
Unfortunately the interaction of WebAudio's pull model and MediaStream's push model ends up requiring a high priority thread to pump WebAudio. In most cases the AudioOutputDevice provides this thread, but in the MS case audio is redirected to the MS and only silent audio is delivered to the actual output device. After 30s the SilentSinkSuspender kicks in to avoid wasting power on an unused output device; which can be up to 25% improvement. SilentSinkSuspender runs on the media thread though, which in addition to being normal priority, is generally running tasks which may take longer than the audio time slice (~2ms in the worst on macOS) to run. As such we can get glitches in the audio flowing out of the MS. As such, lets give the SilentSinkSuspender a display priority thread and see if that's sufficient to allow us to keep the power gains as well as solve the glitching issues. R=hongchan Bug: 766198, 1030950 Change-Id: Id1f8b9fef052490fcd15b6b2e923b42e80f0ed2c Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2176259 Commit-Queue: Dale Curtis <dalecurtis@chromium.org> Commit-Queue: Hongchan Choi <hongchan@chromium.org> Auto-Submit: Dale Curtis <dalecurtis@chromium.org> Reviewed-by: Hongchan Choi <hongchan@chromium.org> Cr-Commit-Position: refs/heads/master@{#764816}
Content module
High-level overview
The "content" module is located in src/content
, and is the core code needed to
render a page using a multi-process sandboxed browser. It includes all the web
platform features (i.e. HTML5) and GPU acceleration. It does not include Chrome
features, e.g. extensions/autofill/spelling etc.
Motivation
As the Chromium code has grown, features inevitably hooked into the wrong
places, causing layering violations and dependencies that shouldn't exist. It's
been hard for developers to figure out what the "best" way is because the APIs
(when they existed) and features were together in the same directory. To avoid
this happening, and to add a clear separation between the core pieces of the
code that render a page using a multi-process browser, consensus was reached to
move the core Chrome code into src/content
(content not
chrome :) ).
content vs chrome
content
should only contain code that is required to implement the web
platform. Generally, a feature belongs in this category if and only if all of
the following are true:
- Its launch is tracked on the https://chromestatus.com/ dashboard.
- It has an associated spec.
- It is going through the feature development lifecycle.
In contrast, many features that are common to modern web browsers do not satisfy
these criteria and thus, are not implemented in content
. A non-exhaustive
list:
- Extensions
- NaCl
- SpellCheck
- Autofill
- Sync
- Safe Browsing
- Translate
Instead, these features are implemented in chrome
, while content
only
provides generic extension points that allow these features to subscribe to the
events they require. Some features will require adding new extension points: for
more information, see How to Add New Features (without bloating
RenderView/RenderViewHost/WebContents).
Finally, there are a number of browser features that require interaction with
online services supplied by the vendor, e.g. from the above list, Safe Browsing,
Translate, Sync, and Autofill all require various network services to function.
The chrome
layer is the natural place to encapsulate that vendor-specific
integration behavior. For the rare cases where a web platform feature
implemented in content
has a dependency on a network service (e.g. the network
location service used by Geolocation), content
should provide a way for the
embedder to inject an endpoint (e.g. chrome
might provide the service URL to
use). The content
module itself must remain generic, with no hardcoded
vendor-specific logic.
Architectural Diagram
TODO: Draw a modern diagram.
See an older diagram at: https://www.chromium.org/developers/content-module.
The diagram illustrates the layering of the different modules. A module can include code directly from lower modules. However, a module can not include code from a module that is higher than it. This is enforced through DEPS rules. Modules can implement embedder APIs so that modules lower than them can call them. Examples of these APIs are the WebKit API and the Content API.
Content API
The Content API is how code in content can indirectly call
Chrome. Where possible, Chrome features try to hook in by filtering IPCs and
listening to events per How to Add New Features (without bloating
RenderView/RenderViewHost/WebContents).
When there isn't enough context (i.e. callback from WebKit) or when the
callback is a one-off, we have a ContentClient
interface that the embedder
(Chrome) implements. ContentClient
is available in all processes. Some
processes also have their own callback API as well, i.e.
ContentBrowserClient/ContentRendererClient/ContentPluginClient
.
Status and Roadmap
The current status is content
doesn't depend on chrome at all (see the meta
bug and all bugs
it depends on). We now have a basic browser built on top of content
("content_shell
") that renders pages using content
on all platforms. This
allow developers working on the web platform and core code to only have to
build/test content, instead of all of chrome.
We have a separate target for content
's unit tests in content_unittests
, and
integration tests in content_browsertests
.
content
is build at a separate dll to speed up the build.
We've created an API around content
, similar to our WebKit API. This isolates
embedders from content's inner workings, and makes it clear to people working on
content which methods are used by embedders.