
Following https://codereview.chromium.org/2818533003/ BUG=703346 TBR=danakj@chromium.org Review-Url: https://codereview.chromium.org/2828913003 Cr-Commit-Position: refs/heads/master@{#469674}
271 lines
12 KiB
C++
271 lines
12 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef PPAPI_CPP_MESSAGE_LOOP_H_
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#define PPAPI_CPP_MESSAGE_LOOP_H_
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#include <stdint.h>
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#include "ppapi/cpp/resource.h"
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/// @file
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/// This file defines the PPB_MessageLoop API.
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namespace pp {
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class CompletionCallback;
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class InstanceHandle;
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/// A message loop allows PPAPI calls to be issued on a thread. You may not
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/// issue any API calls on a thread without creating a message loop. It also
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/// allows you to post work to the message loop for a thread.
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///
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/// To process work posted to the message loop, as well as completion callbacks
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/// for asynchronous operations, you must run the message loop via Run().
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///
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/// Note the system manages the lifetime of the instance (and all associated
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/// resources). If the instance is deleted from the page, background threads may
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/// suddenly see their PP_Resource handles become invalid. In this case, calls
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/// will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
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/// with your instance, you will probably want to create some kind of threadsafe
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/// proxy object that can handle asynchronous destruction of the instance
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/// object.
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///
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/// Typical usage:
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/// On the main thread:
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/// - Create the thread yourself (using pthreads).
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/// - Create the message loop resource.
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/// - Pass the message loop resource to your thread's main function.
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/// - Call PostWork() on the message loop to run functions on the thread.
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///
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/// From the background thread's main function:
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/// - Call AttachToCurrentThread() with the message loop resource.
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/// - Call Run() with the message loop resource.
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///
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/// Your callbacks should look like this:
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/// @code
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/// void DoMyWork(void* user_data, int32_t status) {
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/// if (status != PP_OK) {
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/// Cleanup(); // e.g. free user_data.
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/// return;
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/// }
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/// ... do your work...
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/// }
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/// @endcode
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/// For a C++ example, see ppapi/utility/threading/simple_thread.h
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///
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/// (You can also create the message loop resource on the background thread,
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/// but then the main thread will have no reference to it should you want to
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/// call PostWork()).
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///
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///
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/// THREAD HANDLING
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///
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/// The main thread has an implicitly created message loop. The main thread is
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/// the thread where PPP_InitializeModule and PPP_Instance functions are called.
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/// You can retrieve a reference to this message loop by calling
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/// GetForMainThread() or, if your code is on the main thread, GetCurrent() will
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/// also work.
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///
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/// Some special threads created by the system can not have message loops. In
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/// particular, the background thread created for audio processing has this
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/// requirement because it's intended to be highly responsive to keep up with
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/// the realtime requirements of audio processing. You can not make PPAPI calls
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/// from these threads.
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///
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/// Once you associate a message loop with a thread, you don't have to keep a
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/// reference to it. The system will hold a reference to the message loop for as
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/// long as the thread is running. The current message loop can be retrieved
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/// using the GetCurrent() function.
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///
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/// It is legal to create threads in your plugin without message loops, but
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/// PPAPI calls will fail unless explicitly noted in the documentation.
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///
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/// You can create a message loop object on a thread and never actually run the
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/// message loop. This will allow you to call blocking PPAPI calls (via
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/// PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
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/// from those calls will be queued in the message loop and never run. The same
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/// thing will happen if work is scheduled after the message loop exits and
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/// the message loop is not run again.
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///
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///
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/// DESTRUCTION AND ERROR HANDLING
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///
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/// Often, your application will associate memory with completion callbacks. For
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/// example, the C++ CompletionCallbackFactory has a small amount of
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/// heap-allocated memory for each callback. This memory will be leaked if the
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/// callback is never run. To avoid this memory leak, you need to be careful
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/// about error handling and shutdown.
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///
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/// There are a number of cases where posted callbacks will never be run:
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///
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/// - You tear down the thread (via pthreads) without "destroying" the message
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/// loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
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/// tasks in the message queue will be lost.
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///
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/// - You create a message loop, post callbacks to it, and never run it.
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///
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/// - You quit the message loop via PostQuit with should_destroy set to
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/// PP_FALSE. In this case, the system will assume the message loop will be
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/// run again later and keep your tasks.
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///
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/// To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
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/// will prohibit future work from being posted, and will allow the message loop
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/// to run until all pending tasks are run.
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///
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/// If you post a callback to a message loop that's been destroyed, or to an
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/// invalid message loop, PostWork will return an error and will not run the
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/// callback. This is true even for callbacks with the "required" flag set,
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/// since the system may not even know what thread to issue the error callback
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/// on.
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///
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/// Therefore, you should check for errors from PostWork and destroy any
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/// associated memory to avoid leaks. If you're using the C++
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/// CompletionCallbackFactory, use the following pattern:
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/// @code
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/// pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
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/// int32_t result = message_loop.PostWork(callback);
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/// if (result != PP_OK)
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/// callback.Run(result);
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/// @endcode
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/// This will run the callback with an error value, and assumes that the
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/// implementation of your callback checks the "result" argument and returns
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/// immediately on error.
