
BUG=None R=laforge@chromium.org,binji@chromium.org,sbc@chromium.org,rockot@chromium.org Review-Url: https://codereview.chromium.org/2875303003 Cr-Commit-Position: refs/heads/master@{#475662}
486 lines
24 KiB
HTML
486 lines
24 KiB
HTML
{{+bindTo:partials.standard_nacl_article}}
|
|
|
|
<b><font color="#cc0000">
|
|
NOTE:
|
|
Deprecation of the technologies described here has been announced
|
|
for platforms other than ChromeOS.<br/>
|
|
Please visit our
|
|
<a href="/native-client/migration">migration guide</a>
|
|
for details.
|
|
</font></b>
|
|
<hr/><section id="file-i-o">
|
|
<h1 id="file-i-o">File I/O</h1>
|
|
<div class="contents local" id="contents" style="display: none">
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#introduction" id="id2">Introduction</a></li>
|
|
<li><a class="reference internal" href="#reference-information" id="id3">Reference information</a></li>
|
|
<li><p class="first"><a class="reference internal" href="#local-file-i-o" id="id4">Local file I/O</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#enabling-local-file-i-o" id="id5">Enabling local file I/O</a></li>
|
|
<li><a class="reference internal" href="#testing-local-file-i-o" id="id6">Testing local file I/O</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><a class="reference internal" href="#the-file-io-example" id="id7">The <code>file_io</code> example</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#file-i-o-overview" id="id8">File I/O overview</a></li>
|
|
<li><a class="reference internal" href="#creating-and-writing-a-file" id="id9">Creating and writing a file</a></li>
|
|
<li><a class="reference internal" href="#opening-and-reading-a-file" id="id10">Opening and reading a file</a></li>
|
|
<li><a class="reference internal" href="#deleting-a-file" id="id11">Deleting a file</a></li>
|
|
<li><a class="reference internal" href="#making-a-directory" id="id12">Making a directory</a></li>
|
|
<li><a class="reference internal" href="#listing-the-contents-of-a-directory" id="id13">Listing the contents of a directory</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><a class="reference internal" href="#file-io-deep-dive" id="id14"><code>file_io</code> deep dive</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#opening-a-file-system-and-preparing-for-file-i-o" id="id15">Opening a file system and preparing for file I/O</a></li>
|
|
<li><a class="reference internal" href="#handling-messages-from-javascript" id="id16">Handling messages from JavaScript</a></li>
|
|
<li><a class="reference internal" href="#saving-a-file" id="id17">Saving a file</a></li>
|
|
<li><a class="reference internal" href="#loading-a-file" id="id18">Loading a file</a></li>
|
|
<li><a class="reference internal" href="#id1" id="id19">Deleting a file</a></li>
|
|
<li><a class="reference internal" href="#listing-files-in-a-directory" id="id20">Listing files in a directory</a></li>
|
|
<li><a class="reference internal" href="#making-a-new-directory" id="id21">Making a new directory</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
|
|
</div><h2 id="introduction">Introduction</h2>
|
|
<p>This section describes how to use the <a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_file_i_o">FileIO API</a> to read and write
|
|
files using a local secure data store.</p>
|
|
<p>You might use the File IO API with the URL Loading APIs to create an overall
|
|
data download and caching solution for your NaCl applications. For example:</p>
|
|
<ol class="arabic simple">
|
|
<li>Use the File IO APIs to check the local disk to see if a file exists that
|
|
your program needs.</li>
|
|
<li>If the file exists locally, load it into memory using the File IO API. If
|
|
the file doesn’t exist locally, use the URL Loading API to retrieve the
|
|
file from the server.</li>
|
|
<li>Use the File IO API to write the file to disk.</li>
|
|
<li>Load the file into memory using the File IO API when needed by your
|
|
application.</li>
|
|
</ol>
|
|
<p>The example discussed in this section is included in the SDK in the directory
|
|
<code>examples/api/file_io</code>.</p>
|
|
<h2 id="reference-information">Reference information</h2>
|
|
<p>For reference information related to FileIO, see the following documentation:</p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference external" href="/native-client/pepper_stable/cpp/file__io_8h">file_io.h</a> - API to create a
