0

WebGPU: add shader_float16 extension

This patch exposes the shader_shader16 extension, which allows use
of 16-bit floating-point types in shaders for arithmetic operations
and use of 16-bit types in buffers.

Bug: 996713
Change-Id: Ib09301fb9d396a85926952f9df396f426b15ee1b
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2324318
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Cr-Commit-Position: refs/heads/master@{#804020}
This commit is contained in:
Xinghua Cao
2020-09-03 03:41:44 +00:00
committed by Commit Bot
parent 8258fb0770
commit 08757dedf6
3 changed files with 10 additions and 1 deletions
gpu/command_buffer/service
third_party/blink/renderer/modules/webgpu

@ -648,6 +648,9 @@ error::Error WebGPUDecoderImpl::InitDawnDeviceAndSetWireServer(
if (request_device_properties.textureCompressionBC) {
device_descriptor.requiredExtensions.push_back("texture_compression_bc");
}
if (request_device_properties.shaderFloat16) {
device_descriptor.requiredExtensions.push_back("shader_float16");
}
WGPUDevice wgpu_device =
dawn_adapters_[requested_adapter_index].CreateDevice(&device_descriptor);

@ -28,6 +28,8 @@ WGPUDeviceProperties AsDawnType(const GPUDeviceDescriptor* descriptor) {
requested_device_properties.textureCompressionBC =
extension_set.Contains("texture-compression-bc") ||
extension_set.Contains("textureCompressionBC");
requested_device_properties.shaderFloat16 =
extension_set.Contains("shader-float16");
return requested_device_properties;
}
@ -76,6 +78,9 @@ void GPUAdapter::InitializeExtensionNameList() {
extension_name_list_.emplace_back("texture-compression-bc");
extension_name_list_.emplace_back("textureCompressionBC");
}
if (adapter_properties_.shaderFloat16) {
extension_name_list_.emplace_back("shader-float16");
}
}
ScriptPromise GPUAdapter::requestDevice(ScriptState* script_state,

@ -7,7 +7,8 @@
enum GPUExtensionName {
"texture-compression-bc",
// Non-standard extension name string. Remove after a transition period.
"textureCompressionBC"
"textureCompressionBC",
"shader-float16"
};
[