
Bug: 750830 Change-Id: I30baf7f3042d318e1d460b0af8628369c4fdfe10 Reviewed-on: https://chromium-review.googlesource.com/602246 Commit-Queue: Julien Brianceau <jbriance@cisco.com> Reviewed-by: Sam Clegg <sbc@chromium.org> Cr-Commit-Position: refs/heads/master@{#492085}
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{{+bindTo:partials.standard_nacl_article}}
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<b><font color="#cc0000">
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NOTE:
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Deprecation of the technologies described here has been announced
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for platforms other than ChromeOS.<br/>
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Please visit our
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<a href="/native-client/migration">migration guide</a>
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for details.
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</font></b>
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<hr/><section id="id1">
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<h1 id="id1">ARM 32-bit Sandbox</h1>
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<p>Native Client for ARM is a sandboxing technology for running
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programs—even malicious ones—safely, on computers that use 32-bit
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ARM processors. The ARM sandbox is an extension of earlier work on
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Native Client for x86 processors. Security is provided with a low
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performance overhead of about 10% over regular ARM code, and as you’ll
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see in this document the sandbox model is beautifully simple, meaning
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that the trusted codebase is much easier to validate.</p>
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<p>As an implementation detail, the Native Client 32-bit ARM sandbox is
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currently used by Portable Native Client to execute code on 32-bit ARM
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machines in a safe manner. The portable bitcode contained in a <strong>pexe</strong>
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is translated to a 32-bit ARM <strong>nexe</strong> before execution. This may change
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at a point in time: Portable Native Client doesn’t necessarily need this
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sandbox to execute code on ARM. Note that the Portable Native Client
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compiler itself is also untrusted: it too runs in the ARM sandbox
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described in this document.</p>
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<p>On this page, we describe how Native Client works on 32-bit ARM. We
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assume no prior knowledge about the internals of Native Client, on x86
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or any other architecture, but we do assume some familiarity with
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assembly languages in general.</p>
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<div class="contents local" id="contents" style="display: none">
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<ul class="small-gap">
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<li><p class="first"><a class="reference internal" href="#an-introduction-to-the-arm-architecture" id="id3">An Introduction to the ARM Architecture</a></p>
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<ul class="small-gap">
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<li><a class="reference internal" href="#about-arm-and-armv7-a" id="id4">About ARM and ARMv7-A</a></li>
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<li><a class="reference internal" href="#arm-programmer-s-model" id="id5">ARM Programmer’s Model</a></li>
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</ul>
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</li>
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<li><p class="first"><a class="reference internal" href="#the-native-client-approach" id="id6">The Native Client Approach</a></p>
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<ul class="small-gap">
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<li><p class="first"><a class="reference internal" href="#nacl-arm-pure-software-fault-isolation" id="id7">NaCl/ARM: Pure Software Fault Isolation</a></p>
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<ul class="small-gap">
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<li><a class="reference internal" href="#load-and-store" id="id8"><em>Load</em> and <em>Store</em></a></li>
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<li><a class="reference internal" href="#the-stack-pointer-thread-pointer-and-program-counter" id="id9">The Stack Pointer, Thread Pointer, and Program Counter</a></li>
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<li><a class="reference internal" href="#indirect-branch" id="id10"><em>Indirect Branch</em></a></li>
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<li><a class="reference internal" href="#literal-pools-and-data-bundles" id="id11">Literal Pools and Data Bundles</a></li>
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</ul>
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</li>
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<li><p class="first"><a class="reference internal" href="#trampolines-and-memory-layout" id="id12">Trampolines and Memory Layout</a></p>
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<ul class="small-gap">
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<li><a class="reference internal" href="#memory-map" id="id13">Memory Map</a></li>
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<li><a class="reference internal" href="#inside-a-trampoline" id="id14">Inside a Trampoline</a></li>
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</ul>
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</li>
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<li><p class="first"><a class="reference internal" href="#loose-ends" id="id15">Loose Ends</a></p>
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<ul class="small-gap">
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<li><a class="reference internal" href="#forbidden-instructions" id="id16">Forbidden Instructions</a></li>
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<li><a class="reference internal" href="#coprocessors" id="id17">Coprocessors</a></li>
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<li><a class="reference internal" href="#validator-code" id="id18">Validator Code</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</div><h2 id="an-introduction-to-the-arm-architecture">An Introduction to the ARM Architecture</h2>
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<p>In this section, we summarize the relevant parts of the ARM processor
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architecture.</p>
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<h3 id="about-arm-and-armv7-a">About ARM and ARMv7-A</h3>
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<p>ARM is one of the older commercial “RISC” processor designs, dating back
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to the early 1980s. Today, it is used primarily in embedded systems:
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everything from toys, to home automation, to automobiles. However, its
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most visible use is in cellular phones, tablets and some
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laptops.</p>
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<p>Through the years, there have been many revisions of the ARM
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architecture, written as ARMv<em>X</em> for some version <em>X</em>. Native Client
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specifically targets the ARMv7-A architecture commonly used in high-end
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phones and smartbooks. This revision, defined in the mid-2000s, adds a
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number of useful instructions, and specifies some portions of the system
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that used to be left to individual chip manufacturers. Critically,
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ARMv7-A specifies the “eXecute Never” bit, or <em>XN</em>. This pagetable
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attribute lets us mark memory as non-executable. Our security relies on
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the presence of this feature.</p>
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<p>ARMv8 adds a new 64-bit instruction set architecture called A64, while
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also enhancing the 32-bit A32 ISA. For Native Client’s purposes the A32
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ISA is equivalent to the ARMv7 ARM ISA, albeit with a few new
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instructions. This document only discussed the 32-bit A32 instruction
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set: A64 would require a different sandboxing model.</p>
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<h3 id="arm-programmer-s-model">ARM Programmer’s Model</h3>
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<p>While modern ARM chips support several instruction encodings, 32-bit
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Native Client on ARM focuses on a single one: a fixed-width encoding
