Moved the logic of maintaining the current context to gles2 helper library.
Review URL: http://codereview.chromium.org/5927002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@69838 0039d316-1c4b-4281-b951-d872f2087c98
This commit is contained in:
@ -48,8 +48,8 @@ _GL_TYPES = {
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'GLvoid': 'void',
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'GLfixed': 'int',
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'GLclampx': 'int',
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'GLintptr': 'khronos_intptr_t',
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'GLsizeiptr': 'khronos_ssize_t',
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'GLintptr': 'long int',
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'GLsizeiptr': 'long int',
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}
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_GL_FUNCTIONS = """
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GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
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@ -1462,6 +1462,7 @@ _FUNCTION_INFO = {
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'type': 'Custom',
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'impl_func': False,
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'unit_test': False,
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'extension': True,
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},
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'TexImage2D': {'type': 'Manual', 'immediate': True},
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'TexParameterf': {'decoder_func': 'DoTexParameterf'},
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@ -4513,6 +4514,9 @@ class Function(object):
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"""Adds an info."""
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setattr(self.info, name, value)
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def IsCoreGLFunction(self):
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return not self.GetInfo('extension')
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def GetGLFunctionName(self):
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"""Gets the function to call to execute GL for this command."""
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if self.GetInfo('decoder_func'):
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@ -5255,24 +5259,28 @@ class GLGenerator(object):
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"""Writes the Pepper OpenGLES interface definition."""
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file = CHeaderWriter(
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filename,
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"// This interface is used to access common and lite profile OpenGL ES "
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"2.0\n// functions.\n",
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"// OpenGL ES interface.\n",
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3)
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file.Write("#include \"ppapi/GLES2/khrplatform.h\"\n\n")
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file.Write("#define PPB_OPENGLES_DEV_INTERFACE \"PPB_OpenGLES(Dev);2.0\"\n\n")
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file.Write("#ifndef __gl2_h_\n")
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for (k, v) in _GL_TYPES.iteritems():
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file.Write("typedef %s %s;\n" % (v, k))
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file.Write("#endif // __gl2_h_\n\n")
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file.Write("\nstruct PPB_OpenGLES_Dev {\n")
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file.Write("#define PPB_OPENGLES2_DEV_INTERFACE \"PPB_OpenGLES(Dev);2.0\"\n")
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file.Write("\nstruct PPB_OpenGLES2_Dev {\n")
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for func in self.original_functions:
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if func.GetInfo('extension'):
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if not func.IsCoreGLFunction():
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continue
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file.Write(" %s (*%s)(%s);\n" %
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(func.return_type, func.name,
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func.MakeTypedOriginalArgString("")))
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original_arg = func.MakeTypedOriginalArgString("")
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context_arg = "PP_Resource context"
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if len(original_arg):
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arg = context_arg + ", " + original_arg
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else:
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arg = context_arg
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file.Write(" %s (*%s)(%s);\n" % (func.return_type, func.name, arg))
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file.Write("};\n\n")
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file.Close()
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@ -5284,45 +5292,54 @@ class GLGenerator(object):
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file.Write(_LICENSE)
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file.Write("// This file is auto-generated. DO NOT EDIT!\n\n")
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file.Write("#include \"webkit/glue/plugins/pepper_graphics_3d.h\"\n\n")
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file.Write("#include \"webkit/plugins/ppapi/ppb_graphics_3d_impl.h\"\n\n")
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file.Write("#include \"gpu/command_buffer/client/gles2_implementation.h\"")
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file.Write("\n#include \"ppapi/c/dev/ppb_opengles_dev.h\"\n\n")
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file.Write("namespace pepper {\n\n")
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file.Write("namespace webkit {\n")
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file.Write("namespace ppapi {\n\n")
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file.Write("namespace {\n\n")
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for func in self.original_functions:
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if func.GetInfo('extension'):
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if not func.IsCoreGLFunction():
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continue
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file.Write("%s %s(%s) {\n" %
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(func.return_type, func.name,
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func.MakeTypedOriginalArgString("")))
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return_string = "return "
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if func.return_type == "void":
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return_string = ""
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file.Write(" %sGraphics3D::GetCurrent()->impl()->%s(%s);\n" %
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(return_string, func.original_name,
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original_arg = func.MakeTypedOriginalArgString("")
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context_arg = "PP_Resource context"
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if len(original_arg):
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arg = context_arg + ", " + original_arg
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else:
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arg = context_arg
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file.Write("%s %s(%s) {\n" % (func.return_type, func.name, arg))
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file.Write(""" scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
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Resource::GetAs<PPB_Graphics3D_Impl>(context);
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""")
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return_str = "" if func.return_type == "void" else "return "
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file.Write(" %sgraphics_3d->impl()->%s(%s);\n" %
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(return_str, func.original_name,
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func.MakeOriginalArgString("")))
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file.Write("}\n")
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file.Write("\nconst struct PPB_OpenGLES_Dev ppb_opengles = {\n")
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file.Write("}\n\n")
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file.Write("\nconst struct PPB_OpenGLES2_Dev ppb_opengles2 = {\n")
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file.Write(" &")
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file.Write(",\n &".join(
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f.name for f in self.original_functions if not f.GetInfo('extension')))
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f.name for f in self.original_functions if f.IsCoreGLFunction()))
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file.Write("\n")
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file.Write("};\n\n")
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file.Write("} // namespace\n")
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file.Write("""
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const PPB_OpenGLES_Dev* Graphics3D::GetOpenGLESInterface() {
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return &ppb_opengles;
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const PPB_OpenGLES2_Dev* PPB_Graphics3D_Impl::GetOpenGLES2Interface() {
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return &ppb_opengles2;
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}
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""")
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file.Write("} // namespace pepper\n\n")
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file.Write("} // namespace ppapi\n")
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file.Write("} // namespace webkit\n\n")
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file.Close()
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@ -5333,19 +5350,28 @@ const PPB_OpenGLES_Dev* Graphics3D::GetOpenGLESInterface() {
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file.Write(_LICENSE)
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file.Write("// This file is auto-generated. DO NOT EDIT!\n\n")
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file.Write("#include <GLES2/gl2.h>\n\n")
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file.Write("#include <GLES2/gl2.h>\n")
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file.Write("#include \"ppapi/lib/gl/gles2/gl2ext_ppapi.h\"\n\n")
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for func in self.original_functions:
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if func.GetInfo('extension') or func.name == 'SwapBuffers':
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if not func.IsCoreGLFunction():
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continue
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file.Write("%s GL_APIENTRY gl%s(%s) {\n" %
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(func.return_type, func.name,
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func.MakeTypedOriginalArgString("")))
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if func.return_type != "void":
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file.Write(" return 0;\n")
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return_str = "" if func.return_type == "void" else "return "
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interface_str = "glGetInterfacePPAPI()"
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original_arg = func.MakeOriginalArgString("")
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context_arg = "glGetCurrentContextPPAPI()"
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if len(original_arg):
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arg = context_arg + ", " + original_arg
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else:
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arg = context_arg
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file.Write(" %s%s->%s(%s);\n" %
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(return_str, interface_str, func.name, arg))
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file.Write("}\n\n")
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def main(argv):
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"""This is the main function."""
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parser = OptionParser()
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@ -5380,7 +5406,7 @@ def main(argv):
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elif options.alternate_mode == "chrome_ppapi":
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gen.WritePepperGLES2Implementation(
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"webkit/glue/plugins/pepper_graphics_3d_gl.cc")
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"webkit/plugins/ppapi/ppb_opengles_impl.cc")
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else:
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gen.WriteCommandIds("common/gles2_cmd_ids_autogen.h")
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|
@ -3,6 +3,9 @@
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# found in the LICENSE file.
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{
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'includes': [
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'../../ppapi/ppapi.gypi',
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],
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'variables': {
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'chromium_code': 1,
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'conditions': [
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@ -127,12 +130,13 @@
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'type': 'static_library',
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'dependencies': [
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'gpu_demo_framework',
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'../../ppapi/ppapi.gyp:ppapi_cpp',
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'../../ppapi/ppapi.gyp:ppapi_cpp_objects'
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'../../ppapi/ppapi.gyp:ppapi_cpp_objects',
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'../../ppapi/ppapi.gyp:ppapi_gles2',
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],
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'include_dirs': [
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'../..',
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'../../ppapi',
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'../../ppapi/lib/gl/include',
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'../../third_party/gles2_book/Common/Include',
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],
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'sources': [
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@ -149,6 +153,7 @@
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'../../third_party',
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'../../third_party/gles2_book/Common/Include',
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'../../ppapi',
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'../../ppapi/lib/gl/include',
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'../..'
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],
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'run_as': {
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@ -363,6 +368,7 @@
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'variables': { 'chromium_code': 0, },
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'dependencies': [ 'gpu_demo_framework_ppapi', ],
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'sources': [
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'<@(ppp_entrypoints_sources)',
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'gles2_book/example.h',
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'gles2_book/demo_hello_triangle.cc',
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'../../third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.c',
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@ -375,6 +381,7 @@
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'variables': { 'chromium_code': 0, },
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'dependencies': [ 'gpu_demo_framework_ppapi', ],
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'sources': [
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'<@(ppp_entrypoints_sources)',
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'gles2_book/example.h',
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'gles2_book/demo_mip_map_2d.cc',
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'../../third_party/gles2_book/Chapter_9/MipMap2D/MipMap2D.c',
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@ -387,6 +394,7 @@
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'variables': { 'chromium_code': 0, },
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'dependencies': [ 'gpu_demo_framework_ppapi', ],
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'sources': [
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'<@(ppp_entrypoints_sources)',
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'gles2_book/example.h',
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'gles2_book/demo_simple_texture_2d.cc',
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'../../third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c',
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@ -399,6 +407,7 @@
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'variables': { 'chromium_code': 0, },
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'dependencies': [ 'gpu_demo_framework_ppapi', ],
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'sources': [
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'<@(ppp_entrypoints_sources)',
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'gles2_book/example.h',
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'gles2_book/demo_simple_texture_cubemap.cc',
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'../../third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c',
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@ -411,6 +420,7 @@
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'variables': { 'chromium_code': 0, },
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'dependencies': [ 'gpu_demo_framework_ppapi', ],
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'sources': [
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'<@(ppp_entrypoints_sources)',
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'gles2_book/example.h',
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'gles2_book/demo_simple_vertex_shader.cc',
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'../../third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.c',
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@ -423,6 +433,7 @@
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'variables': { 'chromium_code': 0, },
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'dependencies': [ 'gpu_demo_framework_ppapi', ],
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'sources': [
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'<@(ppp_entrypoints_sources)',
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'gles2_book/example.h',
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'gles2_book/demo_stencil_test.cc',
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'../../third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c',
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@ -435,6 +446,7 @@
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'variables': { 'chromium_code': 0, },
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'dependencies': [ 'gpu_demo_framework_ppapi', ],
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'sources': [
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'<@(ppp_entrypoints_sources)',
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'gles2_book/example.h',
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'gles2_book/demo_texture_wrap.cc',
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'../../third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c',
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|
@ -2,6 +2,8 @@
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <GLES2/gl2.h>
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#include "base/at_exit.h"
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#include "base/scoped_ptr.h"
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#include "gpu/demos/framework/demo.h"
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@ -12,6 +14,7 @@
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#include "ppapi/cpp/module.h"
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#include "ppapi/cpp/rect.h"
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#include "ppapi/cpp/size.h"
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#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
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namespace gpu {
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namespace demos {
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@ -29,9 +32,9 @@ class PluginInstance : public pp::Instance {
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~PluginInstance() {
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if (!graphics_.is_null()) {
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graphics_.MakeCurrent();
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glSetCurrentContextPPAPI(graphics_.pp_resource());
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demo_.reset();
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pp::Graphics3D_Dev::ResetCurrent();
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glSetCurrentContextPPAPI(0);
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}
|
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}
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|
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@ -51,9 +54,9 @@ class PluginInstance : public pp::Instance {
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if (!pp::Instance::BindGraphics(graphics_))
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return;
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|
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graphics_.MakeCurrent();
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glSetCurrentContextPPAPI(graphics_.pp_resource());
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demo_->InitGL();
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pp::Graphics3D_Dev::ResetCurrent();
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glSetCurrentContextPPAPI(0);
|
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}
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||||
|
||||
if (demo_->IsAnimated())
|
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@ -63,10 +66,10 @@ class PluginInstance : public pp::Instance {
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}
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||||
|
||||
void Paint() {
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||||
graphics_.MakeCurrent();
|
||||
glSetCurrentContextPPAPI(graphics_.pp_resource());
|
||||
demo_->Draw();
|
||||
graphics_.SwapBuffers();
|
||||
pp::Graphics3D_Dev::ResetCurrent();
|
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glSetCurrentContextPPAPI(0);
|
||||
}
|
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|
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private:
|
||||
@ -85,7 +88,14 @@ class PluginInstance : public pp::Instance {
|
||||
|
||||
class PluginModule : public pp::Module {
|
||||
public:
|
||||
PluginModule() : pp::Module(), at_exit_manager_(new base::AtExitManager) {}
|
||||
PluginModule() : at_exit_manager_(new base::AtExitManager) {}
|
||||
~PluginModule() {
|
||||
glTerminatePPAPI();
|
||||
}
|
||||
|
||||
virtual bool Init() {
|
||||
return glInitializePPAPI(get_browser_interface()) == GL_TRUE ? true : false;
|
||||
}
|
||||
|
||||
virtual pp::Instance* CreateInstance(PP_Instance instance) {
|
||||
return new PluginInstance(instance, this);
|
||||
|
@ -1,607 +0,0 @@
|
||||
// Copyright (c 2010 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
#ifndef __gl2_h_
|
||||
#define __gl2_h_
|
||||
|
||||
#include "ppapi/c/dev/ppb_opengles_dev.h"
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_2_0 1
|
||||
|
||||
/* ClearBufferMask */
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
|
||||
/* Boolean */
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
|
||||
/* BeginMode */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
|
||||
/* AlphaFunction (not supported in ES20 */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* BlendEquationSeparate */
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
#define GL_BLEND_EQUATION 0x8009
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
|
||||
/* BlendSubtract */
|
||||
#define GL_FUNC_SUBTRACT 0x800A
|
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||
|
||||
/* Separate Blend Functions */
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_CONSTANT_COLOR 0x8001
|
||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||
#define GL_CONSTANT_ALPHA 0x8003
|
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||
#define GL_BLEND_COLOR 0x8005
|
||||
|
||||
/* Buffer Objects */
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
|
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||
|
||||
/* CullFaceMode */
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
|
||||
/* DepthFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* EnableCap */
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_DITHER 0x0BD0
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
|
||||
/* ErrorCode */
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
#define GL_CONTEXT_LOST 0x300E // TODO(gman: What value?
