
The trait was used to select pointers for the BRP experiment. BRP is now fully enabled for Ash, and the experiment is no longer necessary. Semi-automated via magic of search+replace: - " | ExperimentalAsh" -> "" - ", ExperimentalAsh" -> "" - "ToRawRef<ExperimentalAsh>" -> "ToRawRef" This CL is a no-op. Change-Id: I5a96e1ce5a34409eb9efaec2392cf94955910b3b Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5149011 Reviewed-by: Arthur Sonzogni <arthursonzogni@chromium.org> Commit-Queue: Bartek Nowierski <bartekn@chromium.org> Owners-Override: Arthur Sonzogni <arthursonzogni@chromium.org> Auto-Submit: Bartek Nowierski <bartekn@chromium.org> Cr-Commit-Position: refs/heads/main@{#1241086}
206 lines
6.9 KiB
C++
206 lines
6.9 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "ash/public/cpp/test/shell_test_api.h"
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#include "base/memory/raw_ptr.h"
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#include <memory>
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#include "ash/accelerators/accelerator_commands.h"
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#include "ash/accelerators/accelerator_controller_impl.h"
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#include "ash/accelerometer/accelerometer_reader.h"
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#include "ash/hud_display/hud_display.h"
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#include "ash/keyboard/keyboard_controller_impl.h"
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#include "ash/public/cpp/autotest_private_api_utils.h"
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#include "ash/public/cpp/tablet_mode_observer.h"
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#include "ash/root_window_controller.h"
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#include "ash/shell.h"
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#include "ash/system/notification_center/session_state_notification_blocker.h"
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#include "ash/system/power/backlights_forced_off_setter.h"
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#include "ash/system/power/power_button_controller.h"
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#include "ash/wm/overview/overview_animation_state_waiter.h"
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#include "ash/wm/overview/overview_controller.h"
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#include "ash/wm/splitview/split_view_controller.h"
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#include "ash/wm/tablet_mode/tablet_mode_controller.h"
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#include "ash/wm/workspace_controller.h"
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#include "base/functional/bind.h"
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#include "base/run_loop.h"
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#include "components/prefs/testing_pref_service.h"
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#include "ui/compositor/compositor.h"
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#include "ui/compositor/layer.h"
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#include "ui/compositor/layer_animation_observer.h"
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#include "ui/compositor/layer_animator.h"
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#include "ui/display/manager/display_manager.h"
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#include "ui/events/devices/device_data_manager_test_api.h"
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#include "ui/events/gesture_detection/gesture_configuration.h"
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namespace ash {
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namespace {
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class WindowAnimationWaiter : public ui::LayerAnimationObserver {
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public:
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explicit WindowAnimationWaiter(aura::Window* window)
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: animator_(window->layer()->GetAnimator()) {
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animator_->AddObserver(this);
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}
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~WindowAnimationWaiter() override = default;
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WindowAnimationWaiter(const WindowAnimationWaiter& other) = delete;
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WindowAnimationWaiter& operator=(const WindowAnimationWaiter& rhs) = delete;
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// ui::LayerAnimationObserver:
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void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
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if (!animator_->is_animating()) {
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animator_->RemoveObserver(this);
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run_loop_.Quit();
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}
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}
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void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override {}
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void OnLayerAnimationScheduled(
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ui::LayerAnimationSequence* sequence) override {}
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void Wait() { run_loop_.Run(); }
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private:
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raw_ptr<ui::LayerAnimator, DanglingUntriaged> animator_;
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base::RunLoop run_loop_;
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};
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} // namespace
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ShellTestApi::ShellTestApi() : shell_(Shell::Get()) {}
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ShellTestApi::~ShellTestApi() = default;
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// static
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void ShellTestApi::SetTabletControllerUseScreenshotForTest(
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bool use_screenshot) {
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TabletModeController::SetUseScreenshotForTest(use_screenshot);
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}
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// static
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void ShellTestApi::SetUseLoginNotificationDelayForTest(bool use_delay) {
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SessionStateNotificationBlocker::SetUseLoginNotificationDelayForTest(
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use_delay);
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}
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MessageCenterController* ShellTestApi::message_center_controller() {
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return shell_->message_center_controller_.get();
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}
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WorkspaceController* ShellTestApi::workspace_controller() {
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// TODO(afakhry): Split this into two, one for root, and one for context.
