
In order to allow for LayerImpl to notify its host when one of its property changes, it needs to more robustly have its host set (which is not the case in most tests). To avoid a recursive pass when adding children or after layer synchronization, instead just pass it to the constructor of LayerImpl, since a given LayerImpl will never move from one host to another. NOTRY=true BUG=none Review URL: https://chromiumcodereview.appspot.com/11472021 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@171830 0039d316-1c4b-4281-b951-d872f2087c98
398 lines
16 KiB
C++
398 lines
16 KiB
C++
// Copyright 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef CC_LAYER_IMPL_H_
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#define CC_LAYER_IMPL_H_
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#include <public/WebFilterOperations.h>
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#include <string>
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#include "base/logging.h"
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#include "base/memory/scoped_ptr.h"
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#include "cc/cc_export.h"
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#include "cc/draw_properties.h"
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#include "cc/input_handler.h"
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#include "cc/layer_animation_controller.h"
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#include "cc/region.h"
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#include "cc/render_pass.h"
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#include "cc/render_surface_impl.h"
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#include "cc/resource_provider.h"
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#include "cc/scoped_ptr_vector.h"
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#include "cc/shared_quad_state.h"
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#include "skia/ext/refptr.h"
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#include "third_party/skia/include/core/SkColor.h"
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#include "third_party/skia/include/core/SkImageFilter.h"
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#include "ui/gfx/rect.h"
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#include "ui/gfx/rect_f.h"
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#include "ui/gfx/transform.h"
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namespace cc {
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class LayerTreeHostImpl;
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class QuadSink;
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class Renderer;
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class ScrollbarAnimationController;
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class ScrollbarLayerImpl;
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class Layer;
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struct AppendQuadsData;
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class CC_EXPORT LayerImpl {
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public:
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typedef ScopedPtrVector<LayerImpl> LayerList;
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static scoped_ptr<LayerImpl> create(LayerTreeHostImpl* hostImpl, int id)
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{
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return make_scoped_ptr(new LayerImpl(hostImpl, id));
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}
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virtual ~LayerImpl();
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int id() const;
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// Tree structure.
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LayerImpl* parent() { return m_parent; }
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const LayerImpl* parent() const { return m_parent; }
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const LayerList& children() const { return m_children; }
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void addChild(scoped_ptr<LayerImpl>);
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void removeFromParent();
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void removeAllChildren();
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void setMaskLayer(scoped_ptr<LayerImpl>);
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LayerImpl* maskLayer() { return m_maskLayer.get(); }
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const LayerImpl* maskLayer() const { return m_maskLayer.get(); }
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void setReplicaLayer(scoped_ptr<LayerImpl>);
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LayerImpl* replicaLayer() { return m_replicaLayer.get(); }
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const LayerImpl* replicaLayer() const { return m_replicaLayer.get(); }
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bool hasMask() const { return m_maskLayer; }
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bool hasReplica() const { return m_replicaLayer; }
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bool replicaHasMask() const { return m_replicaLayer && (m_maskLayer || m_replicaLayer->m_maskLayer); }
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LayerTreeHostImpl* layerTreeHostImpl() const { return m_layerTreeHostImpl; }
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scoped_ptr<SharedQuadState> createSharedQuadState() const;
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// willDraw must be called before appendQuads. If willDraw is called,
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// didDraw is guaranteed to be called before another willDraw or before
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// the layer is destroyed. To enforce this, any class that overrides
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// willDraw/didDraw must call the base class version.
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virtual void willDraw(ResourceProvider*);
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virtual void appendQuads(QuadSink&, AppendQuadsData&) { }
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virtual void didDraw(ResourceProvider*);
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virtual ResourceProvider::ResourceId contentsResourceId() const;
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virtual bool hasContributingDelegatedRenderPasses() const;
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virtual RenderPass::Id firstContributingRenderPassId() const;
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virtual RenderPass::Id nextContributingRenderPassId(RenderPass::Id) const;
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// Returns true if this layer has content to draw.
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void setDrawsContent(bool);
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bool drawsContent() const { return m_drawsContent; }
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bool forceRenderSurface() const { return m_forceRenderSurface; }
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void setForceRenderSurface(bool force) { m_forceRenderSurface = force; }
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// Returns 0 if none of the layer's descendants has content to draw,
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// 1 if exactly one descendant has content to draw, or a number >1
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// (but necessary the exact number of descendants) otherwise.
