0

[X11] Simplify visual_picker_glx

GetFbConfigForFormat() is no longer used, so VisualPickerGlx can
be simplified.  A class is no longer needed, so this CL changes it
to be a function instead.

R=sky

Bug: 739898
Change-Id: Ib5fb28106684cafa26b92149569a4495bef51442
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5037718
Reviewed-by: Scott Violet <sky@chromium.org>
Commit-Queue: Thomas Anderson <thomasanderson@chromium.org>
Code-Coverage: findit-for-me@appspot.gserviceaccount.com <findit-for-me@appspot.gserviceaccount.com>
Cr-Commit-Position: refs/heads/main@{#1226214}
This commit is contained in:
Tom Anderson
2023-11-17 18:03:33 +00:00
committed by Chromium LUCI CQ
parent 85e8dbc423
commit 73b359a1fa
3 changed files with 49 additions and 198 deletions

@ -42,10 +42,9 @@ VisualManager::VisualManager(Connection* connection) : connection_(connection) {
}
ColorMap colormap;
VisualPickerGlx visual_picker_glx(connection_);
PickBestVisuals(connection, opaque_visual_id_, transparent_visual_id_);
// Choose the opaque visual.
opaque_visual_id_ = visual_picker_glx.system_visual();
if (opaque_visual_id_ == VisualId{}) {
opaque_visual_id_ = connection->default_screen().root_visual;
}
@ -56,7 +55,6 @@ VisualManager::VisualManager(Connection* connection) : connection_(connection) {
}
// Choose the transparent visual.
transparent_visual_id_ = visual_picker_glx.rgba_visual();
if (transparent_visual_id_ == VisualId{}) {
for (const auto& pair : visuals_) {
// Why support only 8888 ARGB? Because it's all that GTK supports. In

