
code.google.com redirects no longer work. This CL replaces links in /native_client_sdk to source.chromium.org equivalent. This CL was uploaded by git cl split. R=bradnelson@chromium.org Change-Id: I82869389eff1a7fb5d2e04c9843f4a5f4dbc6d7c Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2392708 Auto-Submit: Josip Sokcevic <sokcevic@google.com> Reviewed-by: Brad Nelson <bradnelson@chromium.org> Commit-Queue: Brad Nelson <bradnelson@chromium.org> Cr-Commit-Position: refs/heads/master@{#805480}
509 lines
40 KiB
HTML
509 lines
40 KiB
HTML
{{+bindTo:partials.standard_nacl_article}}
|
|
|
|
<b><font color="#cc0000">
|
|
NOTE:
|
|
Deprecation of the technologies described here has been announced
|
|
for platforms other than ChromeOS.<br/>
|
|
Please visit our
|
|
<a href="/native-client/migration">migration guide</a>
|
|
for details.
|
|
</font></b>
|
|
<hr/><section id="frequently-asked-questions">
|
|
<h1 id="frequently-asked-questions">Frequently Asked Questions</h1>
|
|
<div class="contents local" id="contents" style="display: none">
|
|
<ul class="small-gap">
|
|
<li><p class="first"><a class="reference internal" href="#what-is-native-client-good-for" id="id1">What is Native Client Good For?</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#why-did-google-build-native-client" id="id2">Why did Google build Native Client?</a></li>
|
|
<li><a class="reference internal" href="#when-should-i-use-portable-native-client-instead-of-native-client" id="id3">When should I use Portable Native Client instead of Native Client?</a></li>
|
|
<li><a class="reference internal" href="#when-should-i-use-portable-native-client-native-client" id="id4">When should I use Portable Native Client / Native Client?</a></li>
|
|
<li><a class="reference internal" href="#how-fast-does-code-run-in-portable-native-client" id="id5">How fast does code run in Portable Native Client?</a></li>
|
|
<li><a class="reference internal" href="#why-use-portable-native-client-instead-of-technology-x" id="id6">Why use Portable Native Client instead of <em><technology X></em>?</a></li>
|
|
<li><a class="reference internal" href="#if-i-want-direct-access-to-the-os-should-i-use-native-client" id="id7">If I want direct access to the OS, should I use Native Client?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><a class="reference internal" href="#development-environments-and-tools" id="id8">Development Environments and Tools</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#what-development-environment-and-development-operating-system-do-you-recommend" id="id9">What development environment and development operating system do you recommend?</a></li>
|
|
<li><a class="reference internal" href="#i-m-not-familiar-with-native-development-tools-can-i-still-use-the-native-client-sdk" id="id10">I’m not familiar with native development tools, can I still use the Native Client SDK?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><a class="reference internal" href="#openness-and-supported-architectures-and-languages" id="id11">Openness, and Supported Architectures and Languages</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#is-native-client-open-is-it-a-standard" id="id12">Is Native Client open? Is it a standard?</a></li>
|
|
<li><a class="reference internal" href="#how-can-i-contribute-to-native-client" id="id13">How can I contribute to Native Client?</a></li>
|
|
<li><a class="reference internal" href="#what-are-the-supported-instruction-set-architectures" id="id14">What are the supported instruction set architectures?</a></li>
|
|
<li><a class="reference internal" href="#do-i-have-to-use-c-or-c-i-d-really-like-to-use-another-language" id="id15">Do I have to use C or C++? I’d really like to use another language.</a></li>
|
|
<li><a class="reference internal" href="#do-you-only-support-chrome-what-about-other-browsers" id="id16">Do you only support Chrome? What about other browsers?</a></li>
|
|
<li><a class="reference internal" href="#what-s-the-difference-between-npapi-and-pepper" id="id17">What’s the difference between NPAPI and Pepper?</a></li>
|
|
<li><a class="reference internal" href="#is-npapi-part-of-the-native-client-sdk" id="id18">Is NPAPI part of the Native Client SDK?</a></li>
|
|
<li><a class="reference internal" href="#does-native-client-support-simd-vector-instructions" id="id19">Does Native Client support SIMD vector instructions?</a></li>
|
|
<li><a class="reference internal" href="#can-i-use-native-client-for-3d-graphics" id="id20">Can I use Native Client for 3D graphics?</a></li>
|
|
<li><a class="reference internal" href="#does-native-client-support-concurrency-parallelism" id="id21">Does Native Client support concurrency/parallelism?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><a class="reference internal" href="#coming-soon" id="id22">Coming Soon</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#do-native-client-modules-have-access-to-external-devices" id="id23">Do Native Client modules have access to external devices?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><a class="reference internal" href="#security-and-privacy" id="id24">Security and Privacy</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#what-happens-to-my-data-when-i-use-native-client" id="id25">What happens to my data when I use Native Client?</a></li>