|
||||
|
||||
/* FrontFaceDirection */
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
|
||||
/* GetPName */
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
#define GL_CULL_FACE_MODE 0x0B45
|
||||
#define GL_FRONT_FACE 0x0B46
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||
#define GL_DEPTH_FUNC 0x0B74
|
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||
#define GL_STENCIL_FUNC 0x0B92
|
||||
#define GL_STENCIL_FAIL 0x0B94
|
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||
#define GL_STENCIL_REF 0x0B97
|
||||
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||
#define GL_STENCIL_BACK_FUNC 0x8800
|
||||
#define GL_STENCIL_BACK_FAIL 0x8801
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||||
#define GL_STENCIL_BACK_REF 0x8CA3
|
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
/* GL_SCISSOR_TEST */
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||
#define GL_SUBPIXEL_BITS 0x0D50
|
||||
#define GL_RED_BITS 0x0D52
|
||||
#define GL_GREEN_BITS 0x0D53
|
||||
#define GL_BLUE_BITS 0x0D54
|
||||
#define GL_ALPHA_BITS 0x0D55
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
/* GL_POLYGON_OFFSET_FILL */
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
|
||||
/* GetTextureParameter */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
|
||||
/* HintMode */
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* HintTarget */
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
|
||||
/* DataType */
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_INT 0x1404
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
|
||||
/* PixelFormat */
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
|
||||
/* Shaders */
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
|
||||
/* StencilFunction */
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
#define GL_LEQUAL 0x0203
|
||||
#define GL_GREATER 0x0204
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
|
||||
/* StencilOp */
|
||||
/* GL_ZERO */
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
#define GL_DECR 0x1E03
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_INCR_WRAP 0x8507
|
||||
#define GL_DECR_WRAP 0x8508
|
||||
|
||||
/* StringName */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
|
||||
/* TextureParameterName */
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
|
||||
/* TextureTarget */
|
||||
/* GL_TEXTURE_2D */
|
||||
#define GL_TEXTURE 0x1702
|
||||
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||
|
||||
/* TextureUnit */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
#define GL_TEXTURE3 0x84C3
|
||||
#define GL_TEXTURE4 0x84C4
|
||||
#define GL_TEXTURE5 0x84C5
|
||||
#define GL_TEXTURE6 0x84C6
|
||||
#define GL_TEXTURE7 0x84C7
|
||||
#define GL_TEXTURE8 0x84C8
|
||||
#define GL_TEXTURE9 0x84C9
|
||||
#define GL_TEXTURE10 0x84CA
|
||||
#define GL_TEXTURE11 0x84CB
|
||||
#define GL_TEXTURE12 0x84CC
|
||||
#define GL_TEXTURE13 0x84CD
|
||||
#define GL_TEXTURE14 0x84CE
|
||||
#define GL_TEXTURE15 0x84CF
|
||||
#define GL_TEXTURE16 0x84D0
|
||||
#define GL_TEXTURE17 0x84D1
|
||||
#define GL_TEXTURE18 0x84D2
|
||||
#define GL_TEXTURE19 0x84D3
|
||||
#define GL_TEXTURE20 0x84D4
|
||||
#define GL_TEXTURE21 0x84D5
|
||||
#define GL_TEXTURE22 0x84D6
|
||||
#define GL_TEXTURE23 0x84D7
|
||||
#define GL_TEXTURE24 0x84D8
|
||||
#define GL_TEXTURE25 0x84D9
|
||||
#define GL_TEXTURE26 0x84DA
|
||||
#define GL_TEXTURE27 0x84DB
|
||||
#define GL_TEXTURE28 0x84DC
|
||||
#define GL_TEXTURE29 0x84DD
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_MIRRORED_REPEAT 0x8370
|
||||
|
||||
/* Uniform Types */
|
||||
#define GL_FLOAT_VEC2 0x8B50
|
||||
#define GL_FLOAT_VEC3 0x8B51
|
||||
#define GL_FLOAT_VEC4 0x8B52
|
||||
#define GL_INT_VEC2 0x8B53
|
||||
#define GL_INT_VEC3 0x8B54
|
||||
#define GL_INT_VEC4 0x8B55
|
||||
#define GL_BOOL 0x8B56
|
||||
#define GL_BOOL_VEC2 0x8B57
|
||||
#define GL_BOOL_VEC3 0x8B58
|
||||
#define GL_BOOL_VEC4 0x8B59
|
||||
#define GL_FLOAT_MAT2 0x8B5A
|
||||
#define GL_FLOAT_MAT3 0x8B5B
|
||||
#define GL_FLOAT_MAT4 0x8B5C
|
||||
#define GL_SAMPLER_2D 0x8B5E
|
||||
#define GL_SAMPLER_CUBE 0x8B60
|
||||
|
||||
/* Vertex Arrays */
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||
|
||||
/* Read Format */
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||
|
||||
/* Shader Source */
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||
#define GL_SHADER_COMPILER 0x8DFA
|
||||
|
||||
/* Shader Binary */
|
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
#define GL_LOW_FLOAT 0x8DF0
|
||||
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||
#define GL_HIGH_FLOAT 0x8DF2
|
||||
#define GL_LOW_INT 0x8DF3
|
||||
#define GL_MEDIUM_INT 0x8DF4
|
||||
#define GL_HIGH_INT 0x8DF5
|
||||
|
||||
/* Framebuffer Object. */
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
|
||||
#define GL_RGBA4 0x8056
|
||||
#define GL_RGB5_A1 0x8057
|
||||
#define GL_RGB565 0x8D62
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_STENCIL_INDEX 0x1901
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
|
||||
#define GL_NONE 0
|
||||
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* GL core functions.
|
||||
*-----------------------------------------------------------------------*/
|
||||
#undef GL_APICALL
|
||||
#define GL_APICALL
|
||||
#undef GL_APIENTRY
|
||||
#define GL_APIENTRY
|
||||
|
||||
// The client must set this to point to the Pepper OpenGLES interface once it
|
||||
// is obtained. PPAPI C++ wrappers will do this for you.
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
extern const struct PPB_OpenGLES_Dev* pepper_opengl_interface;
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#define glActiveTexture pepper_opengl_interface->ActiveTexture
|
||||
#define glAttachShader pepper_opengl_interface->AttachShader
|
||||
#define glBindAttribLocation pepper_opengl_interface->BindAttribLocation
|
||||
#define glBindBuffer pepper_opengl_interface->BindBuffer
|
||||
#define glBindFramebuffer pepper_opengl_interface->BindFramebuffer
|
||||
#define glBindRenderbuffer pepper_opengl_interface->BindRenderbuffer
|
||||
#define glBindTexture pepper_opengl_interface->BindTexture
|
||||
#define glBlendColor pepper_opengl_interface->BlendColor
|
||||
#define glBlendEquation pepper_opengl_interface->BlendEquation
|
||||
#define glBlendEquationSeparate pepper_opengl_interface->BlendEquationSeparate
|
||||
#define glBlendFunc pepper_opengl_interface->BlendFunc
|
||||
#define glBlendFuncSeparate pepper_opengl_interface->BlendFuncSeparate
|
||||
#define glBufferData pepper_opengl_interface->BufferData
|
||||
#define glBufferSubData pepper_opengl_interface->BufferSubData
|
||||
#define glCheckFramebufferStatus pepper_opengl_interface->CheckFramebufferStatus
|
||||
#define glClear pepper_opengl_interface->Clear
|
||||
#define glClearColor pepper_opengl_interface->ClearColor
|
||||
#define glClearDepthf pepper_opengl_interface->ClearDepthf
|
||||
#define glClearStencil pepper_opengl_interface->ClearStencil
|
||||
#define glColorMask pepper_opengl_interface->ColorMask
|
||||
#define glCompileShader pepper_opengl_interface->CompileShader
|
||||
#define glCompressedTexImage2D pepper_opengl_interface->CompressedTexImage2D
|
||||
#define glCompressedTexSubImage2D pepper_opengl_interface->CompressedTexSubImage2D
|
||||
#define glCopyTexImage2D pepper_opengl_interface->CopyTexImage2D
|
||||
#define glCopyTexSubImage2D pepper_opengl_interface->CopyTexSubImage2D
|
||||
#define glCreateProgram pepper_opengl_interface->CreateProgram
|
||||
#define glCreateShader pepper_opengl_interface->CreateShader
|
||||
#define glCullFace pepper_opengl_interface->CullFace
|
||||
#define glDeleteBuffers pepper_opengl_interface->DeleteBuffers
|
||||
#define glDeleteFramebuffers pepper_opengl_interface->DeleteFramebuffers
|
||||
#define glDeleteProgram pepper_opengl_interface->DeleteProgram
|
||||
#define glDeleteRenderbuffers pepper_opengl_interface->DeleteRenderbuffers
|
||||
#define glDeleteShader pepper_opengl_interface->DeleteShader
|
||||
#define glDeleteTextures pepper_opengl_interface->DeleteTextures
|
||||
#define glDepthFunc pepper_opengl_interface->DepthFunc
|
||||
#define glDepthMask pepper_opengl_interface->DepthMask
|
||||
#define glDepthRangef pepper_opengl_interface->DepthRangef
|
||||
#define glDetachShader pepper_opengl_interface->DetachShader
|
||||
#define glDisable pepper_opengl_interface->Disable
|
||||
#define glDisableVertexAttribArray pepper_opengl_interface->DisableVertexAttribArray
|
||||
#define glDrawArrays pepper_opengl_interface->DrawArrays
|
||||
#define glDrawElements pepper_opengl_interface->DrawElements
|
||||
#define glEnable pepper_opengl_interface->Enable
|
||||
#define glEnableVertexAttribArray pepper_opengl_interface->EnableVertexAttribArray
|
||||
#define glFinish pepper_opengl_interface->Finish
|
||||
#define glFlush pepper_opengl_interface->Flush
|
||||
#define glFramebufferRenderbuffer pepper_opengl_interface->FramebufferRenderbuffer
|
||||
#define glFramebufferTexture2D pepper_opengl_interface->FramebufferTexture2D
|
||||
#define glFrontFace pepper_opengl_interface->FrontFace
|
||||
#define glGenBuffers pepper_opengl_interface->GenBuffers
|
||||
#define glGenerateMipmap pepper_opengl_interface->GenerateMipmap
|
||||
#define glGenFramebuffers pepper_opengl_interface->GenFramebuffers
|
||||
#define glGenRenderbuffers pepper_opengl_interface->GenRenderbuffers
|
||||
#define glGenTextures pepper_opengl_interface->GenTextures
|
||||
#define glGetActiveAttrib pepper_opengl_interface->GetActiveAttrib
|
||||
#define glGetActiveUniform pepper_opengl_interface->GetActiveUniform
|
||||
#define glGetAttachedShaders pepper_opengl_interface->GetAttachedShaders
|
||||
#define glGetAttribLocation pepper_opengl_interface->GetAttribLocation
|
||||
#define glGetBooleanv pepper_opengl_interface->GetBooleanv
|
||||
#define glGetBufferParameteriv pepper_opengl_interface->GetBufferParameteriv
|
||||
#define glGetError pepper_opengl_interface->GetError
|
||||
#define glGetFloatv pepper_opengl_interface->GetFloatv
|
||||
#define glGetFramebufferAttachmentParameteriv pepper_opengl_interface->GetFramebufferAttachmentParameteriv
|
||||
#define glGetIntegerv pepper_opengl_interface->GetIntegerv
|
||||
#define glGetProgramiv pepper_opengl_interface->GetProgramiv
|
||||
#define glGetProgramInfoLog pepper_opengl_interface->GetProgramInfoLog
|
||||
#define glGetRenderbufferParameteriv pepper_opengl_interface->GetRenderbufferParameteriv
|
||||
#define glGetShaderiv pepper_opengl_interface->GetShaderiv
|
||||
#define glGetShaderInfoLog pepper_opengl_interface->GetShaderInfoLog
|
||||
#define glGetShaderPrecisionFormat pepper_opengl_interface->GetShaderPrecisionFormat
|
||||
#define glGetShaderSource pepper_opengl_interface->GetShaderSource
|
||||
#define glGetString pepper_opengl_interface->GetString
|
||||
#define glGetTexParameterfv pepper_opengl_interface->GetTexParameterfv
|
||||
#define glGetTexParameteriv pepper_opengl_interface->GetTexParameteriv
|
||||
#define glGetUniformfv pepper_opengl_interface->GetUniformfv
|
||||
#define glGetUniformiv pepper_opengl_interface->GetUniformiv
|
||||
#define glGetUniformLocation pepper_opengl_interface->GetUniformLocation
|
||||
#define glGetVertexAttribfv pepper_opengl_interface->GetVertexAttribfv
|
||||
#define glGetVertexAttribiv pepper_opengl_interface->GetVertexAttribiv
|
||||
#define glGetVertexAttribPointerv pepper_opengl_interface->GetVertexAttribPointerv
|
||||
#define glHint pepper_opengl_interface->Hint
|
||||
#define glIsBuffer pepper_opengl_interface->IsBuffer
|
||||
#define glIsEnabled pepper_opengl_interface->IsEnabled
|
||||
#define glIsFramebuffer pepper_opengl_interface->IsFramebuffer
|
||||
#define glIsProgram pepper_opengl_interface->IsProgram
|
||||
#define glIsRenderbuffer pepper_opengl_interface->IsRenderbuffer
|
||||
#define glIsShader pepper_opengl_interface->IsShader
|
||||
#define glIsTexture pepper_opengl_interface->IsTexture
|
||||
#define glLineWidth pepper_opengl_interface->LineWidth
|
||||
#define glLinkProgram pepper_opengl_interface->LinkProgram
|
||||
#define glPixelStorei pepper_opengl_interface->PixelStorei
|
||||
#define glPolygonOffset pepper_opengl_interface->PolygonOffset
|
||||
#define glReadPixels pepper_opengl_interface->ReadPixels
|
||||
#define glReleaseShaderCompiler pepper_opengl_interface->ReleaseShaderCompiler
|
||||
#define glRenderbufferStorage pepper_opengl_interface->RenderbufferStorage
|
||||
#define glSampleCoverage pepper_opengl_interface->SampleCoverage
|
||||
#define glScissor pepper_opengl_interface->Scissor
|
||||
#define glShaderBinary pepper_opengl_interface->ShaderBinary
|
||||
#define glShaderSource pepper_opengl_interface->ShaderSource
|
||||
#define glStencilFunc pepper_opengl_interface->StencilFunc
|
||||
#define glStencilFuncSeparate pepper_opengl_interface->StencilFuncSeparate
|
||||
#define glStencilMask pepper_opengl_interface->StencilMask
|
||||
#define glStencilMaskSeparate pepper_opengl_interface->StencilMaskSeparate
|
||||
#define glStencilOp pepper_opengl_interface->StencilOp
|
||||
#define glStencilOpSeparate pepper_opengl_interface->StencilOpSeparate
|
||||
#define glTexImage2D pepper_opengl_interface->TexImage2D
|
||||
#define glTexParameterf pepper_opengl_interface->TexParameterf
|
||||
#define glTexParameterfv pepper_opengl_interface->TexParameterfv
|
||||
#define glTexParameteri pepper_opengl_interface->TexParameteri
|
||||
#define glTexParameteriv pepper_opengl_interface->TexParameteriv
|
||||
#define glTexSubImage2D pepper_opengl_interface->TexSubImage2D
|
||||
#define glUniform1f pepper_opengl_interface->Uniform1f
|
||||
#define glUniform1fv pepper_opengl_interface->Uniform1fv
|
||||
#define glUniform1i pepper_opengl_interface->Uniform1i
|
||||
#define glUniform1iv pepper_opengl_interface->Uniform1iv
|
||||
#define glUniform2f pepper_opengl_interface->Uniform2f
|
||||
#define glUniform2fv pepper_opengl_interface->Uniform2fv
|
||||
#define glUniform2i pepper_opengl_interface->Uniform2i
|
||||
#define glUniform2iv pepper_opengl_interface->Uniform2iv
|
||||
#define glUniform3f pepper_opengl_interface->Uniform3f
|
||||
#define glUniform3fv pepper_opengl_interface->Uniform3fv
|
||||
#define glUniform3i pepper_opengl_interface->Uniform3i
|
||||
#define glUniform3iv pepper_opengl_interface->Uniform3iv
|
||||
#define glUniform4f pepper_opengl_interface->Uniform4f
|
||||
#define glUniform4fv pepper_opengl_interface->Uniform4fv
|
||||
#define glUniform4i pepper_opengl_interface->Uniform4i
|
||||
#define glUniform4iv pepper_opengl_interface->Uniform4iv
|
||||
#define glUniformMatrix2fv pepper_opengl_interface->UniformMatrix2fv
|
||||
#define glUniformMatrix3fv pepper_opengl_interface->UniformMatrix3fv
|
||||
#define glUniformMatrix4fv pepper_opengl_interface->UniformMatrix4fv
|
||||
#define glUseProgram pepper_opengl_interface->UseProgram
|
||||
#define glValidateProgram pepper_opengl_interface->ValidateProgram
|
||||
#define glVertexAttrib1f pepper_opengl_interface->VertexAttrib1f
|
||||
#define glVertexAttrib1fv pepper_opengl_interface->VertexAttrib1fv
|
||||
#define glVertexAttrib2f pepper_opengl_interface->VertexAttrib2f
|
||||
#define glVertexAttrib2fv pepper_opengl_interface->VertexAttrib2fv
|
||||
#define glVertexAttrib3f pepper_opengl_interface->VertexAttrib3f
|
||||
#define glVertexAttrib3fv pepper_opengl_interface->VertexAttrib3fv
|
||||
#define glVertexAttrib4f pepper_opengl_interface->VertexAttrib4f
|
||||
#define glVertexAttrib4fv pepper_opengl_interface->VertexAttrib4fv
|
||||
#define glVertexAttribPointer pepper_opengl_interface->VertexAttribPointer
|
||||
#define glViewport pepper_opengl_interface->Viewport
|
||||
|
||||
#endif /* __gl2_h_ */
|
||||
|
@ -1,269 +0,0 @@
|
||||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* $Revision: 7820 $ on $Date: 2009-04-03 13:46:26 -0700 (Fri, 03 Apr 2009) $
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
@ -78,14 +78,6 @@ struct PPB_Graphics3D_Dev {
|
||||
// Any thread.
