A basic wrapper for a windows event object that encapsulates the way we often use windows events. This API is not meant to be compatible with ObjectWatcher or MessageLoop::WatchObject. This API is meant to be easily ported to Mac & Linux using a traditional mutex and condition variable pairing.
There's nothing to test here since the implementation is such a thin wrapper around Win32 APIs. However, once we go off to implement a posix version, we'll need some tests. git-svn-id: svn://svn.chromium.org/chrome/trunk/src@620 0039d316-1c4b-4281-b951-d872f2087c98
This commit is contained in:
@ -123,6 +123,7 @@ if env['PLATFORM'] == 'win32':
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'sys_string_conversions_win.cc',
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'thread_local_storage_win.cc',
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'time_win.cc',
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'waitable_event_win.cc',
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])
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if env['PLATFORM'] == 'darwin':
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@ -729,6 +729,14 @@
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RelativePath="..\values.h"
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>
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</File>
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<File
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RelativePath="..\waitable_event.h"
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>
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</File>
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<File
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RelativePath="..\waitable_event_win.cc"
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>
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</File>
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<File
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RelativePath="..\watchdog.cc"
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>
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94
base/waitable_event.h
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94
base/waitable_event.h
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@ -0,0 +1,94 @@
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// Copyright 2008, Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef BASE_WAITABLE_EVENT_H_
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#define BASE_WAITABLE_EVENT_H_
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#include "base/time.h"
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#if defined(OS_WIN)
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typedef void* HANDLE;
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#endif
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namespace base {
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// A WaitableEvent can be a useful thread synchronization tool when you want to
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// allow one thread to wait for another thread to finish some work.
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//
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// Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
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// protect a simple boolean value. However, if you find yourself using a
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// WaitableEvent in conjunction with a Lock to wait for a more complex state
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// change (e.g., for an item to be added to a queue), then you should probably
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// be using a ConditionVariable instead of a WaitableEvent.
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//
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// NOTE: On Windows, this class provides a subset of the functionality afforded
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// by a Windows event object. This is intentional. If you are writing Windows
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// specific code and you need other features of a Windows event, then you might
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// be better off just using an Windows event directly.
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//
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class WaitableEvent {
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public:
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// If manual_reset is true, then to set the event state to non-signaled, a
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// consumer must call the Reset method. If this parameter is false, then the
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// system automatically resets the event state to non-signaled after a single
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// waiting thread has been released.
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WaitableEvent(bool manual_reset, bool initially_signaled);
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// WARNING: Destroying a WaitableEvent while threads are waiting on it is not
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// supported. Doing so will cause crashes or other instability.
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~WaitableEvent();
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// Put the event in the un-signaled state.
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void Reset();
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// Put the event in the signaled state. Causing any thread blocked on Wait
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// to be woken up.
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void Signal();
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// Returns true if the event is in the signaled state, else false.
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bool IsSignaled();
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// Wait indefinitely for the event to be signaled. Returns true if the event
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// was signaled, else false is returned to indicate that waiting failed.
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bool Wait();
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// Wait up until max_time has passed for the event to be signaled. Returns
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// true if the event was signaled. If this method returns false, then it
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// does not necessarily mean that max_time was exceeded.
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bool TimedWait(const TimeDelta& max_time);
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private:
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#if defined(OS_WIN)
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HANDLE event_;
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#endif
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};
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} // namespace base
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#endif // BASE_WAITABLE_EVENT_H_
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84
base/waitable_event_win.cc
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84
base/waitable_event_win.cc
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@ -0,0 +1,84 @@
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// Copyright 2008, Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "base/waitable_event.h"
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#include <windows.h>
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#include "base/logging.h"
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namespace base {
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WaitableEvent::WaitableEvent(bool manual_reset, bool signaled)
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: event_(CreateEvent(NULL, manual_reset, signaled, NULL)) {
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// We're probably going to crash anyways if this is ever NULL, so we might as
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// well make our stack reports more informative by crashing here.
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CHECK(event_);
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}
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WaitableEvent::~WaitableEvent() {
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CloseHandle(event_);
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}
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void WaitableEvent::Reset() {
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ResetEvent(event_);
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}
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void WaitableEvent::Signal() {
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SetEvent(event_);
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}
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bool WaitableEvent::IsSignaled() {
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return TimedWait(TimeDelta::FromMilliseconds(0));
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}
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bool WaitableEvent::Wait() {
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DWORD result = WaitForSingleObject(event_, INFINITE);
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// It is most unexpected that this should ever fail. Help consumers learn
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// about it if it should ever fail.
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DCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject failed";
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return result == WAIT_OBJECT_0;
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}
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bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
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int32 timeout = static_cast<int32>(max_time.InMilliseconds());
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DWORD result = WaitForSingleObject(event_, timeout);
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switch (result) {
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case WAIT_OBJECT_0:
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return true;
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case WAIT_TIMEOUT:
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return false;
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}
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// It is most unexpected that this should ever fail. Help consumers learn
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// about it if it should ever fail.
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NOTREACHED() << "WaitForSingleObject failed";
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return false;
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}
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} // namespace base
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Reference in New Issue
Block a user