|
|
FileIO object</li>
|
|
<li><a class="reference external" href="/native-client/pepper_stable/cpp/file__ref_8h">file_ref.h</a> - API to create
|
|
a file reference or “weak pointer” to a file in a file system</li>
|
|
<li><a class="reference external" href="/native-client/pepper_stable/cpp/file__system_8h">file_system.h</a> - API to
|
|
create a file system associated with a file</li>
|
|
</ul>
|
|
<h2 id="local-file-i-o">Local file I/O</h2>
|
|
<p>Chrome provides an obfuscated, restricted area on disk to which a web app can
|
|
safely <a class="reference external" href="https://developers.google.com/chrome/whitepapers/storage#persistent">read and write files</a>. The
|
|
Pepper FileIO, FileRef, and FileSystem APIs (collectively called the File IO
|
|
APIs) allow you to access this sandboxed local disk so you can read and write
|
|
files and manage caching yourself. The data is persistent between launches of
|
|
Chrome, and is not removed unless your application deletes it or the user
|
|
manually deletes it. There is no limit to the amount of local data you can
|
|
use, other than the actual space available on the local drive.</p>
|
|
<h3 id="enabling-local-file-i-o"><span id="enabling-file-access"></span><span id="quota-management"></span>Enabling local file I/O</h3>
|
|
<p>The easiest way to enable the writing of persistent local data is to include
|
|
the <a class="reference external" href="/extensions/declare_permissions#unlimitedStorage">unlimitedStorage permission</a> in your Chrome Web Store
|
|
manifest file. With this permission you can use the Pepper FileIO API without
|
|
the need to request disk space at run time. When the user installs the app
|
|
Chrome displays a message announcing that the app writes to the local disk.</p>
|
|
<p>If you do not use the <code>unlimitedStorage</code> permission you must include
|
|
JavaScript code that calls the <a class="reference external" href="http://updates.html5rocks.com/2011/11/Quota-Management-API-Fast-Facts">HTML5 Quota Management API</a> to
|
|
explicitly request local disk space before using the FileIO API. In this case
|
|
Chrome will prompt the user to accept a requestQuota call every time one is
|
|
made.</p>
|
|
<h3 id="testing-local-file-i-o">Testing local file I/O</h3>
|
|
<p>You should be aware that using the <code>unlimitedStorage</code> manifest permission
|
|
constrains the way you can test your app. Three of the four techniques
|
|
described in <a class="reference internal" href="/native-client/devguide/devcycle/running.html"><em>Running Native Client Applications</em></a>
|
|
read the Chrome Web Store manifest file and enable the <code>unlimitedStorage</code>
|
|
permission when it appears, but the first technique (local server) does not.
|
|
If you want to test the file IO portion of your app with a simple local server,
|
|
you need to include JavaScript code that calls the HTML5 Quota Management API.
|
|
When you deliver your application you can replace this code with the
|
|
<code>unlimitedStorage</code> manifest permission.</p>
|
|
<h2 id="the-file-io-example">The <code>file_io</code> example</h2>
|
|
<p>The Native Client SDK includes an example, <code>file_io</code>, that demonstrates how
|
|
to read and write a local disk file. Since you will probably run the example
|
|
from a local server without a Chrome Web Store manifest file, the example’s
|
|
index file uses JavaScript to perform the Quota Management setup as described
|
|
above. The example has these primary files:</p>
|
|
<ul class="small-gap">
|
|
<li><code>index.html</code> - The HTML code that launches the Native Client module and
|
|
displays the user interface.</li>
|
|
<li><code>example.js</code> - JavaScript code that requests quota (as described above). It
|
|
also listens for user interaction with the user interface, and forwards the
|
|
requests to the Native Client module.</li>
|
|
<li><code>file_io.cc</code> - The code that sets up and provides an entry point to the
|
|
Native Client module.</li>
|
|
</ul>
|
|
<p>The remainder of this section covers the code in the <code>file_io.cc</code> file for
|
|
reading and writing files.</p>
|
|
<h3 id="file-i-o-overview">File I/O overview</h3>
|
|
<p>Like many Pepper APIs, the File IO API includes a set of methods that execute
|
|
asynchronously and that invoke callback functions in your Native Client module.
