0
Files
src/base/callback_unittest.cc
jhawkins@chromium.org 4c03b2e97c base::Bind: Remove callback_old.h.
BUG=none
TEST=none
R=groby,awong,csilv

Review URL: http://codereview.chromium.org/9028009

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@116169 0039d316-1c4b-4281-b951-d872f2087c98
2012-01-03 19:36:57 +00:00

135 lines
3.7 KiB
C++

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/callback.h"
#include "base/callback_internal.h"
#include "base/memory/scoped_ptr.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
namespace {
class HelperObject {
public:
HelperObject() : next_number_(0) { }
int GetNextNumber() { return ++next_number_; }
void GetNextNumberArg(int* number) { *number = GetNextNumber(); }
private:
int next_number_;
};
struct FakeInvoker {
typedef void(RunType)(internal::BindStateBase*);
static void Run(internal::BindStateBase*) {
}
};
} // namespace
namespace internal {
template <typename Runnable, typename RunType, typename BoundArgsType>
struct BindState;
// White-box testpoints to inject into a Callback<> object for checking
// comparators and emptiness APIs. Use a BindState that is specialized
// based on a type we declared in the anonymous namespace above to remove any
// chance of colliding with another instantiation and breaking the
// one-definition-rule.
template <>
struct BindState<void(void), void(void), void(FakeInvoker)>
: public BindStateBase {
public:
typedef FakeInvoker InvokerType;
};
template <>
struct BindState<void(void), void(void),
void(FakeInvoker, FakeInvoker)>
: public BindStateBase {
public:
typedef FakeInvoker InvokerType;
};
} // namespace internal
namespace {
typedef internal::BindState<void(void), void(void), void(FakeInvoker)>
FakeBindState1;
typedef internal::BindState<void(void), void(void),
void(FakeInvoker, FakeInvoker)>
FakeBindState2;
class CallbackTest : public ::testing::Test {
public:
CallbackTest()
: callback_a_(new FakeBindState1()),
callback_b_(new FakeBindState2()) {
}
virtual ~CallbackTest() {
}
protected:
Callback<void(void)> callback_a_;
const Callback<void(void)> callback_b_; // Ensure APIs work with const.
Callback<void(void)> null_callback_;
};
// Ensure we can create unbound callbacks. We need this to be able to store
// them in class members that can be initialized later.
TEST_F(CallbackTest, DefaultConstruction) {
Callback<void(void)> c0;
Callback<void(int)> c1;
Callback<void(int,int)> c2;
Callback<void(int,int,int)> c3;
Callback<void(int,int,int,int)> c4;
Callback<void(int,int,int,int,int)> c5;
Callback<void(int,int,int,int,int,int)> c6;
EXPECT_TRUE(c0.is_null());
EXPECT_TRUE(c1.is_null());
EXPECT_TRUE(c2.is_null());
EXPECT_TRUE(c3.is_null());
EXPECT_TRUE(c4.is_null());
EXPECT_TRUE(c5.is_null());
EXPECT_TRUE(c6.is_null());
}
TEST_F(CallbackTest, IsNull) {
EXPECT_TRUE(null_callback_.is_null());
EXPECT_FALSE(callback_a_.is_null());
EXPECT_FALSE(callback_b_.is_null());
}
TEST_F(CallbackTest, Equals) {
EXPECT_TRUE(callback_a_.Equals(callback_a_));
EXPECT_FALSE(callback_a_.Equals(callback_b_));
EXPECT_FALSE(callback_b_.Equals(callback_a_));
// We should compare based on instance, not type.
Callback<void(void)> callback_c(new FakeBindState1());
Callback<void(void)> callback_a2 = callback_a_;
EXPECT_TRUE(callback_a_.Equals(callback_a2));
EXPECT_FALSE(callback_a_.Equals(callback_c));
// Empty, however, is always equal to empty.
Callback<void(void)> empty2;
EXPECT_TRUE(null_callback_.Equals(empty2));
}
TEST_F(CallbackTest, Reset) {
// Resetting should bring us back to empty.
ASSERT_FALSE(callback_a_.is_null());
ASSERT_FALSE(callback_a_.Equals(null_callback_));
callback_a_.Reset();
EXPECT_TRUE(callback_a_.is_null());
EXPECT_TRUE(callback_a_.Equals(null_callback_));
}
} // namespace
} // namespace base