0

improving UI of FPS counter

The FPS counter shows the frame rate based on a time-stamp history and is located in the compositor's HUDLayer.

This change includes:
- moving to top right corner
- plotting the graph's X-axis based on time between frames
- measuring min/max value instead of standard deviation
- showing histogram of time spent in each value
- scaling to the max value in case of very high fps (disabled vsync)

comparison images:
https://docs.google.com/folder/d/0B8Y78t3tjy1XTC1OYzUySFgwODQ/edit

Review URL: https://chromiumcodereview.appspot.com/11369200

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@167765 0039d316-1c4b-4281-b951-d872f2087c98
This commit is contained in:
egraether@chromium.org
2012-11-14 23:34:55 +00:00
parent f89f563c49
commit 2065bce60e
5 changed files with 95 additions and 50 deletions

@ -12,7 +12,7 @@
namespace cc {
const double FrameRateCounter::kFrameTooFast = 1.0 / 70.0; // measured in seconds
const double FrameRateCounter::kFrameTooSlow = 1.0 / 12.0;
const double FrameRateCounter::kFrameTooSlow = 1.0 / 4.0;
const double FrameRateCounter::kDroppedFrameTime = 1.0 / 50.0;
// safeMod works on -1, returning m-1 in that case.
@ -81,17 +81,15 @@ bool FrameRateCounter::isBadFrame(int frameNumber) const
return isBadFrameInterval(frameInterval(frameNumber));
}
void FrameRateCounter::getAverageFPSAndStandardDeviation(double& averageFPS, double& standardDeviation) const
double FrameRateCounter::getAverageFPS() const
{
int frameNumber = m_currentFrameNumber - 1;
int frameCount = 0;
double fpsVarianceNumerator = 0;
averageFPS = 0;
standardDeviation = 0;
double frameTimesTotal = 0;
double averageFPS = 0;
// Walk backwards through the samples looking for a run of good frame
// timings from which to compute the mean and standard deviation.
// timings from which to compute the mean.
//
// Slow frames occur just because the user is inactive, and should be
// ignored. Fast frames are ignored if the scheduler is in single-thread
@ -99,27 +97,24 @@ void FrameRateCounter::getAverageFPSAndStandardDeviation(double& averageFPS, dou
// the first few swapbuffers happen instantly which skews the statistics
// too much for short lived animations.
//
// isBadFrame encapsulates the frame too slow/frame too fast logic.
// isBadFrameInterval encapsulates the frame too slow/frame too fast logic.
// Go through all available historical data.
while (frameIndex(frameNumber) != frameIndex(m_currentFrameNumber) && frameNumber >= 0) {
while (frameIndex(frameNumber) != frameIndex(m_currentFrameNumber) && frameNumber >= 0 && frameTimesTotal < 1.0) {
base::TimeDelta delta = frameInterval(frameNumber);
if (!isBadFrameInterval(delta)) {
frameCount++;
double x = 1.0 / delta.InSecondsF();
double deltaFromAverage = x - averageFPS;
// Change with caution - numerics. http://en.wikipedia.org/wiki/Standard_deviation
averageFPS += deltaFromAverage / frameCount;
fpsVarianceNumerator += deltaFromAverage * (x - averageFPS);
frameTimesTotal += delta.InSecondsF();
} else if (frameCount)
// We've gathered a run of good samples, so stop.
break;
frameNumber--;
}
if (frameCount)
standardDeviation = sqrt(fpsVarianceNumerator / frameCount);
averageFPS = frameCount / frameTimesTotal;
return averageFPS;
}
base::TimeTicks FrameRateCounter::timeStampOfRecentFrame(int n) const

@ -12,7 +12,7 @@
namespace cc {
// This class maintains a history of timestamps, and provides functionality to
// intelligently compute average frames per second (and standard deviation).
// intelligently compute average frames per second.
class FrameRateCounter {
public:
static scoped_ptr<FrameRateCounter> create(bool hasImplThread);
@ -20,7 +20,7 @@ public:
void markBeginningOfFrame(base::TimeTicks timestamp);
void markEndOfFrame();
int currentFrameNumber() const { return m_currentFrameNumber; }
void getAverageFPSAndStandardDeviation(double& averageFPS, double& standardDeviation) const;
double getAverageFPS() const;
int timeStampHistorySize() const { return kTimeStampHistorySize; }
// n = 0 returns the oldest frame retained in the history,

@ -32,15 +32,20 @@ void HeadsUpDisplayLayer::update(ResourceUpdateQueue&, const OcclusionTracker*,
int maxTextureSize = layerTreeHost()->rendererCapabilities().maxTextureSize;
gfx::Size bounds;
WebKit::WebTransformationMatrix matrix;
matrix.makeIdentity();
if (settings.showPlatformLayerTree || settings.showDebugRects()) {
int width = std::min(maxTextureSize, layerTreeHost()->deviceViewportSize().width());
int height = std::min(maxTextureSize, layerTreeHost()->deviceViewportSize().height());
bounds = gfx::Size(width, height);
} else {
bounds = gfx::Size(256, 128);
matrix.translate(layerTreeHost()->deviceViewportSize().width() - 256, 0);
}
setBounds(bounds);
setTransform(matrix);
}
bool HeadsUpDisplayLayer::drawsContent() const