|
|
<li><a class="reference internal" href="#how-does-native-client-prevent-sandboxed-code-from-doing-bad-things" id="id26">How does Native Client prevent sandboxed code from doing Bad Things?</a></li>
|
|
<li><a class="reference internal" href="#how-does-google-know-that-the-safety-measures-in-native-client-are-sufficient" id="id27">How does Google know that the safety measures in Native Client are sufficient?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><a class="reference internal" href="#development" id="id28">Development</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#how-do-i-debug" id="id29">How do I debug?</a></li>
|
|
<li><a class="reference internal" href="#how-do-i-build-x86-32-x86-64-or-arm-nexes" id="id30">How do I build x86-32, x86-64 or ARM <code>.nexes</code>?</a></li>
|
|
<li><a class="reference internal" href="#how-can-my-web-application-determine-which-nexe-to-load" id="id31">How can my web application determine which <code>.nexe</code> to load?</a></li>
|
|
<li><a class="reference internal" href="#is-it-possible-to-build-a-native-client-module-with-just-plain-c-not-c" id="id32">Is it possible to build a Native Client module with just plain C (not C++)?</a></li>
|
|
<li><a class="reference internal" href="#what-unix-system-calls-can-i-make-through-native-client" id="id33">What UNIX system calls can I make through Native Client?</a></li>
|
|
<li><a class="reference internal" href="#is-my-favorite-third-party-library-available-for-native-client" id="id34">Is my favorite third-party library available for Native Client?</a></li>
|
|
<li><a class="reference internal" href="#do-all-the-files-in-an-application-need-to-be-served-from-the-same-domain" id="id35">Do all the files in an application need to be served from the same domain?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><a class="reference internal" href="#portability" id="id36">Portability</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#do-i-have-to-do-anything-special-to-make-my-application-run-on-different-operating-systems" id="id37">Do I have to do anything special to make my application run on different operating systems?</a></li>
|
|
<li><a class="reference internal" href="#how-easy-is-it-to-port-my-existing-native-code-to-native-client" id="id38">How easy is it to port my existing native code to Native Client?</a></li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><a class="reference internal" href="#troubleshooting" id="id39">Troubleshooting</a></p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference internal" href="#my-pexe-isn-t-loading-help" id="id40">My <code>.pexe</code> isn’t loading, help!</a></li>
|
|
<li><a class="reference internal" href="#my-nexe-files-never-finish-loading-what-gives" id="id41">My <code>.nexe</code> files never finish loading. What gives?</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
|
|
</div><p>This document answers some frequently asked questions about Native
|
|
Client (NaCl) and Portable Native Client (PNaCl, pronounced
|
|
“pinnacle”). For a high-level overview of Native Client, see the
|
|
<a class="reference internal" href="/native-client/overview.html"><em>Technical Overview</em></a>.</p>
|
|
<p>If you have questions that aren’t covered in this FAQ:</p>
|
|
<ul class="small-gap">
|
|
<li>Scan through the <a class="reference internal" href="/native-client/sdk/release-notes.html"><em>Release Notes</em></a>.</li>
|
|
<li>Search through or ask on the <a class="reference internal" href="/native-client/help.html"><em>Native Client Forums</em></a>.</li>
|
|
</ul>
|
|
<h2 id="what-is-native-client-good-for">What is Native Client Good For?</h2>
|
|
<h3 id="why-did-google-build-native-client">Why did Google build Native Client?</h3>
|
|
<ul class="small-gap">
|
|
<li><strong>Performance:</strong> Native Client modules run nearly as fast as native
|
|
compiled code.</li>
|
|
<li><strong>Security:</strong> Native Client lets users run native compiled code in the
|
|
browser with the same level of security and privacy as traditional web
|
|
applications.</li>
|
|
<li><p class="first"><strong>Convenience:</strong></p>
|
|
<ul class="small-gap">
|
|
<li>Developers can leverage existing code, written in C/C++ or other
|
|
languages, in their applications without forcing users to install a
|
|
plugin.</li>
|
|
<li>This code can interact with the embedding web page as part of an
|
|
HTML and JavaScript web application, or it can be a self-contained
|
|
and immersive experience.</li>
|
|
</ul>
|
|
</li>
|
|
<li><p class="first"><strong>Portability:</strong> Native Client and Portable Native Client applications
|
|
can execute on:</p>
|
|
<ul class="small-gap">
|
|
<li>The Windows, Mac, Linux or ChromeOS operating systems.</li>
|
|
<li>Processors with the x86-32, x86-64, or ARM instruction set
|
|
architectures. Native Client also has experimental support for MIPS.</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
