0

this change improves the following points of the FPS counter:

-cleaner design: less colors, text arranged above the graph, deviation number right aligned 
-added transparency: FPS counter does not completely cover the webpage
-less frequent number updates: makes the numbers easier to read
-indicator line at 60fps

comparison images: https://docs.google.com/folder/d/0B8Y78t3tjy1XZk1xdWx6VjN5aFE/edit

Please download the patch and provide a screenshot from your system to test the layout.

Review URL: https://chromiumcodereview.appspot.com/11272042

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@166041 0039d316-1c4b-4281-b951-d872f2087c98
This commit is contained in:
egraether@chromium.org
2012-11-05 21:48:15 +00:00
parent 89e711aa9c
commit af97816e82
7 changed files with 161 additions and 99 deletions

@ -57,6 +57,25 @@ void FontAtlas::drawOneLineOfTextInternal(SkCanvas* canvas, const SkPaint& paint
}
}
gfx::Size FontAtlas::textSize(const std::string& text)
{
int maxWidth = 0;
std::vector<std::string> lines;
base::SplitString(text, '\n', &lines);
for (size_t i = 0; i < lines.size(); ++i) {
int lineWidth = 0;
for (size_t j = 0; j < lines[i].size(); ++j) {
int asciiIndex = (lines[i][j] < 128) ? lines[i][j] : 0;
lineWidth += m_asciiToRectTable[asciiIndex].width();
}
if (lineWidth > maxWidth)
maxWidth = lineWidth;
}
return gfx::Size(maxWidth, m_fontHeight * lines.size());
}
void FontAtlas::drawDebugAtlas(SkCanvas* canvas, const gfx::Point& destPosition) const
{
DCHECK(Proxy::isImplThread());

@ -31,6 +31,9 @@ public:
}
~FontAtlas();
// Current font height.
int fontHeight() const { return m_fontHeight; }
// Draws multiple lines of text where each line of text is separated by '\n'.
// - Correct glyphs will be drawn for ASCII codes in the range 32-127; any characters
// outside that range will be displayed as a default rectangle glyph.
@ -39,6 +42,9 @@ public:
// - Should only be called only on the impl thread.
void drawText(SkCanvas*, const SkPaint&, const std::string& text, const gfx::Point& destPosition, const gfx::Size& clip) const;
// Gives a text's width and height on the canvas.
gfx::Size textSize(const std::string& text);
// Draws the entire atlas at the specified position, just for debugging purposes.
void drawDebugAtlas(SkCanvas*, const gfx::Point& destPosition) const;

@ -70,9 +70,10 @@ void FrameRateCounter::markEndOfFrame()
bool FrameRateCounter::isBadFrameInterval(base::TimeDelta intervalBetweenConsecutiveFrames) const
{
double delta = intervalBetweenConsecutiveFrames.InSecondsF();
bool schedulerAllowsDoubleFrames = !Proxy::hasImplThread();
bool intervalTooFast = schedulerAllowsDoubleFrames && intervalBetweenConsecutiveFrames.InSecondsF() < kFrameTooFast;
bool intervalTooSlow = intervalBetweenConsecutiveFrames.InSecondsF() > kFrameTooSlow;
bool intervalTooFast = schedulerAllowsDoubleFrames ? delta < kFrameTooFast : delta <= 0.0;
bool intervalTooSlow = delta > kFrameTooSlow;
return intervalTooFast || intervalTooSlow;
}
@ -83,11 +84,13 @@ bool FrameRateCounter::isBadFrame(int frameNumber) const
void FrameRateCounter::getAverageFPSAndStandardDeviation(double& averageFPS, double& standardDeviation) const
{
int frame = m_currentFrameNumber - 1;
averageFPS = 0;
int averageFPSCount = 0;
int frameNumber = m_currentFrameNumber - 1;
int frameCount = 0;
double fpsVarianceNumerator = 0;
averageFPS = 0;
standardDeviation = 0;
// Walk backwards through the samples looking for a run of good frame
// timings from which to compute the mean and standard deviation.
//
@ -98,32 +101,29 @@ void FrameRateCounter::getAverageFPSAndStandardDeviation(double& averageFPS, dou
// too much for short lived animations.
//
// isBadFrame encapsulates the frame too slow/frame too fast logic.
while (1) {
if (!isBadFrame(frame)) {
averageFPSCount++;
base::TimeDelta secForLastFrame = m_timeStampHistory[frameIndex(frame)] -
m_timeStampHistory[frameIndex(frame - 1)];
double x = 1.0 / secForLastFrame.InSecondsF();
// Go through all available historical data.
while (frameIndex(frameNumber) != frameIndex(m_currentFrameNumber) && frameNumber >= 0) {
base::TimeDelta delta = frameInterval(frameNumber);
if (!isBadFrameInterval(delta)) {
frameCount++;
double x = 1.0 / delta.InSecondsF();
double deltaFromAverage = x - averageFPS;
// Change with caution - numerics. http://en.wikipedia.org/wiki/Standard_deviation
averageFPS = averageFPS + deltaFromAverage / averageFPSCount;
fpsVarianceNumerator = fpsVarianceNumerator + deltaFromAverage * (x - averageFPS);
}
if (averageFPSCount && isBadFrame(frame)) {
averageFPS += deltaFromAverage / frameCount;
fpsVarianceNumerator += deltaFromAverage * (x - averageFPS);
} else if (frameCount)
// We've gathered a run of good samples, so stop.
break;
}
--frame;
if (frameIndex(frame) == frameIndex(m_currentFrameNumber) || frame < 0) {
// We've gone through all available historical data, so stop.
break;
}
frameNumber--;
}
standardDeviation = sqrt(fpsVarianceNumerator / averageFPSCount);
if (frameCount)
standardDeviation = sqrt(fpsVarianceNumerator / frameCount);
}
base::TimeTicks FrameRateCounter::timeStampOfRecentFrame(int n)
base::TimeTicks FrameRateCounter::timeStampOfRecentFrame(int n) const
{
DCHECK(n >= 0);
DCHECK(n < kTimeStampHistorySize);