|
||||
void* (*GetProcAddress)(const char* name);
|
||||
|
||||
// Make a particular context current of the calling thread. Returns PP_TRUE
|
||||
// on success, PP_FALSE on failure.
|
||||
PP_Bool (*MakeCurent)(PP_Resource context);
|
||||
|
||||
// Returns the calling thread's current context or NULL if no context is
|
||||
// current.
|
||||
PP_Resource (*GetCurrentContext)();
|
||||
|
||||
// Snapshots the rendered frame and makes it available for composition with
|
||||
// the rest of the page. The alpha channel is used for translucency effects.
|
||||
// One means fully opaque. Zero means fully transparent. Any thread.
|
||||
|
@ -4,20 +4,16 @@
|
||||
|
||||
// This file is auto-generated. DO NOT EDIT!
|
||||
|
||||
// This interface is used to access common and lite profile OpenGL ES 2.0
|
||||
// functions.
|
||||
// OpenGL ES interface.
|
||||
#ifndef PPAPI_C_DEV_PPB_OPENGLES_DEV_H_
|
||||
#define PPAPI_C_DEV_PPB_OPENGLES_DEV_H_
|
||||
|
||||
#include "ppapi/GLES2/khrplatform.h"
|
||||
|
||||
#define PPB_OPENGLES_DEV_INTERFACE "PPB_OpenGLES(Dev);2.0"
|
||||
|
||||
#ifndef __gl2_h_
|
||||
typedef unsigned int GLenum;
|
||||
typedef void GLvoid;
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
typedef long int GLintptr;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
typedef long int GLsizeiptr;
|
||||
typedef int GLint;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef unsigned int GLuint;
|
||||
@ -30,204 +26,275 @@ typedef unsigned char GLubyte;
|
||||
typedef int GLfixed;
|
||||
typedef unsigned short GLushort;
|
||||
typedef int GLclampx;
|
||||
#endif // __gl2_h_
|
||||
|
||||
struct PPB_OpenGLES_Dev {
|
||||
void (*ActiveTexture)(GLenum texture);
|
||||
void (*AttachShader)(GLuint program, GLuint shader);
|
||||
void (*BindAttribLocation)(GLuint program, GLuint index, const char* name);
|
||||
void (*BindBuffer)(GLenum target, GLuint buffer);
|
||||
void (*BindFramebuffer)(GLenum target, GLuint framebuffer);
|
||||
void (*BindRenderbuffer)(GLenum target, GLuint renderbuffer);
|
||||
void (*BindTexture)(GLenum target, GLuint texture);
|
||||
#define PPB_OPENGLES2_DEV_INTERFACE "PPB_OpenGLES(Dev);2.0"
|
||||
|
||||
struct PPB_OpenGLES2_Dev {
|
||||
void (*ActiveTexture)(PP_Resource context, GLenum texture);
|
||||
void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader);
|
||||
void (*BindAttribLocation)(
|
||||
PP_Resource context, GLuint program, GLuint index, const char* name);
|
||||
void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer);
|
||||
void (*BindFramebuffer)(
|
||||
PP_Resource context, GLenum target, GLuint framebuffer);
|
||||
void (*BindRenderbuffer)(
|
||||
PP_Resource context, GLenum target, GLuint renderbuffer);
|
||||
void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture);
|
||||
void (*BlendColor)(
|
||||
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
void (*BlendEquation)(GLenum mode);
|
||||
void (*BlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
|
||||
void (*BlendFunc)(GLenum sfactor, GLenum dfactor);
|
||||
PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
|
||||
GLclampf alpha);
|
||||
void (*BlendEquation)(PP_Resource context, GLenum mode);
|
||||
void (*BlendEquationSeparate)(
|
||||
PP_Resource context, GLenum modeRGB, GLenum modeAlpha);
|
||||
void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor);
|
||||
void (*BlendFuncSeparate)(
|
||||
GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
|
||||
GLenum dstAlpha);
|
||||
void (*BufferData)(
|
||||
GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
PP_Resource context, GLenum target, GLsizeiptr size, const void* data,
|
||||
GLenum usage);
|
||||
void (*BufferSubData)(
|
||||
GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
GLenum (*CheckFramebufferStatus)(GLenum target);
|
||||
void (*Clear)(GLbitfield mask);
|
||||
PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size,
|
||||
const void* data);
|
||||
GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target);
|
||||
void (*Clear)(PP_Resource context, GLbitfield mask);
|
||||
void (*ClearColor)(
|
||||
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
void (*ClearDepthf)(GLclampf depth);
|
||||
void (*ClearStencil)(GLint s);
|
||||
PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
|
||||
GLclampf alpha);
|
||||
void (*ClearDepthf)(PP_Resource context, GLclampf depth);
|
||||
void (*ClearStencil)(PP_Resource context, GLint s);
|
||||
void (*ColorMask)(
|
||||
GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
void (*CompileShader)(GLuint shader);
|
||||
PP_Resource context, GLboolean red, GLboolean green, GLboolean blue,
|
||||
GLboolean alpha);
|
||||
void (*CompileShader)(PP_Resource context, GLuint shader);
|
||||
void (*CompressedTexImage2D)(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLint border, GLsizei imageSize, const void* data);
|
||||
PP_Resource context, GLenum target, GLint level, GLenum internalformat,
|
||||
GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
|
||||
const void* data);
|
||||
void (*CompressedTexSubImage2D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
||||
PP_Resource context, GLenum target, GLint level, GLint xoffset,
|
||||
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
|
||||
GLsizei imageSize, const void* data);
|
||||
void (*CopyTexImage2D)(
|
||||
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height, GLint border);
|
||||
PP_Resource context, GLenum target, GLint level, GLenum internalformat,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
void (*CopyTexSubImage2D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height);
|
||||
GLuint (*CreateProgram)();
|
||||
GLuint (*CreateShader)(GLenum type);
|
||||
void (*CullFace)(GLenum mode);
|
||||
void (*DeleteBuffers)(GLsizei n, const GLuint* buffers);
|
||||
void (*DeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
|
||||
void (*DeleteProgram)(GLuint program);
|
||||
void (*DeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
|
||||
void (*DeleteShader)(GLuint shader);
|
||||
void (*DeleteTextures)(GLsizei n, const GLuint* textures);
|
||||
void (*DepthFunc)(GLenum func);
|
||||
void (*DepthMask)(GLboolean flag);
|
||||
void (*DepthRangef)(GLclampf zNear, GLclampf zFar);
|
||||
void (*DetachShader)(GLuint program, GLuint shader);
|
||||
void (*Disable)(GLenum cap);
|
||||
void (*DisableVertexAttribArray)(GLuint index);
|
||||
void (*DrawArrays)(GLenum mode, GLint first, GLsizei count);
|
||||
PP_Resource context, GLenum target, GLint level, GLint xoffset,
|
||||
GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLuint (*CreateProgram)(PP_Resource context);
|
||||
GLuint (*CreateShader)(PP_Resource context, GLenum type);
|
||||
void (*CullFace)(PP_Resource context, GLenum mode);
|
||||
void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers);
|
||||
void (*DeleteFramebuffers)(
|
||||
PP_Resource context, GLsizei n, const GLuint* framebuffers);
|
||||
void (*DeleteProgram)(PP_Resource context, GLuint program);
|
||||
void (*DeleteRenderbuffers)(
|
||||
PP_Resource context, GLsizei n, const GLuint* renderbuffers);
|
||||
void (*DeleteShader)(PP_Resource context, GLuint shader);
|
||||
void (*DeleteTextures)(
|
||||
PP_Resource context, GLsizei n, const GLuint* textures);
|
||||
void (*DepthFunc)(PP_Resource context, GLenum func);
|
||||
void (*DepthMask)(PP_Resource context, GLboolean flag);
|
||||
void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar);
|
||||
void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader);
|
||||
void (*Disable)(PP_Resource context, GLenum cap);
|
||||
void (*DisableVertexAttribArray)(PP_Resource context, GLuint index);
|
||||
void (*DrawArrays)(
|
||||
PP_Resource context, GLenum mode, GLint first, GLsizei count);
|
||||
void (*DrawElements)(
|
||||
GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
void (*Enable)(GLenum cap);
|
||||
void (*EnableVertexAttribArray)(GLuint index);
|
||||
void (*Finish)();
|
||||
void (*Flush)();
|
||||
PP_Resource context, GLenum mode, GLsizei count, GLenum type,
|
||||
const void* indices);
|
||||
void (*Enable)(PP_Resource context, GLenum cap);
|
||||
void (*EnableVertexAttribArray)(PP_Resource context, GLuint index);
|
||||
void (*Finish)(PP_Resource context);
|
||||
void (*Flush)(PP_Resource context);
|
||||
void (*FramebufferRenderbuffer)(
|
||||
GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
||||
GLuint renderbuffer);
|
||||
PP_Resource context, GLenum target, GLenum attachment,
|
||||
GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
void (*FramebufferTexture2D)(
|
||||
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level);
|
||||
void (*FrontFace)(GLenum mode);
|
||||
void (*GenBuffers)(GLsizei n, GLuint* buffers);
|
||||
void (*GenerateMipmap)(GLenum target);
|
||||
void (*GenFramebuffers)(GLsizei n, GLuint* framebuffers);
|
||||
void (*GenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
|
||||
void (*GenTextures)(GLsizei n, GLuint* textures);
|
||||
PP_Resource context, GLenum target, GLenum attachment, GLenum textarget,
|
||||
GLuint texture, GLint level);
|
||||
void (*FrontFace)(PP_Resource context, GLenum mode);
|
||||
void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers);
|
||||
void (*GenerateMipmap)(PP_Resource context, GLenum target);
|
||||
void (*GenFramebuffers)(
|
||||
PP_Resource context, GLsizei n, GLuint* framebuffers);
|
||||
void (*GenRenderbuffers)(
|
||||
PP_Resource context, GLsizei n, GLuint* renderbuffers);
|
||||
void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures);
|
||||
void (*GetActiveAttrib)(
|
||||
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
|
||||
GLint* size, GLenum* type, char* name);
|
||||
PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
|
||||
GLsizei* length, GLint* size, GLenum* type, char* name);
|
||||
void (*GetActiveUniform)(
|
||||
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
|
||||
GLint* size, GLenum* type, char* name);
|
||||
PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
|
||||
GLsizei* length, GLint* size, GLenum* type, char* name);
|
||||
void (*GetAttachedShaders)(
|
||||
GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||
GLint (*GetAttribLocation)(GLuint program, const char* name);
|
||||
void (*GetBooleanv)(GLenum pname, GLboolean* params);
|
||||
void (*GetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
|
||||
GLenum (*GetError)();
|
||||
void (*GetFloatv)(GLenum pname, GLfloat* params);
|
||||
PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count,
|
||||
GLuint* shaders);
|
||||
GLint (*GetAttribLocation)(
|
||||
PP_Resource context, GLuint program, const char* name);
|
||||
void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params);
|
||||
void (*GetBufferParameteriv)(
|
||||
PP_Resource context, GLenum target, GLenum pname, GLint* params);
|
||||
GLenum (*GetError)(PP_Resource context);
|
||||
void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params);
|
||||
void (*GetFramebufferAttachmentParameteriv)(
|
||||
GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
void (*GetIntegerv)(GLenum pname, GLint* params);
|
||||
void (*GetProgramiv)(GLuint program, GLenum pname, GLint* params);
|
||||
PP_Resource context, GLenum target, GLenum attachment, GLenum pname,
|
||||
GLint* params);
|
||||
void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params);
|
||||
void (*GetProgramiv)(
|
||||
PP_Resource context, GLuint program, GLenum pname, GLint* params);
|
||||
void (*GetProgramInfoLog)(
|
||||
GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
|
||||
PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length,
|
||||
char* infolog);
|
||||
void (*GetRenderbufferParameteriv)(
|
||||
GLenum target, GLenum pname, GLint* params);
|
||||
void (*GetShaderiv)(GLuint shader, GLenum pname, GLint* params);
|
||||
PP_Resource context, GLenum target, GLenum pname, GLint* params);
|
||||
void (*GetShaderiv)(
|
||||
PP_Resource context, GLuint shader, GLenum pname, GLint* params);
|
||||
void (*GetShaderInfoLog)(
|
||||
GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
|
||||
PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
|
||||
char* infolog);
|
||||
void (*GetShaderPrecisionFormat)(
|
||||
GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||
PP_Resource context, GLenum shadertype, GLenum precisiontype,
|
||||
GLint* range, GLint* precision);
|
||||
void (*GetShaderSource)(
|
||||
GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
|
||||
const GLubyte* (*GetString)(GLenum name);
|
||||
void (*GetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
|
||||
void (*GetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
|
||||
void (*GetUniformfv)(GLuint program, GLint location, GLfloat* params);
|
||||
void (*GetUniformiv)(GLuint program, GLint location, GLint* params);
|
||||
GLint (*GetUniformLocation)(GLuint program, const char* name);
|
||||
void (*GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
|
||||
void (*GetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
|
||||
void (*GetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
|
||||
void (*Hint)(GLenum target, GLenum mode);
|
||||
GLboolean (*IsBuffer)(GLuint buffer);
|
||||
GLboolean (*IsEnabled)(GLenum cap);
|
||||
GLboolean (*IsFramebuffer)(GLuint framebuffer);
|
||||
GLboolean (*IsProgram)(GLuint program);
|
||||
GLboolean (*IsRenderbuffer)(GLuint renderbuffer);
|
||||
GLboolean (*IsShader)(GLuint shader);
|
||||
GLboolean (*IsTexture)(GLuint texture);
|
||||
void (*LineWidth)(GLfloat width);
