
Start the sampling profiler on the oop-d thread. Plumb the task-runner of the compositor thread from viz through content to chrome, which starts the profiler on the thread. BUG=788808 Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel Change-Id: Id9e05bc290205ad2d397028313b6e1a2430a9d92 Reviewed-on: https://chromium-review.googlesource.com/943401 Reviewed-by: Antoine Labour <piman@chromium.org> Reviewed-by: Mike Wittman <wittman@chromium.org> Commit-Queue: Sadrul Chowdhury <sadrul@chromium.org> Cr-Commit-Position: refs/heads/master@{#540396}
115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_
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#define CONTENT_GPU_GPU_CHILD_THREAD_H_
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#include <stdint.h>
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#include <memory>
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#include <queue>
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#include <string>
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#include "base/callback.h"
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#include "base/command_line.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/weak_ptr.h"
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#include "base/time/time.h"
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#include "build/build_config.h"
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#include "components/viz/service/gl/gpu_service_impl.h"
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#include "components/viz/service/main/viz_main_impl.h"
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#include "content/child/child_thread_impl.h"
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#include "content/common/associated_interface_registry_impl.h"
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#include "gpu/command_buffer/service/gpu_preferences.h"
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#include "gpu/config/gpu_feature_info.h"
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#include "gpu/config/gpu_info.h"
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#include "gpu/ipc/service/gpu_channel.h"
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#include "gpu/ipc/service/gpu_channel_manager.h"
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#include "gpu/ipc/service/gpu_channel_manager_delegate.h"
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#include "gpu/ipc/service/gpu_config.h"
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#include "gpu/ipc/service/x_util.h"
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#include "media/base/android_overlay_mojo_factory.h"
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#include "mojo/public/cpp/bindings/associated_binding_set.h"
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#include "mojo/public/cpp/bindings/binding_set.h"
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#include "services/service_manager/public/cpp/service_context_ref.h"
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#include "services/service_manager/public/mojom/service_factory.mojom.h"
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#include "services/viz/privileged/interfaces/viz_main.mojom.h"
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#include "ui/gfx/native_widget_types.h"
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namespace content {
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class GpuServiceFactory;
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// The main thread of the GPU child process. There will only ever be one of
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// these per process. It does process initialization and shutdown. It forwards
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// IPC messages to gpu::GpuChannelManager, which is responsible for issuing
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// rendering commands to the GPU.
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class GpuChildThread : public ChildThreadImpl,
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public viz::VizMainImpl::Delegate {
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public:
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GpuChildThread(std::unique_ptr<gpu::GpuInit> gpu_init,
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viz::VizMainImpl::LogMessages deferred_messages);
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GpuChildThread(const InProcessChildThreadParams& params,
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std::unique_ptr<gpu::GpuInit> gpu_init);
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~GpuChildThread() override;
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void Init(const base::Time& process_start_time);
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private:
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GpuChildThread(const ChildThreadImpl::Options& options,
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std::unique_ptr<gpu::GpuInit> gpu_init);
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void CreateVizMainService(viz::mojom::VizMainAssociatedRequest request);
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bool in_process_gpu() const;
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// ChildThreadImpl:.
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bool Send(IPC::Message* msg) override;
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// IPC::Listener implementation via ChildThreadImpl:
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void OnAssociatedInterfaceRequest(
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const std::string& name,
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mojo::ScopedInterfaceEndpointHandle handle) override;
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// viz::VizMainImpl::Delegate:
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void OnInitializationFailed() override;
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void OnGpuServiceConnection(viz::GpuServiceImpl* gpu_service) override;
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void PostCompositorThreadCreated(
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base::SingleThreadTaskRunner* task_runner) override;
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void BindServiceFactoryRequest(
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service_manager::mojom::ServiceFactoryRequest request);
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#if defined(OS_ANDROID)
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static std::unique_ptr<media::AndroidOverlay> CreateAndroidOverlay(
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scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
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const base::UnguessableToken& routing_token,
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media::AndroidOverlayConfig);
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#endif
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viz::VizMainImpl viz_main_;
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// ServiceFactory for service_manager::Service hosting.
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std::unique_ptr<GpuServiceFactory> service_factory_;
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// Bindings to the service_manager::mojom::ServiceFactory impl.
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mojo::BindingSet<service_manager::mojom::ServiceFactory>
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service_factory_bindings_;
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AssociatedInterfaceRegistryImpl associated_interfaces_;
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// Holds a closure that releases pending interface requests on the IO thread.
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base::Closure release_pending_requests_closure_;
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base::WeakPtrFactory<GpuChildThread> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(GpuChildThread);
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};
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} // namespace content
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#endif // CONTENT_GPU_GPU_CHILD_THREAD_H_
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