cc: Keep track of busy resources in ResourcePool
Instead of assuming every released resource could be potentially reusable, manage a list of busy resources and a list of immediately reusable resources. A busy resource is one which can not be locked for write. Recheck busy resources before the tile manager is to schedule new tasks, in AssignGpuMemoryToTiles(). If this operation becomes too expensive, the CheckBusyResources() function should only be called if some resource(s) are returned from the parent compositor or when ResourcePool releases some resource. BUG= Review URL: https://codereview.chromium.org/43753002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@233374 0039d316-1c4b-4281-b951-d872f2087c98
This commit is contained in:
cc/resources
@@ -47,9 +47,8 @@ scoped_ptr<ResourcePool::Resource> ResourcePool::AcquireResource(
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for (ResourceList::iterator it = unused_resources_.begin();
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it != unused_resources_.end(); ++it) {
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Resource* resource = *it;
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DCHECK(resource_provider_->CanLockForWrite(resource->id()));
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if (!resource_provider_->CanLockForWrite(resource->id()))
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continue;
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if (resource->size() != size)
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continue;
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if (resource->format() != format)
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@@ -75,14 +74,7 @@ scoped_ptr<ResourcePool::Resource> ResourcePool::AcquireResource(
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void ResourcePool::ReleaseResource(
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scoped_ptr<ResourcePool::Resource> resource) {
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if (ResourceUsageTooHigh()) {
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memory_usage_bytes_ -= resource->bytes();
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--resource_count_;
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return;
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}
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unused_memory_usage_bytes_ += resource->bytes();
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unused_resources_.push_back(resource.release());
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busy_resources_.push_back(resource.release());
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}
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void ResourcePool::SetResourceUsageLimits(
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@@ -127,4 +119,20 @@ bool ResourcePool::ResourceUsageTooHigh() {
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return false;
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}
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void ResourcePool::CheckBusyResources() {
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ResourceList::iterator it = busy_resources_.begin();
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while (it != busy_resources_.end()) {
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Resource* resource = *it;
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if (resource_provider_->CanLockForWrite(resource->id())) {
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unused_memory_usage_bytes_ += resource->bytes();
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unused_resources_.push_back(resource);
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it = busy_resources_.erase(it);
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} else {
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++it;
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}
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}
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}
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} // namespace cc
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@@ -45,6 +45,7 @@ class CC_EXPORT ResourcePool {
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size_t max_resource_count);
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void ReduceResourceUsage();
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void CheckBusyResources();
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size_t total_memory_usage_bytes() const {
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return memory_usage_bytes_;
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@@ -72,6 +73,7 @@ class CC_EXPORT ResourcePool {
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typedef std::list<Resource*> ResourceList;
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ResourceList unused_resources_;
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ResourceList busy_resources_;
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DISALLOW_COPY_AND_ASSIGN(ResourcePool);
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};
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@@ -595,6 +595,13 @@ void TileManager::AssignGpuMemoryToTiles(
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TileVector* tiles_that_need_to_be_rasterized) {
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TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
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// Maintain the list of released resources that can potentially be re-used
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// or deleted.
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// If this operation becomes expensive too, only do this after some
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// resource(s) was returned. Note that in that case, one also need to
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// invalidate when releasing some resource from the pool.
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resource_pool_->CheckBusyResources();
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// Now give memory out to the tiles until we're out, and build
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// the needs-to-be-rasterized queue.
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all_tiles_that_need_to_be_rasterized_have_memory_ = true;
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