|
||||
void (*LinkProgram)(GLuint program);
|
||||
void (*PixelStorei)(GLenum pname, GLint param);
|
||||
void (*PolygonOffset)(GLfloat factor, GLfloat units);
|
||||
PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
|
||||
char* source);
|
||||
const GLubyte* (*GetString)(PP_Resource context, GLenum name);
|
||||
void (*GetTexParameterfv)(
|
||||
PP_Resource context, GLenum target, GLenum pname, GLfloat* params);
|
||||
void (*GetTexParameteriv)(
|
||||
PP_Resource context, GLenum target, GLenum pname, GLint* params);
|
||||
void (*GetUniformfv)(
|
||||
PP_Resource context, GLuint program, GLint location, GLfloat* params);
|
||||
void (*GetUniformiv)(
|
||||
PP_Resource context, GLuint program, GLint location, GLint* params);
|
||||
GLint (*GetUniformLocation)(
|
||||
PP_Resource context, GLuint program, const char* name);
|
||||
void (*GetVertexAttribfv)(
|
||||
PP_Resource context, GLuint index, GLenum pname, GLfloat* params);
|
||||
void (*GetVertexAttribiv)(
|
||||
PP_Resource context, GLuint index, GLenum pname, GLint* params);
|
||||
void (*GetVertexAttribPointerv)(
|
||||
PP_Resource context, GLuint index, GLenum pname, void** pointer);
|
||||
void (*Hint)(PP_Resource context, GLenum target, GLenum mode);
|
||||
GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer);
|
||||
GLboolean (*IsEnabled)(PP_Resource context, GLenum cap);
|
||||
GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer);
|
||||
GLboolean (*IsProgram)(PP_Resource context, GLuint program);
|
||||
GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer);
|
||||
GLboolean (*IsShader)(PP_Resource context, GLuint shader);
|
||||
GLboolean (*IsTexture)(PP_Resource context, GLuint texture);
|
||||
void (*LineWidth)(PP_Resource context, GLfloat width);
|
||||
void (*LinkProgram)(PP_Resource context, GLuint program);
|
||||
void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param);
|
||||
void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units);
|
||||
void (*ReadPixels)(
|
||||
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
||||
GLenum type, void* pixels);
|
||||
void (*ReleaseShaderCompiler)();
|
||||
PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, void* pixels);
|
||||
void (*ReleaseShaderCompiler)(PP_Resource context);
|
||||
void (*RenderbufferStorage)(
|
||||
GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void (*SampleCoverage)(GLclampf value, GLboolean invert);
|
||||
void (*Scissor)(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
PP_Resource context, GLenum target, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
void (*SampleCoverage)(
|
||||
PP_Resource context, GLclampf value, GLboolean invert);
|
||||
void (*Scissor)(
|
||||
PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*ShaderBinary)(
|
||||
GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
|
||||
GLsizei length);
|
||||
PP_Resource context, GLsizei n, const GLuint* shaders,
|
||||
GLenum binaryformat, const void* binary, GLsizei length);
|
||||
void (*ShaderSource)(
|
||||
GLuint shader, GLsizei count, const char** str, const GLint* length);
|
||||
void (*StencilFunc)(GLenum func, GLint ref, GLuint mask);
|
||||
PP_Resource context, GLuint shader, GLsizei count, const char** str,
|
||||
const GLint* length);
|
||||
void (*StencilFunc)(
|
||||
PP_Resource context, GLenum func, GLint ref, GLuint mask);
|
||||
void (*StencilFuncSeparate)(
|
||||
GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
void (*StencilMask)(GLuint mask);
|
||||
void (*StencilMaskSeparate)(GLenum face, GLuint mask);
|
||||
void (*StencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
void (*StencilMask)(PP_Resource context, GLuint mask);
|
||||
void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask);
|
||||
void (*StencilOp)(
|
||||
PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass);
|
||||
void (*StencilOpSeparate)(
|
||||
GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||
PP_Resource context, GLenum face, GLenum fail, GLenum zfail,
|
||||
GLenum zpass);
|
||||
void (*TexImage2D)(
|
||||
GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLint border, GLenum format, GLenum type,
|
||||
PP_Resource context, GLenum target, GLint level, GLint internalformat,
|
||||
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
|
||||
const void* pixels);
|
||||
void (*TexParameterf)(GLenum target, GLenum pname, GLfloat param);
|
||||
void (*TexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
|
||||
void (*TexParameteri)(GLenum target, GLenum pname, GLint param);
|
||||
void (*TexParameteriv)(GLenum target, GLenum pname, const GLint* params);
|
||||
void (*TexParameterf)(
|
||||
PP_Resource context, GLenum target, GLenum pname, GLfloat param);
|
||||
void (*TexParameterfv)(
|
||||
PP_Resource context, GLenum target, GLenum pname, const GLfloat* params);
|
||||
void (*TexParameteri)(
|
||||
PP_Resource context, GLenum target, GLenum pname, GLint param);
|
||||
void (*TexParameteriv)(
|
||||
PP_Resource context, GLenum target, GLenum pname, const GLint* params);
|
||||
void (*TexSubImage2D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLenum type, const void* pixels);
|
||||
void (*Uniform1f)(GLint location, GLfloat x);
|
||||
void (*Uniform1fv)(GLint location, GLsizei count, const GLfloat* v);
|
||||
void (*Uniform1i)(GLint location, GLint x);
|
||||
void (*Uniform1iv)(GLint location, GLsizei count, const GLint* v);
|
||||
void (*Uniform2f)(GLint location, GLfloat x, GLfloat y);
|
||||
void (*Uniform2fv)(GLint location, GLsizei count, const GLfloat* v);
|
||||
void (*Uniform2i)(GLint location, GLint x, GLint y);
|
||||
void (*Uniform2iv)(GLint location, GLsizei count, const GLint* v);
|
||||
void (*Uniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
void (*Uniform3fv)(GLint location, GLsizei count, const GLfloat* v);
|
||||
void (*Uniform3i)(GLint location, GLint x, GLint y, GLint z);
|
||||
void (*Uniform3iv)(GLint location, GLsizei count, const GLint* v);
|
||||
PP_Resource context, GLenum target, GLint level, GLint xoffset,
|
||||
GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
const void* pixels);
|
||||
void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x);
|
||||
void (*Uniform1fv)(
|
||||
PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
|
||||
void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
|
||||
void (*Uniform1iv)(
|
||||
PP_Resource context, GLint location, GLsizei count, const GLint* v);
|
||||
void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y);
|
||||
void (*Uniform2fv)(
|
||||
PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
|
||||
void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y);
|
||||
void (*Uniform2iv)(
|
||||
PP_Resource context, GLint location, GLsizei count, const GLint* v);
|
||||
void (*Uniform3f)(
|
||||
PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
void (*Uniform3fv)(
|
||||
PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
|
||||
void (*Uniform3i)(
|
||||
PP_Resource context, GLint location, GLint x, GLint y, GLint z);
|
||||
void (*Uniform3iv)(
|
||||
PP_Resource context, GLint location, GLsizei count, const GLint* v);
|
||||
void (*Uniform4f)(
|
||||
GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void (*Uniform4fv)(GLint location, GLsizei count, const GLfloat* v);
|
||||
void (*Uniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
void (*Uniform4iv)(GLint location, GLsizei count, const GLint* v);
|
||||
PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z,
|
||||
GLfloat w);
|
||||
void (*Uniform4fv)(
|
||||
PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
|
||||
void (*Uniform4i)(
|
||||
PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
void (*Uniform4iv)(
|
||||
PP_Resource context, GLint location, GLsizei count, const GLint* v);
|
||||
void (*UniformMatrix2fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose,
|
||||
PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void (*UniformMatrix3fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose,
|
||||
PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void (*UniformMatrix4fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose,
|
||||
PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void (*UseProgram)(GLuint program);
|
||||
void (*ValidateProgram)(GLuint program);
|
||||
void (*VertexAttrib1f)(GLuint indx, GLfloat x);
|
||||
void (*VertexAttrib1fv)(GLuint indx, const GLfloat* values);
|
||||
void (*VertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
|
||||
void (*VertexAttrib2fv)(GLuint indx, const GLfloat* values);
|
||||
void (*VertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||
void (*VertexAttrib3fv)(GLuint indx, const GLfloat* values);
|
||||
void (*UseProgram)(PP_Resource context, GLuint program);
|
||||
void (*ValidateProgram)(PP_Resource context, GLuint program);
|
||||
void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x);
|
||||
void (*VertexAttrib1fv)(
|
||||
PP_Resource context, GLuint indx, const GLfloat* values);
|
||||
void (*VertexAttrib2f)(
|
||||
PP_Resource context, GLuint indx, GLfloat x, GLfloat y);
|
||||
void (*VertexAttrib2fv)(
|
||||
PP_Resource context, GLuint indx, const GLfloat* values);
|
||||
void (*VertexAttrib3f)(
|
||||
PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||
void (*VertexAttrib3fv)(
|
||||
PP_Resource context, GLuint indx, const GLfloat* values);
|
||||
void (*VertexAttrib4f)(
|
||||
GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void (*VertexAttrib4fv)(GLuint indx, const GLfloat* values);
|
||||
PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
|
||||
GLfloat w);
|
||||
void (*VertexAttrib4fv)(
|
||||
PP_Resource context, GLuint indx, const GLfloat* values);
|
||||
void (*VertexAttribPointer)(
|
||||
GLuint indx, GLint size, GLenum type, GLboolean normalized,
|
||||
GLsizei stride, const void* ptr);
|
||||
void (*Viewport)(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*SwapBuffers)();
|
||||
PP_Resource context, GLuint indx, GLint size, GLenum type,
|
||||
GLboolean normalized, GLsizei stride, const void* ptr);
|
||||
void (*Viewport)(
|
||||
PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
};
|
||||
|
||||
#endif // PPAPI_C_DEV_PPB_OPENGLES_DEV_H_
|
||||
|
@ -10,10 +10,6 @@
|
||||
#include "ppapi/cpp/module.h"
|
||||
#include "ppapi/cpp/module_impl.h"
|
||||
|
||||
extern "C" {
|
||||
const PPB_OpenGLES_Dev* pepper_opengl_interface = NULL;
|
||||
}
|
||||
|
||||
namespace pp {
|
||||
|
||||
namespace {
|
||||
@ -22,13 +18,8 @@ template <> const char* interface_name<PPB_Graphics3D_Dev>() {
|
||||
return PPB_GRAPHICS_3D_DEV_INTERFACE;
|
||||
}
|
||||
|
||||
template <> const char* interface_name<PPB_OpenGLES_Dev>() {
|
||||
return PPB_OPENGLES_DEV_INTERFACE;
|
||||
}
|
||||
|
||||
inline void InitializeOpenGLCInterface() {
|
||||
if (!pepper_opengl_interface)
|
||||
pepper_opengl_interface = get_interface<PPB_OpenGLES_Dev>();
|
||||
template <> const char* interface_name<PPB_OpenGLES2_Dev>() {
|
||||
return PPB_OPENGLES2_DEV_INTERFACE;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@ -84,26 +75,14 @@ Graphics3D_Dev Graphics3D_Dev::FromResource(PP_Resource resource_id) {
|
||||
return Graphics3D_Dev();
|
||||
}
|
||||
|
||||
bool Graphics3D_Dev::ResetCurrent() {
|
||||
return has_interface<PPB_Graphics3D_Dev>() &&
|
||||
get_interface<PPB_Graphics3D_Dev>()->MakeCurent(0);
|
||||
}
|
||||
|
||||
Graphics3D_Dev Graphics3D_Dev::GetCurrentContext() {
|
||||
if (has_interface<PPB_Graphics3D_Dev>())
|
||||
return FromResource(
|
||||
get_interface<PPB_Graphics3D_Dev>()->GetCurrentContext());
|
||||
return Graphics3D_Dev();
|
||||
}
|
||||
|
||||
uint32_t Graphics3D_Dev::GetError() {
|
||||
if (has_interface<PPB_Graphics3D_Dev>())
|
||||
return get_interface<PPB_Graphics3D_Dev>()->GetError();
|
||||
return PP_GRAPHICS_3D_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
|
||||
const PPB_OpenGLES_Dev* Graphics3D_Dev::GetImplementation() {
|
||||
return get_interface<PPB_OpenGLES_Dev>();
|
||||
const PPB_OpenGLES2_Dev* Graphics3D_Dev::GetImplementation() {
|
||||
return get_interface<PPB_OpenGLES2_Dev>();
|
||||
}
|
||||
|
||||
Graphics3D_Dev::Graphics3D_Dev(const Instance& instance,
|
||||
@ -111,19 +90,12 @@ Graphics3D_Dev::Graphics3D_Dev(const Instance& instance,
|
||||
int32_t share_context,
|
||||
const int32_t* attrib_list) {
|
||||
if (has_interface<PPB_Graphics3D_Dev>() &&
|
||||
has_interface<PPB_OpenGLES_Dev>()) {
|
||||
InitializeOpenGLCInterface();
|
||||
has_interface<PPB_OpenGLES2_Dev>()) {
|
||||
PassRefFromConstructor(get_interface<PPB_Graphics3D_Dev>()->CreateContext(
|
||||
instance.pp_instance(), config, share_context, attrib_list));
|
||||
}
|
||||
}
|
||||
|
||||
bool Graphics3D_Dev::MakeCurrent() const {
|
||||
InitializeOpenGLCInterface();
|
||||
return has_interface<PPB_Graphics3D_Dev>() &&
|
||||
get_interface<PPB_Graphics3D_Dev>()->MakeCurent(pp_resource());
|
||||
}
|
||||
|
||||
bool Graphics3D_Dev::SwapBuffers() const {
|
||||
return has_interface<PPB_Graphics3D_Dev>() &&
|
||||
get_interface<PPB_Graphics3D_Dev>()->SwapBuffers(pp_resource());
|
||||
|
@ -27,10 +27,8 @@ class Graphics3D_Dev : public Resource {
|
||||
|
||||
static void* GetProcAddress(const char* name);
|
||||
|
||||
static bool ResetCurrent();
|
||||
static Graphics3D_Dev GetCurrentContext();
|
||||
static uint32_t GetError();
|
||||
static const PPB_OpenGLES_Dev* GetImplementation();
|
||||
static const PPB_OpenGLES2_Dev* GetImplementation();
|
||||
|
||||
// Creates an is_null() Graphics3D object.
