[graphite] Always use new precompile argument
Following up on https://crrev.com/c/6302372 now that the corresponding Skia change has rolled into Chrome. Change-Id: Ieb09beb49a362f302d617a418495308c2d9a901f Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6304903 Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Commit-Queue: James Godfrey-Kittle <jamesgk@google.com> Cr-Commit-Position: refs/heads/main@{#1425302}
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Chromium LUCI CQ

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@ -106,16 +106,11 @@ size_t MaxNumSkSurface() {
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#endif
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}
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// TODO: crbug.com/376667859 - passing the graphite::Context to here isn't safe.
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// Correct when a suitable Skia object is added.
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void PerformPrecompilation(
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std::unique_ptr<skgpu::graphite::PrecompileContext> precompileContext) {
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static const skgpu::graphite::RenderPassProperties kProps = {
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const skgpu::graphite::RenderPassProperties kProps = {
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skgpu::graphite::DepthStencilFlags::kDepth, kBGRA_8888_SkColorType,
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#if !defined(SK_IGNORE_RENDER_PASS_PROPERTIES_COLOR_SPACE)
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/* dstColorSpace= */ nullptr,
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#endif
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/* requiresMSAA= */ false};
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/* dstColorSpace= */ nullptr, /* requiresMSAA= */ false};
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// TODO: crbug.com/358074434 - add actually relevant precompilation
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skgpu::graphite::PaintOptions paintOptions;
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@ -241,8 +241,6 @@ SK_API void SkDebugf_FileLine(const char* file,
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#define SK_DAWN_TEXTURE_INFO_IS_STRUCT
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#define SK_IGNORE_RENDER_PASS_PROPERTIES_COLOR_SPACE
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///////////////////////// Imported from BUILD.gn and skia_common.gypi
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/* In some places Skia can use static initializers for global initialization,
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