@ -25,7 +25,8 @@ public:
// n = 0 returns the oldest frame retained in the history,
// while n = timeStampHistorySize() - 1 returns the timestamp most recent frame.
base::TimeTicks timeStampOfRecentFrame(int n);
// FIXME: Returns most recent timestamp for n = 0 when called between markBeginningOfFrame and markEndOfFrame calls.
base::TimeTicks timeStampOfRecentFrame(int n) const;
// This is a heuristic that can be used to ignore frames in a reasonable way. Returns
// true if the given frame interval is too fast or too slow, based on constant thresholds.
@ -51,7 +52,7 @@ private:
// FIXME: Determine this threshold based on monitor refresh rate, crbug.com/138642.
static const double kDroppedFrameTime;
static const int kTimeStampHistorySize = 120;
static const int kTimeStampHistorySize = 170;
int m_currentFrameNumber;
base::TimeTicks m_timeStampHistory[kTimeStampHistorySize];

@ -21,7 +21,7 @@ HeadsUpDisplayLayer::HeadsUpDisplayLayer()
: Layer()
{
setBounds(gfx::Size(512, 128));
setBounds(gfx::Size(256, 128));
}
HeadsUpDisplayLayer::~HeadsUpDisplayLayer()
@ -39,7 +39,7 @@ void HeadsUpDisplayLayer::update(ResourceUpdateQueue&, const OcclusionTracker*,
int height = std::min(maxTextureSize, layerTreeHost()->deviceViewportSize().height());
bounds = gfx::Size(width, height);
} else {
bounds = gfx::Size(512, 128);
bounds = gfx::Size(256, 128);
}
setBounds(bounds);