|
||||
Graphics3D_Dev() {}
|
||||
@ -40,7 +38,6 @@ class Graphics3D_Dev : public Resource {
|
||||
int32_t share_context,
|
||||
const int32_t* attrib_list);
|
||||
|
||||
bool MakeCurrent() const;
|
||||
bool SwapBuffers() const;
|
||||
|
||||
protected:
|
||||
|
@ -4,26 +4,52 @@
|
||||
|
||||
#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
|
||||
|
||||
static const struct PPB_OpenGLES_Dev* g_gles2_interface;
|
||||
#ifndef GL_FALSE
|
||||
#define GL_FALSE 0
|
||||
#endif // GL_FALSE
|
||||
|
||||
int GL_APIENTRY glInitializePPAPI(
|
||||
PP_Module module,
|
||||
#ifndef GL_TRUE
|
||||
#define GL_TRUE 1
|
||||
#endif // GL_TRUE
|
||||
|
||||
#if defined(__GNUC__) && !defined(__APPLE__)
|
||||
#define PP_TLS __thread
|
||||
#elif defined(_MSC_VER)
|
||||
#define PP_TLS __declspec(thread)
|
||||
#else
|
||||
// TODO(alokp): Fix all other platforms.
|
||||
#define PP_TLS
|
||||
#endif
|
||||
|
||||
// TODO(alokp): This will need to be thread-safe if we build gles2 as a
|
||||
// shared library.
|
||||
static const struct PPB_OpenGLES2_Dev* g_gles2_interface = NULL;
|
||||
|
||||
// TODO(alokp): Make sure PP_TLS works on all supported platforms.
|
||||
static PP_TLS PP_Resource g_current_context = 0;
|
||||
|
||||
GLboolean GL_APIENTRY glInitializePPAPI(
|
||||
PPB_GetInterface get_browser_interface) {
|
||||
return 0;
|
||||
if (!g_gles2_interface) {
|
||||
g_gles2_interface = get_browser_interface(PPB_OPENGLES2_DEV_INTERFACE);
|
||||
}
|
||||
return g_gles2_interface ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
int GL_APIENTRY glTerminatePPAPI() {
|
||||
return 0;
|
||||
GLboolean GL_APIENTRY glTerminatePPAPI() {
|
||||
g_gles2_interface = NULL;
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
void GL_APIENTRY glSetCurrentContextPPAPI(PP_Resource context) {
|
||||
g_current_context = context;
|
||||
}
|
||||
|
||||
PP_Resource GL_APIENTRY glGetCurrentContextPPAPI() {
|
||||
return 0;
|
||||
return g_current_context;
|
||||
}
|
||||
|
||||
const struct PPB_OpenGLES_Dev* GL_APIENTRY glGetInterfacePPAPI() {
|
||||
const struct PPB_OpenGLES2_Dev* GL_APIENTRY glGetInterfacePPAPI() {
|
||||
return g_gles2_interface;
|
||||
}
|
||||
|
||||
|
@ -9,7 +9,6 @@
|
||||
|
||||
#include <GLES2/gl2platform.h>
|
||||
|
||||
#include "ppapi/c/pp_module.h"
|
||||
#include "ppapi/c/pp_resource.h"
|
||||
#include "ppapi/c/ppb.h"
|
||||
#include "ppapi/c/dev/ppb_opengles_dev.h"
|
||||
@ -21,13 +20,12 @@ extern "C" {
|
||||
// Initializes OpenGL ES 2.0 library.
|
||||
// Must be called once before making any gl calls.
|
||||
// GL_FALSE is returned on failure, GL_TRUE otherwise.
|
||||
GL_APICALL int GL_APIENTRY glInitializePPAPI(
|
||||
PP_Module module,
|
||||
GL_APICALL GLboolean GL_APIENTRY glInitializePPAPI(
|
||||
PPB_GetInterface get_browser_interface);
|
||||
|
||||
// Terminates OpenGL ES 2.0 library.
|
||||
// GL_FALSE is returned on failure, GL_TRUE otherwise.
|
||||
GL_APICALL int GL_APIENTRY glTerminatePPAPI();
|
||||
GL_APICALL GLboolean GL_APIENTRY glTerminatePPAPI();
|
||||
|
||||
// Sets context to be used for rendering in the current thread.
|
||||
GL_APICALL void GL_APIENTRY glSetCurrentContextPPAPI(PP_Resource context);
|
||||
@ -37,7 +35,7 @@ GL_APICALL void GL_APIENTRY glSetCurrentContextPPAPI(PP_Resource context);
|
||||
GL_APICALL PP_Resource GL_APIENTRY glGetCurrentContextPPAPI();
|
||||
|
||||
// Returns OpenGL ES 2.0 interface.
|
||||
GL_APICALL const struct PPB_OpenGLES_Dev* GL_APIENTRY glGetInterfacePPAPI();
|
||||
GL_APICALL const struct PPB_OpenGLES2_Dev* GL_APIENTRY glGetInterfacePPAPI();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@ -5,512 +5,749 @@
|
||||
// This file is auto-generated. DO NOT EDIT!
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
|
||||
|
||||
void GL_APIENTRY glActiveTexture(GLenum texture) {
|
||||
glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) {
|
||||
glGetInterfacePPAPI()->AttachShader(
|
||||
glGetCurrentContextPPAPI(), program, shader);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBindAttribLocation(
|
||||
GLuint program, GLuint index, const char* name) {
|
||||
glGetInterfacePPAPI()->BindAttribLocation(
|
||||
glGetCurrentContextPPAPI(), program, index, name);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) {
|
||||
glGetInterfacePPAPI()->BindBuffer(
|
||||
glGetCurrentContextPPAPI(), target, buffer);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) {
|
||||
glGetInterfacePPAPI()->BindFramebuffer(
|
||||
glGetCurrentContextPPAPI(), target, framebuffer);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
|
||||
glGetInterfacePPAPI()->BindRenderbuffer(
|
||||
glGetCurrentContextPPAPI(), target, renderbuffer);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) {
|
||||
glGetInterfacePPAPI()->BindTexture(
|
||||
glGetCurrentContextPPAPI(), target, texture);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBlendColor(
|
||||
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
|
||||
glGetInterfacePPAPI()->BlendColor(
|
||||
glGetCurrentContextPPAPI(), red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBlendEquation(GLenum mode) {
|
||||
glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
||||
glGetInterfacePPAPI()->BlendEquationSeparate(
|
||||
glGetCurrentContextPPAPI(), modeRGB, modeAlpha);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) {
|
||||
glGetInterfacePPAPI()->BlendFunc(
|
||||
glGetCurrentContextPPAPI(), sfactor, dfactor);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBlendFuncSeparate(
|
||||
GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
||||
glGetInterfacePPAPI()->BlendFuncSeparate(
|
||||
glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBufferData(
|
||||
GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
|
||||
glGetInterfacePPAPI()->BufferData(
|
||||
glGetCurrentContextPPAPI(), target, size, data, usage);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glBufferSubData(
|
||||
GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
|
||||
glGetInterfacePPAPI()->BufferSubData(
|
||||
glGetCurrentContextPPAPI(), target, offset, size, data);
|
||||
}
|
||||
|
||||
GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->CheckFramebufferStatus(
|
||||
glGetCurrentContextPPAPI(), target);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glClear(GLbitfield mask) {
|
||||
glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glClearColor(
|
||||
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
|
||||
glGetInterfacePPAPI()->ClearColor(
|
||||
glGetCurrentContextPPAPI(), red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glClearDepthf(GLclampf depth) {
|
||||
glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glClearStencil(GLint s) {
|
||||
glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glColorMask(
|
||||
GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
glGetInterfacePPAPI()->ColorMask(
|
||||
glGetCurrentContextPPAPI(), red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glCompileShader(GLuint shader) {
|
||||
glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glCompressedTexImage2D(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLint border, GLsizei imageSize, const void* data) {
|
||||
glGetInterfacePPAPI()->CompressedTexImage2D(
|
||||
glGetCurrentContextPPAPI(), target, level, internalformat, width, height,
|
||||
border, imageSize, data);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glCompressedTexSubImage2D(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
|
||||
glGetInterfacePPAPI()->CompressedTexSubImage2D(
|
||||
glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width,
|
||||
height, format, imageSize, data);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glCopyTexImage2D(
|
||||
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height, GLint border) {
|
||||
glGetInterfacePPAPI()->CopyTexImage2D(
|
||||
glGetCurrentContextPPAPI(), target, level, internalformat, x, y, width,
|
||||
height, border);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glCopyTexSubImage2D(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height) {
|
||||
glGetInterfacePPAPI()->CopyTexSubImage2D(
|
||||
glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, x, y, width,
|
||||
height);
|
||||
}
|
||||
|
||||
GLuint GL_APIENTRY glCreateProgram() {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI());
|
||||
}
|
||||
|
||||
GLuint GL_APIENTRY glCreateShader(GLenum type) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glCullFace(GLenum mode) {
|
||||
glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) {
|
||||
glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
|
||||
glGetInterfacePPAPI()->DeleteFramebuffers(
|
||||
glGetCurrentContextPPAPI(), n, framebuffers);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDeleteProgram(GLuint program) {
|
||||
glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDeleteRenderbuffers(
|
||||
GLsizei n, const GLuint* renderbuffers) {
|
||||
glGetInterfacePPAPI()->DeleteRenderbuffers(
|
||||
glGetCurrentContextPPAPI(), n, renderbuffers);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDeleteShader(GLuint shader) {
|
||||
glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) {
|
||||
glGetInterfacePPAPI()->DeleteTextures(
|
||||
glGetCurrentContextPPAPI(), n, textures);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDepthFunc(GLenum func) {
|
||||
glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDepthMask(GLboolean flag) {
|
||||
glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) {
|
||||
glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) {
|
||||
glGetInterfacePPAPI()->DetachShader(
|
||||
glGetCurrentContextPPAPI(), program, shader);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDisable(GLenum cap) {
|
||||
glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDisableVertexAttribArray(GLuint index) {
|
||||
glGetInterfacePPAPI()->DisableVertexAttribArray(
|
||||
glGetCurrentContextPPAPI(), index);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
glGetInterfacePPAPI()->DrawArrays(
|
||||
glGetCurrentContextPPAPI(), mode, first, count);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glDrawElements(
|
||||
GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
glGetInterfacePPAPI()->DrawElements(
|
||||
glGetCurrentContextPPAPI(), mode, count, type, indices);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glEnable(GLenum cap) {
|
||||
glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glEnableVertexAttribArray(GLuint index) {
|
||||
glGetInterfacePPAPI()->EnableVertexAttribArray(
|
||||
glGetCurrentContextPPAPI(), index);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glFinish() {
|
||||
glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI());
|
||||
}
|
||||
|
||||
void GL_APIENTRY glFlush() {
|
||||
glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI());
|
||||
}
|
||||
|
||||
void GL_APIENTRY glFramebufferRenderbuffer(
|
||||
GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
||||
GLuint renderbuffer) {
|
||||
glGetInterfacePPAPI()->FramebufferRenderbuffer(
|
||||
glGetCurrentContextPPAPI(), target, attachment, renderbuffertarget,
|
||||
renderbuffer);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glFramebufferTexture2D(
|
||||
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level) {
|
||||
glGetInterfacePPAPI()->FramebufferTexture2D(
|
||||
glGetCurrentContextPPAPI(), target, attachment, textarget, texture,
|
||||
level);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glFrontFace(GLenum mode) {
|
||||
glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) {
|
||||
glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGenerateMipmap(GLenum target) {
|
||||
glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) {
|
||||
glGetInterfacePPAPI()->GenFramebuffers(
|
||||
glGetCurrentContextPPAPI(), n, framebuffers);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
|
||||
glGetInterfacePPAPI()->GenRenderbuffers(
|
||||
glGetCurrentContextPPAPI(), n, renderbuffers);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) {
|
||||
glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetActiveAttrib(
|
||||
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
|
||||
GLenum* type, char* name) {
|
||||
glGetInterfacePPAPI()->GetActiveAttrib(
|
||||
glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type,
|
||||
name);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetActiveUniform(
|
||||
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
|
||||
GLenum* type, char* name) {
|
||||
glGetInterfacePPAPI()->GetActiveUniform(
|
||||
glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type,
|
||||
name);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetAttachedShaders(
|
||||
GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
|
||||
glGetInterfacePPAPI()->GetAttachedShaders(
|
||||
glGetCurrentContextPPAPI(), program, maxcount, count, shaders);
|
||||
}
|
||||
|
||||
GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->GetAttribLocation(
|
||||
glGetCurrentContextPPAPI(), program, name);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) {
|
||||
glGetInterfacePPAPI()->GetBooleanv(
|
||||
glGetCurrentContextPPAPI(), pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetBufferParameteriv(
|
||||
GLenum target, GLenum pname, GLint* params) {
|
||||
glGetInterfacePPAPI()->GetBufferParameteriv(
|
||||
glGetCurrentContextPPAPI(), target, pname, params);
|
||||
}
|
||||
|
||||
GLenum GL_APIENTRY glGetError() {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI());
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) {
|
||||
glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetFramebufferAttachmentParameteriv(
|
||||
GLenum target, GLenum attachment, GLenum pname, GLint* params) {
|
||||
glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv(
|
||||
glGetCurrentContextPPAPI(), target, attachment, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) {
|
||||
glGetInterfacePPAPI()->GetIntegerv(
|
||||
glGetCurrentContextPPAPI(), pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) {
|
||||
glGetInterfacePPAPI()->GetProgramiv(
|
||||
glGetCurrentContextPPAPI(), program, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetProgramInfoLog(
|
||||
GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) {
|
||||
glGetInterfacePPAPI()->GetProgramInfoLog(
|
||||
glGetCurrentContextPPAPI(), program, bufsize, length, infolog);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetRenderbufferParameteriv(
|
||||
GLenum target, GLenum pname, GLint* params) {
|
||||
glGetInterfacePPAPI()->GetRenderbufferParameteriv(
|
||||
glGetCurrentContextPPAPI(), target, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
|
||||
glGetInterfacePPAPI()->GetShaderiv(
|
||||
glGetCurrentContextPPAPI(), shader, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetShaderInfoLog(
|
||||
GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) {
|
||||
glGetInterfacePPAPI()->GetShaderInfoLog(
|
||||
glGetCurrentContextPPAPI(), shader, bufsize, length, infolog);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetShaderPrecisionFormat(
|
||||
GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
|
||||
glGetInterfacePPAPI()->GetShaderPrecisionFormat(
|
||||
glGetCurrentContextPPAPI(), shadertype, precisiontype, range, precision);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetShaderSource(
|
||||