@ -4,6 +4,8 @@
#include "cc/heads_up_display_layer_impl.h"
#include <limits>
#include "base/stringprintf.h"
#include "cc/debug_rect_history.h"
#include "cc/font_atlas.h"
@ -37,13 +39,15 @@ static inline SkPaint createPaint()
SkPaint paint;
paint.setColorFilter(new SkColorMatrixFilter(swizzleMatrix))->unref();
return paint;
}
HeadsUpDisplayLayerImpl::HeadsUpDisplayLayerImpl(int id)
: LayerImpl(id)
, m_averageFPS(0)
, m_stdDeviation(0)
, m_minFPS(0)
, m_maxFPS(0)
, m_showFPSCounter(false)
{
}
@ -166,29 +170,34 @@ void HeadsUpDisplayLayerImpl::drawHudContents(SkCanvas* canvas)
int HeadsUpDisplayLayerImpl::drawFPSCounter(SkCanvas* canvas, FrameRateCounter* fpsCounter)
{
const int left = 2;
const int top = 2;
const int padding = 4;
const int gap = 6;
const int fontHeight = m_fontAtlas.get() ? m_fontAtlas->fontHeight() : 0;
const int graphWidth = fpsCounter->timeStampHistorySize() - 3;
const int graphWidth = 120;
const int graphHeight = 40;
const int width = graphWidth + 2 * padding;
const int histogramWidth = 37;
const int width = graphWidth + histogramWidth + 4 * padding;
const int height = fontHeight + graphHeight + 4 * padding + 2;
const int left = bounds().width() - width - 2;
const int top = 2;
SkPaint paint = createPaint();
// Draw background.
paint.setColor(SkColorSetARGB(215, 17, 17, 17));
canvas->drawRect(SkRect::MakeXYWH(left, top, width, height), paint);
SkRect textBounds = SkRect::MakeXYWH(left + padding, top + padding, graphWidth, fontHeight);
SkRect textBounds = SkRect::MakeXYWH(left + padding, top + padding, graphWidth + histogramWidth + gap + 2, fontHeight);
SkRect graphBounds = SkRect::MakeXYWH(left + padding, textBounds.bottom() + 2 * padding, graphWidth, graphHeight);
SkRect histogramBounds = SkRect::MakeXYWH(graphBounds.right() + gap, graphBounds.top(), histogramWidth, graphHeight);
drawFPSCounterText(canvas, paint, fpsCounter, textBounds);
drawFPSCounterGraph(canvas, paint, fpsCounter, graphBounds);
drawFPSCounterGraphAndHistogram(canvas, paint, fpsCounter, graphBounds, histogramBounds);
return top + height;
}
@ -197,72 +206,107 @@ void HeadsUpDisplayLayerImpl::drawFPSCounterText(SkCanvas* canvas, SkPaint& pain
{
// Update FPS text - not every frame so text is readable
if (base::TimeDelta(fpsCounter->timeStampOfRecentFrame(0) - textUpdateTime).InSecondsF() > 0.25) {
fpsCounter->getAverageFPSAndStandardDeviation(m_averageFPS, m_stdDeviation);
m_averageFPS = fpsCounter->getAverageFPS();
textUpdateTime = fpsCounter->timeStampOfRecentFrame(0);
}
// Draw FPS text.
if (m_fontAtlas.get()) {
std::string fpsText = base::StringPrintf("FPS:%5.1f", m_averageFPS);
std::string deviationText = base::StringPrintf("+/-%4.1f", m_stdDeviation);
std::string minMaxText = base::StringPrintf("%.0f-%.0f", std::min( m_minFPS, m_maxFPS), m_maxFPS);
int deviationWidth = m_fontAtlas->textSize(deviationText).width();
int minMaxWidth = m_fontAtlas->textSize(minMaxText).width();
gfx::Size textArea(bounds.width(), bounds.height());
paint.setColor(SK_ColorRED);
m_fontAtlas->drawText(canvas, paint, fpsText, gfx::Point(bounds.left(), bounds.top()), textArea);
m_fontAtlas->drawText(canvas, paint, deviationText, gfx::Point(bounds.right() - deviationWidth, bounds.top()), textArea);
m_fontAtlas->drawText(canvas, paint, minMaxText, gfx::Point(bounds.right() - minMaxWidth, bounds.top()), textArea);
}
}
void HeadsUpDisplayLayerImpl::drawFPSCounterGraph(SkCanvas* canvas, SkPaint& paint, FrameRateCounter* fpsCounter, SkRect bounds)
void HeadsUpDisplayLayerImpl::drawFPSCounterGraphAndHistogram(SkCanvas* canvas, SkPaint& paint, FrameRateCounter* fpsCounter, SkRect graphBounds, SkRect histogramBounds)
{
const double loFPS = 0;
const double hiFPS = 80;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
const double hiFPS = std::max(m_maxFPS + 10.0, 80.0);
// Draw top and bottom line.
paint.setColor(SkColorSetRGB(150, 150, 150));
canvas->drawLine(bounds.left(), bounds.top() - 1, bounds.right(), bounds.top() - 1, paint);