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where every instruction is 32-bits wide called A32 (previously, and
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confusingly, called simply ARM). Thumb, Thumb2 (now confusingly called
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T32), Jazelle, ThumbEE and such aren’t supported by Native Client. This
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dramatically simplifies some of our analyses, as we’ll see later. Nearly
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every instruction can be conditionally executed based on the contents of
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a dedicated condition code register.</p>
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<p>ARM processors have 16 general-purpose registers used for integer and
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memory operations, written <code>r0</code> through <code>r15</code>. Of these, two have
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special roles baked in to the hardware:</p>
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<ul class="small-gap">
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<li><code>r14</code> is the Link Register. The ARM <em>call</em> instruction
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(<em>branch-with-link</em>) doesn’t use the stack directly. Instead, it
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stashes the return address in <code>r14</code>. In other circumstances, <code>r14</code>
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can be (and is!) used as a general-purpose register. When <code>r14</code> is
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playing its Link Register role, it’s referred to as <code>lr</code>.</li>
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<li><code>r15</code> is the Program Counter. While it can be read and written like
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any other register, setting it to a new value will cause execution to
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jump to a new address. Using it in some circumstances is also
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undefined by the ARM architecture. Because of this, <code>r15</code> is never
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used for anything else, and is referred to as <code>pc</code>.</li>
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</ul>
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<p>Other registers are given roles by convention. The only important
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registers to Native Client are <code>r9</code> and <code>r13</code>, which are used as the
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Thread Pointer location and Stack Pointer. When playing this role,
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they’re referred to as <code>tp</code> and <code>sp</code>.</p>
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<p>Like other RISC-inspired designs, ARM programs use explicit <em>load</em> and
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<em>store</em> instructions to access memory. All other instructions operate
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only on registers, or on registers and small constants called
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immediates. Because both instructions and data words are 32-bits, we
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can’t simply embed a 32-bit number into an instruction. ARM programs use
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three methods to work around this, all of which Native Client exploits:</p>
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<ol class="arabic simple">
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<li>Many instructions can encode a modified immediate, which is an 8-bit
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number rotated right by an even number of bits.</li>
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<li>The <code>movw</code> and <code>movt</code> instructions can be used to set the top and
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bottom 16-bits of a register, and can therefore encode any 32-bit
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immediate.</li>
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<li>For values that can’t be represented as modified immediates, ARM
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programs use <code>pc</code>-relative loads to load data from inside the
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code—hidden in a place where it won’t be executed such as “constant
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pools”, just past the final return of a function.</li>
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</ol>
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<p>We’ll introduce more details of the ARM instruction set later, as we
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walk through the system.</p>
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<h2 id="the-native-client-approach">The Native Client Approach</h2>
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<p>Native Client runs an untrusted program, potentially from an unknown or
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malicious source, inside a sandbox created by a trusted runtime. The
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trusted runtime allows the untrusted program to “call-out” and perform
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certain actions, such as drawing graphics, but prevents it from
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accessing the operating system directly. This “call-out” facility,
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called a trampoline, looks like a standard function call to the
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untrusted program, but it allows control to escape from the sandbox in a
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controlled way.</p>
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<p>The untrusted program and trusted runtime inhabit the same process, or
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virtual address space, maintained by the operating system. To keep the
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trusted runtime behaving the way we expect, we must prevent the
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untrusted program from accessing and modifying its internals. Since they
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share a virtual address space, we can’t rely on the operating system for
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this. Instead, we isolate the untrusted program from the trusted
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runtime.</p>
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<p>Unlike modern operating systems, we use a cooperative isolation
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method. Native Client can’t run any off-the-shelf program compiled for
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an off-the-shelf operating system. The program must be compiled to
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comply with Native Client’s rules. The details vary on each platform,
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but in general, the untrusted program:</p>
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<ul class="small-gap">
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<li>Must not attempt to use certain forbidden instructions, such as system
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calls.</li>
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<li>Must not attempt to modify its own code without abiding by Native
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Client’s code modification rules.</li>
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<li>Must not jump into the middle of an instruction group, or otherwise do
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tricky things to cause instructions to be interpreted multiple ways.</li>
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<li>Must use special, strictly-defined instruction sequences to perform
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permitted but potentially dangerous actions. We call these sequences
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pseudo-instructions.</li>
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</ul>
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<p>We can’t simply take the program’s word that it complies with these
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rules—we call it “untrusted” for a reason! Nor do we require it to be
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produced by a special compiler; in practice, we don’t trust our
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compilers either. Instead, we apply a load-time validator that
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disassembles the program. The validator either proves that the program
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complies with our rules, or rejects it as unsafe. By keeping the rules
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simple, we keep the validator simple, small, and fast. We like to put
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our trust in small, simple things, and the validator is key to the
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system’s security.</p>
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<aside class="note">
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For the computationally-inclined, all our validators scale linearly in
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the size of the program.
