Small fix to Sublime Text documentation to move non-working instructions
Small fix to the Sublime Text documentation to move the non-working instructions for SublimeClang to below the working instructions for Linux, rather than above them. BUG= Review-Url: https://codereview.chromium.org/2014393003 Cr-Commit-Position: refs/heads/master@{#396376}
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@ -263,57 +263,6 @@ More information on SublimeClang's functionality (including keyboard shortcuts)
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can be found on the [SublimeClang GitHub
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page](https://github.com/quarnster/SublimeClang).
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### Mac (not working)
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1. Install cmake if you don't already have it
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1. Install XCode
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1. Copy libclang.dylib from XCode to the SublimeClang/internals folder:
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```shell
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cd ~/Library/Application\ Support/Sublime\ Text\ 3/Packages
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git clone --recursive https://github.com/quarnster/SublimeClang SublimeClang
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cd SublimeClang
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cp /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/libclang.dylib internals/libclang.dylib
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# Remove i386 from the build file since XCode's libclang.dylib is only a 64-bit version
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sed -ie 's/CMAKE_OSX_ARCHITECTURES i386 x86_64/CMAKE_OSX_ARCHITECTURES x86_64/' src/CMakeLists.txt
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# Copy libclang.dylib to the internals dir
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# Make the project - should be really quick, since libclang.dylib is already built
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cd src && mkdir build && cd build
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cmake ..
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make
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```
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1. The rest of the instructions are the same, but when adding your project
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settings, add these extra arguments to `sublimeclang_options`:
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```json
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"sublimeclang_options":
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[
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...
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// MAC-ONLY: Include these options, replacing the paths with the correct installed SDK
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"-isystem", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/",
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"-isystem", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1",
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"-F/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/",
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"isysroot", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk",
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"-mmacosx-version-min=10.7",
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"-stdlib=libc++",
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"-isystem", "/usr/include",
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"-isystem", "/usr/include/c++/*",
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]
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```
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### Windows (not working)
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You'll need cl.exe which can be installed with [the Visual C++ Build Tools
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2015](https://blogs.msdn.microsoft.com/vcblog/2016/03/31/announcing-the-official-release-of-the-visual-c-build-tools-2015/).
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You should have cl.exe on your `$PATH`, which you can get by running `C:\Program
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Files (x86)\Microsoft Visual C++ Build Tools\Visual C++ 2015 x64 Native Build
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Tools Command Prompt`.
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Then you'll need a copy of libclang.so, which can be found on the [LLVM
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website](http://llvm.org/releases/download.html). The instructions should be the
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same as Linux from there.
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### Linux
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1. Install libclang-dev to get a copy of libclang.so:
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@ -423,6 +372,57 @@ then add to your `Preferences > Keybindings - User` file:
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You can then press those key combinations to compile the current file in the
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given target build.
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### Mac (not working)
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1. Install cmake if you don't already have it
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1. Install XCode
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1. Copy libclang.dylib from XCode to the SublimeClang/internals folder:
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```shell
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cd ~/Library/Application\ Support/Sublime\ Text\ 3/Packages
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git clone --recursive https://github.com/quarnster/SublimeClang SublimeClang
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cd SublimeClang
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cp /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/libclang.dylib internals/libclang.dylib
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# Remove i386 from the build file since XCode's libclang.dylib is only a 64-bit version
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sed -ie 's/CMAKE_OSX_ARCHITECTURES i386 x86_64/CMAKE_OSX_ARCHITECTURES x86_64/' src/CMakeLists.txt
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# Copy libclang.dylib to the internals dir
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# Make the project - should be really quick, since libclang.dylib is already built
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cd src && mkdir build && cd build
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cmake ..
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make
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```
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1. The rest of the instructions are the same, but when adding your project
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settings, add these extra arguments to `sublimeclang_options`:
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```json
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"sublimeclang_options":
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[
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...
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// MAC-ONLY: Include these options, replacing the paths with the correct installed SDK
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"-isystem", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/",
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"-isystem", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1",
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"-F/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/",
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"isysroot", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk",
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"-mmacosx-version-min=10.7",
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"-stdlib=libc++",
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"-isystem", "/usr/include",
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"-isystem", "/usr/include/c++/*",
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]
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```
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### Windows (not working)
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You'll need cl.exe which can be installed with [the Visual C++ Build Tools
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2015](https://blogs.msdn.microsoft.com/vcblog/2016/03/31/announcing-the-official-release-of-the-visual-c-build-tools-2015/).
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You should have cl.exe on your `$PATH`, which you can get by running `C:\Program
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Files (x86)\Microsoft Visual C++ Build Tools\Visual C++ 2015 x64 Native Build
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Tools Command Prompt`.
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Then you'll need a copy of libclang.so, which can be found on the [LLVM
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website](http://llvm.org/releases/download.html). The instructions should be the
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same as Linux from there.
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## Building inside Sublime
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To build inside Sublime Text, we first have to create a new build system.
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