Port base/watchdog to Linux.
BUG=4632 Review URL: http://codereview.chromium.org/11326 Patch from Pawel Hajdan Jr. git-svn-id: svn://svn.chromium.org/chrome/trunk/src@6004 0039d316-1c4b-4281-b951-d872f2087c98
This commit is contained in:
@ -21,8 +21,8 @@ if env['PLATFORM'] == 'win32':
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],
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)
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# These base files work on *all* platforms; files that don't work
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# cross-platform live below.
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# Some files from this list are not yet ported. They are removed from
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# the list, see code below.
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input_files = [
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'at_exit.cc',
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'base_paths.cc',
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@ -109,14 +109,11 @@ if env['PLATFORM'] in ('posix', 'darwin'):
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'event_recorder.cc',
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'file_version_info.cc',
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# This group all depends on MessageLoop.
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# We have an implementation of idle_timer, but it's unclear if we want it
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# yet, so it's commented out for now. Leave this 'unported'.
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'idle_timer.cc',
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'object_watcher.cc',
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'watchdog.cc',
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'resource_util.cc', # Uses HMODULE, but may be abstractable.
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]
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@ -114,7 +114,6 @@ if env['PLATFORM'] in ('posix', 'darwin'):
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# yet, so it's commented out for now. Leave this 'unported'.
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'idletimer_unittest.cc',
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'watchdog_unittest.cc',
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'gfx/native_theme_unittest.cc',
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]
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for remove in to_be_ported_files:
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@ -4,8 +4,8 @@
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#include "base/watchdog.h"
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#include "base/compiler_specific.h"
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#include "base/platform_thread.h"
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#include "base/string_util.h"
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using base::TimeDelta;
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using base::TimeTicks;
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@ -15,42 +15,32 @@ using base::TimeTicks;
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// Start thread running in a Disarmed state.
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Watchdog::Watchdog(const TimeDelta& duration,
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const std::wstring& thread_watched_name,
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const std::string& thread_watched_name,
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bool enabled)
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: lock_(),
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: init_successful_(false),
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lock_(),
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condition_variable_(&lock_),
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state_(DISARMED),
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duration_(duration),
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thread_watched_name_(thread_watched_name),
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handle_(NULL),
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thread_id_(0) {
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ALLOW_THIS_IN_INITIALIZER_LIST(delegate_(this, duration)) {
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if (!enabled)
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return; // Don't start thread, or doing anything really.
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handle_ = CreateThread(NULL, // security
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0, // Default stack size.
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Watchdog::ThreadStart,
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reinterpret_cast<void*>(this),
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CREATE_SUSPENDED,
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&thread_id_);
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DCHECK(NULL != handle_);
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if (NULL == handle_)
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return ;
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ResumeThread(handle_); // WINAPI call.
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init_successful_ = PlatformThread::Create(0, // Default stack size.
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&delegate_,
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&handle_);
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DCHECK(init_successful_);
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}
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// Notify watchdog thread, and wait for it to finish up.
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Watchdog::~Watchdog() {
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if (NULL == handle_)
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if (!init_successful_)
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return;
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{
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AutoLock lock(lock_);
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state_ = SHUTDOWN;
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}
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condition_variable_.Signal();
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DWORD results = WaitForSingleObject(handle_, INFINITE);
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DCHECK(WAIT_OBJECT_0 == results);
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CloseHandle(handle_);
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handle_ = NULL;
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PlatformThread::Join(handle_);
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}
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void Watchdog::Arm() {
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@ -75,8 +65,6 @@ void Watchdog::ArmAtStartTime(const TimeTicks start_time) {
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// Disable watchdog so that it won't do anything when time expires.
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void Watchdog::Disarm() {
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if (NULL == handle_)
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return;
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AutoLock lock(lock_);
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state_ = DISARMED;
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// We don't need to signal, as the watchdog will eventually wake up, and it
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@ -86,43 +74,39 @@ void Watchdog::Disarm() {
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//------------------------------------------------------------------------------
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// Internal private methods that the watchdog thread uses.
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// static
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DWORD __stdcall Watchdog::ThreadStart(void* pThis) {
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Watchdog* watchdog = reinterpret_cast<Watchdog*>(pThis);
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return watchdog->Run();
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}
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unsigned Watchdog::Run() {
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void Watchdog::ThreadDelegate::ThreadMain() {
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SetThreadName();
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TimeDelta remaining_duration;
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while (1) {
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AutoLock lock(lock_);
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while (DISARMED == state_)
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condition_variable_.Wait();
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if (SHUTDOWN == state_)
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return 0;
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DCHECK(ARMED == state_);
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remaining_duration = duration_ - (TimeTicks::Now() - start_time_);
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AutoLock lock(watchdog_->lock_);
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while (DISARMED == watchdog_->state_)
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watchdog_->condition_variable_.Wait();
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if (SHUTDOWN == watchdog_->state_)
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return;
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DCHECK(ARMED == watchdog_->state_);
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remaining_duration = duration_ -
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(TimeTicks::Now() - watchdog_->start_time_);
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if (remaining_duration.InMilliseconds() > 0) {
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// Spurios wake? Timer drifts? Go back to sleep for remaining time.