<p>Portable Native client further enhances the above:</p>
|
|
<ul class="small-gap">
|
|
<li><strong>Performance:</strong> Each PNaCl release brings with it more performance
|
|
enhancements. Already-released applications get faster over time,
|
|
conserving user’s battery.</li>
|
|
<li><strong>Security:</strong> Users are kept secure with an ever-improving sandbox
|
|
model which adapts to novel attacks, without affecting
|
|
already-released applications.</li>
|
|
<li><strong>Convenience:</strong> Developers only need to ship a single <code>.pexe</code> file,
|
|
not one <code>.nexe</code> file per supported architecture.</li>
|
|
<li><strong>Portability:</strong> Developers and users don’t need to worry about
|
|
already-released applications not working on new hardware: PNaCl
|
|
already supports all architectures NaCl does, and as PNaCl evolves it
|
|
gains support for new processors and fully uses their capabilities.</li>
|
|
</ul>
|
|
<p>For more details, refer to the <a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>history behind and comparison of
|
|
NaCl and PNaCl</em></a>.</p>
|
|
<h3 id="when-should-i-use-portable-native-client-instead-of-native-client">When should I use Portable Native Client instead of Native Client?</h3>
|
|
<p>See <a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>NaCl and PNaCl</em></a>. In short: PNaCl works on the Open
|
|
Web platform delivered by Chrome whereas NaCl only works on the Chrome Web
|
|
Store.</p>
|
|
<h3 id="when-should-i-use-portable-native-client-native-client">When should I use Portable Native Client / Native Client?</h3>
|
|
<p>The following are some typical use cases. For details, see the
|
|
<a class="reference internal" href="/native-client/overview.html"><em>Technical Overview</em></a>.</p>
|
|
<ul class="small-gap">
|
|
<li>Porting existing applications or software components, written in C/C++ or
|
|
virtual machines written in C/C++, for use in a web application.</li>
|
|
<li><p class="first">Using compute-intensive applications, including threads and SIMD, such as:</p>
|
|
<ul class="small-gap">
|
|
<li>Scientific computing.</li>
|
|
<li>Handling multimedia for a web application.</li>
|
|
<li>Various aspects of web-based games, including physics engines and AI.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Running untrusted code on a server or within an application (such as a plugin
|
|
system for a game).</li>
|
|
</ul>
|
|
<p>Portable Native Client and Native Client are versatile technologies which are
|
|
used in many other contexts outside of Chrome.</p>
|
|
<h3 id="how-fast-does-code-run-in-portable-native-client">How fast does code run in Portable Native Client?</h3>
|
|
<p>Fast! The SPEC2k benchmarks (C, C++ and floating-point benchmarks) give
|
|
the following overhead for optimized PNaCl compared to regular optimized
|
|
LLVM:</p>
|
|
<table border="1" class="docutils">
|
|
<colgroup>
|
|
</colgroup>
|
|
<tbody valign="top">
|
|
<tr class="row-odd"><td>x86-32</td>
|
|
<td>15%</td>
|
|
</tr>
|
|
<tr class="row-even"><td>x86-64</td>
|
|
<td>25%</td>
|
|
</tr>
|
|
<tr class="row-odd"><td>ARM</td>
|
|
<td>10%</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p>Note that benchmark performance is sometimes bimodal, so different use
|
|
cases are likely to achieve better or worse performance than the above
|
|
averages. For example floating-point heavy code usually exhibits much
|
|
lower overheads whereas very branch-heavy code often performs worse.</p>
|
|
<p>Note that PNaCl supports performance features that are often used in
|
|
native code such as <a class="reference internal" href="/native-client/reference/pnacl-c-cpp-language-support.html#language-support-threading"><em>threading</em></a> and
|
|
<a class="reference internal" href="/native-client/reference/pnacl-c-cpp-language-support.html#portable-simd-vectors"><em>Portable SIMD Vectors</em></a>.</p>
|
|
<p>For details, see:</p>
|
|
<ul class="small-gap">
|
|
<li><a class="reference external" href="https://www.youtube.com/watch?v=675znN6tntw&list=PLOU2XLYxmsIIwGK7v7jg3gQvIAWJzdat_">PNaCl SIMD: Speed on the Web</a>.</li>
|
|
<li><a class="reference external" href="https://nativeclient.googlecode.com/svn/data/site/NaCl_SFI.pdf">Adapting Software Fault Isolation to Contemporary CPU Architectures</a> (PDF).</li>
|
|
<li><a class="reference external" href="http://research.google.com/pubs/pub34913.html">Native Client: A Sandbox for Portable, Untrusted x86 Code</a> (PDF).</li>
|
|
</ul>
|
|
<p>If your code isn’t performing as close to native speed as you’d expect,
|
|
<a class="reference internal" href="/native-client/help.html"><em>let us know</em></a>!</p>
|
|
<h3 id="why-use-portable-native-client-instead-of-technology-x">Why use Portable Native Client instead of <em><technology X></em>?</h3>
|
|
<p>Many other technologies can be compared to Portable Native Client:
|
|
Flash, Java, Silverlight, ActiveX, .NET, asm.js, etc...</p>
|
|
<p>Different technologies have different strengths and weaknesses. In
|
|
appropriate contexts, Portable Native Client can be faster, more secure,
|
|
and/or more compatible across operating systems and architectures than
