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[ios] Increase tolerance in RotatedDropShadowFilter

After crrev.com/c/4649955 iOS now differs from the expected values by
slightly more than it had before (though the differences are still
imperceptible). This CL relaxes the tolerance accordingly.

Bug: 1411704
Change-Id: I5f545e34b07055d13f44ea95b850052e73a3eb20
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4657617
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Commit-Queue: Ian Vollick <vollick@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1164726}
This commit is contained in:
Ian Vollick
2023-06-30 16:22:07 +00:00
committed by Chromium LUCI CQ
parent ab771b6587
commit 00556027a3

@ -951,9 +951,16 @@ TEST_P(LayerTreeHostFiltersPixelTest, RotatedDropShadowFilter) {
defined(ARCH_CPU_ARM64) || BUILDFLAG(IS_OZONE)
#if defined(ARCH_CPU_ARM64) && \
(BUILDFLAG(IS_WIN) || BUILDFLAG(IS_FUCHSIA) || BUILDFLAG(IS_APPLE))
// Windows, macOS, and Fuchsia on ARM64 has some pixels difference.
// crbug.com/1029728, crbug.com/1128443
#if !BUILDFLAG(IS_IOS)
float percentage_pixels_error = 0.89f;
#else
// iOS on ARM64 has some more differing pixels.
float percentage_pixels_error = 0.96f;
#endif
float average_error_allowed_in_bad_pixels = 5.f;
int error_allowed = 17;
#elif BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_OZONE)