0

Remove 'char' from IDL

We should just use int8_t or uint8_t instead of char in the IDL.

BUG=255715

Review-Url: https://codereview.chromium.org/2394773002
Cr-Commit-Position: refs/heads/master@{#423524}
This commit is contained in:
peary2
2016-10-06 07:33:37 -07:00
committed by Commit bot
parent be25c27ab2
commit 509e71d778
6 changed files with 8 additions and 11 deletions

@ -69,7 +69,7 @@ struct PP_InputEvent_Character {
* maximum UTF-8 character is 4 bytes, there will always be at least one null
* at the end so you can treat this as a null-terminated UTF-8 string.
*/
char[5] text;
int8_t[5] text;
};
/**
@ -111,8 +111,6 @@ struct PP_InputEvent_Mouse {
* plugin will give non-integer values.
*/
float_t y;
/* TODO(brettw) figure out exactly what this means.*/
int32_t click_count;
};

@ -59,7 +59,7 @@ struct PP_GamepadSampleData {
PP_Bool connected;
/* Padding to make the struct the same size between 64 and 32. */
char[4] unused_pad_;
int8_t[4] unused_pad_;
};
/**
@ -73,7 +73,7 @@ struct PP_GamepadsSampleData {
uint32_t length;
/* Padding to make the struct the same size between 64 and 32. */
char[4] unused_pad_;
int8_t[4] unused_pad_;
/**
* Data for an individual gamepad device connected to the system.

@ -37,7 +37,7 @@ enum PP_NetAddressFamily_Private {
[assert_size(132)]
struct PP_NetAddress_Private {
uint32_t size;
char[128] data;
int8_t[128] data;
};
/**

@ -81,7 +81,7 @@ struct PP_InputEvent_Character {
* maximum UTF-8 character is 4 bytes, there will always be at least one null
* at the end so you can treat this as a null-terminated UTF-8 string.
*/
char text[5];
int8_t text[5];
};
PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Character, 12);
@ -121,7 +121,6 @@ struct PP_InputEvent_Mouse {
* plugin will give non-integer values.
*/
float y;
/* TODO(brettw) figure out exactly what this means. */
int32_t click_count;
};
PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Mouse, 20);

@ -64,7 +64,7 @@ struct PP_GamepadSampleData {
*/
PP_Bool connected;
/* Padding to make the struct the same size between 64 and 32. */
char unused_pad_[4];
int8_t unused_pad_[4];
};
PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_GamepadSampleData, 472);
@ -77,7 +77,7 @@ struct PP_GamepadsSampleData {
*/
uint32_t length;
/* Padding to make the struct the same size between 64 and 32. */
char unused_pad_[4];
int8_t unused_pad_[4];
/**
* Data for an individual gamepad device connected to the system.
*/

@ -60,7 +60,7 @@ PP_COMPILE_ASSERT_SIZE_IN_BYTES(PP_NetAddressFamily_Private, 4);
*/
struct PP_NetAddress_Private {
uint32_t size;
char data[128];
int8_t data[128];
};
PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_NetAddress_Private, 132);
/**