Partial revert of 'Refactor CompositorWorkerManager'
This is a partial revert of: https://codereview.chromium.org/1449953002 Most of that CL is inactive code, but it did change the way the compositor thread was created. Instead of a base::Thread, I'd used a WebThreadImplForWorkerScheduler and this seems to have had some performance impact. While I try to figure out why, this CL should get us back to our prior performance. BUG=565789 Review URL: https://codereview.chromium.org/1550093002 Cr-Commit-Position: refs/heads/master@{#367051}
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content/renderer
@ -1150,18 +1150,18 @@ void RenderThreadImpl::InitializeCompositorThread() {
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}
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#endif
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if (!compositor_task_runner_.get()) {
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base::Thread::Options options;
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compositor_thread_.reset(new base::Thread("Compositor"));
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base::Thread::Options compositor_thread_options;
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#if defined(OS_ANDROID)
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options.priority = base::ThreadPriority::DISPLAY;
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compositor_thread_options.priority = base::ThreadPriority::DISPLAY;
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#endif
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compositor_thread_ =
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blink_platform_impl_->createThreadWithOptions("Compositor", options);
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compositor_task_runner_ = compositor_thread_->TaskRunner();
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compositor_thread_->StartWithOptions(compositor_thread_options);
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compositor_task_runner_ = compositor_thread_->task_runner();
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compositor_task_runner_->PostTask(
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FROM_HERE,
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base::Bind(base::IgnoreResult(&ThreadRestrictions::SetIOAllowed),
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false));
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blink_platform_impl_->set_compositor_thread(compositor_thread_.get());
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}
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InputHandlerManagerClient* input_handler_manager_client = NULL;
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@ -600,7 +600,7 @@ class CONTENT_EXPORT RenderThreadImpl
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scoped_ptr<base::Thread> file_thread_;
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// May be null if overridden by ContentRendererClient.
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scoped_ptr<scheduler::WebThreadBase> compositor_thread_;
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scoped_ptr<base::Thread> compositor_thread_;
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// Utility class to provide GPU functionalities to media.
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scoped_ptr<content::RendererGpuVideoAcceleratorFactories> gpu_factories_;
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