|
|
other technologies.</p>
|
|
<p>Portable Native Client complement other technologies by giving web
|
|
developers a new capability: the ability to run fast, secure native code
|
|
from a web browser in an architecture-independent way.</p>
|
|
<h3 id="if-i-want-direct-access-to-the-os-should-i-use-native-client">If I want direct access to the OS, should I use Native Client?</h3>
|
|
<p>No—Native Client does not provide direct access to the OS or devices,
|
|
or otherwise bypass the JavaScript security model. For more information,
|
|
see later sections of this FAQ.</p>
|
|
<h2 id="development-environments-and-tools">Development Environments and Tools</h2>
|
|
<h3 id="what-development-environment-and-development-operating-system-do-you-recommend">What development environment and development operating system do you recommend?</h3>
|
|
<p>You can develop on Windows, Mac, or Linux, and the resulting Native Client or
|
|
Portable Native Client application will run inside the Google Chrome browser on
|
|
all those platforms as well as ChromeOS. You can also develop on ChromeOS with
|
|
<a class="reference external" href="https://github.com/dnschneid/crouton">Crouton</a> or our <a class="reference external" href="https://www.youtube.com/watch?v=OzNuzBDEWzk&list=PLOU2XLYxmsIIwGK7v7jg3gQvIAWJzdat_">experimental development environment which runs within NaCl</a>,
|
|
and we’re working on self-hosting a full development environment on Portable
|
|
Native Client.</p>
|
|
<p>Any editor+shell combination should work as well as IDEs like Eclipse,
|
|
Visual Studio with the <a class="reference internal" href="/native-client/devguide/devcycle/vs-addin.html"><em>Native Client Add-In</em></a> on Windows, or Xcode on Mac OSX.</p>
|
|
<h3 id="i-m-not-familiar-with-native-development-tools-can-i-still-use-the-native-client-sdk">I’m not familiar with native development tools, can I still use the Native Client SDK?</h3>
|
|
<p>You may find our <a class="reference internal" href="/native-client/devguide/tutorial/index.html"><em>Tutorial</em></a> and <a class="reference internal" href="/native-client/devguide/devcycle/building.html"><em>Building
|
|
instructions</em></a> useful, and you can look at
|
|
the code and Makefiles for the SDK examples to understand how the
|
|
examples are built and run.</p>
|
|
<p>You’ll need to learn how to use some tools (like GCC, LLVM, make, Eclipse,
|
|
Visual Studio, or Xcode) before you can get very far with the SDK. Try seaching
|
|
for an <a class="reference external" href="https://www.google.com/search?q=gcc+introduction">introduction to GCC</a>.</p>
|
|
<h2 id="openness-and-supported-architectures-and-languages">Openness, and Supported Architectures and Languages</h2>
|
|
<h3 id="is-native-client-open-is-it-a-standard">Is Native Client open? Is it a standard?</h3>
|
|
<p>Native Client is completely open: the executable format is open and the
|
|
<a class="reference external" href="https://code.google.com/p/nativeclient/">source code is open</a>. Right
|
|
now the Native Client project is in its early stages, so it’s premature
|
|
to consider Native Client for standardization.</p>
|
|
<p>We consistenly try to document our design and implementation and hope to
|
|
standardize Portable Native Client when it gains more traction. A good
|
|
example is our <a class="reference internal" href="/native-client/reference/pnacl-bitcode-abi.html"><em>PNaCl bitcode reference manual</em></a>.</p>
|
|
<h3 id="how-can-i-contribute-to-native-client">How can I contribute to Native Client?</h3>
|
|
<p>Read about <a class="reference internal" href="/native-client/reference/ideas.html"><em>contributor ideas</em></a>.</p>
|
|
<h3 id="what-are-the-supported-instruction-set-architectures">What are the supported instruction set architectures?</h3>
|
|
<p>Portable Native Client uses an architecture-independent format (the
|
|
<code>.pexe</code>) which can currently be translated to execute on processors
|
|
with the x86-32, x86-64, and ARM instruction set architectures, as well
|
|
as experimental support for MIPS. As new architectures come along and
|
|
become popular we expect Portable Native Client to support them without
|
|
developers having to recompile their code.</p>
|
|
<p>Native Client can currently execute on the same architectures as
|
|
Portable Native Client but is only supported on the Chrome Web
|
|
Store. Native Client’s <code>.nexe</code> files are architecture-dependent and
|
|
cannot adapt to new architectures without recompilation, we therefore
|
|
deem them better suited to a web store than to the open web.</p>
|
|
<p>With Portable Native Client we deliver a system that has comparable
|
|
portability to JavaScript and can adapt to new instruction set
|
|
architectures without requiring recompilation. The web is better when
|
|
it’s platform-independent, and we’d like it to stay that way.</p>
|
|
<h3 id="do-i-have-to-use-c-or-c-i-d-really-like-to-use-another-language"><span id="other-languages"></span>Do I have to use C or C++? I’d really like to use another language.</h3>
|
|
<p>Right now only C and C++ are supported directly by the toolchain in the SDK. C#
