0
Files
src/ash/accelerators/accelerator_commands_unittest.cc
Arthur Sonzogni a98e4438c6 Rename {absl => std}::optional in //ash/
Automated patch, intended to be effectively a no-op.

Context:
https://groups.google.com/a/chromium.org/g/cxx/c/nBD_1LaanTc/m/ghh-ZZhWAwAJ?utm_medium=email&utm_source=footer

As of https://crrev.com/1204351, absl::optional is now a type alias for
std::optional. We should migrate toward it.

Script:
```
function replace {
  echo "Replacing $1 by $2"
  git grep -l "$1" \
    | cut -f1 -d: \
    | grep \
      -e "^ash" \
    | sort \
    | uniq \
    | grep \
      -e "\.h" \
      -e "\.cc" \
      -e "\.mm" \
      -e "\.py" \
    | xargs sed -i "s/$1/$2/g"
}
replace "absl::make_optional" "std::make_optional"
replace "absl::optional" "std::optional"
replace "absl::nullopt" "std::nullopt"
replace "absl::in_place" "std::in_place"
replace "absl::in_place_t" "std::in_place_t"
replace "\"third_party\/abseil-cpp\/absl\/types\/optional.h\"" "<optional>"
git cl format
```

Bug: chromium:1500249
AX-Relnotes: n/a.
Change-Id: I7087c89bc345e825ebcb8c66325f4dcc9d72c3b5
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5062951
Auto-Submit: Arthur Sonzogni <arthursonzogni@chromium.org>
Owners-Override: danakj <danakj@chromium.org>
Commit-Queue: Arthur Sonzogni <arthursonzogni@chromium.org>
Commit-Queue: danakj <danakj@chromium.org>
Reviewed-by: danakj <danakj@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1230002}
2023-11-28 18:15:01 +00:00

