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Set dawn_vulkan_loader_dir in build overrides

Dawn will default to not using vulkan-loader. On some systems (our Linux
bots on GTX 1660) we need vulkan-loader for things to work. See bug for
details.

Fixed: dawn:1191
Change-Id: I2e2bbc5ab8dccc62e671fd59cf92d74d18c18919
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3311946
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Cr-Commit-Position: refs/heads/main@{#947684}
This commit is contained in:
Kai Ninomiya
2021-12-02 22:42:39 +00:00
committed by Chromium LUCI CQ
parent 4a5c200b21
commit 4759496da7

@ -11,5 +11,6 @@ dawn_shaderc_dir = "//third_party/shaderc/src"
dawn_spirv_cross_dir = "//third_party/vulkan-deps/spirv-cross/src"
dawn_spirv_tools_dir = "//third_party/vulkan-deps/spirv-tools/src"
dawn_swiftshader_dir = "//third_party/swiftshader"
dawn_vulkan_loader_dir = "//third_party/vulkan-deps/vulkan-loader/src"
dawn_vulkan_validation_layers_dir =
"//third_party/vulkan-deps/vulkan-validation-layers/src"