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gd: Add Additional Const

Code cleanup to add additional const.

Bug: None
Test: Manual verification and all tests pass
Change-Id: If247866dcce1fa4095f82584c1d868b1875089a2
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5692219
Commit-Queue: Gina Domergue <gdomergue@google.com>
Reviewed-by: Prameet Shah <phshah@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1327632}
This commit is contained in:
Gina Domergue
2024-07-15 17:57:28 +00:00
committed by Chromium LUCI CQ
parent 19dbf0a88a
commit 7a5056a371
3 changed files with 5 additions and 3 deletions

@ -1050,7 +1050,7 @@ void GameDashboardMainMenuView::AddShortcutTilesRow() {
}
void GameDashboardMainMenuView::MaybeAddArcFeatureRows() {
aura::Window* game_window = context_->game_window();
const aura::Window* game_window = context_->game_window();
if (!IsArcWindow(game_window)) {
return;
}

@ -65,7 +65,8 @@ views::Widget* GetNextWidgetToFocus(
return nullptr;
}
std::optional<ArcGameControlsFlag> GetGameControlsFlag(aura::Window* window) {
std::optional<ArcGameControlsFlag> GetGameControlsFlag(
const aura::Window* window) {
if (!IsArcWindow(window)) {
return std::nullopt;
}

@ -52,7 +52,8 @@ ASH_EXPORT views::Widget* GetNextWidgetToFocus(
// Returns flags value if `window` is an ARC game window. Otherwise, it returns
// nullopt.
std::optional<ArcGameControlsFlag> GetGameControlsFlag(aura::Window* window);
std::optional<ArcGameControlsFlag> GetGameControlsFlag(
const aura::Window* window);
// Updates Game Controls mapping hint button, such as button enabled state,
// toggled state, label text and tooltip text. `button` refers to