0
Files
src/ui/aura/env_input_state_controller.h
Mitsuru Oshima 6476a82e5d Touch event should no update the cursor position.
* Keep the touch location in env.
* Do not use gesture recognizer because touch events may not be
  processed by gesture recognizer
* Update the tab dragging code to use ash's code path.
* ozone/wayland pass through touch event to aura so that
  it can update the touch location. aura will skip these touch events.

Bug:1343696
Test: updated wayland_window_drag_controller_unittest.cc
     TabDragControllerTest will be updated separately as there is known issue.

Change-Id: I3e0ef2fb62c480908e9b4fea39f39ec81e691757
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4857121
Reviewed-by: Thomas Lukaszewicz <tluk@chromium.org>
Commit-Queue: Mitsuru Oshima <oshima@chromium.org>
Reviewed-by: Peter Kasting <pkasting@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1204362}
2023-10-03 00:02:41 +00:00

58 lines
1.4 KiB
C++

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_ENV_INPUT_STATE_CONTROLLER_H_
#define UI_AURA_ENV_INPUT_STATE_CONTROLLER_H_
#include <stdint.h>
#include "base/memory/raw_ptr.h"
#include "ui/aura/aura_export.h"
namespace gfx {
class Point;
}
namespace ui {
class MouseEvent;
class TouchEvent;
}
namespace aura {
namespace test {
class EnvTestHelper;
}
class Env;
class Window;
class AURA_EXPORT EnvInputStateController {
public:
explicit EnvInputStateController(Env* env);
EnvInputStateController(const EnvInputStateController&) = delete;
EnvInputStateController& operator=(const EnvInputStateController&) = delete;
~EnvInputStateController();
void UpdateStateForMouseEvent(const Window* window,
const ui::MouseEvent& event);
void UpdateStateForTouchEvent(const Window* window,
const ui::TouchEvent& event);
void SetLastMouseLocation(const Window* root_window,
const gfx::Point& location_in_root) const;
uint32_t touch_ids_down() const { return touch_ids_down_; }
private:
friend class test::EnvTestHelper;
raw_ptr<Env> env_;
// Touch ids that are currently down.
uint32_t touch_ids_down_ = 0;
};
} // namespace aura
#endif // UI_AURA_ENV_INPUT_STATE_CONTROLLER_H_