216 lines
7.8 KiB
C++

// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/accelerators/accelerator_commands.h"
#include <memory>
#include "ash/test/ash_test_base.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "chromeos/ash/components/audio/cras_audio_handler.h"
#include "chromeos/ash/components/dbus/audio/audio_node.h"
#include "chromeos/ash/components/dbus/audio/fake_cras_audio_client.h"
#include "ui/aura/window.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/screen.h"
#include "ui/display/test/display_manager_test_api.h"
namespace ash {
namespace accelerators {
using AcceleratorCommandsTest = AshTestBase;
TEST_F(AcceleratorCommandsTest, ToggleMinimized) {
std::unique_ptr<aura::Window> window1(
CreateTestWindowInShellWithBounds(gfx::Rect(5, 5, 20, 20)));
std::unique_ptr<aura::Window> window2(
CreateTestWindowInShellWithBounds(gfx::Rect(5, 5, 20, 20)));
WindowState* window_state1 = WindowState::Get(window1.get());
WindowState* window_state2 = WindowState::Get(window2.get());
window_state1->Activate();
window_state2->Activate();
ToggleMinimized();
EXPECT_TRUE(window_state2->IsMinimized());
EXPECT_FALSE(window_state2->IsNormalStateType());
EXPECT_TRUE(window_state1->IsActive());
ToggleMinimized();
EXPECT_TRUE(window_state1->IsMinimized());
EXPECT_FALSE(window_state1->IsNormalStateType());
EXPECT_FALSE(window_state1->IsActive());
// Toggling minimize when there are no active windows should unminimize and
// activate the last active window.
ToggleMinimized();
EXPECT_FALSE(window_state1->IsMinimized());
EXPECT_TRUE(window_state1->IsNormalStateType());
EXPECT_TRUE(window_state1->IsActive());
}
TEST_F(AcceleratorCommandsTest, ToggleMaximized) {
std::unique_ptr<aura::Window> window(
CreateTestWindowInShellWithBounds(gfx::Rect(5, 5, 20, 20)));
WindowState* window_state = WindowState::Get(window.get());
window_state->Activate();
// When not in fullscreen, accelerators::ToggleMaximized toggles Maximized.
EXPECT_FALSE(window_state->IsMaximized());
ToggleMaximized();
EXPECT_TRUE(window_state->IsMaximized());
ToggleMaximized();
EXPECT_FALSE(window_state->IsMaximized());
// When in fullscreen accelerators::ToggleMaximized gets out of fullscreen.
EXPECT_FALSE(window_state->IsFullscreen());
ToggleFullscreen();
EXPECT_TRUE(window_state->IsFullscreen());
ToggleMaximized();
EXPECT_FALSE(window_state->IsFullscreen());
EXPECT_FALSE(window_state->IsMaximized());
ToggleMaximized();
EXPECT_FALSE(window_state->IsFullscreen());
EXPECT_TRUE(window_state->IsMaximized());
}
TEST_F(AcceleratorCommandsTest, Unpin) {
std::unique_ptr<aura::Window> window1(
CreateTestWindowInShellWithBounds(gfx::Rect(5, 5, 20, 20)));
WindowState* window_state1 = WindowState::Get(window1.get());
window_state1->Activate();
window_util::PinWindow(window1.get(), /* trusted */ false);
EXPECT_TRUE(window_state1->IsPinned());
UnpinWindow();
EXPECT_FALSE(window_state1->IsPinned());
}
TEST_F(AcceleratorCommandsTest, CycleSwapPrimaryDisplay) {
display::test::DisplayManagerTestApi(display_manager())
.SetFirstDisplayAsInternalDisplay();
UpdateDisplay("800x600,800x600,800x600");
display::DisplayIdList id_list =
display_manager()->GetConnectedDisplayIdList();
ShiftPrimaryDisplay();
int64_t primary_id = display::Screen::GetScreen()->GetPrimaryDisplay().id();
EXPECT_EQ(id_list[1], primary_id);
ShiftPrimaryDisplay();
primary_id = display::Screen::GetScreen()->GetPrimaryDisplay().id();
EXPECT_EQ(id_list[2], primary_id);
ShiftPrimaryDisplay();
primary_id = display::Screen::GetScreen()->GetPrimaryDisplay().id();
EXPECT_EQ(id_list[0], primary_id);
}
TEST_F(AcceleratorCommandsTest, CycleMixedMirrorModeSwapPrimaryDisplay) {
UpdateDisplay("300x400,400x500,500x600");
display::DisplayIdList id_list =
display_manager()->GetConnectedDisplayIdList();
// Turn on mixed mirror mode. (Mirror from the first display to the second
// display)
display::DisplayIdList dst_ids;
dst_ids.emplace_back(id_list[1]);
std::optional<display::MixedMirrorModeParams> mixed_params(
std::in_place, id_list[0], dst_ids);
display_manager()->SetMirrorMode(display::MirrorMode::kMixed, mixed_params);
EXPECT_TRUE(display_manager()->IsInSoftwareMirrorMode());
EXPECT_EQ(id_list[0], display_manager()->mirroring_source_id());
EXPECT_TRUE(display_manager()->mixed_mirror_mode_params());
EXPECT_EQ(2U, display_manager()->GetNumDisplays());
ShiftPrimaryDisplay();
int64_t primary_id = display::Screen::GetScreen()->GetPrimaryDisplay().id();
EXPECT_EQ(id_list[2], primary_id);
ShiftPrimaryDisplay();
primary_id = display::Screen::GetScreen()->GetPrimaryDisplay().id();
EXPECT_EQ(id_list[0], primary_id);
ShiftPrimaryDisplay();
primary_id = display::Screen::GetScreen()->GetPrimaryDisplay().id();
EXPECT_EQ(id_list[2], primary_id);
}
class AcceleratorCommandsAudioTest : public AcceleratorCommandsTest {
public:
void SetUpAudioNode() {
auto* client = FakeCrasAudioClient::Get();
client->SetAudioNodesForTesting({NewAudioNode(false, "INTERNAL_SPEAKER")});
}
protected:
AudioNode NewAudioNode(bool is_input, const std::string& type) {
++node_count_;
const std::string name =
base::StringPrintf("%s-%" PRIu64, type.c_str(), node_count_);
return AudioNode(is_input, node_count_, true, node_count_, node_count_,
name, type, name, false, 0, 2, 0, 0);
}
unsigned long node_count_ = 0;
};
TEST_F(AcceleratorCommandsAudioTest, VolumeSetToZeroAndThenMute) {
SetUpAudioNode();
auto* audio_handler = CrasAudioHandler::Get();
// Make sure that volume is 0 and enter mute state.
audio_handler->SetOutputVolumePercent(0);
audio_handler->SetOutputMute(true);
EXPECT_TRUE(audio_handler->IsOutputMuted());
EXPECT_EQ(audio_handler->GetOutputVolumePercent(), 0);
// Unmute and increase volume one step.
PressAndReleaseKey(ui::VKEY_VOLUME_UP, ui::EF_NONE);
EXPECT_FALSE(audio_handler->IsOutputMuted());
EXPECT_GE(audio_handler->GetOutputVolumePercent(), 0);
// Volume down, should decrease to zero and no mute.
PressAndReleaseKey(ui::VKEY_VOLUME_DOWN, ui::EF_NONE);
EXPECT_EQ(audio_handler->GetOutputVolumePercent(), 0);
EXPECT_FALSE(audio_handler->IsOutputMuted());
// Volume down again, should decrease to zero and mute.
PressAndReleaseKey(ui::VKEY_VOLUME_DOWN, ui::EF_NONE);
EXPECT_EQ(audio_handler->GetOutputVolumePercent(), 0);
// Output node mute state will not change.
EXPECT_FALSE(audio_handler->IsOutputMuted());
}
TEST_F(AcceleratorCommandsAudioTest, ChangeVolumeAfterMuted) {
SetUpAudioNode();
auto* audio_handler = CrasAudioHandler::Get();
// Make sure that output node is in mute state.
audio_handler->SetOutputVolumePercent(80);
audio_handler->SetOutputMute(true);
EXPECT_TRUE(audio_handler->IsOutputMuted());
EXPECT_EQ(audio_handler->GetOutputVolumePercent(), 80);
// Press the volume down key will decrease the volume but won't change the
// muted state.
PressAndReleaseKey(ui::VKEY_VOLUME_DOWN, ui::EF_NONE);
EXPECT_TRUE(audio_handler->IsOutputMuted());
EXPECT_LE(audio_handler->GetOutputVolumePercent(), 80);
// Volume up, should bring back the volume to its original level and unmute.
PressAndReleaseKey(ui::VKEY_VOLUME_UP, ui::EF_NONE);
EXPECT_EQ(audio_handler->GetOutputVolumePercent(), 80);
EXPECT_FALSE(audio_handler->IsOutputMuted());
}
TEST_F(AcceleratorCommandsAudioTest, VolumeMuteToggle) {
auto* audio_handler = CrasAudioHandler::Get();
EXPECT_FALSE(audio_handler->IsOutputMuted());
VolumeMuteToggle();
EXPECT_TRUE(audio_handler->IsOutputMuted());
VolumeMuteToggle();
EXPECT_FALSE(audio_handler->IsOutputMuted());
}
} // namespace accelerators
} // namespace ash