|
|
and other languages in the .NET family are supported via the <a class="reference external" href="https://github.com/elijahtaylor/mono">Mono port</a> for
|
|
Native Client. Moreover, there are several ongoing projects to support
|
|
additional language runtimes (e.g. <a class="reference external" href="https://chromium.googlesource.com/webports">webports includes Lua, Python and Ruby</a>)
|
|
as well as to compile more languages to LLVM’s intermediate representation
|
|
(e.g. support <a class="reference external" href="http://halide-lang.org/">Halide</a>, Haskell with <a class="reference external" href="http://www.haskell.org/ghc/docs/latest/html/users_guide/code-generators.html">GHC</a> or support Fortran with <a class="reference external" href="https://flang-gsoc.blogspot.ie/2013/09/end-of-gsoc-report.html">flang</a>), or
|
|
transpile languages to C/C++ (source-to-source compilation). Even JavaScript is
|
|
supported by compiling <a class="reference external" href="https://code.google.com/p/v8/">V8</a> to target PNaCl.</p>
|
|
<p>The PNaCl toolchain is built on LLVM and can therefore generate code from
|
|
languages such as <a class="reference external" href="http://www.rust-lang.org/">Rust</a>, <a class="reference external" href="https://golang.org">Go</a>, or Objective-C, but there may still be a few rough
|
|
edges.</p>
|
|
<p>If you’re interested in getting other languages working, please contact the
|
|
Native Client team by way of the <a class="reference external" href="https://groups.google.com/group/native-client-discuss">native-client-discuss</a> mailing list, and read
|
|
through <a class="reference internal" href="/native-client/reference/ideas.html"><em>contributor ideas</em></a>.</p>
|
|
<h3 id="do-you-only-support-chrome-what-about-other-browsers">Do you only support Chrome? What about other browsers?</h3>
|
|
<p>We aim to support multiple browsers. However, a number of features that
|
|
we consider requirements for a production-quality system that keeps the
|
|
user safe are difficult to implement without help from the
|
|
browser. Specific examples are an out-of-process plugin architecture and
|
|
appropriate interfaces for integrated 3D graphics. We have worked
|
|
closely with Chromium developers to deliver these features and we are
|
|
eager to collaborate with developers from other browsers.</p>
|
|
<h3 id="what-s-the-difference-between-npapi-and-pepper">What’s the difference between NPAPI and Pepper?</h3>
|
|
<p><a class="reference internal" href="/native-client/pepper_stable/index.html"><em>Pepper</em></a> (also known as PPAPI) is a new API that
|
|
lets Native Client modules communicate with the browser. Pepper supports
|
|
various features that don’t have robust support in NPAPI, such as event
|
|
handling, out-of-process plugins, and asynchronous interfaces. Native
|
|
Client has transitioned from using NPAPI to using Pepper.</p>
|
|
<h3 id="is-npapi-part-of-the-native-client-sdk">Is NPAPI part of the Native Client SDK?</h3>
|
|
<p>NPAPI is not supported by the Native Client SDK, and is <a class="reference external" href="http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html">deprecated in Chrome</a>.</p>
|
|
<h3 id="does-native-client-support-simd-vector-instructions">Does Native Client support SIMD vector instructions?</h3>
|
|
<p>Portable Native Client supports portable SIMD vectors, as detailed in
|
|
<a class="reference internal" href="/native-client/reference/pnacl-c-cpp-language-support.html#portable-simd-vectors"><em>Portable SIMD Vectors</em></a>.</p>
|
|
<p>Native Client supports SSE, AVX1, FMA3 and AVX2 (except for <cite>VGATHER</cite>) on x86
|
|
and NEON on ARM.</p>
|
|
<h3 id="can-i-use-native-client-for-3d-graphics">Can I use Native Client for 3D graphics?</h3>
|
|
<p>Yes. Native Client supports <a class="reference external" href="https://www.khronos.org/opengles/">OpenGL ES 2.0</a>.</p>
|
|
<p>To alert the user regarding their hardware platform’s 3D feature set
|
|
before loading a large NaCl application, see <a class="reference internal" href="/native-client/devguide/coding/3D-graphics.html"><em>Vetting the driver in
|
|
Javascript</em></a>.</p>
|
|
<p>Some GL extensions are exposed to Native Client applications, see the <a class="reference external" href="https://source.chromium.org/chromium/chromium/src/+/HEAD:ppapi/lib/gl/gles2/gles2.c">GLES2
|
|
file</a>. This file is part of the GL wrapper supplied by the library
|
|
<code>ppapi_gles2</code> which you’ll want to include in your project. In most cases
|
|
extensions map to extensions available on other platforms, or differ very
|
|
slightly (if they differ, the extension is usually CHROMIUM or ANGLE instead of
|
|
EXT).</p>
|
|
<h3 id="does-native-client-support-concurrency-parallelism">Does Native Client support concurrency/parallelism?</h3>
|
|
<p>Native Client and Portable Native Client both support pthreads,
|
|
C11/C++11 threads, and low-level synchronization primitives (mutex,
|
|
barriers, atomic read/modify/write, compare-and-exchange, etc...), thus
|
|
allowing your Native Client application to utilize several CPU cores.
