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A basic wrapper for a windows event object that encapsulates the way we often use windows events. This API is not meant to be compatible with ObjectWatcher or MessageLoop::WatchObject. This API is meant to be easily ported to Mac & Linux using a traditional mutex and condition variable pairing.

There's nothing to test here since the implementation is such a thin wrapper around Win32 APIs.  However, once we go off to implement a posix version, we'll need some tests.

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@620 0039d316-1c4b-4281-b951-d872f2087c98
This commit is contained in:
darin@google.com
2008-08-09 03:27:08 +00:00
parent 8687244a01
commit 0a646946bc
4 changed files with 187 additions and 0 deletions

@ -123,6 +123,7 @@ if env['PLATFORM'] == 'win32':
'sys_string_conversions_win.cc',
'thread_local_storage_win.cc',
'time_win.cc',
'waitable_event_win.cc',
])
if env['PLATFORM'] == 'darwin':

@ -729,6 +729,14 @@
RelativePath="..\values.h"
>
</File>
<File
RelativePath="..\waitable_event.h"
>
</File>
<File
RelativePath="..\waitable_event_win.cc"
>
</File>
<File
RelativePath="..\watchdog.cc"
>

94
base/waitable_event.h Normal file

@ -0,0 +1,94 @@
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef BASE_WAITABLE_EVENT_H_
#define BASE_WAITABLE_EVENT_H_
#include "base/time.h"
#if defined(OS_WIN)
typedef void* HANDLE;
#endif
namespace base {
// A WaitableEvent can be a useful thread synchronization tool when you want to
// allow one thread to wait for another thread to finish some work.
//
// Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
// protect a simple boolean value. However, if you find yourself using a
// WaitableEvent in conjunction with a Lock to wait for a more complex state
// change (e.g., for an item to be added to a queue), then you should probably
// be using a ConditionVariable instead of a WaitableEvent.
//
// NOTE: On Windows, this class provides a subset of the functionality afforded
// by a Windows event object. This is intentional. If you are writing Windows
// specific code and you need other features of a Windows event, then you might
// be better off just using an Windows event directly.
//
class WaitableEvent {
public:
// If manual_reset is true, then to set the event state to non-signaled, a
// consumer must call the Reset method. If this parameter is false, then the
// system automatically resets the event state to non-signaled after a single
// waiting thread has been released.
WaitableEvent(bool manual_reset, bool initially_signaled);
// WARNING: Destroying a WaitableEvent while threads are waiting on it is not
// supported. Doing so will cause crashes or other instability.
~WaitableEvent();
// Put the event in the un-signaled state.
void Reset();
// Put the event in the signaled state. Causing any thread blocked on Wait
// to be woken up.
void Signal();
// Returns true if the event is in the signaled state, else false.
bool IsSignaled();
// Wait indefinitely for the event to be signaled. Returns true if the event
// was signaled, else false is returned to indicate that waiting failed.
bool Wait();
// Wait up until max_time has passed for the event to be signaled. Returns
// true if the event was signaled. If this method returns false, then it
// does not necessarily mean that max_time was exceeded.
bool TimedWait(const TimeDelta& max_time);
private:
#if defined(OS_WIN)
HANDLE event_;
#endif
};
} // namespace base
#endif // BASE_WAITABLE_EVENT_H_

@ -0,0 +1,84 @@
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "base/waitable_event.h"
#include <windows.h>
#include "base/logging.h"
namespace base {
WaitableEvent::WaitableEvent(bool manual_reset, bool signaled)
: event_(CreateEvent(NULL, manual_reset, signaled, NULL)) {
// We're probably going to crash anyways if this is ever NULL, so we might as
// well make our stack reports more informative by crashing here.
CHECK(event_);
}
WaitableEvent::~WaitableEvent() {
CloseHandle(event_);
}
void WaitableEvent::Reset() {
ResetEvent(event_);
}
void WaitableEvent::Signal() {
SetEvent(event_);
}
bool WaitableEvent::IsSignaled() {
return TimedWait(TimeDelta::FromMilliseconds(0));
}
bool WaitableEvent::Wait() {
DWORD result = WaitForSingleObject(event_, INFINITE);
// It is most unexpected that this should ever fail. Help consumers learn
// about it if it should ever fail.
DCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject failed";
return result == WAIT_OBJECT_0;
}
bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
int32 timeout = static_cast<int32>(max_time.InMilliseconds());
DWORD result = WaitForSingleObject(event_, timeout);
switch (result) {
case WAIT_OBJECT_0:
return true;
case WAIT_TIMEOUT:
return false;
}
// It is most unexpected that this should ever fail. Help consumers learn
// about it if it should ever fail.
NOTREACHED() << "WaitForSingleObject failed";
return false;
}
} // namespace base