Don't include raw_ptr.h in base/check.h
and fix other files implicitly depending on it, especially for <vector>. check.h is supposed to be fast to compile, and raw_ptr.h was not used. Bug: 242216 Change-Id: Ifc6a6035c8c58d04d01b31743226c85f3d5c7f89 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5453560 Reviewed-by: Nico Weber <thakis@chromium.org> Commit-Queue: Nico Weber <thakis@chromium.org> Auto-Submit: Hans Wennborg <hans@chromium.org> Owners-Override: Nico Weber <thakis@chromium.org> Cr-Commit-Position: refs/heads/main@{#1289529}
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Chromium LUCI CQ

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2c73dfd15a
commit
c176cf78bc
base
components
ios/chrome/browser/ui
media/gpu/chromeos
mojo/core
remoting/host
sandbox/linux/seccomp-bpf-helpers
third_party/blink/renderer/platform/text
@ -15,7 +15,6 @@
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#include "base/location.h"
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#include "base/macros/if.h"
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#include "base/macros/is_empty.h"
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#include "base/memory/raw_ptr.h"
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#include "base/not_fatal_until.h"
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// This header defines the CHECK, DCHECK, and DPCHECK macros.
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@ -7,6 +7,8 @@
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#include "base/strings/cstring_view.h"
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#include <vector>
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namespace base {
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namespace {
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@ -6,6 +6,7 @@
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#define COMPONENTS_CAST_STREAMING_BROWSER_PUBLIC_RECEIVER_CONFIG_H_
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#include <optional>
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#include <vector>
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#include "base/time/time.h"
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#include "media/base/audio_codecs.h"
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@ -7,6 +7,7 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include "base/win/scoped_handle.h"
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#include "components/power_metrics/energy_metrics_provider.h"
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@ -7,6 +7,8 @@
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#import <Foundation/Foundation.h>
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#include <vector>
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namespace password_manager {
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class AffiliatedGroup;
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struct CredentialUIEntry;
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@ -4,6 +4,7 @@
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#import "ios/chrome/browser/ui/side_swipe/side_swipe_navigation_view.h"
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#import <cmath>
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#import <numbers>
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#import "base/check.h"
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@ -6,6 +6,7 @@
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#define MEDIA_GPU_CHROMEOS_CHROMEOS_COMPRESSED_GPU_MEMORY_BUFFER_VIDEO_FRAME_UTILS_H_
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#include <memory>
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#include <vector>
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#include "base/memory/scoped_refptr.h"
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@ -9,6 +9,8 @@
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#include "third_party/ipcz/include/ipcz/ipcz.h"
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#include "third_party/ipcz/src/api.h"
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#include <vector>
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namespace mojo::core {
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namespace {
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@ -9,6 +9,8 @@
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#include "ui/gfx/geometry/size.h"
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#include "ui/gfx/geometry/vector2d.h"
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#include <vector>
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namespace remoting {
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using DesktopScreenId = intptr_t;
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@ -12,6 +12,7 @@
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#include <linux/nbd.h>
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#include <linux/net.h>
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#include <linux/userfaultfd.h>
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#include <sched.h>
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#include <sys/socket.h>
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#include <sys/syscall.h>
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#include <sys/types.h>
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@ -20,6 +20,7 @@
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#include <fstream>
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#include <iterator>
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#include <memory>
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#include <vector>
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#include "base/check_op.h"
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#include "base/containers/heap_array.h"
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