[X11] Simplify visual_picker_glx
GetFbConfigForFormat() is no longer used, so VisualPickerGlx can be simplified. A class is no longer needed, so this CL changes it to be a function instead. R=sky Bug: 739898 Change-Id: Ib5fb28106684cafa26b92149569a4495bef51442 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5037718 Reviewed-by: Scott Violet <sky@chromium.org> Commit-Queue: Thomas Anderson <thomasanderson@chromium.org> Code-Coverage: findit-for-me@appspot.gserviceaccount.com <findit-for-me@appspot.gserviceaccount.com> Cr-Commit-Position: refs/heads/main@{#1226214}
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Chromium LUCI CQ

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85e8dbc423
commit
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@ -42,10 +42,9 @@ VisualManager::VisualManager(Connection* connection) : connection_(connection) {
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}
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ColorMap colormap;
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VisualPickerGlx visual_picker_glx(connection_);
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PickBestVisuals(connection, opaque_visual_id_, transparent_visual_id_);
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// Choose the opaque visual.
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opaque_visual_id_ = visual_picker_glx.system_visual();
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if (opaque_visual_id_ == VisualId{}) {
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opaque_visual_id_ = connection->default_screen().root_visual;
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}
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@ -56,7 +55,6 @@ VisualManager::VisualManager(Connection* connection) : connection_(connection) {
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}
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// Choose the transparent visual.
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transparent_visual_id_ = visual_picker_glx.rgba_visual();
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if (transparent_visual_id_ == VisualId{}) {
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for (const auto& pair : visuals_) {
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// Why support only 8888 ARGB? Because it's all that GTK supports. In
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@ -9,9 +9,14 @@
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#include <cstring>
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#include <map>
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#include <numeric>
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#include <vector>
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#include "ui/gfx/x/connection.h"
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#include "ui/gfx/x/future.h"
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#include "ui/gfx/x/glx.h"
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namespace x11 {
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namespace {
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// These constants are obtained from GL/glx.h and GL/glxext.h.
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constexpr uint32_t GLX_LEVEL = 3;
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@ -30,33 +35,16 @@ constexpr uint32_t GLX_ACCUM_GREEN_SIZE = 15;
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constexpr uint32_t GLX_ACCUM_BLUE_SIZE = 16;
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constexpr uint32_t GLX_ACCUM_ALPHA_SIZE = 17;
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constexpr uint32_t GLX_CONFIG_CAVEAT = 0x20;
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constexpr uint32_t GLX_VISUAL_CAVEAT_EXT = 0x20;
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constexpr uint32_t GLX_X_VISUAL_TYPE = 0x22;
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constexpr uint32_t GLX_BIND_TO_TEXTURE_TARGETS_EXT = 0x20D3;
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constexpr uint32_t GLX_NONE = 0x8000;
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constexpr uint32_t GLX_NONE_EXT = 0x8000;
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constexpr uint32_t GLX_TRUE_COLOR = 0x8002;
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constexpr uint32_t GLX_VISUAL_ID = 0x800B;
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constexpr uint32_t GLX_DRAWABLE_TYPE = 0x8010;
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constexpr uint32_t GLX_RENDER_TYPE = 0x8011;
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constexpr uint32_t GLX_FBCONFIG_ID = 0x8013;
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constexpr uint32_t GLX_PIXMAP_BIT = 0x00000002;
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constexpr uint32_t GLX_TEXTURE_2D_BIT_EXT = 0x00000002;
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constexpr uint32_t GLX_SAMPLE_BUFFERS_ARB = 100000;
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constexpr uint32_t GLX_SAMPLES = 100001;
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constexpr uint32_t GL_FALSE = 0;
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namespace x11 {
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namespace {
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bool IsArgbVisual(const x11::Connection::VisualInfo& visual) {
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bool IsArgbVisual(const Connection::VisualInfo& visual) {
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auto bits = [](auto x) {
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return std::bitset<8 * sizeof(decltype(x))>(x).count();
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};
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@ -67,35 +55,25 @@ bool IsArgbVisual(const x11::Connection::VisualInfo& visual) {
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}
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// Used to filter visuals by the best class.