|
|
Note that this allows you to modify datastructures concurrently without
|
|
needing to copy them, which is often a limitation of shared-nothing
|
|
systems. For more information see <a class="reference internal" href="/native-client/reference/pnacl-c-cpp-language-support.html#memory-model-and-atomics"><em>memory model and atomics</em></a> and <a class="reference internal" href="/native-client/reference/pnacl-c-cpp-language-support.html#language-support-threading"><em>threading</em></a>.</p>
|
|
<p>Native Client doesn’t support HTML5 Web Workers directly but can
|
|
interact with JavaScript code which does.</p>
|
|
<h2 id="coming-soon">Coming Soon</h2>
|
|
<h3 id="do-native-client-modules-have-access-to-external-devices">Do Native Client modules have access to external devices?</h3>
|
|
<p>At this time Native Client modules do not have access to serial ports,
|
|
camera devices, or microphones: Native Client can only use native
|
|
resources that today’s browsers can access. However, we intend to
|
|
recommend such features to the standards bodies and piggyback on their
|
|
efforts to make these resources available inside the browser.</p>
|
|
<p>You can generally think of Pepper as the C/C++ bindings to the
|
|
capabilities of HTML5. The goal is for Pepper and JavaScript to evolve
|
|
together and stay on par with each other with respect to features and
|
|
capabilities.</p>
|
|
<h2 id="security-and-privacy">Security and Privacy</h2>
|
|
<h3 id="what-happens-to-my-data-when-i-use-native-client">What happens to my data when I use Native Client?</h3>
|
|
<p>Users can opt-in to sending usage statistics and crash information in
|
|
Chrome, which includes usage statistics and crash information about
|
|
Native Client. Crashes in your code won’t otherwise send your
|
|
information to Google: Google counts the number of such crashes, but
|
|
does so anonymously without sending your application’s data or its debug
|
|
information.</p>
|
|
<p>For additional information about privacy and Chrome, see the <a class="reference external" href="https://www.google.com/chrome/intl/en/privacy.html">Google Chrome
|
|
privacy policy</a> and the <a class="reference external" href="https://www.google.com/chrome/intl/en/eula_text.html">Google Chrome Terms of Service</a>.</p>
|
|
<h3 id="how-does-native-client-prevent-sandboxed-code-from-doing-bad-things">How does Native Client prevent sandboxed code from doing Bad Things?</h3>
|
|
<p>Native Client’s sandbox works by validating the untrusted code (the
|
|
compiled Native Client module) before running it. The validator checks
|
|
the following:</p>
|
|
<ul class="small-gap">
|
|
<li><strong>Data integrity:</strong> No loads or stores are permitted outside of the
|
|
data sandbox. In particular this means that once loaded into memory,
|
|
the binary is not writable. This is enforced by operating system
|
|
protection mechanisms. While new instructions can be inserted at
|
|
runtime to support things like JIT compilers, such instructions will
|
|
be subject to runtime verification according to the following
|
|
constraints before they are executed.</li>
|
|
<li><strong>No unsafe instructions:</strong> The validator ensures that the Native
|
|
Client application does not contain any unsafe instructions. Examples
|
|
of unsafe instructions are <code>syscall</code>, <code>int</code>, and <code>lds</code>.</li>
|
|
<li><strong>Control flow integrity:</strong> The validator ensures that all direct and
|
|
indirect branches target a safe instruction.</li>
|
|
</ul>
|
|
<p>The beauty of the Native Client sandbox is in reducing “safe” code to a
|
|
few simple rules that can be verified by a small trusted validator: the
|
|
compiler isn’t trusted. The same applies to Portable Native Client where
|
|
even the <code>.pexe</code> to <code>.nexe</code> translator, a simplified compiler
|
|
backend, isn’t trusted: it is validated before executing, and so is its
|
|
output.</p>
|
|
<p>In addition to static analysis of untrusted code, the Native Client runtime also
|
|
includes an outer sandbox that mediates system calls. For more details about
|
|
both sandboxes, see <a class="reference external" href="http://research.google.com/pubs/pub34913.html">Native Client: A Sandbox for Portable, Untrusted x86 Code</a>
|
|
(PDF).</p>
|
|
<h3 id="how-does-google-know-that-the-safety-measures-in-native-client-are-sufficient">How does Google know that the safety measures in Native Client are sufficient?</h3>
|
|
<p>Google has taken several steps to ensure that Native Client’s security works,
|
|
including:</p>
|
|
<ul class="small-gap">
|
|
<li>Open source, peer-reviewed papers describing the design.</li>
|
|
<li>A <a class="reference internal" href="/native-client/community/security-contest/index.html"><em>security contest</em></a>.</li>
|
|
<li>Multiple internal and external security reviews.</li>
|
|
<li>The ongoing vigilance of our engineering and developer community.</li>
|
|
</ul>
|
|
<p>Google is committed to making Native Client safer than JavaScript and other
|
|
popular browser technologies. If you have suggestions for security improvements,
|
|
let the team know, by way of the <a class="reference external" href="https://groups.google.com/group/native-client-discuss">native-client-discuss</a> mailing list.</p>
|
|
<h2 id="development">Development</h2>
|
|
<h3 id="how-do-i-debug">How do I debug?</h3>
|
|
<p>Instructions on <a class="reference internal" href="/native-client/sdk/examples.html#debugging-the-sdk-examples"><em>debugging the SDK examples</em></a> using GDB are available. You can also
|
|