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</aside>
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<h3 id="nacl-arm-pure-software-fault-isolation">NaCl/ARM: Pure Software Fault Isolation</h3>
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<p>In the original Native Client system for the x86, we used unusual
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hardware features of that processor (the segment registers) to isolate
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untrusted programs. This was simple and fast, but won’t work on ARM,
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which has nothing equivalent. Instead, we use pure software fault
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isolation.</p>
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<p>We use a fixed address space layout: the untrusted program gets the
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lowest gigabyte, addresses <code>0</code> through <code>0x3FFFFFFF</code>. The rest of the
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address space holds the trusted runtime and the operating system. We
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isolate the program by requiring every <em>load</em>, <em>store</em>, and <em>indirect
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branch</em> (to an address in a register) to use a pseudo-instruction. The
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pseudo-instructions ensure that the address stays within the
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sandbox. The <em>indirect branch</em> pseudo-instruction, in turn, ensures that
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such branches won’t split up other pseudo-instructions.</p>
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<p>At either side of the sandbox, we place small (8KiB) guard
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regions. These are simply areas in the process’s address space that are
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mapped without read, write, or execute permissions, so any attempt to
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access them for any reason—<em>load</em>, <em>store</em>, or <em>jump</em>—will cause a
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fault.</p>
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<p>Finally, we ban the use of certain instructions, notably direct system
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calls. This is to ensure that the untrusted program can be run on any
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operating system supported by Native Client, and to prevent access to
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certain system features that might be used to subvert the sandbox. As a
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side effect, it helps to prevent programs from exploiting buggy
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operating system APIs.</p>
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<p>Let’s walk through the details, starting with the simplest part: <em>load</em>
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and <em>store</em>.</p>
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<h4 id="load-and-store"><em>Load</em> and <em>Store</em></h4>
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<p>All access to memory must be through <em>load</em> and <em>store</em>
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pseudo-instructions. These are simply a native <em>load</em> or <em>store</em>
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instruction, preceded by a guard instruction.</p>
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<p>Each <em>load</em> or <em>store</em> pseudo-instruction is similar to the <em>load</em> shown
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below. We use abstract “placeholder” registers instead of specific
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numbered registers for the sake of discussion. <code>rA</code> is the register
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holding the address to load from. <code>rD</code> is the destination for the
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loaded data.</p>
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<pre>
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bic rA, #0xC0000000
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ldr rD, [rA]
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</pre>
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<p>The first instruction, <code>bic</code>, clears the top two bits of <code>rA</code>. In
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this case, that means that the value in <code>rA</code> is forced to an address
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inside our sandbox, between <code>0</code> and <code>0x3FFFFFFF</code>, inclusive.</p>
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<p>The second instruction, <code>ldr</code>, uses the previously-sandboxed address
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to load a value. This address might not be the address that the program
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intended, and might cause an access to an unmapped memory location
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within the sandbox: <code>bic</code> forces the address to be valid, by clearing
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the top two bits. This is a no-op in a correct program.</p>
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<p>This illustrates a common property of all Native Client systems: we aim
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for safety, not correctness. A program using an invalid address in
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<code>rA</code> here is simply broken, so we are free to do whatever we want to
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preserve safety. In this case the program might load an invalid (but
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safe) value, or cause a segmentation fault limited to the untrusted
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code.</p>
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<p>Now, if we allowed arbitrary branches within the program, a malicious
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program could set up carefully-crafted values in <code>rA</code>, and then jump
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straight to the <code>ldr</code>. This is why we validate that programs never
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split pseudo-instructions.</p>
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<h5 id="alternative-sandboxing">Alternative Sandboxing</h5>
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<pre>
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tst rA, #0xC0000000
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ldreq rD, [rA]
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</pre>
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<p>The first instruction, <code>tst</code>, performs a bitwise-<code>AND</code> of <code>rA</code>
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and the modified immediate literal, <code>0xC0000000</code>. It sets the
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condition flags based on the result, but does not write the result to a
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register. In particular, it sets the <code>Z</code> condition flag if the result
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was zero—if the two values had no set bits in common. In this case,
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that means that the value in <code>rA</code> was an address inside our sandbox,
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between <code>0</code> and <code>0x3FFFFFFF</code>, inclusive.</p>
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<p>The second instruction, <code>ldreq</code>, is a conditional load if equal. As we
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mentioned before, nearly all ARM instructions can be made
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conditional. In assembly language, we simply stick the desired condition
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on the end of the instruction’s mnemonic name. Here, the condition is
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<code>EQ</code>, which causes the instruction to execute only if the <code>Z</code> flag
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is set.</p>
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<p>Thus, when the pseudo-instruction executes, the <code>tst</code> sets <code>Z</code> if
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(and only if) the value in <code>rA</code> is an address within the bounds of the
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sandbox, and then the <code>ldreq</code> loads if (and only if) it was. If <code>rA</code>
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held an invalid address, the <em>load</em> does not execute, and <code>rD</code> is
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unchanged.</p>
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<aside class="note">
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The <code>tst</code>-based sequence is faster than the <code>bic</code>-based sequence
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on modern ARM chips. It avoids a data dependency in the address
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register. This is why we keep both around. The <code>tst</code>-based sequence
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unfortunately leaks information on some processors, and is therefore
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forbidden on certain processors. This effectively means that it cannot
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be used for regular Native Client <strong>nexe</strong> files, but can be used with
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Portable Native Client because the target processor is known at
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translation time from <strong>pexe</strong> to <strong>nexe</strong>.
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</aside>
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<h5 id="addressing-modes">Addressing Modes</h5>
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<p>ARM has an unusually rich set of addressing modes. We allow all but one:
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register-indexed, where two registers are added to determine the
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address.</p>
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<p>We permit simple <em>load</em> and <em>store</em>, as shown above. We also permit
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displacement, pre-index, and post-index memory operations:</p>
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<pre>
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bic rA, #0xC0000000
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ldr rD, [rA, #1234] ; This is fine.
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bic rA, #0xC0000000
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ldr rD, [rA, #1234]! ; Also fine.
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bic rA, #0xC0000000
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ldr rD, [rA], #1234 ; Looking good.
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</pre>
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<p>In each case, we know <code>rA</code> points into the sandbox when the <code>ldr</code>
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executes. We allow adding an immediate displacement to <code>rA</code> to
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determine the final address (as in the first two examples here) because
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the largest immediate displacement is ±4095 bytes, while our guard pages
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are 8192 bytes wide.</p>
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<p>We also allow ARM’s more unusual <em>load</em> and <em>store</em> instructions, such
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as <em>load-multiple</em> and <em>store-multiple</em>, etc.</p>
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<h5 id="conditional-load-and-store">Conditional <em>Load</em> and <em>Store</em></h5>
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<p>There’s one problem with the pseudo-instructions shown above: they are
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unconditional (assuming <code>rA</code> is valid). ARM compilers regularly use
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conditional <em>load</em> and <em>store</em>, so we should support this in Native
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Client. We do so by defining alternate, predictable
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pseudo-instructions. Here is a conditional <em>store</em>
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(<em>store-if-greater-than</em>) using this pseudo-instruction sequence:</p>
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<pre>
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bicgt rA, #0xC0000000
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strgt rX, [rA, #123]
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</pre>
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<h4 id="the-stack-pointer-thread-pointer-and-program-counter">The Stack Pointer, Thread Pointer, and Program Counter</h4>
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<h5 id="stack-pointer">Stack Pointer</h5>
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<p>In C-like languages, the stack is used to store return addresses during
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function calls, as well as any local variables that won’t fit in
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registers. This makes stack operations very common.</p>
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<p>Native Client does not require guard instructions on any <em>load</em> or
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<em>store</em> involving the stack pointer, <code>sp</code>. This improves performance
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and reduces code size. However, ARM’s stack pointer isn’t special: it’s
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just another register, called <code>sp</code> only by convention. To make it safe
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to use this register as a <em>load</em> or <em>store</em> address without guards, we
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add a rule: <code>sp</code> must always contain a valid address.</p>
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<p>We enforce this rule by restricting the sorts of operations that
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programs can use to alter <code>sp</code>. Programs can alter <code>sp</code> by adding or
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subtracting an immediate, as a side-effect of a <em>load</em> or <em>store</em>:</p>
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<pre>
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ldr rX, [sp], #4! ; Load from stack, then add 4 to sp.