@ -21,6 +21,7 @@
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/effects/SkColorMatrixFilter.h"
#include "ui/gfx/point.h"
#include "ui/gfx/size.h"
namespace cc {
@ -43,6 +44,8 @@ static inline SkPaint createPaint()
HeadsUpDisplayLayerImpl::HeadsUpDisplayLayerImpl(int id)
: LayerImpl(id)
, m_averageFPS(0)
, m_stdDeviation(0)
{
}
@ -143,17 +146,10 @@ void HeadsUpDisplayLayerImpl::drawHudContents(SkCanvas* canvas)
canvas->drawRect(SkRect::MakeXYWH(0, 0, bounds().width(), bounds().height()), paint);
}
int fpsCounterHeight = 40;
int fpsCounterTop = 2;
int platformLayerTreeTop;
int platformLayerTreeTop = 0;
if (settings.showFPSCounter)
platformLayerTreeTop = fpsCounterTop + fpsCounterHeight;
else
platformLayerTreeTop = 0;
if (settings.showFPSCounter)
drawFPSCounter(canvas, layerTreeHostImpl()->fpsCounter(), fpsCounterTop, fpsCounterHeight);
platformLayerTreeTop = drawFPSCounter(canvas, layerTreeHostImpl()->fpsCounter());
if (settings.showPlatformLayerTree && m_fontAtlas.get()) {
std::string layerTree = layerTreeHostImpl()->layerTreeAsText();
@ -164,75 +160,106 @@ void HeadsUpDisplayLayerImpl::drawHudContents(SkCanvas* canvas)
drawDebugRects(canvas, layerTreeHostImpl()->debugRectHistory());
}
void HeadsUpDisplayLayerImpl::drawFPSCounter(SkCanvas* canvas, FrameRateCounter* fpsCounter, int top, int height)
int HeadsUpDisplayLayerImpl::drawFPSCounter(SkCanvas* canvas, FrameRateCounter* fpsCounter)
{
float textWidth = 170; // so text fits on linux.
float graphWidth = fpsCounter->timeStampHistorySize();
const int left = 2;
const int top = 2;
// Draw the FPS text.
drawFPSCounterText(canvas, fpsCounter, top, textWidth, height);
const int padding = 4;
const int fontHeight = m_fontAtlas.get() ? m_fontAtlas->fontHeight() : 0;
const int graphWidth = fpsCounter->timeStampHistorySize() - 3;
const int graphHeight = 40;
const int width = graphWidth + 2 * padding;
const int height = fontHeight + graphHeight + 4 * padding + 2;
// Draw FPS graph.
const double loFPS = 0;
const double hiFPS = 80;
SkPaint paint = createPaint();
paint.setColor(SkColorSetRGB(154, 205, 50));
canvas->drawRect(SkRect::MakeXYWH(2 + textWidth, top, graphWidth, height / 2), paint);
paint.setColor(SkColorSetRGB(255, 250, 205));
canvas->drawRect(SkRect::MakeXYWH(2 + textWidth, top + height / 2, graphWidth, height / 2), paint);
int graphLeft = static_cast<int>(textWidth + 3);
int x = 0;
double h = static_cast<double>(height - 2);
SkPath path;
for (int i = 0; i < fpsCounter->timeStampHistorySize() - 1; ++i) {
int j = i + 1;
base::TimeDelta delta = fpsCounter->timeStampOfRecentFrame(j) - fpsCounter->timeStampOfRecentFrame(i);
// Skip plotting this particular instantaneous frame rate if it is not likely to have been valid.
if (fpsCounter->isBadFrameInterval(delta)) {
x += 1;
continue;
}
double fps = 1.0 / delta.InSecondsF();
// Clamp the FPS to the range we want to plot visually.
double p = 1 - ((fps - loFPS) / (hiFPS - loFPS));
if (p < 0)
p = 0;
if (p > 1)
p = 1;
// Plot this data point.
SkPoint cur = SkPoint::Make(graphLeft + x, 1 + top + p*h);
if (path.isEmpty())
path.moveTo(cur);
else
path.lineTo(cur);
x += 1;
}
paint.setColor(SK_ColorRED);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
paint.setAntiAlias(true);
canvas->drawPath(path, paint);
}
void HeadsUpDisplayLayerImpl::drawFPSCounterText(SkCanvas* canvas, FrameRateCounter* fpsCounter, int top, int width, int height)
{
double averageFPS, stdDeviation;
fpsCounter->getAverageFPSAndStandardDeviation(averageFPS, stdDeviation);
// Draw background.
SkPaint paint = createPaint();
paint.setColor(SK_ColorBLACK);
canvas->drawRect(SkRect::MakeXYWH(2, top, width, height), paint);
paint.setColor(SkColorSetARGB(215, 17, 17, 17));
canvas->drawRect(SkRect::MakeXYWH(left, top, width, height), paint);
SkRect textBounds = SkRect::MakeXYWH(left + padding, top + padding, graphWidth, fontHeight);
SkRect graphBounds = SkRect::MakeXYWH(left + padding, textBounds.bottom() + 2 * padding, graphWidth, graphHeight);
drawFPSCounterText(canvas, paint, fpsCounter, textBounds);
drawFPSCounterGraph(canvas, paint, fpsCounter, graphBounds);
return top + height;
}
void HeadsUpDisplayLayerImpl::drawFPSCounterText(SkCanvas* canvas, SkPaint& paint, FrameRateCounter* fpsCounter, SkRect bounds)
{
// Update FPS text - not every frame so text is readable
if (base::TimeDelta(fpsCounter->timeStampOfRecentFrame(0) - textUpdateTime).InSecondsF() > 0.25) {
fpsCounter->getAverageFPSAndStandardDeviation(m_averageFPS, m_stdDeviation);
textUpdateTime = fpsCounter->timeStampOfRecentFrame(0);
}
// Draw FPS text.
if (m_fontAtlas.get())
m_fontAtlas->drawText(canvas, createPaint(), base::StringPrintf("FPS: %4.1f +/- %3.1f", averageFPS, stdDeviation), gfx::Point(10, height / 3), gfx::Size(width, height));
if (m_fontAtlas.get()) {
std::string fpsText = base::StringPrintf("FPS:%5.1f", m_averageFPS);
std::string deviationText = base::StringPrintf("+/-%4.1f", m_stdDeviation);
int deviationWidth = m_fontAtlas->textSize(deviationText).width();
gfx::Size textArea(bounds.width(), bounds.height());
paint.setColor(SK_ColorRED);
m_fontAtlas->drawText(canvas, paint, fpsText, gfx::Point(bounds.left(), bounds.top()), textArea);
m_fontAtlas->drawText(canvas, paint, deviationText, gfx::Point(bounds.right() - deviationWidth, bounds.top()), textArea);
}
}
void HeadsUpDisplayLayerImpl::drawFPSCounterGraph(SkCanvas* canvas, SkPaint& paint, FrameRateCounter* fpsCounter, SkRect bounds)
{
const double loFPS = 0;
const double hiFPS = 80;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
// Draw top and bottom line.
paint.setColor(SkColorSetRGB(150, 150, 150));
canvas->drawLine(bounds.left(), bounds.top() - 1, bounds.right(), bounds.top() - 1, paint);
canvas->drawLine(bounds.left(), bounds.bottom(), bounds.right(), bounds.bottom(), paint);
// Draw 60fps line.
paint.setColor(SkColorSetRGB(100, 100, 100));
canvas->drawLine(bounds.left(), bounds.top() + bounds.height() / 4, bounds.right(), bounds.top() + bounds.height() / 4, paint);
// Draw FPS graph.
int x = 0;
SkPath path;
for (int i = 1; i < fpsCounter->timeStampHistorySize() - 1; ++i) {
base::TimeDelta delta = fpsCounter->timeStampOfRecentFrame(i + 1) - fpsCounter->timeStampOfRecentFrame(i);
// Skip plotting this particular instantaneous frame rate if it is not likely to have been valid.
if (!fpsCounter->isBadFrameInterval(delta)) {
double fps = 1.0 / delta.InSecondsF();
// Clamp the FPS to the range we want to plot visually.
double p = 1 - ((fps - loFPS) / (hiFPS - loFPS));
if (p < 0)
p = 0;
if (p > 1)
p = 1;
// Plot this data point.
SkPoint cur = SkPoint::Make(bounds.left() + x, bounds.top() + p * bounds.height());
if (path.isEmpty())
path.moveTo(cur);
else
path.lineTo(cur);
}
x += 1;
}
paint.setAntiAlias(true);
paint.setColor(SK_ColorRED);
canvas->drawPath(path, paint);
}
void HeadsUpDisplayLayerImpl::drawDebugRects(SkCanvas* canvas, DebugRectHistory* debugRectHistory)

