0

Small fix to Sublime Text documentation to move non-working instructions

Small fix to the Sublime Text documentation to move the non-working
instructions for SublimeClang to below the working instructions for
Linux, rather than above them.

BUG=

Review-Url: https://codereview.chromium.org/2014393003
Cr-Commit-Position: refs/heads/master@{#396376}
This commit is contained in:
sashab
2016-05-26 21:18:46 -07:00
committed by Commit bot
parent c0853f6465
commit 95b8c25136

@ -263,57 +263,6 @@ More information on SublimeClang's functionality (including keyboard shortcuts)
can be found on the [SublimeClang GitHub
page](https://github.com/quarnster/SublimeClang).
### Mac (not working)
1. Install cmake if you don't already have it
1. Install XCode
1. Copy libclang.dylib from XCode to the SublimeClang/internals folder:
```shell
cd ~/Library/Application\ Support/Sublime\ Text\ 3/Packages
git clone --recursive https://github.com/quarnster/SublimeClang SublimeClang
cd SublimeClang
cp /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/libclang.dylib internals/libclang.dylib
# Remove i386 from the build file since XCode's libclang.dylib is only a 64-bit version
sed -ie 's/CMAKE_OSX_ARCHITECTURES i386 x86_64/CMAKE_OSX_ARCHITECTURES x86_64/' src/CMakeLists.txt
# Copy libclang.dylib to the internals dir
# Make the project - should be really quick, since libclang.dylib is already built
cd src && mkdir build && cd build
cmake ..
make
```
1. The rest of the instructions are the same, but when adding your project
settings, add these extra arguments to `sublimeclang_options`:
```json
"sublimeclang_options":
[
...
// MAC-ONLY: Include these options, replacing the paths with the correct installed SDK
"-isystem", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/",
"-isystem", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1",
"-F/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/",
"isysroot", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk",
"-mmacosx-version-min=10.7",
"-stdlib=libc++",
"-isystem", "/usr/include",
"-isystem", "/usr/include/c++/*",
]
```
### Windows (not working)
You'll need cl.exe which can be installed with [the Visual C++ Build Tools
2015](https://blogs.msdn.microsoft.com/vcblog/2016/03/31/announcing-the-official-release-of-the-visual-c-build-tools-2015/).
You should have cl.exe on your `$PATH`, which you can get by running `C:\Program
Files (x86)\Microsoft Visual C++ Build Tools\Visual C++ 2015 x64 Native Build
Tools Command Prompt`.
Then you'll need a copy of libclang.so, which can be found on the [LLVM
website](http://llvm.org/releases/download.html). The instructions should be the
same as Linux from there.
### Linux
1. Install libclang-dev to get a copy of libclang.so:
@ -423,6 +372,57 @@ then add to your `Preferences > Keybindings - User` file:
You can then press those key combinations to compile the current file in the
given target build.
### Mac (not working)
1. Install cmake if you don't already have it
1. Install XCode
1. Copy libclang.dylib from XCode to the SublimeClang/internals folder:
```shell
cd ~/Library/Application\ Support/Sublime\ Text\ 3/Packages
git clone --recursive https://github.com/quarnster/SublimeClang SublimeClang
cd SublimeClang
cp /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/libclang.dylib internals/libclang.dylib
# Remove i386 from the build file since XCode's libclang.dylib is only a 64-bit version
sed -ie 's/CMAKE_OSX_ARCHITECTURES i386 x86_64/CMAKE_OSX_ARCHITECTURES x86_64/' src/CMakeLists.txt
# Copy libclang.dylib to the internals dir
# Make the project - should be really quick, since libclang.dylib is already built
cd src && mkdir build && cd build
cmake ..
make
```
1. The rest of the instructions are the same, but when adding your project
settings, add these extra arguments to `sublimeclang_options`:
```json
"sublimeclang_options":
[
...
// MAC-ONLY: Include these options, replacing the paths with the correct installed SDK
"-isystem", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/",
"-isystem", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1",
"-F/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/",
"isysroot", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk",
"-mmacosx-version-min=10.7",
"-stdlib=libc++",
"-isystem", "/usr/include",
"-isystem", "/usr/include/c++/*",
]
```
### Windows (not working)
You'll need cl.exe which can be installed with [the Visual C++ Build Tools
2015](https://blogs.msdn.microsoft.com/vcblog/2016/03/31/announcing-the-official-release-of-the-visual-c-build-tools-2015/).
You should have cl.exe on your `$PATH`, which you can get by running `C:\Program
Files (x86)\Microsoft Visual C++ Build Tools\Visual C++ 2015 x64 Native Build
Tools Command Prompt`.
Then you'll need a copy of libclang.so, which can be found on the [LLVM
website](http://llvm.org/releases/download.html). The instructions should be the
same as Linux from there.
## Building inside Sublime
To build inside Sublime Text, we first have to create a new build system.