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str rX, [sp, #1234]! ; Add 1234 to sp, then store to stack.
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</pre>
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<p>These are safe because, as we mentioned before, the largest immediate
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available in a <em>load</em> or <em>store</em> is ±4095. Even after adding or
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subtracting 4095, the stack pointer will still be within the sandbox or
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guard regions.</p>
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<p>Any other operation that alters <code>sp</code> must be followed by a guard
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instruction. The most common alterations, in practice, are addition and
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subtraction of arbitrary integers:</p>
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<pre>
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add sp, rX
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bic sp, #0xC0000000
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</pre>
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<p>The <code>bic</code> is similar to the one we used for conditional <em>load</em> and
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<em>store</em>, and serves exactly the same purpose: after it completes, <code>sp</code>
|
|
is a valid address.</p>
|
|
<aside class="note">
|
|
Clever assembly programmers and compilers may want to use this
|
|
“trusted” property of <code>sp</code> to emit more efficient code: in a hot
|
|
loop instead of using <code>sp</code> as a stack pointer it can be temporarily
|
|
used as an index pointer (e.g. to traverse an array). This avoids the
|
|
extra <code>bic</code> whenever the pointer is updated in the loop.
|
|
</aside>
|
|
<h5 id="thread-pointer-loads">Thread Pointer Loads</h5>
|
|
<p>The thread pointer and IRT thread pointer are stored in the trusted
|
|
address space. All uses and definitions of <code>r9</code> from untrusted code
|
|
are forbidden except as follows:</p>
|
|
<pre>
|
|
ldr Rn, [r9] ; Load user thread pointer.
|
|
ldr Rn, [r9, #4] ; Load IRT thread pointer.
|
|
</pre>
|
|
<h5 id="pc-relative-loads"><code>pc</code>-relative Loads</h5>
|
|
<p>By extension, we also allow <em>load</em> through the <code>pc</code> without a
|
|
mask. The explanation is quite similar:</p>
|
|
<ul class="small-gap">
|
|
<li>Our control-flow isolation rules mean that the <code>pc</code> will always
|
|
point into the sandbox.</li>
|
|
<li>The maximum immediate displacement that can be used in a
|
|
<code>pc</code>-relative <em>load</em> is smaller than the width of the guard pages.</li>
|
|
</ul>
|
|
<p>We do not allow <code>pc</code>-relative stores, because they look suspiciously
|
|
like self-modifying code, or any addressing mode that would alter the
|
|
<code>pc</code> as a side effect of the <em>load</em>.</p>
|
|
<h4 id="indirect-branch"><em>Indirect Branch</em></h4>
|
|
<p>There are two types of control flow on ARM: direct and indirect. Direct
|
|
control flow instructions have an embedded target address or
|
|
offset. Indirect control flow instructions take their destination
|
|
address from a register. The <code>b</code> (branch) and <code>bl</code>
|
|
(<em>branch-with-link</em>) instructions are <em>direct branch</em> and <em>call</em>,
|
|
respectively. The <code>bx</code> (<em>branch-exchange</em>) and <code>blx</code>
|
|
(<em>branch-with-link-exchange</em>) are the indirect equivalents.</p>
|
|
<p>Because the program counter <code>pc</code> is simply another register, ARM also
|
|
has many implicit indirect control flow instructions. Programs can
|
|
operate on the <code>pc</code> using <em>add</em> or <em>load</em>, or even outlandish (and
|
|
often specified as having unpredictable-behavior) things like multiply!
|
|
In Native Client we ban all such instructions. Indirect control flow is
|
|
exclusively through <code>bx</code> and <code>blx</code>. Because all of ARM’s control
|
|
flow instructions are called <em>branch</em> instructions, we’ll use the term
|
|
<em>indirect branch</em> from here on, even though this includes things like
|
|
<em>virtual call</em>, <em>return</em>, and the like.</p>
|
|
<h5 id="the-trouble-with-indirection">The Trouble with Indirection</h5>
|
|
<p><em>Indirect branch</em> present two problems for Native Client:</p>
|
|
<ul class="small-gap">
|
|
<li>We must ensure that they don’t send execution outside the sandbox.</li>
|
|
<li>We must ensure that they don’t break up the instructions inside a
|
|
pseudo-instruction, by landing on the second one.</li>
|
|
</ul>
|
|
<aside class="note">
|
|
On the x86 architectures we must also ensure that it doesn’t land
|
|
inside an instruction. This is unnecessary on ARM, where all
|
|
instructions are 32-bit wide.
