
clear_to_zero_or_one_broken reset_teximage2d_base_level They were only used for non-ANGLE paths. TEST=bots R=kbr@chromium.org Bug: 1136972,710443,705865 Change-Id: Ia31396809373211d0f369399540d3ce476644909 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4863062 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Zhenyao Mo <zmo@chromium.org> Cr-Commit-Position: refs/heads/main@{#1197236}
204 lines
7.0 KiB
C++
204 lines
7.0 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
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#define UI_GL_GL_GL_API_IMPLEMENTATION_H_
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#include <memory>
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#include <vector>
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#include "base/memory/raw_ptr.h"
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#include "ui/gl/gl_bindings.h"
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#include "ui/gl/gl_export.h"
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namespace gl {
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struct GLVersionInfo;
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GL_EXPORT GLenum GetInternalFormat(const GLVersionInfo* version,
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GLenum internal_format);
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GL_EXPORT void InitializeStaticGLBindingsGL();
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GL_EXPORT void ClearBindingsGL();
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bool SetNullDrawGLBindingsEnabled(bool enabled);
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bool GetNullDrawBindingsEnabled();
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// This is exported from //ui/gl/gl_bindings.h to retrieve GL bindings.
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GL_EXPORT CurrentGL* GetThreadLocalCurrentGL();
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// This is only used internally in //ui/gl to set GL bindings from GLContext.
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void SetThreadLocalCurrentGL(CurrentGL* current);
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class GL_EXPORT GLApiBase : public GLApi {
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public:
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_gl.h"
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protected:
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GLApiBase();
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~GLApiBase() override;
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void InitializeBase(DriverGL* driver);
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raw_ptr<DriverGL> driver_;
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};
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// Implemenents the GL API by calling directly into the driver.
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class GL_EXPORT RealGLApi : public GLApiBase {
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public:
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RealGLApi();
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~RealGLApi() override;
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void Initialize(DriverGL* driver);
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void SetDisabledExtensions(const std::string& disabled_extensions) override;
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void glGetIntegervFn(GLenum pname, GLint* params) override;
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const GLubyte* glGetStringFn(GLenum name) override;
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const GLubyte* glGetStringiFn(GLenum name, GLuint index) override;
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void glTexImage2DFn(GLenum target,
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GLint level,
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GLint internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLenum format,
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GLenum type,
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const void* pixels) override;
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void glTexSubImage2DFn(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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const void* pixels) override;
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void glTexStorage2DEXTFn(GLenum target,
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GLsizei levels,
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GLenum internalformat,
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GLsizei width,
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GLsizei height) override;
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void glTexStorageMem2DEXTFn(GLenum target,
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GLsizei levels,
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GLenum internalformat,
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GLsizei width,
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GLsizei height,
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GLuint memory,
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GLuint64 offset) override;
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void glTexStorageMemFlags2DANGLEFn(GLenum target,
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GLsizei levels,
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GLenum internalformat,
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GLsizei width,
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GLsizei height,
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GLuint memory,
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GLuint64 offset,
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GLbitfield createFlags,
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GLbitfield usageFlags,
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const void* imageCreateInfoPNext) override;
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void glRenderbufferStorageEXTFn(GLenum target,
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GLenum internalformat,
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GLsizei width,
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GLsizei height) override;
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void glRenderbufferStorageMultisampleEXTFn(GLenum target,
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GLsizei samples,
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GLenum internalformat,
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GLsizei width,
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GLsizei height) override;
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void glRenderbufferStorageMultisampleFn(GLenum target,
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GLsizei samples,
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GLenum internalformat,
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GLsizei width,
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GLsizei height) override;
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void glReadPixelsFn(GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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void* pixels) override;
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void glClearFn(GLbitfield mask) override;
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void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override;
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void glDrawElementsFn(GLenum mode,
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GLsizei count,
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GLenum type,
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const void* indices) override;
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void glClearDepthFn(GLclampd depth) override;
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void glDepthRangeFn(GLclampd z_near, GLclampd z_far) override;
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void glUseProgramFn(GLuint program) override;
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void set_version(std::unique_ptr<GLVersionInfo> version);
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void ClearCachedGLExtensions();
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private:
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// Compute |filtered_exts_| & |filtered_exts_str_| from |disabled_ext_|.
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void InitializeFilteredExtensionsIfNeeded();
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const bool logging_enabled_;
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std::vector<std::string> disabled_exts_;
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// Filtered GL_EXTENSIONS we return to glGetString(i) calls.
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std::vector<std::string> filtered_exts_;
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std::string filtered_exts_str_;
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std::unique_ptr<GLVersionInfo> version_;
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};
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// Inserts a TRACE for every GL call.
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class TraceGLApi : public GLApi {
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public:
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TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { }
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~TraceGLApi() override;
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_gl.h"
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private:
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raw_ptr<GLApi> gl_api_;
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};
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// Logs debug information for every GL call.
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class LogGLApi : public GLApi {
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public:
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LogGLApi(GLApi* gl_api);
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~LogGLApi() override;
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_gl.h"
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private:
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raw_ptr<GLApi> gl_api_;
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};
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// Catches incorrect usage when GL calls are made without a current context.
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class NoContextGLApi : public GLApi {
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public:
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NoContextGLApi();
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~NoContextGLApi() override;
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_gl.h"
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};
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} // namespace gl
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#endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_
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