// Copyright 2013 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/gpu/in_process_gpu_thread.h" #include "base/command_line.h" #include "base/feature_list.h" #include "base/time/time.h" #include "build/build_config.h" #include "content/child/child_process.h" #include "content/gpu/gpu_child_thread.h" #include "content/public/common/content_client.h" #include "content/public/common/content_switches.h" #include "content/public/gpu/content_gpu_client.h" #include "gpu/config/gpu_preferences.h" #include "gpu/ipc/service/gpu_init.h" #include "media/gpu/buildflags.h" #if BUILDFLAG(USE_VAAPI) #include "media/gpu/vaapi/vaapi_wrapper.h" #endif #if BUILDFLAG(IS_ANDROID) #include "base/android/jni_android.h" #endif namespace content { namespace { BASE_FEATURE(kInProcessGpuUseIOThread, "InProcessGpuUseIOThread", base::FEATURE_DISABLED_BY_DEFAULT); } // namespace InProcessGpuThread::InProcessGpuThread( const InProcessChildThreadParams& params, const gpu::GpuPreferences& gpu_preferences) : base::Thread("Chrome_InProcGpuThread"), params_(params), gpu_process_(nullptr), gpu_preferences_(gpu_preferences) {} InProcessGpuThread::~InProcessGpuThread() { Stop(); } void InProcessGpuThread::Init() { base::ThreadType io_thread_type = base::ThreadType::kDefault; // In single-process mode, we never enter the sandbox, so run the post-sandbox // code now. content::ContentGpuClient* client = GetContentClient()->gpu(); if (client) { client->PostSandboxInitialized(); } #if BUILDFLAG(IS_ANDROID) // Call AttachCurrentThreadWithName, before any other AttachCurrentThread() // calls. The latter causes Java VM to assign Thread-??? to the thread name. // Please note calls to AttachCurrentThreadWithName after AttachCurrentThread // will not change the thread name kept in Java VM. base::android::AttachCurrentThreadWithName(thread_name()); // Up the priority of the |io_thread_| on Android. io_thread_type = base::ThreadType::kDisplayCritical; #endif if (base::FeatureList::IsEnabled(kInProcessGpuUseIOThread)) { gpu_process_ = std::make_unique<ChildProcess>(params_.child_io_runner()); } else { gpu_process_ = std::make_unique<ChildProcess>(io_thread_type); } auto gpu_init = std::make_unique<gpu::GpuInit>(); gpu_init->InitializeInProcess(base::CommandLine::ForCurrentProcess(), gpu_preferences_); #if BUILDFLAG(USE_VAAPI) media::VaapiWrapper::PreSandboxInitialization(); #endif GetContentClient()->SetGpuInfo(gpu_init->gpu_info()); // The process object takes ownership of the thread object, so do not // save and delete the pointer. GpuChildThread* child_thread = new GpuChildThread(params_, std::move(gpu_init)); // Since we are in the browser process, use the thread start time as the // process start time. child_thread->Init(base::TimeTicks::Now()); gpu_process_->set_main_thread(child_thread); } void InProcessGpuThread::CleanUp() { SetThreadWasQuitProperly(true); gpu_process_.reset(); } base::Thread* CreateInProcessGpuThread( const InProcessChildThreadParams& params, const gpu::GpuPreferences& gpu_preferences) { return new InProcessGpuThread(params, gpu_preferences); } } // namespace content