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condition_variable_.TimedWait(remaining_duration);
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watchdog_->condition_variable_.TimedWait(remaining_duration);
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} else {
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// We overslept, so this seems like a real alarm.
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// Watch out for a user that stopped the debugger on a different alarm!
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{
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AutoLock static_lock(static_lock_);
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if (last_debugged_alarm_time_ > start_time_) {
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if (last_debugged_alarm_time_ > watchdog_->start_time_) {
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// False alarm: we started our clock before the debugger break (last
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// alarm time).
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start_time_ += last_debugged_alarm_delay_;
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if (last_debugged_alarm_time_ > start_time_)
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state_ = DISARMED; // Too many alarms must have taken place.
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watchdog_->start_time_ += last_debugged_alarm_delay_;
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if (last_debugged_alarm_time_ > watchdog_->start_time_)
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// Too many alarms must have taken place.
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watchdog_->state_ = DISARMED;
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continue;
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}
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}
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state_ = DISARMED; // Only alarm at most once.
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watchdog_->state_ = DISARMED; // Only alarm at most once.
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TimeTicks last_alarm_time = TimeTicks::Now();
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Alarm(); // Set a break point here to debug on alarms.
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watchdog_->Alarm(); // Set a break point here to debug on alarms.
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TimeDelta last_alarm_delay = TimeTicks::Now() - last_alarm_time;
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if (last_alarm_delay > TimeDelta::FromMilliseconds(2)) {
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// Ignore race of two alarms/breaks going off at roughly the same time.
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@ -135,9 +119,8 @@ unsigned Watchdog::Run() {
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}
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}
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void Watchdog::SetThreadName() const {
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std::string name = StringPrintf("%s Watchdog",
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WideToASCII(thread_watched_name_).c_str());
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void Watchdog::ThreadDelegate::SetThreadName() const {
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std::string name = watchdog_->thread_watched_name_ + " Watchdog";
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PlatformThread::SetName(name.c_str());
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DLOG(INFO) << "Watchdog active: " << name;
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}
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@ -22,15 +22,15 @@
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#include "base/condition_variable.h"
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#include "base/lock.h"
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#include "base/platform_thread.h"
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#include "base/time.h"
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class Watchdog {
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public:
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// TODO(JAR)change default arg to required arg after all users have migrated.
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// Constructor specifies how long the Watchdog will wait before alarming.
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Watchdog(const base::TimeDelta& duration,
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const std::wstring& thread_watched_name,
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bool enabled = true);
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const std::string& thread_watched_name,
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bool enabled);
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virtual ~Watchdog();
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// Start timing, and alarm when time expires (unless we're disarm()ed.)
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@ -48,22 +48,29 @@ class Watchdog {
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}
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private:
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class ThreadDelegate : public PlatformThread::Delegate {
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public:
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explicit ThreadDelegate(Watchdog* watchdog, const base::TimeDelta& duration)
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: watchdog_(watchdog), duration_(duration) {
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}
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virtual void ThreadMain();
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private:
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Watchdog* watchdog_;
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const base::TimeDelta duration_; // How long after start_time_ do we alarm?
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void SetThreadName() const;
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};
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enum State {ARMED, DISARMED, SHUTDOWN };
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// Windows thread start callback
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static DWORD WINAPI ThreadStart(void* pThis);
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// Loop and test function for our watchdog thread.
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unsigned Run();
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void Watchdog::SetThreadName() const;
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bool init_successful_;
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Lock lock_; // Mutex for state_.
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ConditionVariable condition_variable_;
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State state_;
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const base::TimeDelta duration_; // How long after start_time_ do we alarm?
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const std::wstring thread_watched_name_;
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HANDLE handle_; // Handle for watchdog thread.
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DWORD thread_id_; // Also for watchdog thread.
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const std::string thread_watched_name_;
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PlatformThreadHandle handle_;
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ThreadDelegate delegate_; // Store it, because it must outlive the thread.
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base::TimeTicks start_time_; // Start of epoch, and alarm after duration_.
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@ -79,8 +86,7 @@ class Watchdog {
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// How long did we sit on a break in the debugger?
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static base::TimeDelta last_debugged_alarm_delay_;
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DISALLOW_EVIL_CONSTRUCTORS(Watchdog);
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DISALLOW_COPY_AND_ASSIGN(Watchdog);
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};
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#endif // BASE_WATCHDOG_H__
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@ -5,9 +5,10 @@
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// Tests for Watchdog class.
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#include "base/logging.h"
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#include "base/watchdog.h"
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#include "base/platform_thread.h"
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#include "base/spin_wait.h"
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#include "base/time.h"
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#include "base/watchdog.h"
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#include "testing/gtest/include/gtest/gtest.h"
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using base::TimeDelta;
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@ -17,12 +18,11 @@ namespace {
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//------------------------------------------------------------------------------
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// Provide a derived class to facilitate testing.