|
|
</aside>
|
|
<p>Checking both of these for <em>direct branch</em> is easy: the validator just
|
|
pulls the (fixed) target address out of the instruction and checks what
|
|
it points to.</p>
|
|
<h5 id="the-native-client-solution-bundles">The Native Client Solution: “Bundles”</h5>
|
|
<p>For <em>indirect branch</em>, we can address the first problem by simply
|
|
masking some high-order bits off the address, like we did for <em>load</em> and
|
|
<em>store</em>. The second problem is more subtle. Detecting every possible
|
|
route that every <em>indirect branch</em> might take is difficult. Instead, we
|
|
take the approach pioneered by the original Native Client: we restrict
|
|
the possible places that any <em>indirect branch</em> can land. On Native
|
|
Client for ARM, <em>indirect branch</em> can target any address that has its
|
|
bottom four bits clear—any address that’s <code>0 mod 16</code>. We call these
|
|
16-byte chunks of code “bundles”. The validator makes sure that no
|
|
pseudo-instruction straddles a bundle boundary. Compilers must pad with
|
|
<code>nop</code> to ensure that every pseudo-instruction fits entirely inside one
|
|
bundle.</p>
|
|
<p>Here is the <em>indirect branch</em> pseudo-instruction. As you can see, it
|
|
clears the top two and bottom four bits of the address:</p>
|
|
<pre>
|
|
bic rA, #0xC000000F
|
|
bx rA
|
|
</pre>
|
|
<p>This particular pseudo-instruction (a <code>bic</code> followed by a <code>bx</code>) is
|
|
used for computed jumps in switch tables and returning from functions,
|
|
among other uses. Recall that, under ARM’s modified immediate rules, we
|
|
can fit the constant <code>0xC000000F</code> into the <code>bic</code> instruction’s
|
|
immediate field: <code>0xC000000F</code> is the 8-bit constant <code>0xFC</code>, rotated
|
|
right by 4 bits.</p>
|
|
<p>The other useful variant is the <em>indirect branch-with-link</em>, which is
|
|
the ARM equivalent to <em>call</em>:</p>
|
|
<pre>
|
|
bic rA, #0xC000000F
|
|
blx rA
|
|
</pre>
|
|
<p>This is used for indirect function calls—commonly seen in C++ programs
|
|
as virtual calls, but also for calling function pointers in C.</p>
|
|
<p>Note that both <em>indirect branch</em> pseudo-instructions use <code>bic</code>, rather
|
|
than the <code>tst</code> instruction we allow for <em>load</em> and <em>store</em>. There are
|
|
two reasons for this:</p>
|
|
<ol class="arabic simple">
|
|
<li>Conditional <em>branch</em> is very common. Much more common than
|
|
conditional <em>load</em> and <em>store</em>. If we supported an alternative
|
|
<code>tst</code>-based sequence for <em>branch</em>, it would be rare.</li>
|
|
<li>There’s no performance benefit to using <code>tst</code> here on modern ARM
|
|
chips. <em>Branch</em> consumes its operands later in the pipeline than
|
|
<em>load</em> and <em>store</em> (since they don’t have to generate an address,
|
|
etc) so this sequence doesn’t stall.</li>
|
|
</ol>
|
|
<aside class="note">
|
|
<p>At this point astute readers are wondering what the <code>x</code> in <code>bx</code>
|
|
and <code>blx</code> means. We told you it stood for “exchange”, but exchange
|
|
to what? ARM, for all the reduced-ness of its instruction set, can
|
|
change execution mode from A32 (ARM) to T32 (Thumb) and back with
|
|
these <em>branch</em> instructions, called <em>interworking branch</em>. Recall that
|
|
A32 instructions are 32-bit wide, and T32 instructions are a mix of
|
|
both 16-bit or 32-bit wide. The destination address given to a
|
|
<em>branch</em> therefore cannot sensibly have its bottom bit set in either
|
|
instruction set: that would be an unaligned instruction in both cases,
|
|
and ARM simply doesn’t support this. The bottom bit for the <em>indirect
|
|
branch</em> was therefore cleverly recycled by the ARM architecture to
|
|
mean “switch to T32 mode” when set!</p>
|
|
<p>As you’ve figured out by now, Native Client’s sandbox won’t be very
|
|
happy if A32 instructions were to be executed as T32 instructions: who
|
|
know what they correspond to? A malicious person could craft valid
|
|
A32 code that’s actually very naughty T32 code, somewhat like forming
|
|
a sentence that happens to be valid in English and French but with
|
|
completely different meanings, complimenting the reader in one
|
|
language and insulting them in the other.</p>
|
|
<p>You’ve figured out by now that the bundle alignment restrictions of
|
|
the Native Client sandbox already take care of making this travesty
|
|
impossible: by masking off the bottom 4 bits of the destination the
|
|
interworking nature of ARM’s <em>indirect branch</em> is completely avoided.</p>
|
|
|
|
</aside>
|
|
<h5 id="call-and-return"><em>Call</em> and <em>Return</em></h5>
|
|
<p>On ARM, there is no <em>call</em> or <em>return</em> instruction. A <em>call</em> is simply a
|
|
<em>branch</em> that just happen to load a return address into <code>lr</code>, the link
|
|
register. If the called function is a leaf (that is, if it calls no
|
|
other functions before returning), it simply branches to the address
|
|
stored in <code>lr</code> to <em>return</em> to its caller:</p>
|
|
<pre>
|
|
bic lr, #0xC000000F
|
|
bx lr
|
|
</pre>
|
|
<p>If the function called other functions, however, it had to spill <code>lr</code>
|
|
onto the stack. On x86, this is done implicitly, but it is explicit on
|
|
ARM:</p>
|
|
<pre>
|
|
push { lr }
|
|
; Some code here...
|
|
pop { lr }
|
|
bic lr, #0xC000000F
|
|
bx lr
|
|
</pre>
|
|
<p>There are two things to note about this code.</p>
|
|
<ol class="arabic simple">
|
|
<li>As we mentioned before, we don’t allow arbitrary instructions to
|
|
write to the Program Counter, <code>pc</code>. Thus, while a traditional ARM
|
|
program might have popped directly into <code>pc</code> to end the function,
|
|
we require a pop into a register, followed by a pseudo-instruction.</li>
|
|
<li>Function returns really are just <em>indirect branch</em>, with the same
|
|
restrictions. This means that functions can only return to addresses
|
|
that are bundle-aligned: <code>0 mod 16</code>.</li>
|
|
</ol>
|
|
<p>The implication here is that a <em>call</em>—the <em>branch</em> that enters
|
|
functions—must be placed at the end of the bundle, so that the return
|
|
address they generate is <code>0 mod 16</code>. Otherwise, when we clear the
|
|
bottom four bits, the program would enter an infinite loop! (Native
|
|
Client doesn’t try to prevent infinite loops, but the validator actually
|
|
does check the alignment of calls. This is because, when we were writing
|
|
the compiler, it was annoying to find out our calls were in the wrong
|
|
place by having the program run forever!)</p>
|
|
<aside class="note">
|
|
Properly balancing the CPU’s <em>call</em>/<em>return</em> actually allows it to
|
|
perform much better by allowing it to speculatively execute the return
|
|
address’ code. For more information on ARM’s <em>call</em>/<em>return</em> stack see
|
|
ARM’s technical reference manual.
