We're getting rid of platform_device.h; most remaining users
were in printing and had no relation to PlatformDevice, but just needed the Windows-specific InitializeDC() call. That call doesn't make any use of Skia, so could move elsewhere, but probably makes sense to leave in skia/ext/. Also removed were some unnecessary #includes of this platform- specific header. BUG=543755 R=bungeman@chromium.org,thestig@chromium.org TBR=sky@chromium.org Review URL: https://codereview.chromium.org/1467403002 Cr-Commit-Position: refs/heads/master@{#363205}
This commit is contained in:
@ -11,7 +11,7 @@
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#include "base/win/scoped_gdi_object.h"
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#include "base/win/scoped_hdc.h"
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#include "base/win/scoped_select_object.h"
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#include "skia/ext/platform_device.h"
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#include "skia/ext/skia_utils_win.h"
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#include "third_party/skia/include/core/SkBitmap.h"
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#include "ui/gfx/codec/jpeg_codec.h"
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#include "ui/gfx/codec/png_codec.h"
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@ -8,7 +8,7 @@
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#include "base/win/scoped_hdc.h"
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#include "base/win/scoped_select_object.h"
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#include "printing/metafile.h"
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#include "skia/ext/platform_device.h"
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#include "skia/ext/skia_utils_win.h"
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#include "ui/gfx/gdi_util.h" // EMF support
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#include "ui/gfx/geometry/rect.h"
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@ -9,7 +9,7 @@
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#include "printing/printed_pages_source.h"
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#include "printing/printed_page.h"
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#include "printing/units.h"
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#include "skia/ext/platform_device.h"
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#include "skia/ext/skia_utils_win.h"
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namespace {
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@ -8,7 +8,7 @@
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#include "base/message_loop/message_loop.h"
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#include "printing/backend/win_helper.h"
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#include "printing/print_settings_initializer_win.h"
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#include "skia/ext/platform_device.h"
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#include "skia/ext/skia_utils_win.h"
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namespace printing {
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@ -16,7 +16,7 @@
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#include "printing/printing_context_system_dialog_win.h"
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#include "printing/printing_utils.h"
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#include "printing/units.h"
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#include "skia/ext/platform_device.h"
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#include "skia/ext/skia_utils_win.h"
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#include "ui/aura/remote_window_tree_host_win.h"
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#include "ui/aura/window.h"
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@ -10,6 +10,7 @@
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#include "base/win/win_util.h"
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#include "skia/ext/bitmap_platform_device_win.h"
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#include "skia/ext/platform_canvas.h"
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#include "skia/ext/skia_utils_win.h"
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#include "third_party/skia/include/core/SkMatrix.h"
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#include "third_party/skia/include/core/SkRefCnt.h"
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#include "third_party/skia/include/core/SkRegion.h"
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@ -38,12 +38,6 @@ SK_API void SetPlatformDevice(SkBaseDevice* device,
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PlatformDevice* platform_device);
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SK_API PlatformDevice* GetPlatformDevice(SkBaseDevice* device);
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#if defined(OS_WIN)
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// Initializes the default settings and colors in a device context.
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SK_API void InitializeDC(HDC context);
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#endif
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// A SkBitmapDevice is basically a wrapper around SkBitmap that provides a
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// surface for SkCanvas to draw into. PlatformDevice provides a surface
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// Windows can also write to. It also provides functionality to play well
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@ -11,45 +11,6 @@
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namespace skia {
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void InitializeDC(HDC context) {
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// Enables world transformation.
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// If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the
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// counterclockwise direction in logical space. This is equivalent to the
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// statement that, in the GM_ADVANCED graphics mode, both arc control points
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// and arcs themselves fully respect the device context's world-to-device
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// transformation.
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BOOL res = SetGraphicsMode(context, GM_ADVANCED);
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SkASSERT(res != 0);
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// Enables dithering.
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res = SetStretchBltMode(context, HALFTONE);
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SkASSERT(res != 0);
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// As per SetStretchBltMode() documentation, SetBrushOrgEx() must be called
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// right after.
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res = SetBrushOrgEx(context, 0, 0, NULL);
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SkASSERT(res != 0);
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// Sets up default orientation.
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res = SetArcDirection(context, AD_CLOCKWISE);
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SkASSERT(res != 0);
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// Sets up default colors.