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// TODO(JAR): Remove default argument from constructor, and make mandatory.
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class WatchdogCounter : public Watchdog {
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public:
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WatchdogCounter(const TimeDelta& duration,
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const std::wstring& thread_watched_name,
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bool enabled = true)
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const std::string& thread_watched_name,
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bool enabled)
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: Watchdog(duration, thread_watched_name, enabled), alarm_counter_(0) {
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}
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@ -38,7 +38,7 @@ class WatchdogCounter : public Watchdog {
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private:
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int alarm_counter_;
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DISALLOW_EVIL_CONSTRUCTORS(WatchdogCounter);
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DISALLOW_COPY_AND_ASSIGN(WatchdogCounter);
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};
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class WatchdogTest : public testing::Test {
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@ -50,40 +50,28 @@ class WatchdogTest : public testing::Test {
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// Minimal constructor/destructor test.
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TEST(WatchdogTest, StartupShutdownTest) {
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Watchdog watchdog1(TimeDelta::FromMilliseconds(300), L"Disabled", false);
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Watchdog watchdog2(TimeDelta::FromMilliseconds(300), L"Enabled", true);
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// The following test is depricated, and should be removed when the
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// default argument constructor is no longer accepted.
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Watchdog watchdog3(TimeDelta::FromMilliseconds(300), L"Default");
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Watchdog watchdog1(TimeDelta::FromMilliseconds(300), "Disabled", false);
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Watchdog watchdog2(TimeDelta::FromMilliseconds(300), "Enabled", true);
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}
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// Test ability to call Arm and Disarm repeatedly.
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TEST(WatchdogTest, ArmDisarmTest) {
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Watchdog watchdog1(TimeDelta::FromMilliseconds(300), L"Disabled", false);
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Watchdog watchdog1(TimeDelta::FromMilliseconds(300), "Disabled", false);
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watchdog1.Arm();
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watchdog1.Disarm();
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watchdog1.Arm();
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watchdog1.Disarm();
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Watchdog watchdog2(TimeDelta::FromMilliseconds(300), L"Enabled", true);
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Watchdog watchdog2(TimeDelta::FromMilliseconds(300), "Enabled", true);
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watchdog2.Arm();
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watchdog2.Disarm();
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watchdog2.Arm();
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watchdog2.Disarm();
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// The following test is depricated, and should be removed when the
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// default argument constructor is no longer accepted.
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Watchdog watchdog3(TimeDelta::FromMilliseconds(300), L"Default");
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watchdog3.Arm();
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watchdog3.Disarm();
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watchdog3.Arm();
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watchdog3.Disarm();
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}
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// Make sure a basic alarm fires when the time has expired.
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TEST(WatchdogTest, AlarmTest) {
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WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), L"Enabled", true);
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WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Enabled", true);
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watchdog.Arm();
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SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromSeconds(1),
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watchdog.alarm_counter() > 0);
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@ -100,21 +88,21 @@ TEST(WatchdogTest, AlarmTest) {
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// Make sure a disable alarm does nothing, even if we arm it.
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TEST(WatchdogTest, ConstructorDisabledTest) {
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WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), L"Disabled", false);
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WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Disabled", false);
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watchdog.Arm();
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// Alarm should not fire, as it was disabled.
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Sleep(500);
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PlatformThread::Sleep(500);
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EXPECT_EQ(0, watchdog.alarm_counter());
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}
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// Make sure Disarming will prevent firing, even after Arming.
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TEST(WatchdogTest, DisarmTest) {
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WatchdogCounter watchdog(TimeDelta::FromSeconds(1), L"Enabled", true);
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WatchdogCounter watchdog(TimeDelta::FromSeconds(1), "Enabled", true);
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watchdog.Arm();
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Sleep(100); // Don't sleep too long
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PlatformThread::Sleep(100); // Don't sleep too long
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watchdog.Disarm();
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// Alarm should not fire.
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Sleep(1500);
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PlatformThread::Sleep(1500);
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EXPECT_EQ(0, watchdog.alarm_counter());
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// ...but even after disarming, we can still use the alarm...
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@ -54,7 +54,7 @@ class JankWatchdog : public Watchdog {
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JankWatchdog(const TimeDelta& duration,
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const std::string& thread_watched_name,
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bool enabled)
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: Watchdog(duration, ASCIIToWide(thread_watched_name), enabled),
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: Watchdog(duration, thread_watched_name, enabled),
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thread_name_watched_(thread_watched_name),
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alarm_count_(0) {
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}
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@ -72,7 +72,7 @@ class JankWatchdog : public Watchdog {
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std::string thread_name_watched_;
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int alarm_count_;
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DISALLOW_EVIL_CONSTRUCTORS(JankWatchdog);
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DISALLOW_COPY_AND_ASSIGN(JankWatchdog);
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};
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//------------------------------------------------------------------------------
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Reference in New Issue
Block a user