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int VisualScore(x11::VisualClass c_class) {
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int VisualScore(VisualClass c_class) {
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// A higher score is more preferable.
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switch (c_class) {
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case x11::VisualClass::TrueColor:
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case VisualClass::TrueColor:
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return 1;
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case x11::VisualClass::DirectColor:
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case VisualClass::DirectColor:
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return 0;
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default:
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return -1;
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}
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}
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} // anonymous namespace
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x11::Glx::FbConfig VisualPickerGlx::GetFbConfigForFormat(
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gfx::BufferFormat format) {
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if (!config_map_) {
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FillConfigMap();
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}
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auto it = config_map_->find(format);
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return it == config_map_->end() ? x11::Glx::FbConfig{} : it->second;
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}
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x11::VisualId VisualPickerGlx::PickBestGlVisual(
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const x11::Glx::GetVisualConfigsReply& configs,
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base::RepeatingCallback<bool(const x11::Connection::VisualInfo&)> pred,
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bool want_alpha) const {
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VisualId PickBestGlVisual(
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Connection* connection,
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const Glx::GetVisualConfigsReply& configs,
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base::RepeatingCallback<bool(const Connection::VisualInfo&)> pred,
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bool want_alpha) {
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int highest_score = -1;
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x11::VisualId best_visual{};
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VisualId best_visual{};
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for (size_t cfg = 0; cfg < configs.num_visuals; cfg++) {
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size_t i = cfg * configs.num_properties;
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std::map<uint32_t, uint32_t> props;
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@ -127,8 +105,8 @@ x11::VisualId VisualPickerGlx::PickBestGlVisual(
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return it == props.end() ? 0 : it->second;
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};
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const auto visual_id = static_cast<x11::VisualId>(get(GLX_VISUAL_ID));
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const auto* info = connection_->GetVisualInfoFromId(visual_id);
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const auto visual_id = static_cast<VisualId>(get(GLX_VISUAL_ID));
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const auto* info = connection->GetVisualInfoFromId(visual_id);
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if (!pred.Run(*info)) {
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continue;
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}
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@ -144,7 +122,7 @@ x11::VisualId VisualPickerGlx::PickBestGlVisual(
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// Give precedence to the root visual if it satisfies the basic
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// requirements above. This can avoid an expensive copy-on-present.
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if (visual_id == connection_->default_root_visual().visual_id) {
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if (visual_id == connection->default_root_visual().visual_id) {
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return visual_id;
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}
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@ -169,15 +147,14 @@ x11::VisualId VisualPickerGlx::PickBestGlVisual(
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return best_visual;
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}
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x11::VisualId VisualPickerGlx::PickBestSystemVisual(
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const x11::Glx::GetVisualConfigsReply& configs) const {
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x11::Connection::VisualInfo default_visual_info =
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*connection_->GetVisualInfoFromId(
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connection_->default_root_visual().visual_id);
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VisualId PickBestSystemVisual(Connection* connection,
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const Glx::GetVisualConfigsReply& configs) {
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Connection::VisualInfo default_visual_info = *connection->GetVisualInfoFromId(
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connection->default_root_visual().visual_id);
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auto is_compatible_with_root_visual =
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[](const x11::Connection::VisualInfo& default_visual_info,
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const x11::Connection::VisualInfo& visual_info) {
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[](const Connection::VisualInfo& default_visual_info,
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const Connection::VisualInfo& visual_info) {
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const auto& dvt = *default_visual_info.visual_type;
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const auto& vt = *visual_info.visual_type;
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return vt.c_class == dvt.c_class &&
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@ -189,129 +166,40 @@ x11::VisualId VisualPickerGlx::PickBestSystemVisual(
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};
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return PickBestGlVisual(