@ -9,9 +9,14 @@
#include <cstring>
#include <map>
#include <numeric>
#include <vector>
#include "ui/gfx/x/connection.h"
#include "ui/gfx/x/future.h"
#include "ui/gfx/x/glx.h"
namespace x11 {
namespace {
// These constants are obtained from GL/glx.h and GL/glxext.h.
constexpr uint32_t GLX_LEVEL = 3;
@ -30,33 +35,16 @@ constexpr uint32_t GLX_ACCUM_GREEN_SIZE = 15;
constexpr uint32_t GLX_ACCUM_BLUE_SIZE = 16;
constexpr uint32_t GLX_ACCUM_ALPHA_SIZE = 17;
constexpr uint32_t GLX_CONFIG_CAVEAT = 0x20;
constexpr uint32_t GLX_VISUAL_CAVEAT_EXT = 0x20;
constexpr uint32_t GLX_X_VISUAL_TYPE = 0x22;
constexpr uint32_t GLX_BIND_TO_TEXTURE_TARGETS_EXT = 0x20D3;
constexpr uint32_t GLX_NONE = 0x8000;
constexpr uint32_t GLX_NONE_EXT = 0x8000;
constexpr uint32_t GLX_TRUE_COLOR = 0x8002;
constexpr uint32_t GLX_VISUAL_ID = 0x800B;
constexpr uint32_t GLX_DRAWABLE_TYPE = 0x8010;
constexpr uint32_t GLX_RENDER_TYPE = 0x8011;
constexpr uint32_t GLX_FBCONFIG_ID = 0x8013;
constexpr uint32_t GLX_PIXMAP_BIT = 0x00000002;
constexpr uint32_t GLX_TEXTURE_2D_BIT_EXT = 0x00000002;
constexpr uint32_t GLX_SAMPLE_BUFFERS_ARB = 100000;
constexpr uint32_t GLX_SAMPLES = 100001;
constexpr uint32_t GL_FALSE = 0;
namespace x11 {
namespace {
bool IsArgbVisual(const x11::Connection::VisualInfo& visual) {
bool IsArgbVisual(const Connection::VisualInfo& visual) {
auto bits = [](auto x) {
return std::bitset<8 * sizeof(decltype(x))>(x).count();
};
@ -67,35 +55,25 @@ bool IsArgbVisual(const x11::Connection::VisualInfo& visual) {
}
// Used to filter visuals by the best class.
int VisualScore(x11::VisualClass c_class) {
int VisualScore(VisualClass c_class) {
// A higher score is more preferable.
switch (c_class) {
case x11::VisualClass::TrueColor:
case VisualClass::TrueColor:
return 1;
case x11::VisualClass::DirectColor:
case VisualClass::DirectColor:
return 0;
default:
return -1;
}
}
} // anonymous namespace
x11::Glx::FbConfig VisualPickerGlx::GetFbConfigForFormat(
gfx::BufferFormat format) {
if (!config_map_) {
FillConfigMap();
}
auto it = config_map_->find(format);
return it == config_map_->end() ? x11::Glx::FbConfig{} : it->second;
}
x11::VisualId VisualPickerGlx::PickBestGlVisual(
const x11::Glx::GetVisualConfigsReply& configs,
base::RepeatingCallback<bool(const x11::Connection::VisualInfo&)> pred,
bool want_alpha) const {
VisualId PickBestGlVisual(
Connection* connection,
const Glx::GetVisualConfigsReply& configs,
base::RepeatingCallback<bool(const Connection::VisualInfo&)> pred,
bool want_alpha) {
int highest_score = -1;
x11::VisualId best_visual{};
VisualId best_visual{};
for (size_t cfg = 0; cfg < configs.num_visuals; cfg++) {
size_t i = cfg * configs.num_properties;
std::map<uint32_t, uint32_t> props;
@ -127,8 +105,8 @@ x11::VisualId VisualPickerGlx::PickBestGlVisual(
return it == props.end() ? 0 : it->second;
};
const auto visual_id = static_cast<x11::VisualId>(get(GLX_VISUAL_ID));
const auto* info = connection_->GetVisualInfoFromId(visual_id);
const auto visual_id = static_cast<VisualId>(get(GLX_VISUAL_ID));
const auto* info = connection->GetVisualInfoFromId(visual_id);
if (!pred.Run(*info)) {
continue;
}
@ -144,7 +122,7 @@ x11::VisualId VisualPickerGlx::PickBestGlVisual(
// Give precedence to the root visual if it satisfies the basic
// requirements above. This can avoid an expensive copy-on-present.
if (visual_id == connection_->default_root_visual().visual_id) {
if (visual_id == connection->default_root_visual().visual_id) {
return visual_id;
}
@ -169,15 +147,14 @@ x11::VisualId VisualPickerGlx::PickBestGlVisual(
return best_visual;
}
x11::VisualId VisualPickerGlx::PickBestSystemVisual(
const x11::Glx::GetVisualConfigsReply& configs) const {
x11::Connection::VisualInfo default_visual_info =
*connection_->GetVisualInfoFromId(
connection_->default_root_visual().visual_id);
VisualId PickBestSystemVisual(Connection* connection,
const Glx::GetVisualConfigsReply& configs) {
Connection::VisualInfo default_visual_info = *connection->GetVisualInfoFromId(
connection->default_root_visual().visual_id);
auto is_compatible_with_root_visual =
[](const x11::Connection::VisualInfo& default_visual_info,
const x11::Connection::VisualInfo& visual_info) {
[](const Connection::VisualInfo& default_visual_info,
const Connection::VisualInfo& visual_info) {
const auto& dvt = *default_visual_info.visual_type;
const auto& vt = *visual_info.visual_type;
return vt.c_class == dvt.c_class &&
@ -189,129 +166,40 @@ x11::VisualId VisualPickerGlx::PickBestSystemVisual(
};
return PickBestGlVisual(
configs,
connection, configs,
base::BindRepeating(is_compatible_with_root_visual, default_visual_info),
IsArgbVisual(default_visual_info));
}
x11::VisualId VisualPickerGlx::PickBestRgbaVisual(
const x11::Glx::GetVisualConfigsReply& configs) const {
VisualId PickBestRgbaVisual(Connection* connection,
const Glx::GetVisualConfigsReply& configs) {
int best_class_score = -1;
for (const auto& depth : connection_->default_screen().allowed_depths) {
for (const auto& depth : connection->default_screen().allowed_depths) {
for (const auto& vis : depth.visuals) {
best_class_score = std::max(best_class_score, VisualScore(vis.c_class));
}
}
auto pred = [](int best_class_score,
const x11::Connection::VisualInfo& visual_info) {
const Connection::VisualInfo& visual_info) {
if (!IsArgbVisual(visual_info)) {
return false;
}
return VisualScore(visual_info.visual_type->c_class) == best_class_score;
};
return PickBestGlVisual(configs, base::BindRepeating(pred, best_class_score),
true);
return PickBestGlVisual(connection, configs,
base::BindRepeating(pred, best_class_score), true);
}
void VisualPickerGlx::FillConfigMap() {
DCHECK(!config_map_);
config_map_ =
std::make_unique<base::flat_map<gfx::BufferFormat, x11::Glx::FbConfig>>();
} // anonymous namespace
if (auto configs = connection_->glx()
.GetFBConfigs({static_cast<uint32_t>(
connection_->DefaultScreenId())})
.Sync()) {
const auto n_cfgs = configs->num_FB_configs;
const auto n_props = configs->num_properties;
// Iterate from back to front since "preferred" FB configs appear earlier.
for (size_t cfg = n_cfgs; cfg-- > 0;) {
std::map<uint32_t, uint32_t> props;
for (size_t prop = 0; prop < n_props; prop++) {
size_t i = 2 * cfg * n_props + 2 * prop;
const auto key = configs->property_list[i];
const auto value = configs->property_list[i + 1];
props[key] = value;
}
auto get = [&](uint32_t key) {
auto it = props.find(key);
return it == props.end() ? 0 : it->second;
};
// Each config must have an ID.
auto id = get(GLX_FBCONFIG_ID);
DCHECK(id);
auto fbconfig = static_cast<x11::Glx::FbConfig>(id);
// Ensure the config is compatible with pixmap drawing.
if (!(get(GLX_DRAWABLE_TYPE) & GLX_PIXMAP_BIT)) {
continue;
}
// Ensure we can bind to GL_TEXTURE_2D.
if (!(get(GLX_BIND_TO_TEXTURE_TARGETS_EXT) & GLX_TEXTURE_2D_BIT_EXT)) {
continue;
}
// No double-buffering.
if (get(GLX_DOUBLEBUFFER) != GL_FALSE) {
continue;
}
// Prefer true-color over direct-color.
if (get(GLX_X_VISUAL_TYPE) != GLX_TRUE_COLOR) {
continue;
}
// No caveats.
auto caveat = get(GLX_CONFIG_CAVEAT);
if (caveat && caveat != GLX_NONE) {
continue;
}
// No antialiasing needed.
if (get(GLX_SAMPLES)) {
continue;
}
// No depth buffer needed.
if (get(GLX_DEPTH_SIZE)) {
continue;
}
auto r = get(GLX_RED_SIZE);
auto g = get(GLX_GREEN_SIZE);
auto b = get(GLX_BLUE_SIZE);
auto a = get(GLX_ALPHA_SIZE);
if (r == 5 && g == 6 && b == 5 && a == 0) {
(*config_map_)[gfx::BufferFormat::BGR_565] = fbconfig;
} else if (r == 8 && g == 8 && b == 8 && a == 0) {
(*config_map_)[gfx::BufferFormat::BGRX_8888] = fbconfig;
} else if (r == 10 && g == 10 && b == 10 && a == 0) {
(*config_map_)[gfx::BufferFormat::BGRA_1010102] = fbconfig;
} else if (r == 8 && g == 8 && b == 8 && a == 8) {
(*config_map_)[gfx::BufferFormat::BGRA_8888] = fbconfig;
}
}
void PickBestVisuals(Connection* connection,
VisualId& system_visual,
VisualId& rgba_visual) {
auto screen = static_cast<uint32_t>(connection->DefaultScreenId());
if (auto configs = connection->glx().GetVisualConfigs(screen).Sync()) {
system_visual = PickBestSystemVisual(connection, *configs.reply);
rgba_visual = PickBestRgbaVisual(connection, *configs.reply);
}
}
VisualPickerGlx::VisualPickerGlx(x11::Connection* connection)
: connection_(connection) {
auto configs =
connection_->glx()
.GetVisualConfigs(
{static_cast<uint32_t>(connection_->DefaultScreenId())})
.Sync();
if (configs) {
system_visual_ = PickBestSystemVisual(*configs.reply);
rgba_visual_ = PickBestRgbaVisual(*configs.reply);
}
}
VisualPickerGlx::~VisualPickerGlx() = default;
} // namespace x11

