
The methodology used to generate this CL is documented in https://crbug.com/1098010#c95. No-Try: true Bug: 1098010 Change-Id: I6ae92e5d7ccbf73b176588124b2f8b4067f805b3 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3900575 Reviewed-by: Mark Mentovai <mark@chromium.org> Owners-Override: Avi Drissman <avi@chromium.org> Commit-Queue: Avi Drissman <avi@chromium.org> Auto-Submit: Avi Drissman <avi@chromium.org> Cr-Commit-Position: refs/heads/main@{#1047628}
133 lines
5.2 KiB
C++
133 lines
5.2 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef PPAPI_CPP_AUDIO_CONFIG_H_
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#define PPAPI_CPP_AUDIO_CONFIG_H_
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#include "ppapi/c/ppb_audio_config.h"
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#include "ppapi/c/pp_stdint.h"
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#include "ppapi/cpp/resource.h"
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/// @file
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/// This file defines the interface for establishing an
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/// audio configuration resource within the browser.
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namespace pp {
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class InstanceHandle;
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/// A 16 bit stereo AudioConfig resource. Refer to the
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/// <a href="/native-client/devguide/coding/audio.html">Audio
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/// </a>chapter in the Developer's Guide for information on using this
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/// interface.
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///
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/// A single sample frame on a stereo device means one value for the left
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/// channel and one value for the right channel.
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///
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/// Buffer layout for a stereo int16 configuration:
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///
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/// <code>int16_t *buffer16;</code>
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/// <code>buffer16[0]</code> is the first left channel sample.
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/// <code>buffer16[1]</code> is the first right channel sample.
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/// <code>buffer16[2]</code> is the second left channel sample.
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/// <code>buffer16[3]</code> is the second right channel sample.
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/// <code>...</code>
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/// <code>buffer16[2 * (sample_frame_count - 1)]</code> is the last left
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/// channel sample.
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/// <code>buffer16[2 * (sample_frame_count - 1) + 1]</code> is the last right
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/// channel sample.
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/// Data will always be in the native endian format of the platform.
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///
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/// <strong>Example:</strong>
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/// @code
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///
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/// // Create an audio config with a supported frame count.
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/// uint32_t sample_frame_count = AudioConfig::RecommendSampleFrameCount(
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/// PP_AUDIOSAMPLERATE_44100, 4096);
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/// AudioConfig config(PP_AUDIOSAMPLERATE_44100, sample_frame_count);
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/// if (config.is_null())
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/// return false; // Couldn't configure audio.
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///
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/// // Then use the config to create your audio resource.
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/// Audio audio(instance, config, callback, user_data);
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/// if (audio.is_null())
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/// return false; // Couldn't create audio.
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/// @endcode
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class AudioConfig : public Resource {
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public:
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/// An empty constructor for an <code>AudioConfig</code> resource.
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AudioConfig();
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/// A constructor that creates an audio config based on the given sample rate
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/// and frame count. If the rate and frame count aren't supported, the
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/// resulting resource will be is_null(). You can pass the result of
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/// RecommendSampleFrameCount() as the sample frame count.
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///
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/// @param[in] instance The instance associated with this resource.
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///
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/// @param[in] sample_rate A <code>PP_AudioSampleRate</code> which is either
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/// <code>PP_AUDIOSAMPLERATE_44100</code> or
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/// <code>PP_AUDIOSAMPLERATE_48000</code>.
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///
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/// @param[in] sample_frame_count A uint32_t frame count returned from the
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/// <code>RecommendSampleFrameCount</code> function.
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AudioConfig(const InstanceHandle& instance,
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PP_AudioSampleRate sample_rate,
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uint32_t sample_frame_count);
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/// RecommendSampleRate() returns the native sample rate used by the
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/// audio system. Applications that use the recommended sample rate might
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/// obtain lower latency and higher fidelity output.
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///
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/// @param[in] instance The instance associated with this resource.
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static PP_AudioSampleRate RecommendSampleRate(
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const InstanceHandle& instance);
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/// RecommendSampleFrameCount() returns a supported frame count closest to
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/// the requested count. The sample frame count determines the overall
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/// latency of audio. Smaller frame counts will yield lower latency, but
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/// higher CPU utilization. Supported sample frame counts will vary by
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/// hardware and system (consider that the local system might be anywhere
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/// from a cell phone or a high-end audio workstation). Sample counts less
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/// than <code>PP_AUDIOMINSAMPLEFRAMECOUNT</code> and greater than
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/// <code>PP_AUDIOMAXSAMPLEFRAMECOUNT</code> are never supported on any
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/// system, but values in between aren't necessarily valid. This function
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/// will return a supported count closest to the requested value for use in
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/// the constructor.
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///
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/// @param[in] instance The instance associated with this resource.
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/// @param[in] sample_rate A <code>PP_AudioSampleRate</code> which is either
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/// <code>PP_AUDIOSAMPLERATE_44100</code> or
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/// <code>PP_AUDIOSAMPLERATE_48000</code>.
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/// @param[in] requested_sample_frame_count A uint32_t requested frame count.
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///
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/// @return A uint32_t containing the recommended sample frame count if
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/// successful. If the sample frame count or bit rate is not supported,
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/// this function will fail and return 0.
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static uint32_t RecommendSampleFrameCount(
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const InstanceHandle& instance,
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PP_AudioSampleRate sample_rate,
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uint32_t requested_sample_frame_count);
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/// Getter function for returning the internal
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/// <code>PP_AudioSampleRate</code> enum.
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///
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/// @return The <code>PP_AudioSampleRate</code> enum.
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PP_AudioSampleRate sample_rate() const { return sample_rate_; }
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/// Getter function for returning the internal sample frame count.
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///
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/// @return A uint32_t containing the sample frame count.
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uint32_t sample_frame_count() const { return sample_frame_count_; }
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private:
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PP_AudioSampleRate sample_rate_;
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uint32_t sample_frame_count_;
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};
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} // namespace pp
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#endif // PPAPI_CPP_AUDIO_CONFIG_H_
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