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virtual int descendantsDrawContent();
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void setAnchorPoint(const gfx::PointF&);
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const gfx::PointF& anchorPoint() const { return m_anchorPoint; }
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void setAnchorPointZ(float);
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float anchorPointZ() const { return m_anchorPointZ; }
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void setBackgroundColor(SkColor);
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SkColor backgroundColor() const { return m_backgroundColor; }
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void setFilters(const WebKit::WebFilterOperations&);
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const WebKit::WebFilterOperations& filters() const { return m_filters; }
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void setBackgroundFilters(const WebKit::WebFilterOperations&);
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const WebKit::WebFilterOperations& backgroundFilters() const { return m_backgroundFilters; }
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void setFilter(const skia::RefPtr<SkImageFilter>&);
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skia::RefPtr<SkImageFilter> filter() const { return m_filter; }
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void setMasksToBounds(bool);
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bool masksToBounds() const { return m_masksToBounds; }
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void setContentsOpaque(bool);
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bool contentsOpaque() const { return m_contentsOpaque; }
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void setOpacity(float);
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float opacity() const;
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bool opacityIsAnimating() const;
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void setPosition(const gfx::PointF&);
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const gfx::PointF& position() const { return m_position; }
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void setIsContainerForFixedPositionLayers(bool isContainerForFixedPositionLayers) { m_isContainerForFixedPositionLayers = isContainerForFixedPositionLayers; }
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bool isContainerForFixedPositionLayers() const { return m_isContainerForFixedPositionLayers; }
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void setFixedToContainerLayer(bool fixedToContainerLayer = true) { m_fixedToContainerLayer = fixedToContainerLayer;}
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bool fixedToContainerLayer() const { return m_fixedToContainerLayer; }
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void setPreserves3D(bool);
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bool preserves3D() const { return m_preserves3D; }
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void setUseParentBackfaceVisibility(bool useParentBackfaceVisibility) { m_useParentBackfaceVisibility = useParentBackfaceVisibility; }
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bool useParentBackfaceVisibility() const { return m_useParentBackfaceVisibility; }
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void setUseLCDText(bool useLCDText) { m_useLCDText = useLCDText; }
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bool useLCDText() const { return m_useLCDText; }
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void setSublayerTransform(const gfx::Transform&);
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const gfx::Transform& sublayerTransform() const { return m_sublayerTransform; }
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// Debug layer name.
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void setDebugName(const std::string& debugName) { m_debugName = debugName; }
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std::string debugName() const { return m_debugName; }
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bool showDebugBorders() const;
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void createRenderSurface();
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void clearRenderSurface() { m_drawProperties.render_surface.reset(); }
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DrawProperties<LayerImpl, RenderSurfaceImpl>& drawProperties() { return m_drawProperties; }
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const DrawProperties<LayerImpl, RenderSurfaceImpl>& drawProperties() const { return m_drawProperties; }
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// The following are shortcut accessors to get various information from m_drawProperties
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const gfx::Transform& drawTransform() const { return m_drawProperties.target_space_transform; }
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const gfx::Transform& screenSpaceTransform() const { return m_drawProperties.screen_space_transform; }
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float drawOpacity() const { return m_drawProperties.opacity; }
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bool drawOpacityIsAnimating() const { return m_drawProperties.opacity_is_animating; }
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bool drawTransformIsAnimating() const { return m_drawProperties.target_space_transform_is_animating; }
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bool screenSpaceTransformIsAnimating() const { return m_drawProperties.screen_space_transform_is_animating; }
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bool isClipped() const { return m_drawProperties.is_clipped; }
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const gfx::Rect& clipRect() const { return m_drawProperties.clip_rect; }
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const gfx::Rect& drawableContentRect() const { return m_drawProperties.drawable_content_rect; }
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const gfx::Rect& visibleContentRect() const { return m_drawProperties.visible_content_rect; }
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LayerImpl* renderTarget() { DCHECK(!m_drawProperties.render_target || m_drawProperties.render_target->renderSurface()); return m_drawProperties.render_target; }
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const LayerImpl* renderTarget() const { DCHECK(!m_drawProperties.render_target || m_drawProperties.render_target->renderSurface()); return m_drawProperties.render_target; }
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RenderSurfaceImpl* renderSurface() const { return m_drawProperties.render_surface.get(); }
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// The client should be responsible for setting bounds, contentBounds and
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// contentsScale to appropriate values. LayerImpl doesn't calculate any of
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// them from the other values.
