0
Files
src/content
Andres Calderon Jaramillo a8bef63bc7 RenderMediaClient: Query supported VD profiles using Mojo.
This CL changes the way RenderMediaClient gets the supported hardware
video decoder profiles. Before this CL, it established a channel to the
GPU process (if one wasn't already established). When the channel was
established, it got a list of supported video decoder profiles through
the gpu::GPUInfo. After this CL, it instead creates a
media::mojom::VideoDecoder to query the supported configurations.

The main motivation is to get further in decoupling the probing of
supported video decoder configurations from the GPU process. This would
be helpful with out-of-process video decoding where the querying for
supported profiles should happen in a utility process.

One of the main challenges was being able to start the query for
supported profiles asynchronously but fall back to blocking if
RenderMediaClient::IsSupportedVideoType() is called before the query is
complete. The solution here was to allow the
mojom::VideoDecoder::GetSupportedConfigs() method to be called either
synchronously or asynchronously. To handle the fact that
RenderMediaClient::IsSupportedVideoType() can be called from almost any
thread, we use a mojo::SharedRemote to hold the endpoint of the
connection to the mojom::VideoDecoder.

Bug: b:195769334
Test: video.PlayDRM.cencv3_hevc_ctr on volteer
Change-Id: I8c562dc682e52a8571935f4bdadd06117e0d4a95
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4172199
Reviewed-by: Ken Buchanan <kenrb@chromium.org>
Reviewed-by: Dale Curtis <dalecurtis@chromium.org>
Commit-Queue: Andres Calderon Jaramillo <andrescj@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1094624}
2023-01-19 19:59:08 +00:00
..
2023-01-18 01:14:24 +00:00

Content module

High-level overview

The "content" module is located in src/content, and is the core code needed to render a page using a multi-process sandboxed browser. It includes all the web platform features (i.e. HTML5) and GPU acceleration. It does not include Chrome features, e.g. extensions/autofill/spelling etc.

Motivation

As the Chromium code has grown, features inevitably hooked into the wrong places, causing layering violations and dependencies that shouldn't exist. It's been hard for developers to figure out what the "best" way is because the APIs (when they existed) and features were together in the same directory. To avoid this happening, and to add a clear separation between the core pieces of the code that render a page using a multi-process browser, consensus was reached to move the core Chrome code into src/content (content not chrome :) ).

content vs chrome

content should only contain code that is required to implement the web platform. Generally, a feature belongs in this category if and only if all of the following are true:

In contrast, many features that are common to modern web browsers do not satisfy these criteria and thus, are not implemented in content. A non-exhaustive list:

  • Extensions
  • NaCl
  • SpellCheck
  • Autofill
  • Sync
  • Safe Browsing
  • Translate

Instead, these features are implemented in chrome, while content only provides generic extension points that allow these features to subscribe to the events they require. Some features will require adding new extension points: for more information, see How to Add New Features (without bloating RenderView/RenderViewHost/WebContents).

Finally, there are a number of browser features that require interaction with online services supplied by the vendor, e.g. from the above list, Safe Browsing, Translate, Sync, and Autofill all require various network services to function. The chrome layer is the natural place to encapsulate that vendor-specific integration behavior. For the rare cases where a web platform feature implemented in content has a dependency on a network service (e.g. the network location service used by Geolocation), content should provide a way for the embedder to inject an endpoint (e.g. chrome might provide the service URL to use). The content module itself must remain generic, with no hardcoded vendor-specific logic.

Architectural Diagram

TODO: Draw a modern diagram.

See an older diagram at: https://www.chromium.org/developers/content-module.

The diagram illustrates the layering of the different modules. A module can include code directly from lower modules. However, a module can not include code from a module that is higher than it. This is enforced through DEPS rules. Modules can implement embedder APIs so that modules lower than them can call them. Examples of these APIs are the WebKit API and the Content API.

Content API

The Content API is how code in content can indirectly call Chrome. Where possible, Chrome features try to hook in by filtering IPCs and listening to events per How to Add New Features (without bloating RenderView/RenderViewHost/WebContents). When there isn't enough context (i.e. callback from WebKit) or when the callback is a one-off, we have a ContentClient interface that the embedder (Chrome) implements. ContentClient is available in all processes. Some processes also have their own callback API as well, i.e. ContentBrowserClient/ContentRendererClient/ContentPluginClient.

Status and Roadmap

The current status is content doesn't depend on chrome at all (see the meta bug and all bugs it depends on). We now have a basic browser built on top of content ("content_shell") that renders pages using content on all platforms. This allow developers working on the web platform and core code to only have to build/test content, instead of all of chrome.

We have a separate target for content's unit tests in content_unittests, and integration tests in content_browsertests.

content is build at a separate dll to speed up the build.

We've created an API around content, similar to our WebKit API. This isolates embedders from content's inner workings, and makes it clear to people working on content which methods are used by embedders.

Further documentation