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res = SetBkColor(context, RGB(255, 255, 255));
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SkASSERT(res != CLR_INVALID);
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res = SetTextColor(context, RGB(0, 0, 0));
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SkASSERT(res != CLR_INVALID);
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res = SetDCBrushColor(context, RGB(255, 255, 255));
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SkASSERT(res != CLR_INVALID);
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res = SetDCPenColor(context, RGB(0, 0, 0));
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SkASSERT(res != CLR_INVALID);
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// Sets up default transparency.
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res = SetBkMode(context, OPAQUE);
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SkASSERT(res != 0);
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res = SetROP2(context, R2_COPYPEN);
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SkASSERT(res != 0);
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}
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PlatformSurface PlatformDevice::BeginPlatformPaint() {
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return 0;
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}
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@ -58,5 +58,44 @@ COLORREF SkColorToCOLORREF(SkColor color) {
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#endif
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}
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void InitializeDC(HDC context) {
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// Enables world transformation.
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// If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the
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// counterclockwise direction in logical space. This is equivalent to the
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// statement that, in the GM_ADVANCED graphics mode, both arc control points
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// and arcs themselves fully respect the device context's world-to-device
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// transformation.
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BOOL res = SetGraphicsMode(context, GM_ADVANCED);
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SkASSERT(res != 0);
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// Enables dithering.
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res = SetStretchBltMode(context, HALFTONE);
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SkASSERT(res != 0);
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// As per SetStretchBltMode() documentation, SetBrushOrgEx() must be called
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// right after.
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res = SetBrushOrgEx(context, 0, 0, NULL);
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SkASSERT(res != 0);
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// Sets up default orientation.
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res = SetArcDirection(context, AD_CLOCKWISE);
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SkASSERT(res != 0);
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// Sets up default colors.
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res = SetBkColor(context, RGB(255, 255, 255));
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SkASSERT(res != CLR_INVALID);
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res = SetTextColor(context, RGB(0, 0, 0));
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SkASSERT(res != CLR_INVALID);
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res = SetDCBrushColor(context, RGB(255, 255, 255));
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SkASSERT(res != CLR_INVALID);
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res = SetDCPenColor(context, RGB(0, 0, 0));
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SkASSERT(res != CLR_INVALID);
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// Sets up default transparency.
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res = SetBkMode(context, OPAQUE);
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SkASSERT(res != 0);
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res = SetROP2(context, R2_COPYPEN);
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SkASSERT(res != 0);
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}
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} // namespace skia
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@ -7,6 +7,9 @@
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#include "third_party/skia/include/core/SkColor.h"
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#include "build/build_config.h"
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#include <windows.h>
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struct SkIRect;
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struct SkPoint;
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struct SkRect;
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@ -43,6 +46,9 @@ SK_API SkColor COLORREFToSkColor(COLORREF color);
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// Converts ARGB to COLORREFs (0BGR).
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SK_API COLORREF SkColorToCOLORREF(SkColor color);
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// Initializes the default settings and colors in a device context.
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SK_API void InitializeDC(HDC context);
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} // namespace skia
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#endif // SKIA_EXT_SKIA_UTILS_WIN_H_
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@ -5,13 +5,15 @@
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#include "ui/views/background.h"
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#include "base/logging.h"
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#include "skia/ext/skia_utils_win.h"
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#include "third_party/skia/include/core/SkPaint.h"
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#include "ui/gfx/canvas.h"
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#include "ui/gfx/color_utils.h"
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#include "ui/views/painter.h"
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#include "ui/views/view.h"
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#if defined(OS_WIN)
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#include "skia/ext/skia_utils_win.h"
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#endif
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namespace views {
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// SolidBackground is a trivial Background implementation that fills the
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@ -4,7 +4,6 @@
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#include "ui/views/controls/single_split_view.h"
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#include "skia/ext/skia_utils_win.h"
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#include "ui/accessibility/ax_view_state.h"
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#include "ui/base/cursor/cursor.h"
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#include "ui/gfx/canvas.h"
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@ -12,6 +11,10 @@
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#include "ui/views/controls/single_split_view_listener.h"
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#include "ui/views/native_cursor.h"
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#if defined(OS_WIN)
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#include "skia/ext/skia_utils_win.h"
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#endif
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namespace views {
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// static
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