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void setBounds(const gfx::Size&);
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const gfx::Size& bounds() const { return m_bounds; }
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// ContentBounds may be [0, 1) pixels larger than bounds * contentsScale.
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// Don't calculate scale from it. Use contentsScale instead for accuracy.
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void setContentBounds(const gfx::Size&);
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gfx::Size contentBounds() const { return m_contentBounds; }
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float contentsScaleX() const { return m_contentsScaleX; }
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float contentsScaleY() const { return m_contentsScaleY; }
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void setContentsScale(float contentsScaleX, float contentsScaleY);
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gfx::Vector2d scrollOffset() const { return m_scrollOffset; }
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void setScrollOffset(gfx::Vector2d);
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gfx::Vector2d maxScrollOffset() const {return m_maxScrollOffset; }
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void setMaxScrollOffset(gfx::Vector2d);
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const gfx::Vector2dF& scrollDelta() const { return m_scrollDelta; }
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void setScrollDelta(const gfx::Vector2dF&);
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const gfx::Transform& implTransform() const { return m_implTransform; }
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void setImplTransform(const gfx::Transform& transform);
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const gfx::Vector2d& sentScrollDelta() const { return m_sentScrollDelta; }
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void setSentScrollDelta(const gfx::Vector2d& sentScrollDelta) { m_sentScrollDelta = sentScrollDelta; }
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// Returns the delta of the scroll that was outside of the bounds of the initial scroll
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gfx::Vector2dF scrollBy(const gfx::Vector2dF& scroll);
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bool scrollable() const { return m_scrollable; }
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void setScrollable(bool scrollable) { m_scrollable = scrollable; }
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bool shouldScrollOnMainThread() const { return m_shouldScrollOnMainThread; }
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void setShouldScrollOnMainThread(bool shouldScrollOnMainThread) { m_shouldScrollOnMainThread = shouldScrollOnMainThread; }
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bool haveWheelEventHandlers() const { return m_haveWheelEventHandlers; }
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void setHaveWheelEventHandlers(bool haveWheelEventHandlers) { m_haveWheelEventHandlers = haveWheelEventHandlers; }
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const Region& nonFastScrollableRegion() const { return m_nonFastScrollableRegion; }
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void setNonFastScrollableRegion(const Region& region) { m_nonFastScrollableRegion = region; }
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const Region& touchEventHandlerRegion() const { return m_touchEventHandlerRegion; }
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void setTouchEventHandlerRegion(const Region& region) { m_touchEventHandlerRegion = region; }
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void setDrawCheckerboardForMissingTiles(bool checkerboard) { m_drawCheckerboardForMissingTiles = checkerboard; }
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bool drawCheckerboardForMissingTiles() const;
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InputHandlerClient::ScrollStatus tryScroll(const gfx::PointF& screenSpacePoint, InputHandlerClient::ScrollInputType) const;
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bool doubleSided() const { return m_doubleSided; }
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void setDoubleSided(bool);
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void setTransform(const gfx::Transform&);
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const gfx::Transform& transform() const;
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bool transformIsAnimating() const;
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const gfx::RectF& updateRect() const { return m_updateRect; }
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void setUpdateRect(const gfx::RectF& updateRect) { m_updateRect = updateRect; }
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std::string layerTreeAsText() const;
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void setStackingOrderChanged(bool);
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bool layerPropertyChanged() const { return m_layerPropertyChanged || layerIsAlwaysDamaged(); }
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bool layerSurfacePropertyChanged() const;
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void resetAllChangeTrackingForSubtree();
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virtual bool layerIsAlwaysDamaged() const;
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LayerAnimationController* layerAnimationController() { return m_layerAnimationController.get(); }
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virtual Region visibleContentOpaqueRegion() const;
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virtual void didUpdateTransforms() { }
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// Indicates that the surface previously used to render this layer
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// was lost and that a new one has been created. Won't be called
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// until the new surface has been created successfully.
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virtual void didLoseOutputSurface();
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ScrollbarAnimationController* scrollbarAnimationController() const { return m_scrollbarAnimationController.get(); }
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void setHorizontalScrollbarLayer(ScrollbarLayerImpl*);
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ScrollbarLayerImpl* horizontalScrollbarLayer();
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const ScrollbarLayerImpl* horizontalScrollbarLayer() const;
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void setVerticalScrollbarLayer(ScrollbarLayerImpl*);
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ScrollbarLayerImpl* verticalScrollbarLayer();
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const ScrollbarLayerImpl* verticalScrollbarLayer() const;
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gfx::Rect layerRectToContentRect(const gfx::RectF& layerRect) const;
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protected:
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LayerImpl(LayerTreeHostImpl* hostImpl, int);
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// Get the color and size of the layer's debug border.
