
bind.h, callback.h, callback_forward.h, and callback_helpers.h moved into /base/functional/. Update the include paths to directly include them in their new location. Bug: 1364441 Change-Id: I32ec425b9c0e52ec4b50047bf3290fecc5c905ff Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4148554 Reviewed-by: Daniel Cheng <dcheng@chromium.org> Auto-Submit: Avi Drissman <avi@chromium.org> Owners-Override: Avi Drissman <avi@chromium.org> Owners-Override: Daniel Cheng <dcheng@chromium.org> Commit-Queue: Daniel Cheng <dcheng@chromium.org> Cr-Commit-Position: refs/heads/main@{#1091567}
63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
// Copyright 2013 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "content/utility/in_process_utility_thread.h"
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#include <memory>
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#include "base/functional/bind.h"
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#include "base/lazy_instance.h"
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#include "base/location.h"
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#include "base/task/single_thread_task_runner.h"
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#include "base/threading/thread_restrictions.h"
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#include "content/child/child_process.h"
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#include "content/utility/utility_thread_impl.h"
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namespace content {
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// We want to ensure there's only one utility thread running at a time, as there
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// are many globals used in the utility process.
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static base::LazyInstance<base::Lock>::DestructorAtExit
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g_one_utility_thread_lock;
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InProcessUtilityThread::InProcessUtilityThread(
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const InProcessChildThreadParams& params)
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: Thread("Chrome_InProcUtilityThread"), params_(params) {}
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InProcessUtilityThread::~InProcessUtilityThread() {
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base::ScopedAllowBaseSyncPrimitivesOutsideBlockingScope allow_thread_join;
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Stop();
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}
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void InProcessUtilityThread::Init() {
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// We need to return right away or else the main thread that started us will
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// hang.
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base::SingleThreadTaskRunner::GetCurrentDefault()->PostTask(
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FROM_HERE, base::BindOnce(&InProcessUtilityThread::InitInternal,
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base::Unretained(this)));
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}
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void InProcessUtilityThread::CleanUp()
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UNLOCK_FUNCTION(g_one_utility_thread_lock.Get()) {
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child_process_.reset();
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// See comment in RendererMainThread.
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SetThreadWasQuitProperly(true);
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g_one_utility_thread_lock.Get().Release();
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}
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void InProcessUtilityThread::InitInternal()
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EXCLUSIVE_LOCK_FUNCTION(g_one_utility_thread_lock.Get()) {
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g_one_utility_thread_lock.Get().Acquire();
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child_process_ = std::make_unique<ChildProcess>();
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child_process_->set_main_thread(new UtilityThreadImpl(params_));
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}
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base::Thread* CreateInProcessUtilityThread(
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const InProcessChildThreadParams& params) {
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return new InProcessUtilityThread(params);
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}
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} // namespace content
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