debug Native Client modules with some <a class="reference internal" href="/native-client/devguide/devcycle/debugging.html"><em>alternative approaches</em></a>.</p>
|
|
<h3 id="how-do-i-build-x86-32-x86-64-or-arm-nexes">How do I build x86-32, x86-64 or ARM <code>.nexes</code>?</h3>
|
|
<p>By default, the applications in the <code>/examples</code> folder create
|
|
architecture-independent <code>.pexe</code> for Portable Native Client. To
|
|
generate a <code>.nexe</code> targeting one specific architecture using the
|
|
Native Client or Portable Native Client toolchains, see the
|
|
<a class="reference internal" href="/native-client/devguide/devcycle/building.html"><em>Building instructions</em></a>.</p>
|
|
<h3 id="how-can-my-web-application-determine-which-nexe-to-load">How can my web application determine which <code>.nexe</code> to load?</h3>
|
|
<p>Your application does not need to make the decision of loading an
|
|
x86-32, x86-64 or ARM <code>.nexe</code> explicitly—the Native Client runtime
|
|
examines a manifest file (<code>.nmf</code>) to pick the right <code>.nexe</code> file for
|
|
a given user. You can generate a manifest file using a Python script
|
|
that’s included in the SDK (see the <code>Makefile</code> in any of the SDK
|
|
examples for an illustration of how to do so). Your HTML file specifies
|
|
the manifest filename in the <code>src</code> attribute of the <code><embed></code>
|
|
tag. You can see the way the pieces fit together by examining the
|
|
examples included in the SDK.</p>
|
|
<h3 id="is-it-possible-to-build-a-native-client-module-with-just-plain-c-not-c">Is it possible to build a Native Client module with just plain C (not C++)?</h3>
|
|
<p>Yes. See the <code>"Hello, World!"</code> in C example in the SDK under
|
|
<code>examples/tutorial/using_ppapi_simple/</code>, or the Game of Life example
|
|
under <code>examples/demo/life/life.c</code>.</p>
|
|
<h3 id="what-unix-system-calls-can-i-make-through-native-client">What UNIX system calls can I make through Native Client?</h3>
|
|
<p>Native Client doesn’t directly expose any system calls from the host OS
|
|
because of the inherent security risks and because the resulting
|
|
application would not be portable across operating systems. Instead,
|
|
Native Client provides portable cross-OS abstractions wrapping or
|
|
proxying OS functionality or emulating UNIX system calls. For example,
|
|
Native Client provides an <code>mmap()</code> system call that behaves much like
|
|
the standard UNIX <code>mmap()</code> system call.</p>
|
|
<h3 id="is-my-favorite-third-party-library-available-for-native-client">Is my favorite third-party library available for Native Client?</h3>
|
|
<p>Google has ported several third-party libraries to Native Client; such libraries
|
|
are available in the <a class="reference external" href="https://chromium.googlesource.com/webports">webports</a> project. We encourage you to contribute
|
|
libraries to webports, and/or to host your own ported libraries, and to let the
|
|
team know about it on <a class="reference external" href="https://groups.google.com/group/native-client-discuss">native-client-discuss</a> when you do. You can also read
|
|
through <a class="reference internal" href="/native-client/reference/ideas.html"><em>contributor ideas</em></a> to find ideas of new projects
|
|
to port.</p>
|
|
<h3 id="do-all-the-files-in-an-application-need-to-be-served-from-the-same-domain">Do all the files in an application need to be served from the same domain?</h3>
|
|
<p>The <code>.nmf</code>, and <code>.nexe</code> or <code>.pexe</code> files must either be served from the
|
|
same origin as the embedding page or an origin that has been configured
|
|
correctly using <a class="reference external" href="http://en.wikipedia.org/wiki/Cross-origin_resource_sharing">CORS</a>.</p>
|
|
<p>For applications installed from the Chrome Web Store the Web Store manifest
|
|
must include the correct, verified domain of the embedding page.</p>
|
|
<h2 id="portability">Portability</h2>
|
|
<h3 id="do-i-have-to-do-anything-special-to-make-my-application-run-on-different-operating-systems">Do I have to do anything special to make my application run on different operating systems?</h3>
|
|
<p>No. Native Client and Portable Native Client applications run without
|
|
modification on all supported operating systems.</p>
|
|
<p>However, to run on different instruction set architectures (such as
|
|
x86-32, x86-64 or ARM), you currently have to either:</p>
|
|
<ul class="small-gap">
|
|
<li>Use Portable Native Client.</li>
|
|
<li>Build and supply a separate <code>.nexe</code> file for each architecture, and
|
|
make them available on the Chrome Web Store. See <a class="reference internal" href="/native-client/devguide/devcycle/building.html"><em>target
|
|
architectures</em></a> for details about which
|
|
<code>.nexe</code> files will run on which architectures.</li>
|
|
</ul>
|
|
<h3 id="how-easy-is-it-to-port-my-existing-native-code-to-native-client">How easy is it to port my existing native code to Native Client?</h3>
|
|
<p>In most cases you won’t have to rewrite much, if any, code. The Native
|
|
Client-specific tools, such as <code>pnacl-clang++</code> or <code>x86_64-nacl-g++</code>,
|
|
take care of most of the necessary changes. You may need to make some
|
|
changes to your operating system calls and interactions with external
|
|
devices to work with the web. Porting existing Linux libraries is
|
|
generally straightforward, with large libraries often requiring no
|
|
source change.</p>
|
|
<p>The following kinds of code may be more challenging to port:</p>
|
|
<ul class="small-gap">