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virtual void getDebugBorderProperties(SkColor*, float* width) const;
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void appendDebugBorderQuad(QuadSink&, const SharedQuadState*, AppendQuadsData&) const;
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virtual void dumpLayerProperties(std::string*, int indent) const;
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static std::string indentString(int indent);
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private:
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void setParent(LayerImpl* parent) { m_parent = parent; }
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friend class TreeSynchronizer;
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void clearChildList(); // Warning: This does not preserve tree structure invariants and so is only exposed to the tree synchronizer.
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void noteLayerPropertyChangedForSubtree();
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// Note carefully this does not affect the current layer.
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void noteLayerPropertyChangedForDescendants();
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virtual const char* layerTypeAsString() const;
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void dumpLayer(std::string*, int indent) const;
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// Properties internal to LayerImpl
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LayerImpl* m_parent;
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LayerList m_children;
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// m_maskLayer can be temporarily stolen during tree sync, we need this ID to confirm newly assigned layer is still the previous one
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int m_maskLayerId;
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scoped_ptr<LayerImpl> m_maskLayer;
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int m_replicaLayerId; // ditto
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scoped_ptr<LayerImpl> m_replicaLayer;
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int m_layerId;
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LayerTreeHostImpl* m_layerTreeHostImpl;
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// Properties synchronized from the associated Layer.
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gfx::PointF m_anchorPoint;
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float m_anchorPointZ;
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gfx::Size m_bounds;
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gfx::Size m_contentBounds;
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float m_contentsScaleX;
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float m_contentsScaleY;
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gfx::Vector2d m_scrollOffset;
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bool m_scrollable;
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bool m_shouldScrollOnMainThread;
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bool m_haveWheelEventHandlers;
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Region m_nonFastScrollableRegion;
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Region m_touchEventHandlerRegion;
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SkColor m_backgroundColor;
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// Whether the "back" of this layer should draw.
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bool m_doubleSided;
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// Tracks if drawing-related properties have changed since last redraw.
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bool m_layerPropertyChanged;
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// Indicates that a property has changed on this layer that would not
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// affect the pixels on its target surface, but would require redrawing
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// but would require redrawing the targetSurface onto its ancestor targetSurface.
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// For layers that do not own a surface this flag acts as m_layerPropertyChanged.
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bool m_layerSurfacePropertyChanged;
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bool m_masksToBounds;
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bool m_contentsOpaque;
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gfx::PointF m_position;
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bool m_preserves3D;
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bool m_useParentBackfaceVisibility;
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bool m_drawCheckerboardForMissingTiles;
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gfx::Transform m_sublayerTransform;
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bool m_useLCDText;
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bool m_drawsContent;
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bool m_forceRenderSurface;
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// Set for the layer that other layers are fixed to.
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bool m_isContainerForFixedPositionLayers;
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// This is true if the layer should be fixed to the closest ancestor container.
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bool m_fixedToContainerLayer;
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gfx::Vector2dF m_scrollDelta;
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gfx::Vector2d m_sentScrollDelta;
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gfx::Vector2d m_maxScrollOffset;
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gfx::Transform m_implTransform;
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// The global depth value of the center of the layer. This value is used
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// to sort layers from back to front.
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float m_drawDepth;
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// Debug layer name.
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std::string m_debugName;
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WebKit::WebFilterOperations m_filters;
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WebKit::WebFilterOperations m_backgroundFilters;
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skia::RefPtr<SkImageFilter> m_filter;
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#ifndef NDEBUG
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bool m_betweenWillDrawAndDidDraw;
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#endif
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// Rect indicating what was repainted/updated during update.
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// Note that plugin layers bypass this and leave it empty.
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// Uses layer's content space.
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gfx::RectF m_updateRect;
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// Manages animations for this layer.
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scoped_refptr<LayerAnimationController> m_layerAnimationController;
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// Manages scrollbars for this layer
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scoped_ptr<ScrollbarAnimationController> m_scrollbarAnimationController;
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// Group of properties that need to be computed based on the layer tree
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// hierarchy before layers can be drawn.
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DrawProperties<LayerImpl, RenderSurfaceImpl> m_drawProperties;
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DISALLOW_COPY_AND_ASSIGN(LayerImpl);
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};
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}
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#endif // CC_LAYER_IMPL_H_
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