|
|
</aside>
|
|
<h4 id="literal-pools-and-data-bundles">Literal Pools and Data Bundles</h4>
|
|
<p>In the section where we described the ARM architecture, we mentioned
|
|
ARM’s unusual immediate forms. To restate:</p>
|
|
<ul class="small-gap">
|
|
<li>ARM instructions are fixed-length, 32-bits, so we can’t have an
|
|
instruction that includes an arbitrary 32-bit constant.</li>
|
|
<li>Many ARM instructions can include a modified immediate constant, which
|
|
is flexible, but limited.</li>
|
|
<li>For any other value (particularly addresses), ARM programs explicitly
|
|
load constants from inside the code itself.</li>
|
|
</ul>
|
|
<aside class="note">
|
|
ARMv7 introduces some instructions, <code>movw</code> and <code>movt</code>, that try to
|
|
address this by letting us directly load larger constants. Our
|
|
toolchain uses this capability in some cases.
|
|
</aside>
|
|
<p>Here’s a typical example of the use of a literal pool. ARM assemblers
|
|
typically hide the details—this is the sort of code you’d see produced
|
|
by a disassembler, but with more comments.</p>
|
|
<pre>
|
|
; C equivalent: "table[3] = 4"
|
|
; 'table' is a static array of bytes.
|
|
ldr r0, [pc, #124] ; Load the address of the 'table',
|
|
; "124" is the offset from here
|
|
; to the constant below.
|
|
add r0, #3 ; Add the immediate array index.
|
|
mov r1, #4 ; Get the constant '4' into a register.
|
|
bic r0, #0xC0000000 ; Mask our array address.
|
|
strb r1, [r0] ; Store one byte.
|
|
; ...
|
|
.word table ; Constant referenced above.
|
|
</pre>
|
|
<p>Because table is a static array, the compiler knew its address at
|
|
compile-time—but the address didn’t fit in a modified immediate. (Most
|
|
don’t). So, instead of loading an immediate into <code>r0</code> with a <code>mov</code>,
|
|
we stashed the address in the code, generated its address using <code>pc</code>,
|
|
and loaded the constant. ARM compilers will typically group all the
|
|
embedded data together into a literal pool. These typically live just
|
|
past the end of functions, where they won’t be executed.</p>
|
|
<p>This is an important trick in ARM code, so it’s important to support it
|
|
in Native Client... but there’s a potential flaw. If we let programs
|
|
contain arbitrary data, mingled in with the code, couldn’t they hide
|
|
malicious instructions this way?</p>
|
|
<p>The answer is no, because the validator disassembles the entire
|
|
executable region of the program, without regard to whether the
|
|
programmer said a certain chunk was code or data. But this brings the
|
|
opposite problem: what if the program needs to contain a certain
|
|
constant that just happens to encode a malicious instruction? We want
|
|
to allow this, but we have to be certain it will never be executed as
|
|
code!</p>
|
|
<h5 id="data-bundles-to-the-rescue">Data Bundles to the Rescue</h5>
|
|
<p>As we discussed in the last section, ARM code in Native Client is
|
|
structured in 16-byte bundles. We allow literal pools by putting them in
|
|
special bundles, called data bundles. Each data bundle can contain 12
|
|
bytes of arbitrary data, and the program can have as many data bundles
|
|
as it likes.</p>
|
|
<p>Each data bundle starts with a breakpoint instruction, <code>bkpt</code>. This
|
|
way, if an <em>indirect branch</em> tries to enter the data bundle, the process
|
|
will take a fault and the trusted runtime will intervene (by terminating
|
|
the program). For example:</p>
|
|
<pre>
|
|
.p2align 4
|
|
bkpt #0x5BE0 ; Must be aligned 0 mod 16!
|
|
.word 0xDEADBEEF ; Arbitrary constants are A-OK.
|
|
svc #30 ; Trying to make a syscall? OK!
|
|
str r0, [r1] ; Unmasked stores are fine too.
|
|
</pre>
|
|
<p>So, we have a way for programs to create an arbitrary, even dangerous,
|
|
chunk of data within their code. We can prevent <em>indirect branch</em> from
|
|
entering it. We can also prevent fall-through from the code just before
|
|
it, by the <code>bkpt</code>. But what about <em>direct branch</em> straight into the
|
|
middle?</p>
|
|
<p>The validator detects all data bundles (because this <code>bkpt</code> has a
|
|
special encoding) and marks them as off-limits for <em>direct branch</em>. If
|
|
it finds a <em>direct branch</em> into a data bundle, the entire program is
|
|
rejected as unsafe. Because <em>direct branch</em> cannot be modified at
|
|
runtime, the data bundles cannot be executed.</p>
|
|
<aside class="note">
|
|
Clever readers may wonder: why use <code>bkpt #0x5BE0</code>, that seems
|
|
awfully specific when you just need a special “roadblock” instruction!
|
|
Quite true, young Padawan! It happens that this odd <code>bkpt</code>
|
|
instruction is encoded as <code>0xE125BE70</code> in A32, and in T32 the
|
|
<code>bkpt</code> instruction is encoded as <code>0xBExx</code> (where <code>xx</code> could be
|
|
any 8-bit immediate, say <code>0x70</code>) and <code>0xE125</code> encodes the <em>branch</em>
|
|
instruction <code>b.n #0x250</code>. The special roadblock instruction
|
|
therefore doubles as a roadblock in T32, if anything were to go so
|
|
awry that we tried to execute it as a T32 instruction! Much defense,
|
|
such depth, wow!
