
Add an experiment which falls back to D3D11 WARP instead of SwiftShader when there is no hardware GL available. WARP fallback takes precedent over SwiftShader but is disabled by default. Bug: 402163834 Change-Id: I50fc1e46ae9ad299c1ac2711c02d50e2c22af438 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6293164 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jonathan Ross <jonross@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Colin Blundell <blundell@chromium.org> Reviewed-by: Peter Beverloo <peter@chromium.org> Reviewed-by: Joe Mason <joenotcharles@google.com> Cr-Commit-Position: refs/heads/main@{#1434802}