|
|
Unlike most other examples, the <code>file_io</code> example also demonstrates how to
|
|
make Pepper calls synchronously on a worker thread.</p>
|
|
<p>It is illegal to make blocking calls to Pepper on the module’s main thread.
|
|
This restriction is lifted when running on a worker thread—this is called
|
|
“calling Pepper off the main thread”. This often simplifies the logic of your
|
|
code; multiple asynchronous Pepper functions can be called from one function on
|
|
your worker thread, so you can use the stack and standard control flow
|
|
structures normally.</p>
|
|
<p>The high-level flow for the <code>file_io</code> example is described below. Note that
|
|
methods in the namespace <code>pp</code> are part of the Pepper C++ API.</p>
|
|
<h3 id="creating-and-writing-a-file">Creating and writing a file</h3>
|
|
<p>Following are the high-level steps involved in creating and writing to a
|
|
file:</p>
|
|
<ol class="arabic simple">
|
|
<li><code>pp::FileIO::Open</code> is called with the <code>PP_FILEOPEN_FLAG_CREATE</code> flag to
|
|
create a file. Because the callback function is <code>pp::BlockUntilComplete</code>,
|
|
this thread is blocked until <code>Open</code> succeeds or fails.</li>
|
|
<li><code>pp::FileIO::Write</code> is called to write the contents. Again, the thread is
|
|
blocked until the call to <code>Write</code> completes. If there is more data to
|
|
write, <code>Write</code> is called again.</li>
|
|
<li>When there is no more data to write, call <code>pp::FileIO::Flush</code>.</li>
|
|
</ol>
|
|
<h3 id="opening-and-reading-a-file">Opening and reading a file</h3>
|
|
<p>Following are the high-level steps involved in opening and reading a file:</p>
|
|
<ol class="arabic simple">
|
|
<li><code>pp::FileIO::Open</code> is called to open the file. Because the callback
|
|
function is <code>pp::BlockUntilComplete</code>, this thread is blocked until Open
|
|
succeeds or fails.</li>
|
|
<li><code>pp::FileIO::Query</code> is called to query information about the file, such as
|
|
its file size. The thread is blocked until <code>Query</code> completes.</li>
|
|
<li><code>pp::FileIO::Read</code> is called to read the contents. The thread is blocked
|
|
until <code>Read</code> completes. If there is more data to read, <code>Read</code> is called
|
|
again.</li>
|
|
</ol>
|
|
<h3 id="deleting-a-file">Deleting a file</h3>
|
|
<p>Deleting a file is straightforward: call <code>pp::FileRef::Delete</code>. The thread is
|
|
blocked until <code>Delete</code> completes.</p>
|
|
<h3 id="making-a-directory">Making a directory</h3>
|
|
<p>Making a directory is also straightforward: call <code>pp::File::MakeDirectory</code>.