|
|
</aside>
|
|
<h3 id="trampolines-and-memory-layout">Trampolines and Memory Layout</h3>
|
|
<p>So far, the rules we’ve described make for boring programs: they can’t
|
|
communicate with the outside world!</p>
|
|
<ul class="small-gap">
|
|
<li>The program can’t call an external library, or the operating system,
|
|
even to do something simple like draw some pixels on the screen.</li>
|
|
<li>It also can’t read or write memory outside of its dedicated sandbox,
|
|
so communicating that way is right out.</li>
|
|
</ul>
|
|
<p>We fix this by allowing the untrusted program to call into the trusted
|
|
runtime using a trampoline. A trampoline is simply a short stretch of
|
|
code, placed by the trusted runtime at a known location within the
|
|
sandbox, that is permitted to do things the untrusted program can’t.</p>
|
|
<p>Even though trampolines are inside the sandbox, the untrusted program
|
|
can’t modify them: the trusted runtime marks them read-only. It also
|
|
can’t do anything clever with the special instructions inside the
|
|
trampoline—for example, call it at a slightly offset address to bypass
|
|
some checks—because the validator only allows trampolines to be
|
|
reached by <em>indirect branch</em> (or <em>branch-with-link</em>). We structure the
|
|
trampolines carefully so that they’re safe to enter at any <code>0 mod 16</code>
|
|
address.</p>
|
|
<p>The validator can detect attempts to use the trampolines because they’re
|
|
loaded at a fixed location in memory. Let’s look at the memory map of
|
|
the Native Client sandbox.</p>
|
|
<h4 id="memory-map">Memory Map</h4>
|
|
<p>The ARM sandbox is always at virtual address <code>0</code>, and is exactly 1GiB
|
|
in size. This includes the untrusted program’s code and data, the
|
|
trampolines, and a small guard region to detect null pointer
|
|
dereferences. In practice, the untrusted program takes up a bit more
|
|
room than this, because of the need for additional guard regions at
|
|
either end of the sandbox.</p>
|
|
<table border="1" class="docutils">
|
|
<colgroup>
|
|
</colgroup>
|
|
<thead valign="bottom">
|
|
<tr class="row-odd"><th class="head">Address</th>
|
|
<th class="head">Size</th>
|
|
<th class="head">Name</th>
|
|
<th class="head">Purpose</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody valign="top">
|
|
<tr class="row-even"><td><code>-0x2000</code></td>
|
|
<td>8KiB</td>
|
|
<td>Bottom Guard</td>
|
|
<td>Keeps negative-displacement <em>load</em> or <em>store</em> from escaping.</td>
|
|
</tr>
|
|
<tr class="row-odd"><td><code>0</code></td>
|
|
<td>64KiB</td>
|
|
<td>Null Guard</td>
|
|
<td>Catches null pointer dereferences, guards against kernel exploits.</td>
|
|
</tr>
|
|
<tr class="row-even"><td><code>0x10000</code></td>
|
|
<td>64KiB</td>
|
|
<td>Trampolines</td>
|
|
<td>Up to 2048 unique syscall entry points.</td>
|
|
</tr>
|
|
<tr class="row-odd"><td><code>0x20000</code></td>
|
|
<td>~1GiB</td>
|
|
<td>Untrusted Sandbox</td>
|
|
<td>Contains untrusted code, followed by its heap/stack/memory.</td>
|
|
</tr>
|
|
<tr class="row-even"><td><code>0x40000000</code></td>
|
|
<td>8KiB</td>
|
|
<td>Top Guard</td>
|
|
<td>Keeps positive-displacement <em>load</em> or <em>store</em> from escaping.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>Within the trampolines, the untrusted program can call any address
|
|
that’s <code>0 mod 16</code>. However, only even slots are used, so useful
|
|
trampolines are always <code>0 mod 32</code>. If the program calls an odd slot,
|
|
it will fault, and the trusted runtime will shut it down.</p>
|
|
<aside class="note">
|
|
This is a bit of speculative flexibility. While the current bundle
|
|
size of Native Client on ARM is 16 bytes, we’ve considered the
|
|
possibility of optional 32-byte bundles, to enable certain compiler
|
|
improvements. While this option isn’t available to untrusted programs
|
|
today, we’re trying to keep the system “32-byte clean”.
|
|
</aside>
|
|
<h4 id="inside-a-trampoline">Inside a Trampoline</h4>
|
|
<p>When we introduced trampolines, we mentioned that they can do things
|
|
that untrusted programs can’t. To be more specific, trampolines can jump
|
|
to locations outside the sandbox. On ARM, this is all they do. Here’s a
|
|
typical trampoline fragment on ARM:</p>
|
|
<pre>
|
|
; Even trampoline bundle:
|
|
push { r0-r3 } ; Save arguments that may be in registers.
|
|
push { lr } ; Save the untrusted return address,
|
|
; separate step because it must be on top.
|
|
ldr r0, [pc, #4] ; Load the destination address from
|
|
; the next bundle.
|
|
blx r0 ; Go!
|
|
; The odd trampoline that immediately follows:
|
|
bkpt 0x5be0 ; Prevent entry to this data bundle.
