
Before using the libva, it must be initialized. However, when chromium is started with --in-process-gpu, the initialization call was missing and hence, the hardware acceleration did not work. This bugfix adds the missing initialization call. Bug: 1032038 Change-Id: Id0635827aa0154330e3a0b85ab16faa215ede757 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1953730 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Miguel Casas <mcasas@chromium.org> Cr-Commit-Position: refs/heads/master@{#723909}
89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "content/gpu/in_process_gpu_thread.h"
|
|
|
|
#include "base/command_line.h"
|
|
#include "base/time/time.h"
|
|
#include "build/build_config.h"
|
|
#include "content/gpu/gpu_child_thread.h"
|
|
#include "content/gpu/gpu_process.h"
|
|
#include "content/public/common/content_client.h"
|
|
#include "content/public/common/content_switches.h"
|
|
#include "gpu/config/gpu_preferences.h"
|
|
#include "gpu/ipc/service/gpu_init.h"
|
|
#include "media/gpu/buildflags.h"
|
|
|
|
#if BUILDFLAG(USE_VAAPI)
|
|
#include "media/gpu/vaapi/vaapi_wrapper.h"
|
|
#endif
|
|
|
|
#if defined(OS_ANDROID)
|
|
#include "base/android/jni_android.h"
|
|
#endif
|
|
|
|
namespace content {
|
|
|
|
InProcessGpuThread::InProcessGpuThread(
|
|
const InProcessChildThreadParams& params,
|
|
const gpu::GpuPreferences& gpu_preferences)
|
|
: base::Thread("Chrome_InProcGpuThread"),
|
|
params_(params),
|
|
gpu_process_(nullptr),
|
|
gpu_preferences_(gpu_preferences) {}
|
|
|
|
InProcessGpuThread::~InProcessGpuThread() {
|
|
Stop();
|
|
}
|
|
|
|
void InProcessGpuThread::Init() {
|
|
base::ThreadPriority io_thread_priority = base::ThreadPriority::NORMAL;
|
|
|
|
#if defined(OS_ANDROID)
|
|
// Call AttachCurrentThreadWithName, before any other AttachCurrentThread()
|
|
// calls. The latter causes Java VM to assign Thread-??? to the thread name.
|
|
// Please note calls to AttachCurrentThreadWithName after AttachCurrentThread
|
|
// will not change the thread name kept in Java VM.
|
|
base::android::AttachCurrentThreadWithName(thread_name());
|
|
// Up the priority of the |io_thread_| on Android.
|
|
io_thread_priority = base::ThreadPriority::DISPLAY;
|
|
#endif
|
|
|
|
gpu_process_ = new GpuProcess(io_thread_priority);
|
|
|
|
auto gpu_init = std::make_unique<gpu::GpuInit>();
|
|
gpu_init->InitializeInProcess(base::CommandLine::ForCurrentProcess(),
|
|
gpu_preferences_);
|
|
|
|
#if BUILDFLAG(USE_VAAPI)
|
|
media::VaapiWrapper::PreSandboxInitialization();
|
|
#endif
|
|
|
|
GetContentClient()->SetGpuInfo(gpu_init->gpu_info());
|
|
|
|
// The process object takes ownership of the thread object, so do not
|
|
// save and delete the pointer.
|
|
GpuChildThread* child_thread =
|
|
new GpuChildThread(params_, std::move(gpu_init));
|
|
|
|
// Since we are in the browser process, use the thread start time as the
|
|
// process start time.
|
|
child_thread->Init(base::Time::Now());
|
|
|
|
gpu_process_->set_main_thread(child_thread);
|
|
}
|
|
|
|
void InProcessGpuThread::CleanUp() {
|
|
SetThreadWasQuitProperly(true);
|
|
delete gpu_process_;
|
|
}
|
|
|
|
base::Thread* CreateInProcessGpuThread(
|
|
const InProcessChildThreadParams& params,
|
|
const gpu::GpuPreferences& gpu_preferences) {
|
|
return new InProcessGpuThread(params, gpu_preferences);
|
|
}
|
|
|
|
} // namespace content
|