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configs,
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connection, configs,
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base::BindRepeating(is_compatible_with_root_visual, default_visual_info),
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IsArgbVisual(default_visual_info));
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}
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x11::VisualId VisualPickerGlx::PickBestRgbaVisual(
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const x11::Glx::GetVisualConfigsReply& configs) const {
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VisualId PickBestRgbaVisual(Connection* connection,
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const Glx::GetVisualConfigsReply& configs) {
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int best_class_score = -1;
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for (const auto& depth : connection_->default_screen().allowed_depths) {
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for (const auto& depth : connection->default_screen().allowed_depths) {
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for (const auto& vis : depth.visuals) {
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best_class_score = std::max(best_class_score, VisualScore(vis.c_class));
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}
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}
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auto pred = [](int best_class_score,
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const x11::Connection::VisualInfo& visual_info) {
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const Connection::VisualInfo& visual_info) {
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if (!IsArgbVisual(visual_info)) {
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return false;
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}
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return VisualScore(visual_info.visual_type->c_class) == best_class_score;
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};
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return PickBestGlVisual(configs, base::BindRepeating(pred, best_class_score),
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true);
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return PickBestGlVisual(connection, configs,
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base::BindRepeating(pred, best_class_score), true);
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}
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void VisualPickerGlx::FillConfigMap() {
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DCHECK(!config_map_);
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config_map_ =
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std::make_unique<base::flat_map<gfx::BufferFormat, x11::Glx::FbConfig>>();
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} // anonymous namespace
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if (auto configs = connection_->glx()
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.GetFBConfigs({static_cast<uint32_t>(
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connection_->DefaultScreenId())})
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.Sync()) {
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const auto n_cfgs = configs->num_FB_configs;
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const auto n_props = configs->num_properties;
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// Iterate from back to front since "preferred" FB configs appear earlier.
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for (size_t cfg = n_cfgs; cfg-- > 0;) {
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std::map<uint32_t, uint32_t> props;
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for (size_t prop = 0; prop < n_props; prop++) {
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size_t i = 2 * cfg * n_props + 2 * prop;
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const auto key = configs->property_list[i];
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const auto value = configs->property_list[i + 1];
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props[key] = value;
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}
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auto get = [&](uint32_t key) {
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auto it = props.find(key);
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return it == props.end() ? 0 : it->second;
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};
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// Each config must have an ID.
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auto id = get(GLX_FBCONFIG_ID);
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DCHECK(id);
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auto fbconfig = static_cast<x11::Glx::FbConfig>(id);
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// Ensure the config is compatible with pixmap drawing.
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if (!(get(GLX_DRAWABLE_TYPE) & GLX_PIXMAP_BIT)) {
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continue;
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}
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// Ensure we can bind to GL_TEXTURE_2D.
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if (!(get(GLX_BIND_TO_TEXTURE_TARGETS_EXT) & GLX_TEXTURE_2D_BIT_EXT)) {
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continue;
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}
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// No double-buffering.
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if (get(GLX_DOUBLEBUFFER) != GL_FALSE) {
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continue;
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}
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// Prefer true-color over direct-color.
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if (get(GLX_X_VISUAL_TYPE) != GLX_TRUE_COLOR) {
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continue;
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}
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// No caveats.
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auto caveat = get(GLX_CONFIG_CAVEAT);
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if (caveat && caveat != GLX_NONE) {
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continue;
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}
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// No antialiasing needed.
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if (get(GLX_SAMPLES)) {
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continue;
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}
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// No depth buffer needed.