|
|
The thread is blocked until <code>MakeDirectory</code> completes.</p>
|
|
<h3 id="listing-the-contents-of-a-directory">Listing the contents of a directory</h3>
|
|
<p>Following are the high-level steps involved in listing a directory:</p>
|
|
<ol class="arabic simple">
|
|
<li><code>pp::FileRef::ReadDirectoryEntries</code> is called, and given a directory entry
|
|
to list. A callback is given as well; many of the other functions use
|
|
<code>pp::BlockUntilComplete</code>, but <code>ReadDirectoryEntries</code> returns results in
|
|
its callback, so it must be specified.</li>
|
|
<li>When the call to <code>ReadDirectoryEntries</code> completes, it calls
|
|
<code>ListCallback</code> which packages up the results into a string message, and
|
|
sends it to JavaScript.</li>
|
|
</ol>
|
|
<h2 id="file-io-deep-dive"><code>file_io</code> deep dive</h2>
|
|
<p>The <code>file_io</code> example displays a user interface with a couple of fields and
|
|
several buttons. Following is a screenshot of the <code>file_io</code> example:</p>
|
|
<img alt="/native-client/images/fileioexample.png" src="/native-client/images/fileioexample.png" />
|
|
<p>Each radio button is a file operation you can perform, with some reasonable
|
|
default values for filenames. Try typing a message in the large input box and
|
|
clicking <code>Save</code>, then switching to the <code>Load File</code> operation, and
|
|
clicking <code>Load</code>.</p>
|
|
<p>Let’s take a look at what is going on under the hood.</p>
|
|
<h3 id="opening-a-file-system-and-preparing-for-file-i-o">Opening a file system and preparing for file I/O</h3>
|
|
<p><code>pp::Instance::Init</code> is called when an instance of a module is created. In
|
|
this example, <code>Init</code> starts a new thread (via the <code>pp::SimpleThread</code>
|
|
class), and tells it to open the filesystem:</p>
|
|
<pre class="prettyprint">
|
|
virtual bool Init(uint32_t /*argc*/,
|
|
const char * /*argn*/ [],
|
|
const char * /*argv*/ []) {
|
|
file_thread_.Start();
|
|
// Open the file system on the file_thread_. Since this is the first
|
|
// operation we perform there, and because we do everything on the
|
|
// file_thread_ synchronously, this ensures that the FileSystem is open
|
|
// before any FileIO operations execute.
|
|
file_thread_.message_loop().PostWork(
|
|
callback_factory_.NewCallback(&FileIoInstance::OpenFileSystem));
|
|
return true;
|
|
}
|
|
</pre>
|
|
<p>When the file thread starts running, it will call <code>OpenFileSystem</code>. This
|
|
calls <code>pp::FileSystem::Open</code> and blocks the file thread until the function
|
|
returns.</p>
|
|
<aside class="note">
|
|
Note that the call to <code>pp::FileSystem::Open</code> uses
|
|
<code>pp::BlockUntilComplete</code> as its callback. This is only possible because we
|
|
are running off the main thread; if you try to make a blocking call from the
|
|
main thread, the function will return the error
|
|
<code>PP_ERROR_BLOCKS_MAIN_THREAD</code>.
|
|
</aside>
|
|
<pre class="prettyprint">
|
|
void OpenFileSystem(int32_t /*result*/) {
|
|
int32_t rv = file_system_.Open(1024 * 1024, pp::BlockUntilComplete());
|
|
if (rv == PP_OK) {
|
|
file_system_ready_ = true;
|
|
// Notify the user interface that we're ready
|
|
PostMessage("READY|");
|
|
} else {
|
|
ShowErrorMessage("Failed to open file system", rv);
|
|
}
|
|
}
|
|
</pre>
|
|
<h3 id="handling-messages-from-javascript">Handling messages from JavaScript</h3>
|
|
<p>When you click the <code>Save</code> button, JavaScript posts a message to the NaCl
|
|
module with the file operation to perform sent as a string (See <a class="reference internal" href="/native-client/devguide/coding/message-system.html"><em>Messaging
|
|
System</em></a> for more details on message passing). The string is
|
|
parsed by <code>HandleMessage</code>, and new work is added to the file thread:</p>
|
|
<pre class="prettyprint">
|
|
virtual void HandleMessage(const pp::Var& var_message) {
|
|
if (!var_message.is_string())
|
|
return;
|
|
|
|
// Parse message into: instruction file_name_length file_name [file_text]
|
|
std::string message = var_message.AsString();
|
|
std::string instruction;
|
|
std::string file_name;
|
|
std::stringstream reader(message);
|
|
int file_name_length;
|
|
|
|
reader >> instruction >> file_name_length;
|
|
file_name.resize(file_name_length);
|
|
reader.ignore(1); // Eat the delimiter
|
|
reader.read(&file_name[0], file_name_length);
|
|
|
|
...