@ -6,12 +6,15 @@
#define CC_HEADS_UP_DISPLAY_LAYER_IMPL_H_
#include "base/memory/scoped_ptr.h"
#include "base/time.h"
#include "cc/cc_export.h"
#include "cc/font_atlas.h"
#include "cc/layer_impl.h"
#include "cc/scoped_texture.h"
class SkCanvas;
class SkPaint;
struct SkRect;
namespace cc {
@ -44,13 +47,19 @@ private:
virtual const char* layerTypeAsString() const OVERRIDE;
void drawHudContents(SkCanvas*);
void drawFPSCounter(SkCanvas*, FrameRateCounter*, int top, int height);
void drawFPSCounterText(SkCanvas*, FrameRateCounter*, int top, int width, int height);
int drawFPSCounter(SkCanvas*, FrameRateCounter*);
void drawFPSCounterText(SkCanvas*, SkPaint&, FrameRateCounter*, SkRect);
void drawFPSCounterGraph(SkCanvas*, SkPaint&, FrameRateCounter*, SkRect);
void drawDebugRects(SkCanvas*, DebugRectHistory*);
scoped_ptr<FontAtlas> m_fontAtlas;
scoped_ptr<ScopedTexture> m_hudTexture;
scoped_ptr<SkCanvas> m_hudCanvas;
double m_averageFPS;
double m_stdDeviation;
base::TimeTicks textUpdateTime;
};
} // namespace cc