[Chromecast] Always re-trigger connectivity check on success
After connecting to the internet once, connectivity isn't checked again until a network change occurs, except on audio-only devices. This results in a slow reaction to scenarios where we lose connectivity to the internet, but do not lose our association to the access point. This change removes the guard to perform the re-triggering of the connectivity check for audio-only devices, and now does this check for all devices. Bug: internal b/76446094 Test: Successful OOBE and connectivity check fires every minute. Change-Id: Ic6ce73331b481af05ad659edd9e19d8ca2f5d4b9 Reviewed-on: https://chromium-review.googlesource.com/1018363 Commit-Queue: Prashanth Swaminathan <prashanthsw@google.com> Reviewed-by: Bailey Forrest <bcf@chromium.org> Reviewed-by: Luke Halliwell <halliwell@chromium.org> Cr-Commit-Position: refs/heads/master@{#552060}
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@ -32,10 +32,8 @@ namespace {
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// How often connectivity checks are performed in seconds while not connected.
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const unsigned int kConnectivityPeriodSeconds = 1;
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#if BUILDFLAG(IS_CAST_AUDIO_ONLY)
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// How often connectivity checks are performed in seconds while connected.
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const unsigned int kConnectivitySuccessPeriodSeconds = 60;
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#endif
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// Number of consecutive connectivity check errors before status is changed
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// to offline.
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@ -190,14 +188,11 @@ void ConnectivityCheckerImpl::OnResponseStarted(net::URLRequest* request,
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VLOG(1) << "Connectivity check succeeded";
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check_errors_ = 0;
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SetConnected(true);
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#if BUILDFLAG(IS_CAST_AUDIO_ONLY)
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// Audio products do not have an idle screen that makes periodic network
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// requests. Schedule another check for audio devices to make sure
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// connectivity hasn't dropped.
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// Some products don't have an idle screen that makes periodic network
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// requests. Schedule another check to ensure connectivity hasn't dropped.
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task_runner_->PostDelayedTask(
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FROM_HERE, base::Bind(&ConnectivityCheckerImpl::CheckInternal, this),
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base::TimeDelta::FromSeconds(kConnectivitySuccessPeriodSeconds));
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#endif
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timeout_.Cancel();
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return;
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}
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