|
|
|
|
// Dispatch the instruction
|
|
if (instruction == kLoadPrefix) {
|
|
file_thread_.message_loop().PostWork(
|
|
callback_factory_.NewCallback(&FileIoInstance::Load, file_name));
|
|
} else if (instruction == kSavePrefix) {
|
|
...
|
|
}
|
|
}
|
|
</pre>
|
|
<h3 id="saving-a-file">Saving a file</h3>
|
|
<p><code>FileIoInstance::Save</code> is called when the <code>Save</code> button is pressed. First,
|
|
it checks to see that the FileSystem has been successfully opened:</p>
|
|
<pre class="prettyprint">
|
|
if (!file_system_ready_) {
|
|
ShowErrorMessage("File system is not open", PP_ERROR_FAILED);
|
|
return;
|
|
}
|
|
</pre>
|
|
<p>It then creates a <code>pp::FileRef</code> resource with the name of the file. A
|
|
<code>FileRef</code> resource is a weak reference to a file in the FileSystem; that is,
|
|
a file can still be deleted even if there are outstanding <code>FileRef</code>
|
|
resources.</p>
|
|
<pre class="prettyprint">
|
|
pp::FileRef ref(file_system_, file_name.c_str());
|
|
</pre>
|
|
<p>Next, a <code>pp::FileIO</code> resource is created and opened. The call to
|
|
<code>pp::FileIO::Open</code> passes <code>PP_FILEOPEFLAG_WRITE</code> to open the file for
|
|
writing, <code>PP_FILEOPENFLAG_CREATE</code> to create a new file if it doesn’t already
|
|
exist and <code>PP_FILEOPENFLAG_TRUNCATE</code> to clear the file of any previous
|
|
content:</p>
|
|
<pre class="prettyprint">
|
|
pp::FileIO file(this);
|
|
|
|
int32_t open_result =
|
|
file.Open(ref,
|
|
PP_FILEOPENFLAG_WRITE | PP_FILEOPENFLAG_CREATE |
|
|
PP_FILEOPENFLAG_TRUNCATE,
|
|
pp::BlockUntilComplete());
|
|
if (open_result != PP_OK) {
|
|
ShowErrorMessage("File open for write failed", open_result);
|
|
return;
|
|
}
|
|
</pre>
|
|
<p>Now that the file is opened, it is written to in chunks. In an asynchronous
|
|
model, this would require writing a separate function, storing the current
|
|
state on the free store and a chain of callbacks. Because this function is
|
|
called off the main thread, <code>pp::FileIO::Write</code> can be called synchronously
|
|
and a conventional do/while loop can be used:</p>
|
|
<pre class="prettyprint">
|
|
int64_t offset = 0;
|
|
int32_t bytes_written = 0;
|
|
do {
|
|
bytes_written = file.Write(offset,
|
|
file_contents.data() + offset,
|
|
file_contents.length(),
|
|
pp::BlockUntilComplete());
|
|
if (bytes_written > 0) {
|
|
offset += bytes_written;
|
|
} else {
|
|
ShowErrorMessage("File write failed", bytes_written);
|
|
return;
|
|
}
|
|
} while (bytes_written < static_cast<int64_t>(file_contents.length()));
|
|
</pre>
|
|
<p>Finally, the file is flushed to push all changes to disk:</p>
|
|
<pre class="prettyprint">
|
|
int32_t flush_result = file.Flush(pp::BlockUntilComplete());
|
|
if (flush_result != PP_OK) {
|
|
ShowErrorMessage("File fail to flush", flush_result);
|
|
return;
|
|
}
|
|
</pre>
|
