {
const ManagedTileState& ams = a->managed_state(); const ManagedTileState& ams = a->managed_state();
const ManagedTileState& bms = b->managed_state(); const ManagedTileState& bms = b->managed_state();
if (ams.bin != bms.bin) if (ams.raster_bin != bms.raster_bin)
return ams.bin < bms.bin; return ams.raster_bin < bms.raster_bin;
if (ams.resolution != bms.resolution) if (ams.resolution != bms.resolution)
return ams.resolution < ams.resolution; return ams.resolution < ams.resolution;
@@ -241,16 +267,16 @@ void TileManager::ManageTiles() {
manage_tiles_pending_ = false; manage_tiles_pending_ = false;
++manage_tiles_call_count_; ++manage_tiles_call_count_;
// The amount of time for which we want to have prepainting coverage. const bool smoothness_takes_priority =
const double prepainting_window_time_seconds = 1.0; global_state_.smoothness_takes_priority;
const double backfling_guard_distance_pixels = 314.0;
const bool smoothness_takes_priority = global_state_.smoothness_takes_priority; // For each tree, bin into different categories of tiles.
// Bin into three categories of tiles: things we need now, things we need soon, and eventually
for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) { for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
Tile* tile = *it; Tile* tile = *it;
ManagedTileState& mts = tile->managed_state(); ManagedTileState& mts = tile->managed_state();
mts.bin[ACTIVE_TREE] = BinFromTilePriority(tile->priority(ACTIVE_TREE));
mts.bin[PENDING_TREE] = BinFromTilePriority(tile->priority(PENDING_TREE));
TilePriority prio; TilePriority prio;
if (smoothness_takes_priority) if (smoothness_takes_priority)
prio = tile->priority(ACTIVE_TREE); prio = tile->priority(ACTIVE_TREE);
@@ -259,30 +285,7 @@ void TileManager::ManageTiles() {
mts.resolution = prio.resolution; mts.resolution = prio.resolution;
mts.time_to_needed_in_seconds = prio.time_to_needed_in_seconds(); mts.time_to_needed_in_seconds = prio.time_to_needed_in_seconds();
mts.raster_bin = BinFromTilePriority(prio);
if (mts.time_to_needed_in_seconds ==
std::numeric_limits<float>::max()) {
mts.bin = NEVER_BIN;
continue;
}
if (mts.resolution == NON_IDEAL_RESOLUTION) {
mts.bin = EVENTUALLY_BIN;
continue;
}
if (mts.time_to_needed_in_seconds == 0 ||
prio.distance_to_visible_in_pixels < backfling_guard_distance_pixels) {
mts.bin = NOW_BIN;
continue;
}
if (prio.time_to_needed_in_seconds() < prepainting_window_time_seconds) {
mts.bin = SOON_BIN;
continue;
}
mts.bin = EVENTUALLY_BIN;
} }
// Memory limit policy works by mapping some bin states to the NEVER bin. // Memory limit policy works by mapping some bin states to the NEVER bin.
@@ -310,8 +313,25 @@ void TileManager::ManageTiles() {
} }
for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) { for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
Tile* tile = *it; Tile* tile = *it;
TileManagerBin bin = bin_map[tile->managed_state().bin]; ManagedTileState& mts = tile->managed_state();
tile->managed_state().bin = bin; mts.bin[ACTIVE_TREE] = bin_map[mts.bin[ACTIVE_TREE]];
mts.bin[PENDING_TREE] = bin_map[mts.bin[PENDING_TREE]];
mts.raster_bin = bin_map[mts.raster_bin];
}
// Update bin counts.
ResetBinCounts();
for (TileVector::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
Tile* tile = *it;
ManagedTileState& mts = tile->managed_state();
for (int i = 0; i < NUM_TREES; ++i)
tiles_in_bin_count_[mts.bin[i]][i]++;
// Increment drawable count if GetResourceId() doesn't return 0.
if (tile->GetResourceId()) {
for (int i = 0; i < NUM_TREES; ++i)
drawable_tiles_in_bin_count_[mts.bin[i]][i]++;
}
} }
// Sort by bin. // Sort by bin.