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) {
|
||||
glGetInterfacePPAPI()->GetShaderSource(
|
||||
glGetCurrentContextPPAPI(), shader, bufsize, length, source);
|
||||
}
|
||||
|
||||
const GLubyte* GL_APIENTRY glGetString(GLenum name) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetTexParameterfv(
|
||||
GLenum target, GLenum pname, GLfloat* params) {
|
||||
glGetInterfacePPAPI()->GetTexParameterfv(
|
||||
glGetCurrentContextPPAPI(), target, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetTexParameteriv(
|
||||
GLenum target, GLenum pname, GLint* params) {
|
||||
glGetInterfacePPAPI()->GetTexParameteriv(
|
||||
glGetCurrentContextPPAPI(), target, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetUniformfv(
|
||||
GLuint program, GLint location, GLfloat* params) {
|
||||
glGetInterfacePPAPI()->GetUniformfv(
|
||||
glGetCurrentContextPPAPI(), program, location, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetUniformiv(
|
||||
GLuint program, GLint location, GLint* params) {
|
||||
glGetInterfacePPAPI()->GetUniformiv(
|
||||
glGetCurrentContextPPAPI(), program, location, params);
|
||||
}
|
||||
|
||||
GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->GetUniformLocation(
|
||||
glGetCurrentContextPPAPI(), program, name);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetVertexAttribfv(
|
||||
GLuint index, GLenum pname, GLfloat* params) {
|
||||
glGetInterfacePPAPI()->GetVertexAttribfv(
|
||||
glGetCurrentContextPPAPI(), index, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetVertexAttribiv(
|
||||
GLuint index, GLenum pname, GLint* params) {
|
||||
glGetInterfacePPAPI()->GetVertexAttribiv(
|
||||
glGetCurrentContextPPAPI(), index, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glGetVertexAttribPointerv(
|
||||
GLuint index, GLenum pname, void** pointer) {
|
||||
glGetInterfacePPAPI()->GetVertexAttribPointerv(
|
||||
glGetCurrentContextPPAPI(), index, pname, pointer);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glHint(GLenum target, GLenum mode) {
|
||||
glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode);
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer);
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY glIsEnabled(GLenum cap) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap);
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->IsFramebuffer(
|
||||
glGetCurrentContextPPAPI(), framebuffer);
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY glIsProgram(GLuint program) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program);
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->IsRenderbuffer(
|
||||
glGetCurrentContextPPAPI(), renderbuffer);
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY glIsShader(GLuint shader) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader);
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY glIsTexture(GLuint texture) {
|
||||
return 0;
|
||||
return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glLineWidth(GLfloat width) {
|
||||
glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glLinkProgram(GLuint program) {
|
||||
glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) {
|
||||
glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) {
|
||||
glGetInterfacePPAPI()->PolygonOffset(
|
||||
glGetCurrentContextPPAPI(), factor, units);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glReadPixels(
|
||||
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
void* pixels) {
|
||||
glGetInterfacePPAPI()->ReadPixels(
|
||||
glGetCurrentContextPPAPI(), x, y, width, height, format, type, pixels);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glReleaseShaderCompiler() {
|
||||
glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI());
|
||||
}
|
||||
|
||||
void GL_APIENTRY glRenderbufferStorage(
|
||||
GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
glGetInterfacePPAPI()->RenderbufferStorage(
|
||||
glGetCurrentContextPPAPI(), target, internalformat, width, height);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) {
|
||||
glGetInterfacePPAPI()->SampleCoverage(
|
||||
glGetCurrentContextPPAPI(), value, invert);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
glGetInterfacePPAPI()->Scissor(
|
||||
glGetCurrentContextPPAPI(), x, y, width, height);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glShaderBinary(
|
||||
GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
|
||||
GLsizei length) {
|
||||
glGetInterfacePPAPI()->ShaderBinary(
|
||||
glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glShaderSource(
|
||||
GLuint shader, GLsizei count, const char** str, const GLint* length) {
|
||||
glGetInterfacePPAPI()->ShaderSource(
|
||||
glGetCurrentContextPPAPI(), shader, count, str, length);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) {
|
||||
glGetInterfacePPAPI()->StencilFunc(
|
||||
glGetCurrentContextPPAPI(), func, ref, mask);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glStencilFuncSeparate(
|
||||
GLenum face, GLenum func, GLint ref, GLuint mask) {
|
||||
glGetInterfacePPAPI()->StencilFuncSeparate(
|
||||
glGetCurrentContextPPAPI(), face, func, ref, mask);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glStencilMask(GLuint mask) {
|
||||
glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) {
|
||||
glGetInterfacePPAPI()->StencilMaskSeparate(
|
||||
glGetCurrentContextPPAPI(), face, mask);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
glGetInterfacePPAPI()->StencilOp(
|
||||
glGetCurrentContextPPAPI(), fail, zfail, zpass);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glStencilOpSeparate(
|
||||
GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
glGetInterfacePPAPI()->StencilOpSeparate(
|
||||
glGetCurrentContextPPAPI(), face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glTexImage2D(
|
||||
GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLint border, GLenum format, GLenum type,
|
||||
const void* pixels) {
|
||||
glGetInterfacePPAPI()->TexImage2D(
|
||||
glGetCurrentContextPPAPI(), target, level, internalformat, width, height,
|
||||
border, format, type, pixels);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
|
||||
glGetInterfacePPAPI()->TexParameterf(
|
||||
glGetCurrentContextPPAPI(), target, pname, param);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glTexParameterfv(
|
||||
GLenum target, GLenum pname, const GLfloat* params) {
|
||||
glGetInterfacePPAPI()->TexParameterfv(
|
||||
glGetCurrentContextPPAPI(), target, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
|
||||
glGetInterfacePPAPI()->TexParameteri(
|
||||
glGetCurrentContextPPAPI(), target, pname, param);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glTexParameteriv(
|
||||
GLenum target, GLenum pname, const GLint* params) {
|
||||
glGetInterfacePPAPI()->TexParameteriv(
|
||||
glGetCurrentContextPPAPI(), target, pname, params);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glTexSubImage2D(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLenum type, const void* pixels) {
|
||||
glGetInterfacePPAPI()->TexSubImage2D(
|
||||
glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width,
|
||||
height, format, type, pixels);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform1f(GLint location, GLfloat x) {
|
||||
glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform1fv(
|
||||
GLint location, GLsizei count, const GLfloat* v) {
|
||||
glGetInterfacePPAPI()->Uniform1fv(
|
||||
glGetCurrentContextPPAPI(), location, count, v);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform1i(GLint location, GLint x) {
|
||||
glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) {
|
||||
glGetInterfacePPAPI()->Uniform1iv(
|
||||
glGetCurrentContextPPAPI(), location, count, v);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) {
|
||||
glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform2fv(
|
||||
GLint location, GLsizei count, const GLfloat* v) {
|
||||
glGetInterfacePPAPI()->Uniform2fv(
|
||||
glGetCurrentContextPPAPI(), location, count, v);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) {
|
||||
glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) {
|
||||
glGetInterfacePPAPI()->Uniform2iv(
|
||||
glGetCurrentContextPPAPI(), location, count, v);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
|
||||
glGetInterfacePPAPI()->Uniform3f(
|
||||
glGetCurrentContextPPAPI(), location, x, y, z);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform3fv(
|
||||
GLint location, GLsizei count, const GLfloat* v) {
|
||||
glGetInterfacePPAPI()->Uniform3fv(
|
||||
glGetCurrentContextPPAPI(), location, count, v);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) {
|
||||
glGetInterfacePPAPI()->Uniform3i(
|
||||
glGetCurrentContextPPAPI(), location, x, y, z);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) {
|
||||
glGetInterfacePPAPI()->Uniform3iv(
|
||||
glGetCurrentContextPPAPI(), location, count, v);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform4f(
|
||||
GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
||||
glGetInterfacePPAPI()->Uniform4f(
|
||||
glGetCurrentContextPPAPI(), location, x, y, z, w);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform4fv(
|
||||
GLint location, GLsizei count, const GLfloat* v) {
|
||||
glGetInterfacePPAPI()->Uniform4fv(
|
||||
glGetCurrentContextPPAPI(), location, count, v);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform4i(
|
||||
GLint location, GLint x, GLint y, GLint z, GLint w) {
|
||||
glGetInterfacePPAPI()->Uniform4i(
|
||||
glGetCurrentContextPPAPI(), location, x, y, z, w);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) {
|
||||
glGetInterfacePPAPI()->Uniform4iv(
|
||||
glGetCurrentContextPPAPI(), location, count, v);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniformMatrix2fv(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
glGetInterfacePPAPI()->UniformMatrix2fv(
|
||||
glGetCurrentContextPPAPI(), location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniformMatrix3fv(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
glGetInterfacePPAPI()->UniformMatrix3fv(
|
||||
glGetCurrentContextPPAPI(), location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUniformMatrix4fv(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
glGetInterfacePPAPI()->UniformMatrix4fv(
|
||||
glGetCurrentContextPPAPI(), location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glUseProgram(GLuint program) {
|
||||
glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glValidateProgram(GLuint program) {
|
||||
glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) {
|
||||
glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) {
|
||||
glGetInterfacePPAPI()->VertexAttrib1fv(
|
||||
glGetCurrentContextPPAPI(), indx, values);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
|
||||
glGetInterfacePPAPI()->VertexAttrib2f(
|
||||
glGetCurrentContextPPAPI(), indx, x, y);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
|
||||
glGetInterfacePPAPI()->VertexAttrib2fv(
|
||||
glGetCurrentContextPPAPI(), indx, values);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glVertexAttrib3f(
|
||||
GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
|
||||
glGetInterfacePPAPI()->VertexAttrib3f(
|
||||
glGetCurrentContextPPAPI(), indx, x, y, z);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
|
||||
glGetInterfacePPAPI()->VertexAttrib3fv(
|
||||
glGetCurrentContextPPAPI(), indx, values);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glVertexAttrib4f(
|
||||
GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
||||
glGetInterfacePPAPI()->VertexAttrib4f(
|
||||
glGetCurrentContextPPAPI(), indx, x, y, z, w);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) {
|
||||
glGetInterfacePPAPI()->VertexAttrib4fv(
|
||||
glGetCurrentContextPPAPI(), indx, values);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glVertexAttribPointer(
|
||||
GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* ptr) {
|
||||
glGetInterfacePPAPI()->VertexAttribPointer(
|
||||
glGetCurrentContextPPAPI(), indx, size, type, normalized, stride, ptr);
|
||||
}
|
||||
|
||||
void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
glGetInterfacePPAPI()->Viewport(
|
||||
glGetCurrentContextPPAPI(), x, y, width, height);
|
||||
}
|
||||
|
||||
|
28
ppapi/ppapi.gypi
Normal file
28
ppapi/ppapi.gypi
Normal file
@ -0,0 +1,28 @@
|
||||
# Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
||||
# Use of this source code is governed by a BSD-style license that can be
|
||||
# found in the LICENSE file.
|
||||
|
||||
{
|
||||
'variables': {
|
||||
#
|
||||
# ppp_entrypoints_sources is a set of source files that provide
|
||||
# a default implementation of plugin entry-points as defined in
|
||||
# ppp.h. Note that these source files assume that plugin is dependent
|
||||
# on ppapi_cpp_objects target defined in ppapi.gyp.
|
||||
#
|
||||
# Note that we cannot compile these source files into a static library
|
||||
# because the entry points need to be exported from the plugin.
|
||||
#
|
||||
'ppp_entrypoints_sources': [
|
||||
'<(DEPTH)/ppapi/cpp/module_embedder.h',
|
||||
'<(DEPTH)/ppapi/cpp/ppp_entrypoints.cc',
|
||||
],
|
||||
},
|
||||
}
|
||||
|
||||
# Local Variables:
|
||||
# tab-width:2
|
||||
# indent-tabs-mode:nil
|
||||
# End:
|
||||
# vim: set expandtab tabstop=2 shiftwidth=2:
|
||||
|
@ -17,9 +17,6 @@
|
||||
#ifndef ESUTIL_H
|
||||
#define ESUTIL_H
|
||||
|
||||
///
|
||||
// Includes
|
||||
//
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
1
third_party/gles2_book/gles2_book.gyp
vendored
1
third_party/gles2_book/gles2_book.gyp
vendored
@ -20,7 +20,6 @@
|
||||
},
|
||||
'sources': [
|
||||
'Common/Include/esUtil.h',
|
||||
'Common/Include/esUtil_win.h',
|
||||
'Common/Source/esShader.c',
|
||||
'Common/Source/esShapes.c',
|
||||
'Common/Source/esTransform.c',
|
||||
|
@ -293,7 +293,7 @@
|
||||
'../plugins/ppapi/ppb_image_data_impl.h',
|
||||
'../plugins/ppapi/ppb_nacl_private_impl.cc',
|
||||
'../plugins/ppapi/ppb_nacl_private_impl.h',
|
||||
'../plugins/ppapi/ppb_open_gl_es_impl.cc',
|
||||
'../plugins/ppapi/ppb_opengles_impl.cc',
|
||||
'../plugins/ppapi/ppb_pdf.h',
|
||||
'../plugins/ppapi/ppb_pdf_impl.cc',
|
||||
'../plugins/ppapi/ppb_pdf_impl.h',
|
||||
|
@ -283,8 +283,8 @@ const void* GetInterface(const char* name) {
|
||||
if (!CommandLine::ForCurrentProcess()->HasSwitch("disable-3d-apis")) {
|
||||
if (strcmp(name, PPB_GRAPHICS_3D_DEV_INTERFACE) == 0)
|
||||
return PPB_Graphics3D_Impl::GetInterface();
|
||||
if (strcmp(name, PPB_OPENGLES_DEV_INTERFACE) == 0)
|
||||
return PPB_Graphics3D_Impl::GetOpenGLESInterface();
|
||||
if (strcmp(name, PPB_OPENGLES2_DEV_INTERFACE) == 0)
|
||||
return PPB_Graphics3D_Impl::GetOpenGLES2Interface();
|
||||
}
|
||||
#endif // ENABLE_GPU
|
||||
|
||||
|
@ -5,8 +5,6 @@
|
||||
#include "webkit/plugins/ppapi/ppb_graphics_3d_impl.h"
|
||||
|
||||
#include "gpu/command_buffer/common/command_buffer.h"
|
||||
#include "base/lazy_instance.h"
|
||||
#include "base/thread_local.h"
|
||||
#include "ppapi/c/dev/ppb_graphics_3d_dev.h"
|
||||
#include "webkit/plugins/ppapi/common.h"
|
||||
#include "webkit/plugins/ppapi/ppapi_plugin_instance.h"
|
||||
@ -16,9 +14,6 @@ namespace ppapi {
|
||||
|
||||
namespace {
|
||||
|
||||
static base::LazyInstance<base::ThreadLocalPointer<PPB_Graphics3D_Impl> >
|
||||
g_current_context_key(base::LINKER_INITIALIZED);
|
||||
|
||||
// Size of the transfer buffer.