|
<h3 id="loading-a-file">Loading a file</h3>
|
|
<p><code>FileIoInstance::Load</code> is called when the <code>Load</code> button is pressed. Like
|
|
the <code>Save</code> function, <code>Load</code> first checks to see if the FileSystem has been
|
|
successfully opened, and creates a new <code>FileRef</code>:</p>
|
|
<pre class="prettyprint">
|
|
if (!file_system_ready_) {
|
|
ShowErrorMessage("File system is not open", PP_ERROR_FAILED);
|
|
return;
|
|
}
|
|
pp::FileRef ref(file_system_, file_name.c_str());
|
|
</pre>
|
|
<p>Next, <code>Load</code> creates and opens a new <code>FileIO</code> resource, passing
|
|
<code>PP_FILEOPENFLAG_READ</code> to open the file for reading. The result is compared
|
|
to <code>PP_ERROR_FILENOTFOUND</code> to give a better error message when the file
|
|
doesn’t exist:</p>
|
|
<pre class="prettyprint">
|
|
int32_t open_result =
|
|
file.Open(ref, PP_FILEOPENFLAG_READ, pp::BlockUntilComplete());
|
|
if (open_result == PP_ERROR_FILENOTFOUND) {
|
|
ShowErrorMessage("File not found", open_result);
|
|
return;
|
|
} else if (open_result != PP_OK) {
|
|
ShowErrorMessage("File open for read failed", open_result);
|
|
return;
|
|
}
|
|
</pre>
|
|
<p>Then <code>Load</code> calls <code>pp::FileIO::Query</code> to get metadata about the file, such
|
|
as its size. This is used to allocate a <code>std::vector</code> buffer that holds the
|
|
data from the file in memory:</p>
|
|
<pre class="prettyprint">
|
|
int32_t query_result = file.Query(&info, pp::BlockUntilComplete());
|
|
if (query_result != PP_OK) {
|
|
ShowErrorMessage("File query failed", query_result);
|
|
return;
|
|
}
|
|
|
|
...
|
|
|
|
std::vector<char> data(info.size);
|
|
</pre>
|
|
<p>Similar to <code>Save</code>, a conventional while loop is used to read the file into
|
|
the newly allocated buffer:</p>
|
|
<pre class="prettyprint">
|
|
int64_t offset = 0;
|
|
int32_t bytes_read = 0;
|
|
int32_t bytes_to_read = info.size;
|
|
while (bytes_to_read > 0) {
|
|
bytes_read = file.Read(offset,
|
|
&data[offset],
|
|
data.size() - offset,
|
|
pp::BlockUntilComplete());
|
|
if (bytes_read > 0) {
|
|
offset += bytes_read;
|
|
bytes_to_read -= bytes_read;
|
|
} else if (bytes_read < 0) {
|
|
// If bytes_read < PP_OK then it indicates the error code.
|
|
ShowErrorMessage("File read failed", bytes_read);
|
|
return;
|
|
}
|
|
}
|
|
</pre>
|
|
<p>Finally, the contents of the file are sent back to JavaScript, to be displayed
|
|
on the page. This example uses “<code>DISP|</code>” as a prefix command for display
|
|
information:</p>
|
|
<pre class="prettyprint">
|
|
std::string string_data(data.begin(), data.end());
|
|
PostMessage("DISP|" + string_data);
|
|
ShowStatusMessage("Load success");
|
|
</pre>
|
|
<h3 id="id1">Deleting a file</h3>
|
|
<p><code>FileIoInstance::Delete</code> is called when the <code>Delete</code> button is pressed.