@@ -347,7 +367,7 @@ void TileManager::CheckForCompletedSetPixels() {
} }
} }
void TileManager::renderingStats(RenderingStats* stats) { void TileManager::GetRenderingStats(RenderingStats* stats) {
stats->totalRasterizeTimeInSeconds = stats->totalRasterizeTimeInSeconds =
rendering_stats_.totalRasterizeTimeInSeconds; rendering_stats_.totalRasterizeTimeInSeconds;
stats->totalPixelsRasterized = rendering_stats_.totalPixelsRasterized; stats->totalPixelsRasterized = rendering_stats_.totalPixelsRasterized;
@@ -362,6 +382,29 @@ void TileManager::renderingStats(RenderingStats* stats) {
rendering_stats_.totalImageGatheringTimeInSeconds; rendering_stats_.totalImageGatheringTimeInSeconds;
} }
int TileManager::GetTilesInBinCount(TileManagerBin bin, WhichTree tree) {
DCHECK(bin >= 0);
DCHECK(bin < NUM_BINS);
DCHECK(tree >= 0);
DCHECK(tree < NUM_TREES);
return tiles_in_bin_count_[bin][tree];
}
int TileManager::GetDrawableTilesInBinCount(
TileManagerBin bin, WhichTree tree) {
DCHECK(bin >= 0);
DCHECK(bin < NUM_BINS);
DCHECK(tree >= 0);
DCHECK(tree < NUM_TREES);
return drawable_tiles_in_bin_count_[bin][tree];
}
void TileManager::ResetBinCounts() {
for (int i = 0; i < NUM_BINS; ++i)
for (int j = 0; j < NUM_TREES; ++j)
tiles_in_bin_count_[i][j] = drawable_tiles_in_bin_count_[i][j] = 0;
}
void TileManager::AssignGpuMemoryToTiles() { void TileManager::AssignGpuMemoryToTiles() {
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
// Some memory cannot be released. Figure out which. // Some memory cannot be released. Figure out which.
@@ -390,7 +433,7 @@ void TileManager::AssignGpuMemoryToTiles() {
ManagedTileState& managed_tile_state = tile->managed_state(); ManagedTileState& managed_tile_state = tile->managed_state();
if (!managed_tile_state.can_be_freed) if (!managed_tile_state.can_be_freed)
continue; continue;
if (managed_tile_state.bin == NEVER_BIN) { if (managed_tile_state.raster_bin == NEVER_BIN) {
managed_tile_state.can_use_gpu_memory = false; managed_tile_state.can_use_gpu_memory = false;
FreeResourcesForTile(tile); FreeResourcesForTile(tile);
continue; continue;
@@ -644,6 +687,8 @@ void TileManager::DidFinishTileInitialization(Tile* tile) {
DCHECK(managed_tile_state.resource); DCHECK(managed_tile_state.resource);
managed_tile_state.resource_is_being_initialized = false; managed_tile_state.resource_is_being_initialized = false;
managed_tile_state.can_be_freed = true; managed_tile_state.can_be_freed = true;
for (int i = 0; i < NUM_TREES; ++i)
drawable_tiles_in_bin_count_[managed_tile_state.bin[i]][i]++;
} }
} }

@@ -59,7 +59,9 @@ class CC_EXPORT ManagedTileState {
std::list<skia::LazyPixelRef*> pending_pixel_refs; std::list<skia::LazyPixelRef*> pending_pixel_refs;
// Ephemeral state, valid only during Manage. // Ephemeral state, valid only during Manage.
TileManagerBin bin; TileManagerBin bin[NUM_TREES];
// Bin used to determine raster priority.
TileManagerBin raster_bin;
TileResolution resolution; TileResolution resolution;
float time_to_needed_in_seconds; float time_to_needed_in_seconds;
}; };
@@ -81,7 +83,10 @@ class CC_EXPORT TileManager {
void ManageTiles(); void ManageTiles();
void CheckForCompletedSetPixels(); void CheckForCompletedSetPixels();
void renderingStats(RenderingStats* stats); void GetRenderingStats(RenderingStats* stats);
int GetTilesInBinCount(TileManagerBin bin, WhichTree tree);
int GetDrawableTilesInBinCount(TileManagerBin bin, WhichTree tree);
protected: protected:
// Methods called by Tile // Methods called by Tile
@@ -91,6 +96,7 @@ class CC_EXPORT TileManager {
void WillModifyTilePriority(Tile*, WhichTree, const TilePriority& new_priority); void WillModifyTilePriority(Tile*, WhichTree, const TilePriority& new_priority);
private: private:
void ResetBinCounts();
void AssignGpuMemoryToTiles(); void AssignGpuMemoryToTiles();
void FreeResourcesForTile(Tile*); void FreeResourcesForTile(Tile*);
void ScheduleManageTiles(); void ScheduleManageTiles();
@@ -121,6 +127,9 @@ class CC_EXPORT TileManager {
GlobalStateThatImpactsTilePriority global_state_; GlobalStateThatImpactsTilePriority global_state_;
int tiles_in_bin_count_[NUM_BINS][NUM_TREES];
int drawable_tiles_in_bin_count_[NUM_BINS][NUM_TREES];
typedef std::vector<Tile*> TileVector; typedef std::vector<Tile*> TileVector;
TileVector tiles_; TileVector tiles_;
TileVector tiles_that_need_to_be_rasterized_; TileVector tiles_that_need_to_be_rasterized_;

@@ -18,7 +18,8 @@ enum WhichTree {
// Note: these must be 0 and 1 because we index with them in various places, // Note: these must be 0 and 1 because we index with them in various places,
// e.g. in Tile::priority_. // e.g. in Tile::priority_.
ACTIVE_TREE = 0, ACTIVE_TREE = 0,
PENDING_TREE = 1 PENDING_TREE = 1,
NUM_TREES = 2
}; };
enum TileResolution { enum TileResolution {