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class MessageLoop : public Resource {
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public:
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/// Creates an is_null() MessageLoop resource.
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MessageLoop();
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/// Creates a message loop associated with the given instance. The resource
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/// will be is_null() on failure.
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///
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/// This may be called from any thread. After your thread starts but before
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/// issuing any other PPAPI calls on it, you must associate it with a message
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/// loop by calling AttachToCurrentThread.
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explicit MessageLoop(const InstanceHandle& instance);
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MessageLoop(const MessageLoop& other);
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/// Takes an additional ref to the resource.
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explicit MessageLoop(PP_Resource pp_message_loop);
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static MessageLoop GetForMainThread();
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static MessageLoop GetCurrent();
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/// Sets the given message loop resource as being the associated message loop
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/// for the currently running thread.
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///
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/// You must call this function exactly once on a thread before making any
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/// PPAPI calls. A message loop can only be attached to one thread, and the
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/// message loop can not be changed later. The message loop will be attached
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/// as long as the thread is running or until you quit with should_destroy
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/// set to PP_TRUE.
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///
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/// If this function fails, attempting to run the message loop will fail.
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/// Note that you can still post work to the message loop: it will get queued
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/// up should the message loop eventually be successfully attached and run.
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///
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/// @return
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/// - PP_OK: The message loop was successfully attached to the thread and is
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/// ready to use.
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/// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
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/// - PP_ERROR_INPROGRESS: The current thread already has a message loop
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/// attached. This will always be the case for the main thread, which has
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/// an implicit system-created message loop attached.
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/// - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
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/// loop attached to it. See the interface level discussion about these
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/// special threads, which include realtime audio threads.
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int32_t AttachToCurrentThread();
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/// Runs the thread message loop. Running the message loop is required for
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/// you to get issued completion callbacks on the thread.
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///
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/// The message loop identified by the argument must have been previously
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/// successfully attached to the current thread.
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///
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/// You may not run nested run loops. Since the main thread has an
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/// implicit message loop that the system runs, you may not call Run on the
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/// main thread.
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///
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/// @return
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/// - PP_OK: The message loop was successfully run. Note that on
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/// success, the message loop will only exit when you call PostQuit().
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/// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
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/// - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
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/// has not been successfully attached to the current thread. Call
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/// AttachToCurrentThread().
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/// - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
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/// fashion (Run is already on the stack). This will occur if you attempt
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/// to call run on the main thread's message loop (see above).
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int32_t Run();
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/// Schedules work to run on the given message loop. This may be called from
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/// any thread. Posted work will be executed in the order it was posted when
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/// the message loop is Run().
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///
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/// @param callback A pointer to the completion callback to execute from the
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/// message loop.
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///
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/// @param delay_ms The number of milliseconds to delay execution of the given
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/// completion callback. Passing 0 means it will get queued normally and
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/// executed in order.
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///
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///
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/// The completion callback will be called with PP_OK as the "result"
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/// parameter if it is run normally. It is good practice to check for PP_OK
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/// and return early otherwise.
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///
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/// The "required" flag on the completion callback is ignored. If there is an
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/// error posting your callback, the error will be returned from PostWork and
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/// the callback will never be run (because there is no appropriate place to
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/// run your callback with an error without causing unexpected threading
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/// problems). If you associate memory with the completion callback (for
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/// example, you're using the C++ CompletionCallbackFactory), you will need to
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/// free this or manually run the callback. See "Desctruction and error
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/// handling" above.
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///
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///
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/// You can call this function before the message loop has started and the
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/// work will get queued until the message loop is run. You can also post
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/// work after the message loop has exited as long as should_destroy was
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/// PP_FALSE. It will be queued until the next invocation of Run().
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///
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/// @return
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/// - PP_OK: The work was posted to the message loop's queue. As described
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/// above, this does not mean that the work has been or will be executed
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/// (if you never run the message loop after posting).
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/// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
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/// - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
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/// is null (this will be the case if you pass PP_BlockUntilComplete()).
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/// - PP_ERROR_FAILED: The message loop has been destroyed.
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int32_t PostWork(const CompletionCallback& callback,
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int64_t delay_ms = 0);
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/// Posts a quit message to the given message loop's work queue. Work posted
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/// before that point will be processed before quitting.
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///
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/// This may be called on the message loop registered for the current thread,
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/// or it may be called on the message loop registered for another thread. It
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/// is an error to attempt to quit the main thread loop.
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///
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/// @param should_destroy Marks the message loop as being in a destroyed
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/// state and prevents further posting of messages.
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///
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/// If you quit a message loop without setting should_destroy, it will still
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/// be attached to the thread and you can still run it again by calling Run()
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/// again. If you destroy it, it will be detached from the current thread.
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///
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/// @return
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/// - PP_OK: The request to quit was successfully posted.
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/// - PP_ERROR_BADRESOURCE: The message loop was invalid.
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/// - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
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/// The main thread's message loop is managed by the system and can't be
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/// quit.
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int32_t PostQuit(bool should_destroy);
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};
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} // namespace pp
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#endif // PPAPI_CPP_MESSAGE_LOOP_H_
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