@ -5,57 +5,22 @@
#ifndef UI_GFX_X_VISUAL_PICKER_GLX_H_
#define UI_GFX_X_VISUAL_PICKER_GLX_H_
#include "base/component_export.h"
#include "base/containers/flat_map.h"
#include "base/memory/raw_ptr.h"
#include "ui/gfx/buffer_types.h" // nogncheck
#include "ui/gfx/x/connection.h"
#include "ui/gfx/x/glx.h"
#include "ui/gfx/x/xproto.h"
namespace x11 {
class Connection;
// Picks the best X11 visuals to use for GL. This class is adapted from GTK's
// pick_better_visual_for_gl. Tries to find visuals that
// 1. Support GL
// 2. Support double buffer
// 3. Have an alpha channel only if we want one
class COMPONENT_EXPORT(X11) VisualPickerGlx {
public:
explicit VisualPickerGlx(x11::Connection* connection);
VisualPickerGlx(const VisualPickerGlx&) = delete;
VisualPickerGlx& operator=(const VisualPickerGlx&) = delete;
~VisualPickerGlx();
x11::VisualId system_visual() const { return system_visual_; }
x11::VisualId rgba_visual() const { return rgba_visual_; }
x11::Glx::FbConfig GetFbConfigForFormat(gfx::BufferFormat format);
private:
x11::VisualId PickBestGlVisual(
const x11::Glx::GetVisualConfigsReply& configs,
base::RepeatingCallback<bool(const x11::Connection::VisualInfo&)> pred,
bool want_alpha) const;
x11::VisualId PickBestSystemVisual(
const x11::Glx::GetVisualConfigsReply& configs) const;
x11::VisualId PickBestRgbaVisual(
const x11::Glx::GetVisualConfigsReply& configs) const;
void FillConfigMap();
const raw_ptr<x11::Connection> connection_;
x11::VisualId system_visual_{};
x11::VisualId rgba_visual_{};
std::unique_ptr<base::flat_map<gfx::BufferFormat, x11::Glx::FbConfig>>
config_map_;
};
// `system_visual` and `rgba_visual` are output parameters populated with the
// visuals, or are left unchanged if GLX isn't available.
void PickBestVisuals(Connection* connection,
VisualId& system_visual,
VisualId& rgba_visual);
} // namespace x11