|
|
.word address_of_routine
|
|
</pre>
|
|
<p>The only odd thing here is that we push the incoming value of <code>lr</code>,
|
|
and then use <code>blx</code>—not <code>bx</code>—to escape the sandbox. This is
|
|
because, in practice, all trampolines jump to the same routine in the
|
|
trusted runtime, called the syscall hook. It uses the return address
|
|
produced by the final <code>blx</code> instruction to determine which trampoline
|
|
was called.</p>
|
|
<h3 id="loose-ends">Loose Ends</h3>
|
|
<h4 id="forbidden-instructions">Forbidden Instructions</h4>
|
|
<p>To complete the sandbox, the validator ensures that the program does not
|
|
try to use certain forbidden instructions.</p>
|
|
<ul class="small-gap">
|
|
<li>We forbid instructions that directly interact with the operating
|
|
system by going around the trusted runtime. We prevent this to limit
|
|
the functionality of the untrusted program, and to ensure portability
|
|
across operating systems.</li>
|
|
<li>We forbid instructions that change the processor’s execution mode to
|
|
Thumb, ThumbEE, or Jazelle. This would cause the code to be
|
|
interpreted differently than the validator’s original 32-bit ARM
|
|
disassembly, so the validator results might be invalidated.</li>
|
|
<li>We forbid instructions that aren’t available to user code (i.e. have
|
|
to be used by an operating system kernel). This is purely out of
|
|
paranoia, because the hardware should prevent the instructions from
|
|
working. Essentially, we consider it “suspicious” if a program
|
|
contains these instructions—it might be trying to exploit a hardware
|
|
bug.</li>
|
|
<li>We forbid instructions, or variants of instructions, that are
|
|
implementation-defined (“unpredictable”) or deprecated in the ARMv7-A
|
|
architecture manual.</li>
|
|
<li>Finally, we forbid a small number of instructions, such as <code>setend</code>,
|
|
purely out of paranoia. It’s easier to loosen the validator’s
|
|
restrictions than to tighten them, so we err on the side of rejecting
|
|
safe instructions.</li>
|
|
</ul>
|
|
<p>If an instruction can’t be decoded at all within the ARMv7-A instruction
|
|
set specification, it is forbidden.</p>
|
|
<aside class="note">
|
|
<p>Here is a list of instructions currently forbidden for security
|
|
reasons (that is, excluding deprecated or undefined instructions):</p>
|
|
<ul class="small-gap">
|
|
<li><code>BLX</code> (immediate): always changes to Thumb mode.</li>
|
|
<li><code>BXJ</code>: always changes to Jazelle mode.</li>
|
|
<li><code>CPS</code>: not available to user code.</li>
|
|
<li><code>LDM</code>, exception return version: not available to user code.</li>
|
|
<li><code>LDM</code>, kernel version: not available to user code.</li>
|
|
<li><code>LDR*T</code> (unprivileged load operations): theoretically harmless,
|
|
but suspicious when found in user code. Use <code>LDR</code> instead.</li>
|
|
<li><code>MSR</code>, kernel version: not available to user code.</li>
|
|
<li><code>RFE</code>: not available to user code.</li>
|
|
<li><code>SETEND</code>: theoretically harmless, but suspicious when found in
|
|
user code. May make some future validator extensions difficult.</li>
|
|
<li><code>SMC</code>: not available to user code.</li>
|
|
<li><code>SRS</code>: not available to user code.</li>
|
|
<li><code>STM</code>, kernel version: not available to user code.</li>
|
|
<li><code>STR*T</code> (unprivileged store operations): theoretically harmless,
|
|
but suspicious when found in user code. Use <code>STR</code> instead.</li>
|
|
<li><code>SVC</code>/<code>SWI</code>: allows direct operating system interaction.</li>
|
|
<li>Any unassigned hint instruction: difficult to reason about, so
|
|
treated as suspicious.</li>
|
|
</ul>
|
|
<p>More details are available in the <a class="reference external" href="http://src.chromium.org/viewvc/native_client/trunk/src/native_client/src/trusted/validator_arm/armv7.table">ARMv7 instruction table definition</a>.</p>
|
|
|
|
</aside>
|
|
<h4 id="coprocessors">Coprocessors</h4>
|
|
<p>ARM has traditionally added new instruction set features through
|
|
coprocessors. Coprocessors are accessed through a small set of
|
|
instructions, and often have their own register files. Floating point
|
|
and the NEON vector extensions are both implemented as coprocessors, as
|
|
is the MMU.</p>
|
|
<p>We’re confident that the side-effects of coprocessors in slots 10 and 11
|
|
(that is, floating point, NEON, etc.) are well-understood. These are in
|
|
the coprocessor space reserved by ARM Ltd. for their own extensions
|
|
(<code>CP8</code>–<code>CP15</code>), and are unlikely to change significantly. So, we
|
|
allow untrusted code to use coprocessors 10 and 11, and we mandate the
|
|
presence of at least VFPv3 and NEON/AdvancedSIMD. Multiprocessor
|
|
Extension, VFPv4, FP16 and other extensions are allowed but not
|
|
required, and may fail on processors that do not support them, it is
|
|
therefore the program’s responsibility to validate their availability
|
|
before executing them.</p>
|
|
<p>We don’t allow access to any other ARM-reserved coprocessor
|
|
(<code>CP8</code>–<code>CP9</code> or <code>CP12</code>–<code>CP15</code>). It’s possible that read
|
|
access to <code>CP15</code> might be useful, and we might allow it in the
|
|
future—but again, it’s easier to loosen the restrictions than tighten
|
|
them, so we ban it for now.</p>
|
|
<p>We do not, and probably never will, allow access to the vendor-specific
|
|
coprocessor space, <code>CP0</code>–<code>CP7</code>. We’re simply not confident in our
|
|
ability to model the operations on these coprocessors, given that
|
|
vendors often leave them poorly-specified. Unfortunately this eliminates
|
|
some legacy floating point and vector implementations, but these are
|
|
superceded on ARMv7-A parts anyway.</p>
|
|
<h4 id="validator-code">Validator Code</h4>
|
|
<p>By now you’re itching to see the sandbox validator’s code and dissect
|
|
it. You’ll have a disappointing read: at less that 500 lines of code
|
|
<a class="reference external" href="http://src.chromium.org/viewvc/native_client/trunk/src/native_client/src/trusted/validator_arm/validator.cc">validator.cc</a>
|
|
is quite simple to understand and much shorter than this document. It’s
|
|
of course dependent on the <a class="reference external" href="http://src.chromium.org/viewvc/native_client/trunk/src/native_client/src/trusted/validator_arm/armv7.table">ARMv7 instruction table definition</a>,
|
|
which teaches it about the ARMv7 instruction set.</p>
|
|
</section>
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