canvas->drawLine(bounds.left(), bounds.bottom(), bounds.right(), bounds.bottom(), paint);
paint.setColor(SkColorSetRGB(130, 130, 130));
canvas->drawLine(graphBounds.left(), graphBounds.top() - 1, graphBounds.right(), graphBounds.top() - 1, paint);
canvas->drawLine(graphBounds.left(), graphBounds.bottom(), graphBounds.right(), graphBounds.bottom(), paint);
// Draw 60fps line.
const double top60 = graphBounds.top() + graphBounds.height() * (1 - ((60 - loFPS) / (hiFPS - loFPS))) - 1;
paint.setColor(SkColorSetRGB(100, 100, 100));
canvas->drawLine(bounds.left(), bounds.top() + bounds.height() / 4, bounds.right(), bounds.top() + bounds.height() / 4, paint);
canvas->drawLine(graphBounds.left(), top60, graphBounds.right(), top60, paint);
// Draw FPS graph.
int x = 0;
// Collect graph and histogram data.
double x = 0;
const double timeScale = 60; // in pixels/second
SkPath path;
for (int i = 1; i < fpsCounter->timeStampHistorySize() - 1; ++i) {
m_minFPS = std::numeric_limits<double>::max();
m_maxFPS = 0;
const int histogramSize = 20;
double histogram[histogramSize] = {0};
double maxBucketValue = 0;
for (int i = fpsCounter->timeStampHistorySize() - 2; i > 0 && x <= graphBounds.width(); --i) {
base::TimeDelta delta = fpsCounter->timeStampOfRecentFrame(i + 1) - fpsCounter->timeStampOfRecentFrame(i);
// Skip plotting this particular instantaneous frame rate if it is not likely to have been valid.
// Skip this particular instantaneous frame rate if it is not likely to have been valid.
if (!fpsCounter->isBadFrameInterval(delta)) {
double fps = 1.0 / delta.InSecondsF();
m_minFPS = std::min(fps, m_minFPS);
m_maxFPS = std::max(fps, m_maxFPS);
// Clamp the FPS to the range we want to plot visually.
double p = 1 - ((fps - loFPS) / (hiFPS - loFPS));
double p = (fps - loFPS) / (hiFPS - loFPS);
if (p < 0)
p = 0;
if (p > 1)
p = 1;
// Plot this data point.
SkPoint cur = SkPoint::Make(bounds.left() + x, bounds.top() + p * bounds.height());
SkPoint cur = SkPoint::Make(graphBounds.right() - x, graphBounds.bottom() - p * graphBounds.height());
if (path.isEmpty())
path.moveTo(cur);
else
path.lineTo(cur);
// Use the fps value to find the right bucket in the histogram.
int bucketIndex = floor(p * (histogramSize - 1));
// Add the delta time to take the time spent at that fps rate into account.
histogram[bucketIndex] += delta.InSecondsF();
maxBucketValue = std::max(histogram[bucketIndex], maxBucketValue);
}
x += 1;
x += delta.InSecondsF() * timeScale;
}
paint.setAntiAlias(true);
// Draw FPS histogram.
paint.setColor(SkColorSetRGB(130, 130, 130));
canvas->drawLine(histogramBounds.left() - 1, histogramBounds.top() - 1, histogramBounds.left() - 1, histogramBounds.bottom() + 1, paint);
canvas->drawLine(histogramBounds.right() + 1, histogramBounds.top() - 1, histogramBounds.right() + 1, histogramBounds.bottom() + 1, paint);
paint.setColor(SK_ColorRED);
const double barHeight = histogramBounds.height() / histogramSize;
for (int i = histogramSize - 1; i >= 0; --i) {
if (histogram[i] > 0) {
double barWidth = histogram[i] / maxBucketValue * histogramBounds.width();
canvas->drawRect(SkRect::MakeXYWH(histogramBounds.left(), histogramBounds.bottom() - (i + 1) * barHeight, barWidth, 1), paint);
}
}
// Draw FPS graph.
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
canvas->drawPath(path, paint);
}

@ -50,7 +50,7 @@ private:
void drawHudContents(SkCanvas*);
int drawFPSCounter(SkCanvas*, FrameRateCounter*);
void drawFPSCounterText(SkCanvas*, SkPaint&, FrameRateCounter*, SkRect);
void drawFPSCounterGraph(SkCanvas*, SkPaint&, FrameRateCounter*, SkRect);
void drawFPSCounterGraphAndHistogram(SkCanvas* canvas, SkPaint& paint, FrameRateCounter* fpsCounter, SkRect graphBounds, SkRect histogramBounds);
void drawDebugRects(SkCanvas*, DebugRectHistory*);
scoped_ptr<FontAtlas> m_fontAtlas;
@ -58,7 +58,8 @@ private:
scoped_ptr<SkCanvas> m_hudCanvas;
double m_averageFPS;
double m_stdDeviation;
double m_minFPS;
double m_maxFPS;
base::TimeTicks textUpdateTime;