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if (get(GLX_DEPTH_SIZE)) {
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continue;
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}
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auto r = get(GLX_RED_SIZE);
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auto g = get(GLX_GREEN_SIZE);
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auto b = get(GLX_BLUE_SIZE);
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auto a = get(GLX_ALPHA_SIZE);
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if (r == 5 && g == 6 && b == 5 && a == 0) {
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(*config_map_)[gfx::BufferFormat::BGR_565] = fbconfig;
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} else if (r == 8 && g == 8 && b == 8 && a == 0) {
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(*config_map_)[gfx::BufferFormat::BGRX_8888] = fbconfig;
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} else if (r == 10 && g == 10 && b == 10 && a == 0) {
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(*config_map_)[gfx::BufferFormat::BGRA_1010102] = fbconfig;
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} else if (r == 8 && g == 8 && b == 8 && a == 8) {
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(*config_map_)[gfx::BufferFormat::BGRA_8888] = fbconfig;
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}
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}
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void PickBestVisuals(Connection* connection,
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VisualId& system_visual,
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VisualId& rgba_visual) {
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auto screen = static_cast<uint32_t>(connection->DefaultScreenId());
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if (auto configs = connection->glx().GetVisualConfigs(screen).Sync()) {
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system_visual = PickBestSystemVisual(connection, *configs.reply);
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rgba_visual = PickBestRgbaVisual(connection, *configs.reply);
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}
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}
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VisualPickerGlx::VisualPickerGlx(x11::Connection* connection)
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: connection_(connection) {
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auto configs =
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connection_->glx()
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.GetVisualConfigs(
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{static_cast<uint32_t>(connection_->DefaultScreenId())})
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.Sync();
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if (configs) {
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system_visual_ = PickBestSystemVisual(*configs.reply);
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rgba_visual_ = PickBestRgbaVisual(*configs.reply);
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}
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}
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VisualPickerGlx::~VisualPickerGlx() = default;
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} // namespace x11
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@ -5,57 +5,22 @@
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#ifndef UI_GFX_X_VISUAL_PICKER_GLX_H_
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#define UI_GFX_X_VISUAL_PICKER_GLX_H_
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#include "base/component_export.h"
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#include "base/containers/flat_map.h"
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#include "base/memory/raw_ptr.h"
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#include "ui/gfx/buffer_types.h" // nogncheck
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#include "ui/gfx/x/connection.h"
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#include "ui/gfx/x/glx.h"
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#include "ui/gfx/x/xproto.h"
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namespace x11 {
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class Connection;
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// Picks the best X11 visuals to use for GL. This class is adapted from GTK's
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// pick_better_visual_for_gl. Tries to find visuals that
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// 1. Support GL
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// 2. Support double buffer
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// 3. Have an alpha channel only if we want one
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class COMPONENT_EXPORT(X11) VisualPickerGlx {
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public:
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explicit VisualPickerGlx(x11::Connection* connection);
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VisualPickerGlx(const VisualPickerGlx&) = delete;
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VisualPickerGlx& operator=(const VisualPickerGlx&) = delete;
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~VisualPickerGlx();
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x11::VisualId system_visual() const { return system_visual_; }
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x11::VisualId rgba_visual() const { return rgba_visual_; }
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x11::Glx::FbConfig GetFbConfigForFormat(gfx::BufferFormat format);
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private:
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x11::VisualId PickBestGlVisual(
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const x11::Glx::GetVisualConfigsReply& configs,
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base::RepeatingCallback<bool(const x11::Connection::VisualInfo&)> pred,
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bool want_alpha) const;
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x11::VisualId PickBestSystemVisual(
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const x11::Glx::GetVisualConfigsReply& configs) const;
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x11::VisualId PickBestRgbaVisual(
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const x11::Glx::GetVisualConfigsReply& configs) const;
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void FillConfigMap();
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const raw_ptr<x11::Connection> connection_;
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x11::VisualId system_visual_{};
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x11::VisualId rgba_visual_{};
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std::unique_ptr<base::flat_map<gfx::BufferFormat, x11::Glx::FbConfig>>
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config_map_;
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};
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// `system_visual` and `rgba_visual` are output parameters populated with the
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// visuals, or are left unchanged if GLX isn't available.
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void PickBestVisuals(Connection* connection,
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VisualId& system_visual,
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VisualId& rgba_visual);
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} // namespace x11
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