// Copyright 2013 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/ui_resource_layer_impl.h" #include <memory> #include <utility> #include "cc/layers/append_quads_data.h" #include "cc/resources/ui_resource_bitmap.h" #include "cc/resources/ui_resource_client.h" #include "cc/test/fake_impl_task_runner_provider.h" #include "cc/test/fake_layer_tree_frame_sink.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/fake_ui_resource_layer_tree_host_impl.h" #include "cc/test/layer_tree_impl_test_base.h" #include "cc/test/test_task_graph_runner.h" #include "cc/trees/single_thread_proxy.h" #include "components/viz/common/quads/draw_quad.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/transform.h" namespace cc { namespace { UIResourceLayerImpl* GenerateUIResourceLayer( FakeUIResourceLayerTreeHostImpl* host_impl, const gfx::Size& bitmap_size, const gfx::Size& layer_size, bool opaque, UIResourceId uid) { gfx::Rect visible_layer_rect(layer_size); std::unique_ptr<UIResourceLayerImpl> layer = UIResourceLayerImpl::Create(host_impl->active_tree(), 1); layer->draw_properties().visible_layer_rect = visible_layer_rect; layer->SetBounds(layer_size); UIResourceBitmap bitmap(bitmap_size, opaque); host_impl->CreateUIResource(uid, bitmap); layer->SetUIResourceId(uid); host_impl->active_tree()->property_trees()->clear(); auto* layer_ptr = layer.get(); SetupRootProperties(layer_ptr); host_impl->active_tree()->SetRootLayerForTesting(std::move(layer)); UpdateDrawProperties(host_impl->active_tree()); return layer_ptr; } void QuadSizeTest(FakeUIResourceLayerTreeHostImpl* host_impl, UIResourceLayerImpl* layer, size_t expected_quad_size) { auto render_pass = viz::CompositorRenderPass::Create(); AppendQuadsData data; host_impl->active_tree()->root_layer()->AppendQuads(render_pass.get(), &data); // Verify quad rects const viz::QuadList& quads = render_pass->quad_list; EXPECT_EQ(expected_quad_size, quads.size()); host_impl->active_tree()->DetachLayers(); } TEST(UIResourceLayerImplTest, VerifyDrawQuads) { FakeImplTaskRunnerProvider task_runner_provider; TestTaskGraphRunner task_graph_runner; std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink = FakeLayerTreeFrameSink::Create3d(); FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner); host_impl.SetVisible(true); host_impl.InitializeFrameSink(layer_tree_frame_sink.get()); // Make sure we're appending quads when there are valid values. gfx::Size bitmap_size(100, 100); gfx::Size layer_size(100, 100); size_t expected_quad_size = 1; bool opaque = true; UIResourceId uid = 1; auto* layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid); QuadSizeTest(&host_impl, layer, expected_quad_size); host_impl.DeleteUIResource(uid); // Make sure we're not appending quads when there are invalid values. expected_quad_size = 0; uid = 0; layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid); QuadSizeTest(&host_impl, layer, expected_quad_size); host_impl.DeleteUIResource(uid); } void NeedsBlendingTest(FakeUIResourceLayerTreeHostImpl* host_impl, UIResourceLayerImpl* layer, bool needs_blending) { auto render_pass = viz::CompositorRenderPass::Create(); AppendQuadsData data; host_impl->active_tree()->root_layer()->AppendQuads(render_pass.get(), &data); // Verify needs_blending is set appropriately. const viz::QuadList& quads = render_pass->quad_list; EXPECT_GE(quads.size(), (size_t)0); EXPECT_EQ(needs_blending, quads.front()->needs_blending); EXPECT_EQ(quads.front()->needs_blending, !quads.front()->shared_quad_state->are_contents_opaque); host_impl->active_tree()->DetachLayers(); } TEST(UIResourceLayerImplTest, VerifySetOpaqueOnSkBitmap) { FakeImplTaskRunnerProvider task_runner_provider; TestTaskGraphRunner task_graph_runner; std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink = FakeLayerTreeFrameSink::Create3d(); FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner); host_impl.SetVisible(true); host_impl.InitializeFrameSink(layer_tree_frame_sink.get()); gfx::Size bitmap_size(100, 100); gfx::Size layer_size(100, 100); bool opaque = false; UIResourceId uid = 1; auto* layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid); NeedsBlendingTest(&host_impl, layer, !opaque); host_impl.DeleteUIResource(uid); opaque = true; layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid); NeedsBlendingTest(&host_impl, layer, !opaque); host_impl.DeleteUIResource(uid); } TEST(UIResourceLayerImplTest, VerifySetOpaqueOnLayer) { FakeImplTaskRunnerProvider task_runner_provider; TestTaskGraphRunner task_graph_runner; std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink = FakeLayerTreeFrameSink::Create3d(); FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider, &task_graph_runner); host_impl.SetVisible(true); host_impl.InitializeFrameSink(layer_tree_frame_sink.get()); gfx::Size bitmap_size(100, 100); gfx::Size layer_size(100, 100); bool skbitmap_opaque = false; UIResourceId uid = 1; auto* layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, skbitmap_opaque, uid); bool opaque = false; layer->SetContentsOpaque(opaque); NeedsBlendingTest(&host_impl, layer, !opaque); host_impl.DeleteUIResource(uid); opaque = true; layer = GenerateUIResourceLayer( &host_impl, bitmap_size, layer_size, skbitmap_opaque, uid); layer->SetContentsOpaque(true); NeedsBlendingTest(&host_impl, layer, !opaque); host_impl.DeleteUIResource(uid); } TEST(UIResourceLayerImplTest, Occlusion) { gfx::Size layer_size(1000, 1000); gfx::Size viewport_size(1000, 1000); LayerTreeImplTestBase impl; SkBitmap sk_bitmap; sk_bitmap.allocN32Pixels(10, 10); sk_bitmap.setImmutable(); UIResourceId uid = 5; UIResourceBitmap bitmap(sk_bitmap); impl.host_impl()->CreateUIResource(uid, bitmap); UIResourceLayerImpl* ui_resource_layer_impl = impl.AddLayerInActiveTree<UIResourceLayerImpl>(); ui_resource_layer_impl->SetBounds(layer_size); ui_resource_layer_impl->SetDrawsContent(true); ui_resource_layer_impl->SetUIResourceId(uid); CopyProperties(impl.root_layer(), ui_resource_layer_impl); impl.CalcDrawProps(viewport_size); { SCOPED_TRACE("No occlusion"); gfx::Rect occluded; impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect(layer_size)); EXPECT_EQ(1u, impl.quad_list().size()); } { SCOPED_TRACE("Full occlusion"); gfx::Rect occluded(ui_resource_layer_impl->visible_layer_rect()); impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect()); EXPECT_EQ(impl.quad_list().size(), 0u); } { SCOPED_TRACE("Partial occlusion"); gfx::Rect occluded(200, 0, 800, 1000); impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); size_t partially_occluded_count = 0; VerifyQuadsAreOccluded(impl.quad_list(), occluded, &partially_occluded_count); // The layer outputs one quad, which is partially occluded. EXPECT_EQ(1u, impl.quad_list().size()); EXPECT_EQ(1u, partially_occluded_count); } } } // namespace } // namespace cc