|
|
First, it checks whether the FileSystem has been opened, and creates a new
|
|
<code>FileRef</code>:</p>
|
|
<pre class="prettyprint">
|
|
if (!file_system_ready_) {
|
|
ShowErrorMessage("File system is not open", PP_ERROR_FAILED);
|
|
return;
|
|
}
|
|
pp::FileRef ref(file_system_, file_name.c_str());
|
|
</pre>
|
|
<p>Unlike <code>Save</code> and <code>Load</code>, <code>Delete</code> is called on the <code>FileRef</code> resource,
|
|
not a <code>FileIO</code> resource. Note that the result is checked for
|
|
<code>PP_ERROR_FILENOTFOUND</code> to give a better error message when trying to delete
|
|
a non-existent file:</p>
|
|
<pre class="prettyprint">
|
|
int32_t result = ref.Delete(pp::BlockUntilComplete());
|
|
if (result == PP_ERROR_FILENOTFOUND) {
|
|
ShowStatusMessage("File/Directory not found");
|
|
return;
|
|
} else if (result != PP_OK) {
|
|
ShowErrorMessage("Deletion failed", result);
|
|
return;
|
|
}
|
|
</pre>
|
|
<h3 id="listing-files-in-a-directory">Listing files in a directory</h3>
|
|
<p><code>FileIoInstance::List</code> is called when the <code>List Directory</code> button is
|
|
pressed. Like all other operations, it checks whether the FileSystem has been
|
|
opened and creates a new <code>FileRef</code>:</p>
|
|
<pre class="prettyprint">
|
|
if (!file_system_ready_) {
|
|
ShowErrorMessage("File system is not open", PP_ERROR_FAILED);
|
|
return;
|
|
}
|
|
|
|
pp::FileRef ref(file_system_, dir_name.c_str());
|
|
</pre>
|
|
<p>Unlike the other operations, it does not make a blocking call to
|
|
<code>pp::FileRef::ReadDirectoryEntries</code>. Since <code>ReadDirectoryEntries</code> returns
|
|
the resulting directory entries in its callback, a new callback object is
|
|
created pointing to <code>FileIoInstance::ListCallback</code>.</p>
|
|
<p>The <code>pp::CompletionCallbackFactory</code> template class is used to instantiate a
|
|
new callback. Notice that the <code>FileRef</code> resource is passed as a parameter;
|
|
this will add a reference count to the callback object, to keep the <code>FileRef</code>
|
|
resource from being destroyed when the function finishes.</p>
|
|
<pre class="prettyprint">
|
|
// Pass ref along to keep it alive.
|
|
ref.ReadDirectoryEntries(callback_factory_.NewCallbackWithOutput(
|
|
&FileIoInstance::ListCallback, ref));
|
|
</pre>
|
|
<p><code>FileIoInstance::ListCallback</code> then gets the results passed as a
|
|
<code>std::vector</code> of <code>pp::DirectoryEntry</code> objects, and sends them to
|
|
JavaScript:</p>
|
|
<pre class="prettyprint">
|
|
void ListCallback(int32_t result,
|
|
const std::vector<pp::DirectoryEntry>& entries,
|
|
pp::FileRef /*unused_ref*/) {
|
|
if (result != PP_OK) {
|
|
ShowErrorMessage("List failed", result);
|
|
return;
|
|
}
|
|
|
|
std::stringstream ss;
|
|
ss << "LIST";
|
|
for (size_t i = 0; i < entries.size(); ++i) {
|
|
pp::Var name = entries[i].file_ref().GetName();
|
|
if (name.is_string()) {
|
|
ss << "|" << name.AsString();
|
|
}
|
|
}
|
|
PostMessage(ss.str());
|
|
ShowStatusMessage("List success");
|
|
}
|
|
</pre>
|
|
<h3 id="making-a-new-directory">Making a new directory</h3>
|
|
<p><code>FileIoInstance::MakeDir</code> is called when the <code>Make Directory</code> button is
|
|
pressed. Like all other operations, it checks whether the FileSystem has been
|
|
opened and creates a new <code>FileRef</code>:</p>
|
|
<pre class="prettyprint">
|
|
if (!file_system_ready_) {
|
|
ShowErrorMessage("File system is not open", PP_ERROR_FAILED);
|
|
return;
|
|
}
|
|
pp::FileRef ref(file_system_, dir_name.c_str());
|
|
</pre>
|
|
<p>Then the <code>pp::FileRef::MakeDirectory</code> function is called.</p>
|
|
<pre class="prettyprint">
|
|
int32_t result = ref.MakeDirectory(
|
|
PP_MAKEDIRECTORYFLAG_NONE, pp::BlockUntilComplete());
|
|
if (result != PP_OK) {
|
|
ShowErrorMessage("Make directory failed", result);
|
|
return;
|
|
}
|
|
ShowStatusMessage("Make directory success");
|
|
</pre>
|
|
</section>
|
|
|
|
{{/partials.standard_nacl_article}}
|