|
|
<li>Code that does direct <a class="reference external" href="pepper_stable/cpp/classpp_1_1_t_c_p_socket">TCP</a> or
|
|
<a class="reference external" href="pepper_stable/cpp/classpp_1_1_u_d_p_socket">UDP</a> networking. For security
|
|
reasons these APIs are only available to <a class="reference external" href="/apps">Chrome apps</a> after asking
|
|
for the appropriate permissions, not on the open web. Native Client is
|
|
otherwise restricted to the networking APIs available in the browser. You may
|
|
want to use to <a class="reference external" href="nacl_io">nacl_io library</a> to use POSIX-like sockets.</li>
|
|
<li>Code that creates processes, including UNIX <code>fork</code>, won’t function
|
|
as-is. However, threads are supported. You can nonetheless create new
|
|
<code><embed></code> tags in your HTML page to launch new PNaCl processes. You can even
|
|
use new <code>.pexe</code> files that your existing <code>.pexe</code> saved in a local
|
|
filesystem. This is somewhat akin to <code>execve</code>, but the process management
|
|
has to go through <code>postMessage</code> to JavaScript in order to create the new
|
|
<code><embed></code>.</li>
|
|
<li>Code that needs to do local file I/O. Native Client is restricted to accessing
|
|
URLs and to local storage in the browser (the Pepper <a class="reference internal" href="/native-client/devguide/coding/file-io.html"><em>File IO API</em></a> has access to the same per-application storage that
|
|
JavaScript has via Local Storage). HTML5 File System can be used, among
|
|
others. For POSIX compatabiliy the Native Client SDK includes a library called
|
|
nacl_io which allows the application to interact with all these types of files
|
|
via standard POSIX I/O functions (e.g. <code>open</code> / <code>fopen</code> / <code>read</code> /
|
|
<code>write</code> / ...). See <a class="reference internal" href="/native-client/devguide/coding/nacl_io.html"><em>Using NaCl I/O</em></a> for more
|
|
details.</li>
|
|
</ul>
|
|
<h2 id="troubleshooting"><span id="faq-troubleshooting"></span>Troubleshooting</h2>
|
|
<h3 id="my-pexe-isn-t-loading-help">My <code>.pexe</code> isn’t loading, help!</h3>
|
|
<ul class="small-gap">
|
|
<li>You must use Google Chrome version 31 or greater for Portable Native
|
|
Client. Find your version of chrome by opening <code>about:chrome</code>, and <a class="reference external" href="http://www.google.com/chrome/">update
|
|
Chrome</a> if you are on an older version. If
|
|
you’re already using a recent version, open <code>about:components</code> and “Check
|
|
for update” for PNaCl. Note that on ChromeOS PNaCl is always up to date,
|
|
whereas on other operating systems it updates shortly after Chrome updates.</li>
|
|
<li>A PNaCl <code>.pexe</code> must be compiled with pepper_31 SDK or higher. <a class="reference internal" href="/native-client/sdk/download.html#updating-bundles"><em>Update
|
|
your bundles</em></a> and make sure you’re using a version of
|
|
Chrome that matches the SDK version.</li>
|
|
<li>Your application can verify that Portable Native Client is supported
|
|
in JavaScript with <code>navigator.mimeTypes['application/x-pnacl'] !==
|
|
undefined</code>. This is preferred over checking the Chrome version.</li>
|
|
</ul>
|
|
<h3 id="my-nexe-files-never-finish-loading-what-gives">My <code>.nexe</code> files never finish loading. What gives?</h3>
|
|
<p>Here are ways to resolve some common problems that can prevent loading:</p>
|
|
<ul class="small-gap">
|
|
<li>You must use Google Chrome version 14 or greater for Native Client.</li>
|
|
<li>If you haven’t already done so, enable the Native Client flag in
|
|
Google Chrome. Type <code>about:flags</code> in the Chrome address bar, scroll
|
|
down to “Native Client”, click the “Enable” link, scroll down to the
|
|
bottom of the page, and click the “Relaunch Now” button (all browser
|
|
windows will restart).</li>
|
|
<li>Verify that the Native Client plugin is enabled in Google Chrome. Type
|
|
<code>about:plugins</code> in the Chrome address bar, scroll down to “Native
|
|
Client”, and click the “Enable” link. (You do not need to relaunch
|
|
Chrome after you enable the Native Client plugin).</li>
|
|
<li>Make sure that the <code>.nexe</code> files are being served from a web
|
|
server. Native Client uses the same-origin security policy, which
|
|
means that modules will not load in pages opened with the <code>file://</code>
|
|
protocol. In particular, you can’t run the examples in the SDK by
|
|
simply dragging the HTML files from the desktop into the browser. See
|
|
<a class="reference internal" href="/native-client/devguide/devcycle/running.html"><em>Running Native Client Applications</em></a>
|
|
for instructions on how to run the httpd.py mini-server included in
|
|
the SDK.</li>
|
|
<li>The <code>.nexe</code> files must have been compiled using SDK version 0.5 or
|
|
greater.</li>
|
|
<li>You must load the correct <code>.nexe</code> file for your machine’s specific
|
|
instruction set architecture (x86-32, x86-64 or ARM). You can ensure
|
|
you’re loading the correct <code>.nexe</code> file by building a separate
|
|
<code>.nexe</code> for each architecture, and using a <code>.nmf</code> manifest file to
|
|
let the browser select the correct <code>.nexe</code> file. Note: the need to
|
|
select a processor-specific <code>.nexe</code> goes away with Portable Native
|
|
Client.</li>
|
|
<li>If things still aren’t working, <a class="reference internal" href="/native-client/help.html"><em>ask for help</em></a>!</li>
|
|
</ul>
|
|
</section>
|
|
|
|
{{/partials.standard_nacl_article}}
|