|
||||
enum { kTransferBufferSize = 512 * 1024 };
|
||||
|
||||
@ -81,22 +76,6 @@ void* GetProcAddress(const char* name) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PP_Bool MakeCurrent(PP_Resource graphics3d) {
|
||||
if (!graphics3d) {
|
||||
PPB_Graphics3D_Impl::ResetCurrent();
|
||||
return PP_TRUE;
|
||||
} else {
|
||||
scoped_refptr<PPB_Graphics3D_Impl> context(
|
||||
Resource::GetAs<PPB_Graphics3D_Impl>(graphics3d));
|
||||
return BoolToPPBool(context.get() && context->MakeCurrent());
|
||||
}
|
||||
}
|
||||
|
||||
PP_Resource GetCurrentContext() {
|
||||
PPB_Graphics3D_Impl* current_context = PPB_Graphics3D_Impl::GetCurrent();
|
||||
return current_context ? current_context->GetReference() : 0;
|
||||
}
|
||||
|
||||
PP_Bool SwapBuffers(PP_Resource graphics3d) {
|
||||
scoped_refptr<PPB_Graphics3D_Impl> context(
|
||||
Resource::GetAs<PPB_Graphics3D_Impl>(graphics3d));
|
||||
@ -104,14 +83,8 @@ PP_Bool SwapBuffers(PP_Resource graphics3d) {
|
||||
}
|
||||
|
||||
uint32_t GetError() {
|
||||
// Technically, this should return the last error that occurred on the current
|
||||
// thread, rather than an error associated with a particular context.
|
||||
// TODO(apatrick): Fix this.
|
||||
PPB_Graphics3D_Impl* current_context = PPB_Graphics3D_Impl::GetCurrent();
|
||||
if (!current_context)
|
||||
return 0;
|
||||
|
||||
return current_context->GetError();
|
||||
// TODO(alokp): Fix this.
|
||||
return 0;
|
||||
}
|
||||
|
||||
const PPB_Graphics3D_Dev ppb_graphics3d = {
|
||||
@ -122,8 +95,6 @@ const PPB_Graphics3D_Dev ppb_graphics3d = {
|
||||
&QueryString,
|
||||
&CreateContext,
|
||||
&GetProcAddress,
|
||||
&MakeCurrent,
|
||||
&GetCurrentContext,
|
||||
&SwapBuffers,
|
||||
&GetError
|
||||
};
|
||||
@ -139,14 +110,6 @@ const PPB_Graphics3D_Dev* PPB_Graphics3D_Impl::GetInterface() {
|
||||
return &ppb_graphics3d;
|
||||
}
|
||||
|
||||
PPB_Graphics3D_Impl* PPB_Graphics3D_Impl::GetCurrent() {
|
||||
return g_current_context_key.Get().Get();
|
||||
}
|
||||
|
||||
void PPB_Graphics3D_Impl::ResetCurrent() {
|
||||
g_current_context_key.Get().Set(NULL);
|
||||
}
|
||||
|
||||
PPB_Graphics3D_Impl::~PPB_Graphics3D_Impl() {
|
||||
Destroy();
|
||||
}
|
||||
@ -203,16 +166,6 @@ bool PPB_Graphics3D_Impl::BindToInstance(PluginInstance* new_instance) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PPB_Graphics3D_Impl::MakeCurrent() {
|
||||
if (!platform_context_.get())
|
||||
return false;
|
||||
|
||||
g_current_context_key.Get().Set(this);
|
||||
|
||||
// TODO(apatrick): Return false on context lost.
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PPB_Graphics3D_Impl::SwapBuffers() {
|
||||
if (!platform_context_.get())
|
||||
return false;
|
||||
@ -249,12 +202,7 @@ unsigned PPB_Graphics3D_Impl::GetBackingTextureId() {
|
||||
}
|
||||
|
||||
void PPB_Graphics3D_Impl::Destroy() {
|
||||
if (GetCurrent() == this) {
|
||||
ResetCurrent();
|
||||
}
|
||||
|
||||
gles2_implementation_ = NULL;
|
||||
|
||||
platform_context_.reset();
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ class GLES2Implementation;
|
||||
} // namespace gpu
|
||||
|
||||
struct PPB_Graphics3D_Dev;
|
||||
struct PPB_OpenGLES_Dev;
|
||||
struct PPB_OpenGLES2_Dev;
|
||||
|
||||
namespace webkit {
|
||||
namespace ppapi {
|
||||
@ -34,14 +34,10 @@ class PPB_Graphics3D_Impl : public Resource {
|
||||
virtual ~PPB_Graphics3D_Impl();
|
||||
|
||||
static const PPB_Graphics3D_Dev* GetInterface();
|
||||
static const PPB_OpenGLES_Dev* GetOpenGLESInterface();
|
||||
static const PPB_OpenGLES2_Dev* GetOpenGLES2Interface();
|
||||
|
||||
static bool Shutdown();
|
||||
|
||||
static PPB_Graphics3D_Impl* GetCurrent();
|
||||
|
||||
static void ResetCurrent();
|
||||
|
||||
// Resource override.
|
||||
virtual PPB_Graphics3D_Impl* AsPPB_Graphics3D_Impl();
|
||||
|
||||
@ -54,8 +50,6 @@ class PPB_Graphics3D_Impl : public Resource {
|
||||
// TODO(apatrick): Figure out the best semantics here.
|
||||
bool BindToInstance(PluginInstance* new_instance);
|
||||
|
||||
bool MakeCurrent();
|
||||
|
||||
bool SwapBuffers();
|
||||
|
||||
unsigned GetError();
|
||||
|
@ -1,673 +0,0 @@
|
||||
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
// This file is auto-generated. DO NOT EDIT!
|
||||
|
||||
#include "webkit/plugins/ppapi/ppb_graphics_3d_impl.h"
|
||||
|
||||
#include "gpu/command_buffer/client/gles2_implementation.h"
|
||||
#include "ppapi/c/dev/ppb_opengles_dev.h"
|
||||
|
||||
namespace webkit {
|
||||
namespace ppapi {
|
||||
|
||||
namespace {
|
||||
|
||||
void ActiveTexture(GLenum texture) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ActiveTexture(texture);
|
||||
}
|
||||
void AttachShader(GLuint program, GLuint shader) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->AttachShader(program, shader);
|
||||
}
|
||||
void BindAttribLocation(GLuint program, GLuint index, const char* name) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BindAttribLocation(program, index, name);
|
||||
}
|
||||
void BindBuffer(GLenum target, GLuint buffer) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BindBuffer(target, buffer);
|
||||
}
|
||||
void BindFramebuffer(GLenum target, GLuint framebuffer) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BindFramebuffer(target, framebuffer);
|
||||
}
|
||||
void BindRenderbuffer(GLenum target, GLuint renderbuffer) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BindRenderbuffer(target, renderbuffer);
|
||||
}
|
||||
void BindTexture(GLenum target, GLuint texture) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BindTexture(target, texture);
|
||||
}
|
||||
void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendColor(red, green, blue, alpha);
|
||||
}
|
||||
void BlendEquation(GLenum mode) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendEquation(mode);
|
||||
}
|
||||
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendEquationSeparate(modeRGB, modeAlpha);
|
||||
}
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendFunc(sfactor, dfactor);
|
||||
}
|
||||
void BlendFuncSeparate(
|
||||
GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BlendFuncSeparate(
|
||||
srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
void BufferData(
|
||||
GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BufferData(target, size, data, usage);
|
||||
}
|
||||
void BufferSubData(
|
||||
GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->BufferSubData(target, offset, size, data);
|
||||
}
|
||||
GLenum CheckFramebufferStatus(GLenum target) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->CheckFramebufferStatus(target);
|
||||
}
|
||||
void Clear(GLbitfield mask) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Clear(mask);
|
||||
}
|
||||
void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ClearColor(red, green, blue, alpha);
|
||||
}
|
||||
void ClearDepthf(GLclampf depth) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ClearDepthf(depth);
|
||||
}
|
||||
void ClearStencil(GLint s) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ClearStencil(s);
|
||||
}
|
||||
void ColorMask(
|
||||
GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ColorMask(red, green, blue, alpha);
|
||||
}
|
||||
void CompileShader(GLuint shader) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->CompileShader(shader);
|
||||
}
|
||||
void CompressedTexImage2D(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLint border, GLsizei imageSize, const void* data) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->CompressedTexImage2D(
|
||||
target, level, internalformat, width, height, border, imageSize, data);
|
||||
}
|
||||
void CompressedTexSubImage2D(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->CompressedTexSubImage2D(
|
||||
target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
||||
}
|
||||
void CopyTexImage2D(
|
||||
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height, GLint border) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->CopyTexImage2D(
|
||||
target, level, internalformat, x, y, width, height, border);
|
||||
}
|
||||
void CopyTexSubImage2D(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->CopyTexSubImage2D(
|
||||
target, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
GLuint CreateProgram() {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->CreateProgram();
|
||||
}
|
||||
GLuint CreateShader(GLenum type) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->CreateShader(type);
|
||||
}
|
||||
void CullFace(GLenum mode) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->CullFace(mode);
|
||||
}
|
||||
void DeleteBuffers(GLsizei n, const GLuint* buffers) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteBuffers(n, buffers);
|
||||
}
|
||||
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteFramebuffers(n, framebuffers);
|
||||
}
|
||||
void DeleteProgram(GLuint program) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteProgram(program);
|
||||
}
|
||||
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteRenderbuffers(n, renderbuffers);
|
||||
}
|
||||
void DeleteShader(GLuint shader) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteShader(shader);
|
||||
}
|
||||
void DeleteTextures(GLsizei n, const GLuint* textures) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DeleteTextures(n, textures);
|
||||
}
|
||||
void DepthFunc(GLenum func) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DepthFunc(func);
|
||||
}
|
||||
void DepthMask(GLboolean flag) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DepthMask(flag);
|
||||
}
|
||||
void DepthRangef(GLclampf zNear, GLclampf zFar) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DepthRangef(zNear, zFar);
|
||||
}
|
||||
void DetachShader(GLuint program, GLuint shader) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DetachShader(program, shader);
|
||||
}
|
||||
void Disable(GLenum cap) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Disable(cap);
|
||||
}
|
||||
void DisableVertexAttribArray(GLuint index) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DisableVertexAttribArray(index);
|
||||
}
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DrawArrays(mode, first, count);
|
||||
}
|
||||
void DrawElements(
|
||||
GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->DrawElements(mode, count, type, indices);
|
||||
}
|
||||
void Enable(GLenum cap) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Enable(cap);
|
||||
}
|
||||
void EnableVertexAttribArray(GLuint index) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->EnableVertexAttribArray(index);
|
||||
}
|
||||
void Finish() {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Finish();
|
||||
}
|
||||
void Flush() {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Flush();
|
||||
}
|
||||
void FramebufferRenderbuffer(
|
||||
GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
||||
GLuint renderbuffer) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->FramebufferRenderbuffer(
|
||||
target, attachment, renderbuffertarget, renderbuffer);
|
||||
}
|
||||
void FramebufferTexture2D(
|
||||
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->FramebufferTexture2D(
|
||||
target, attachment, textarget, texture, level);
|
||||
}
|
||||
void FrontFace(GLenum mode) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->FrontFace(mode);
|
||||
}
|
||||
void GenBuffers(GLsizei n, GLuint* buffers) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GenBuffers(n, buffers);
|
||||
}
|
||||
void GenerateMipmap(GLenum target) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GenerateMipmap(target);
|
||||
}
|
||||
void GenFramebuffers(GLsizei n, GLuint* framebuffers) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GenFramebuffers(n, framebuffers);
|
||||
}
|
||||
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GenRenderbuffers(n, renderbuffers);
|
||||
}
|
||||
void GenTextures(GLsizei n, GLuint* textures) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GenTextures(n, textures);
|
||||
}
|
||||
void GetActiveAttrib(
|
||||
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
|
||||
GLenum* type, char* name) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetActiveAttrib(
|
||||
program, index, bufsize, length, size, type, name);
|
||||
}
|
||||
void GetActiveUniform(
|
||||
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
|
||||
GLenum* type, char* name) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetActiveUniform(
|
||||
program, index, bufsize, length, size, type, name);
|
||||
}
|
||||
void GetAttachedShaders(
|
||||
GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetAttachedShaders(
|
||||
program, maxcount, count, shaders);
|
||||
}
|
||||
GLint GetAttribLocation(GLuint program, const char* name) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->GetAttribLocation(program, name);
|
||||
}
|
||||
void GetBooleanv(GLenum pname, GLboolean* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetBooleanv(pname, params);
|
||||
}
|
||||
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetBufferParameteriv(
|
||||
target, pname, params);
|
||||
}
|
||||
GLenum GetError() {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->GetError();
|
||||
}
|
||||
void GetFloatv(GLenum pname, GLfloat* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetFloatv(pname, params);
|
||||
}
|
||||
void GetFramebufferAttachmentParameteriv(
|
||||
GLenum target, GLenum attachment, GLenum pname, GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetFramebufferAttachmentParameteriv(
|
||||
target, attachment, pname, params);
|
||||
}
|
||||
void GetIntegerv(GLenum pname, GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetIntegerv(pname, params);
|
||||
}
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetProgramiv(program, pname, params);
|
||||
}
|
||||
void GetProgramInfoLog(
|
||||
GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetProgramInfoLog(
|
||||
program, bufsize, length, infolog);
|
||||
}
|
||||
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetRenderbufferParameteriv(
|
||||
target, pname, params);
|
||||
}
|
||||
void GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetShaderiv(shader, pname, params);
|
||||
}
|
||||
void GetShaderInfoLog(
|
||||
GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetShaderInfoLog(
|
||||
shader, bufsize, length, infolog);
|
||||
}
|
||||
void GetShaderPrecisionFormat(
|
||||
GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetShaderPrecisionFormat(
|
||||
shadertype, precisiontype, range, precision);
|
||||
}
|
||||
void GetShaderSource(
|
||||
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetShaderSource(
|
||||
shader, bufsize, length, source);
|
||||
}
|
||||
const GLubyte* GetString(GLenum name) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->GetString(name);
|
||||
}
|
||||
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetTexParameterfv(target, pname, params);
|
||||
}
|
||||
void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetTexParameteriv(target, pname, params);
|
||||
}
|
||||
void GetUniformfv(GLuint program, GLint location, GLfloat* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetUniformfv(program, location, params);
|
||||
}
|
||||
void GetUniformiv(GLuint program, GLint location, GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetUniformiv(program, location, params);
|
||||
}
|
||||
GLint GetUniformLocation(GLuint program, const char* name) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->GetUniformLocation(program, name);
|
||||
}
|
||||
void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetVertexAttribfv(index, pname, params);
|
||||
}
|
||||
void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetVertexAttribiv(index, pname, params);
|
||||
}
|
||||
void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->GetVertexAttribPointerv(
|
||||
index, pname, pointer);
|
||||
}
|
||||
void Hint(GLenum target, GLenum mode) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Hint(target, mode);
|
||||
}
|
||||
GLboolean IsBuffer(GLuint buffer) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsBuffer(buffer);
|
||||
}
|
||||
GLboolean IsEnabled(GLenum cap) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsEnabled(cap);
|
||||
}
|
||||
GLboolean IsFramebuffer(GLuint framebuffer) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsFramebuffer(framebuffer);
|
||||
}
|
||||
GLboolean IsProgram(GLuint program) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsProgram(program);
|
||||
}
|
||||
GLboolean IsRenderbuffer(GLuint renderbuffer) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsRenderbuffer(renderbuffer);
|
||||
}
|
||||
GLboolean IsShader(GLuint shader) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsShader(shader);
|
||||
}
|
||||
GLboolean IsTexture(GLuint texture) {
|
||||
return PPB_Graphics3D_Impl::GetCurrent()->impl()->IsTexture(texture);
|
||||
}
|
||||
void LineWidth(GLfloat width) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->LineWidth(width);
|
||||
}
|
||||
void LinkProgram(GLuint program) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->LinkProgram(program);
|
||||
}
|
||||
void PixelStorei(GLenum pname, GLint param) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->PixelStorei(pname, param);
|
||||
}
|
||||
void PolygonOffset(GLfloat factor, GLfloat units) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->PolygonOffset(factor, units);
|
||||
}
|
||||
void ReadPixels(
|
||||
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
void* pixels) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ReadPixels(
|
||||
x, y, width, height, format, type, pixels);
|
||||
}
|
||||
void ReleaseShaderCompiler() {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ReleaseShaderCompiler();
|
||||
}
|
||||
void RenderbufferStorage(
|
||||
GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->RenderbufferStorage(
|
||||
target, internalformat, width, height);
|
||||
}
|
||||
void SampleCoverage(GLclampf value, GLboolean invert) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->SampleCoverage(value, invert);
|
||||
}
|
||||
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Scissor(x, y, width, height);
|
||||
}
|
||||
void ShaderBinary(
|
||||
GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
|
||||
GLsizei length) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ShaderBinary(
|
||||
n, shaders, binaryformat, binary, length);
|
||||
}
|
||||
void ShaderSource(
|
||||
GLuint shader, GLsizei count, const char** str, const GLint* length) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ShaderSource(shader, count, str, length);
|
||||
}
|
||||
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilFunc(func, ref, mask);
|
||||
}
|
||||
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
void StencilMask(GLuint mask) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilMask(mask);
|
||||
}
|
||||
void StencilMaskSeparate(GLenum face, GLuint mask) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilMaskSeparate(face, mask);
|
||||
}
|
||||
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilOp(fail, zfail, zpass);
|
||||
}
|
||||
void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->StencilOpSeparate(
|
||||
face, fail, zfail, zpass);
|
||||
}
|
||||
void TexImage2D(
|
||||
GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLint border, GLenum format, GLenum type,
|
||||
const void* pixels) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->TexImage2D(
|
||||
target, level, internalformat, width, height, border, format, type,
|
||||
pixels);
|
||||
}
|
||||
void TexParameterf(GLenum target, GLenum pname, GLfloat param) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->TexParameterf(target, pname, param);
|
||||
}
|
||||
void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->TexParameterfv(target, pname, params);
|
||||
}
|
||||
void TexParameteri(GLenum target, GLenum pname, GLint param) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->TexParameteri(target, pname, param);
|
||||
}
|
||||
void TexParameteriv(GLenum target, GLenum pname, const GLint* params) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->TexParameteriv(target, pname, params);
|
||||
}
|
||||
void TexSubImage2D(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLenum type, const void* pixels) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->TexSubImage2D(
|
||||
target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
}
|
||||
void Uniform1f(GLint location, GLfloat x) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform1f(location, x);
|
||||
}
|
||||
void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform1fv(location, count, v);
|
||||
}
|
||||
void Uniform1i(GLint location, GLint x) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform1i(location, x);
|
||||
}
|
||||
void Uniform1iv(GLint location, GLsizei count, const GLint* v) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform1iv(location, count, v);
|
||||
}
|
||||
void Uniform2f(GLint location, GLfloat x, GLfloat y) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform2f(location, x, y);
|
||||
}
|
||||
void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform2fv(location, count, v);
|
||||
}
|
||||
void Uniform2i(GLint location, GLint x, GLint y) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform2i(location, x, y);
|
||||
}
|
||||
void Uniform2iv(GLint location, GLsizei count, const GLint* v) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform2iv(location, count, v);
|
||||
}
|
||||
void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform3f(location, x, y, z);
|
||||
}
|
||||
void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform3fv(location, count, v);
|
||||
}
|
||||
void Uniform3i(GLint location, GLint x, GLint y, GLint z) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform3i(location, x, y, z);
|
||||
}
|
||||
void Uniform3iv(GLint location, GLsizei count, const GLint* v) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform3iv(location, count, v);
|
||||
}
|
||||
void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform4f(location, x, y, z, w);
|
||||
}
|
||||
void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform4fv(location, count, v);
|
||||
}
|
||||
void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform4i(location, x, y, z, w);
|
||||
}
|
||||
void Uniform4iv(GLint location, GLsizei count, const GLint* v) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Uniform4iv(location, count, v);
|
||||
}
|
||||
void UniformMatrix2fv(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->UniformMatrix2fv(
|
||||
location, count, transpose, value);
|
||||
}
|
||||
void UniformMatrix3fv(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->UniformMatrix3fv(
|
||||
location, count, transpose, value);
|
||||
}
|
||||
void UniformMatrix4fv(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->UniformMatrix4fv(
|
||||
location, count, transpose, value);
|
||||
}
|
||||
void UseProgram(GLuint program) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->UseProgram(program);
|
||||
}
|
||||
void ValidateProgram(GLuint program) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->ValidateProgram(program);
|
||||
}
|
||||
void VertexAttrib1f(GLuint indx, GLfloat x) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib1f(indx, x);
|
||||
}
|
||||
void VertexAttrib1fv(GLuint indx, const GLfloat* values) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib1fv(indx, values);
|
||||
}
|
||||
void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib2f(indx, x, y);
|
||||
}
|
||||
void VertexAttrib2fv(GLuint indx, const GLfloat* values) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib2fv(indx, values);
|
||||
}
|
||||
void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib3f(indx, x, y, z);
|
||||
}
|
||||
void VertexAttrib3fv(GLuint indx, const GLfloat* values) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib3fv(indx, values);
|
||||
}
|
||||
void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib4f(indx, x, y, z, w);
|
||||
}
|
||||
void VertexAttrib4fv(GLuint indx, const GLfloat* values) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttrib4fv(indx, values);
|
||||
}
|
||||
void VertexAttribPointer(
|
||||
GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* ptr) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->VertexAttribPointer(
|
||||
indx, size, type, normalized, stride, ptr);
|
||||
}
|
||||
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->Viewport(x, y, width, height);
|
||||
}
|
||||
void SwapBuffers() {
|
||||
PPB_Graphics3D_Impl::GetCurrent()->impl()->SwapBuffers();
|
||||
}
|
||||
|
||||
const struct PPB_OpenGLES_Dev ppb_opengles = {
|
||||
&ActiveTexture,
|
||||
&AttachShader,
|
||||
&BindAttribLocation,
|
||||
&BindBuffer,
|
||||
&BindFramebuffer,
|
||||
&BindRenderbuffer,
|
||||
&BindTexture,
|
||||
&BlendColor,
|
||||
&BlendEquation,
|
||||
&BlendEquationSeparate,
|
||||
&BlendFunc,
|
||||
&BlendFuncSeparate,
|
||||
&BufferData,
|
||||
&BufferSubData,
|
||||
&CheckFramebufferStatus,
|
||||
&Clear,
|
||||
&ClearColor,
|
||||
&ClearDepthf,
|
||||
&ClearStencil,
|
||||
&ColorMask,
|
||||
&CompileShader,
|
||||
&CompressedTexImage2D,
|
||||
&CompressedTexSubImage2D,
|
||||
&CopyTexImage2D,
|
||||
&CopyTexSubImage2D,
|
||||
&CreateProgram,
|
||||
&CreateShader,
|
||||
&CullFace,
|
||||
&DeleteBuffers,
|
||||
&DeleteFramebuffers,
|
||||
&DeleteProgram,
|
||||
&DeleteRenderbuffers,
|
||||
&DeleteShader,
|
||||
&DeleteTextures,
|
||||
&DepthFunc,
|
||||
&DepthMask,
|
||||
&DepthRangef,
|
||||
&DetachShader,
|
||||
&Disable,
|
||||
&DisableVertexAttribArray,
|
||||
&DrawArrays,
|
||||
&DrawElements,
|
||||
&Enable,
|
||||
&EnableVertexAttribArray,
|
||||
&Finish,
|
||||
&Flush,
|
||||
&FramebufferRenderbuffer,
|
||||
&FramebufferTexture2D,
|
||||
&FrontFace,
|
||||
&GenBuffers,
|
||||
&GenerateMipmap,
|
||||
&GenFramebuffers,
|
||||
&GenRenderbuffers,
|
||||
&GenTextures,
|
||||
&GetActiveAttrib,
|
||||
&GetActiveUniform,
|
||||
&GetAttachedShaders,
|
||||
&GetAttribLocation,
|
||||
&GetBooleanv,
|
||||
&GetBufferParameteriv,
|
||||
&GetError,
|
||||
&GetFloatv,
|
||||
&GetFramebufferAttachmentParameteriv,
|
||||
&GetIntegerv,
|
||||
&GetProgramiv,
|
||||
&GetProgramInfoLog,
|
||||
&GetRenderbufferParameteriv,
|
||||
&GetShaderiv,
|
||||
&GetShaderInfoLog,
|
||||
&GetShaderPrecisionFormat,
|
||||
&GetShaderSource,
|
||||
&GetString,
|
||||
&GetTexParameterfv,
|
||||
&GetTexParameteriv,
|
||||
&GetUniformfv,
|
||||
&GetUniformiv,
|
||||
&GetUniformLocation,
|
||||
&GetVertexAttribfv,
|
||||
&GetVertexAttribiv,
|
||||
&GetVertexAttribPointerv,
|
||||
&Hint,
|
||||
&IsBuffer,
|
||||
&IsEnabled,
|
||||
&IsFramebuffer,
|
||||
&IsProgram,
|
||||
&IsRenderbuffer,
|
||||
&IsShader,
|
||||
&IsTexture,
|
||||
&LineWidth,
|
||||
&LinkProgram,
|
||||
&PixelStorei,
|
||||
&PolygonOffset,
|
||||
&ReadPixels,
|
||||
&ReleaseShaderCompiler,
|
||||
&RenderbufferStorage,
|
||||
&SampleCoverage,
|
||||
&Scissor,
|
||||
&ShaderBinary,
|
||||
&ShaderSource,
|
||||
&StencilFunc,
|
||||
&StencilFuncSeparate,
|
||||
&StencilMask,
|
||||
&StencilMaskSeparate,
|
||||
&StencilOp,
|
||||
&StencilOpSeparate,
|
||||
&TexImage2D,
|
||||
&TexParameterf,
|
||||
&TexParameterfv,
|
||||
&TexParameteri,
|
||||
&TexParameteriv,
|
||||
&TexSubImage2D,
|
||||
&Uniform1f,
|
||||
&Uniform1fv,
|
||||
&Uniform1i,
|
||||
&Uniform1iv,
|
||||
&Uniform2f,
|
||||
&Uniform2fv,
|
||||
&Uniform2i,
|
||||
&Uniform2iv,
|
||||
&Uniform3f,
|
||||
&Uniform3fv,
|
||||
&Uniform3i,
|
||||
&Uniform3iv,
|
||||
&Uniform4f,
|
||||
&Uniform4fv,
|
||||
&Uniform4i,
|
||||
&Uniform4iv,
|
||||
&UniformMatrix2fv,
|
||||
&UniformMatrix3fv,
|
||||
&UniformMatrix4fv,
|
||||
&UseProgram,
|
||||
&ValidateProgram,
|
||||
&VertexAttrib1f,
|
||||
&VertexAttrib1fv,
|
||||
&VertexAttrib2f,
|
||||
&VertexAttrib2fv,
|
||||
&VertexAttrib3f,
|
||||
&VertexAttrib3fv,
|
||||
&VertexAttrib4f,
|
||||
&VertexAttrib4fv,
|
||||
&VertexAttribPointer,
|
||||
&Viewport,
|
||||
&SwapBuffers
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
const PPB_OpenGLES_Dev* PPB_Graphics3D_Impl::GetOpenGLESInterface() {
|
||||
return &ppb_opengles;
|
||||
}
|
||||
|
||||
} // namespace ppapi
|
||||
} // namespace webkit
|
||||
|
1147
webkit/plugins/ppapi/ppb_opengles_impl.cc
Normal file
1147
webkit/plugins/ppapi/ppb_opengles_impl.cc
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user