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return GetActiveWorkspaceController(shell_->GetPrimaryRootWindow());
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}
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ScreenPositionController* ShellTestApi::screen_position_controller() {
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return shell_->screen_position_controller_.get();
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}
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NativeCursorManagerAsh* ShellTestApi::native_cursor_manager_ash() {
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return shell_->native_cursor_manager_;
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}
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DragDropController* ShellTestApi::drag_drop_controller() {
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return shell_->drag_drop_controller_.get();
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}
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PowerPrefs* ShellTestApi::power_prefs() {
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return shell_->power_prefs_.get();
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}
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display::DisplayManager* ShellTestApi::display_manager() {
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return shell_->display_manager();
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}
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void ShellTestApi::ResetPowerButtonControllerForTest() {
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shell_->backlights_forced_off_setter_->ResetForTest();
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shell_->power_button_controller_.reset();
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shell_->power_button_controller_ = std::make_unique<PowerButtonController>(
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shell_->backlights_forced_off_setter_.get());
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}
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void ShellTestApi::SimulateModalWindowOpenForTest(bool modal_window_open) {
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shell_->simulate_modal_window_open_for_test_ = modal_window_open;
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}
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bool ShellTestApi::IsSystemModalWindowOpen() {
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return Shell::IsSystemModalWindowOpen();
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}
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void ShellTestApi::SetTabletModeEnabledForTest(bool enable) {
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// Detach mouse devices, so we can enter tablet mode.
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// Calling RunUntilIdle() here is necessary before setting the mouse devices
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// to prevent the callback from evdev thread from overwriting whatever we set
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// here below. See `InputDeviceFactoryEvdevProxy::OnStartupScanComplete()`.
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base::RunLoop().RunUntilIdle();
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ui::DeviceDataManagerTestApi().OnDeviceListsComplete();
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ui::DeviceDataManagerTestApi().SetMouseDevices({});
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TabletMode::Waiter waiter(enable);
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shell_->tablet_mode_controller()->SetEnabledForTest(enable);
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waiter.Wait();
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}
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void ShellTestApi::EnableVirtualKeyboard() {
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shell_->keyboard_controller()->SetEnableFlag(
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keyboard::KeyboardEnableFlag::kCommandLineEnabled);
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}
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void ShellTestApi::ToggleFullscreen() {
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accelerators::ToggleFullscreen();
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}
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void ShellTestApi::AddRemoveDisplay() {
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shell_->display_manager()->AddRemoveDisplay();
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}
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void ShellTestApi::WaitForOverviewAnimationState(OverviewAnimationState state) {
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auto* overview_controller = shell_->overview_controller();
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if (state == OverviewAnimationState::kEnterAnimationComplete &&
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overview_controller->InOverviewSession() &&
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!overview_controller->IsInStartAnimation()) {
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// If there is no animation applied, call the callback immediately.
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return;
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}
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if (state == OverviewAnimationState::kExitAnimationComplete &&
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!overview_controller->InOverviewSession() &&
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!overview_controller->IsCompletingShutdownAnimations()) {
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// If there is no animation applied, call the callback immediately.
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return;
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}
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base::RunLoop run_loop;
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new OverviewAnimationStateWaiter(
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state, base::BindOnce([](base::RunLoop* run_loop,
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bool finished) { run_loop->QuitWhenIdle(); },
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base::Unretained(&run_loop)));
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run_loop.Run();
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}
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void ShellTestApi::WaitForWindowFinishAnimating(aura::Window* window) {
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WindowAnimationWaiter waiter(window);
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waiter.Wait();
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}
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bool ShellTestApi::IsContextMenuShown() const {
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return Shell::GetPrimaryRootWindowController()->IsContextMenuShown();
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}
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bool ShellTestApi::IsActionForAcceleratorEnabled(
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const ui::Accelerator& accelerator) const {
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auto* controller = Shell::Get()->accelerator_controller();
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return AcceleratorControllerImpl::TestApi(controller)
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.IsActionForAcceleratorEnabled(accelerator);
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}
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bool ShellTestApi::PressAccelerator(const ui::Accelerator& accelerator) {
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return Shell::Get()->accelerator_controller()->AcceleratorPressed(
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accelerator);
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}
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bool ShellTestApi::IsHUDShown() {
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return hud_display::HUDDisplayView::IsShown();
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}
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} // namespace ash
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