gd: Add a11y strings for GD main menu
This CL adds various a11y strings for the GD main menu. Bug: b/320539158 Test: manual test with ChromeVox Change-Id: I2ee53fd425ca09032ffd506778438634af521652 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5336177 Reviewed-by: Ahmed Fakhry <afakhry@chromium.org> Reviewed-by: Cici Ruan <cuicuiruan@google.com> Commit-Queue: Joseph Pang <pjlee@google.com> Reviewed-by: Prameet Shah <phshah@chromium.org> Cr-Commit-Position: refs/heads/main@{#1270295}
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Chromium LUCI CQ

parent
81052321cd
commit
c547783b78
ash
ash_strings.grd
ash_strings_grd
IDS_ASH_GAME_DASHBOARD_GC_CONTROLS_DETAILS_BUTTON_TOOLTIP.png.sha1IDS_ASH_GAME_DASHBOARD_GC_FEATURE_SWITCH_TOOLTIPS_OFF.png.sha1IDS_ASH_GAME_DASHBOARD_GC_FEATURE_SWITCH_TOOLTIPS_ON.png.sha1IDS_ASH_GAME_DASHBOARD_HELP_BUTTON_A11Y_LABEL.png.sha1IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_START.png.sha1IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_STOP.png.sha1IDS_ASH_GAME_DASHBOARD_SCREEN_SIZE_SETTINGS_BUTTON_A11Y_LABEL.png.sha1IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_HIDE_TOOLBAR.png.sha1IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_SHOW_TOOLBAR.png.sha1
game_dashboard
@ -7505,9 +7505,18 @@ To shut down the device, press and hold the power button on the device again.
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<message name="IDS_ASH_GAME_DASHBOARD_GAME_DASHBOARD_BUTTON_TITLE" desc="The default title of the Game Dashboard button.">
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Game dashboard
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_HELP_BUTTON_A11Y_LABEL" translateable="false" desc="Help button a11y label. Spoken by screen readers when the help button gets focus but not visually rendered.">
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Get help
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_HIDDEN_STATUS" translateable="false" desc="The hidden state for compact Game Dashboard tile sub-labels.">
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Hidden
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_START" translateable="false" desc="The tooltips for record game tile when recording has not yet started.">
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Record game
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_STOP" translateable="false" desc="The tooltips for record game tile when recording is in progress.">
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Stop recording
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_BUTTON_TITLE" translateable="false" desc="The display name for the Game Dashboard record game tile.">
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Record game
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</message>
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@ -7517,6 +7526,9 @@ To shut down the device, press and hold the power button on the device again.
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<message name="IDS_ASH_GAME_DASHBOARD_SCREENSHOT_TILE_BUTTON_TITLE" translateable="false" desc="The display name for the Game Dashboard screenshot tile.">
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Take screenshot
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_SCREEN_SIZE_SETTINGS_BUTTON_A11Y_LABEL" translateable="false" desc="Screen size settings button a11y label. Spoken by screen readers when the screen size settings button button gets focus but not visually rendered.">
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Edit screen size
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_SCREEN_SIZE_SETTINGS_TITLE" translateable="false" desc="The display name for the Game Dashboard screen size settings.">
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Screen size
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</message>
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@ -7538,6 +7550,12 @@ To shut down the device, press and hold the power button on the device again.
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<message name="IDS_ASH_GAME_DASHBOARD_TILE_ON" desc="The label for enabled Game Dashboard tiles.">
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On
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_HIDE_TOOLBAR" translateable="false" desc="The tooltips for toolbar tile when the toolbar is visible.">
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Hide toolbar
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_SHOW_TOOLBAR" translateable="false" desc="The tooltips for toolbar tile when the toolbar is not visible.">
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Show toolbar
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_BUTTON_TITLE" translateable="false" desc="The display name for the Game Dashboard toolbar tile.">
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Toolbar
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</message>
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@ -7552,6 +7570,15 @@ To shut down the device, press and hold the power button on the device again.
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</message>
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<!-- Game Dashboard / Game Controls strings -->
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<message name="IDS_ASH_GAME_DASHBOARD_GC_CONTROLS_DETAILS_BUTTON_TOOLTIP" desc="Tooltip for the game controls details row.">
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Edit game controls
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_GC_FEATURE_SWITCH_TOOLTIPS_OFF" desc="The tooltips for game controls feature switch when game controls is enabled.">
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Turn off game controls
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_GC_FEATURE_SWITCH_TOOLTIPS_ON" desc="The tooltips for game controls feature switch when game controls is disabled.">
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Turn on game controls
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</message>
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<message name="IDS_ASH_GAME_DASHBOARD_GC_TILE_VISIBLE" desc="The sub-label for Game Controls tile when input mapping hint is visible.">
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Visible
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</message>
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1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_GC_CONTROLS_DETAILS_BUTTON_TOOLTIP.png.sha1
Normal file
1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_GC_CONTROLS_DETAILS_BUTTON_TOOLTIP.png.sha1
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ed7d5f57deee29bd986a82e3968ca6bd7ff70848
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4be85b772ce9e38288828f0b9809370fca25d9c9
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@ -0,0 +1 @@
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67f6a9cef233d3b0b3528aaa90418cfedaccc6b1
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de151284bf26a1d2db006b07762c53d806a308d6
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ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_START.png.sha1
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1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_START.png.sha1
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@ -0,0 +1 @@
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d58be01d59f4e63368a5bb0e80ad6fe11e8471f0
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1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_STOP.png.sha1
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1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_STOP.png.sha1
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@ -0,0 +1 @@
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9d27d91ac38dba72e2d6131aa319084272821fc7
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1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_SCREEN_SIZE_SETTINGS_BUTTON_A11Y_LABEL.png.sha1
Normal file
1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_SCREEN_SIZE_SETTINGS_BUTTON_A11Y_LABEL.png.sha1
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@ -0,0 +1 @@
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c099b530ee64ad0a937ef4a4b0bb90a57d1b8d76
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1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_HIDE_TOOLBAR.png.sha1
Normal file
1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_HIDE_TOOLBAR.png.sha1
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@ -0,0 +1 @@
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cd178218e024bd2b2ceb9dc11084e94b29d32c31
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1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_SHOW_TOOLBAR.png.sha1
Normal file
1
ash/ash_strings_grd/IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_SHOW_TOOLBAR.png.sha1
Normal file
@ -0,0 +1 @@
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acf854628037044fa751b859195d517f4ed30fd2
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@ -309,8 +309,9 @@ class ScreenSizeRow : public views::Button {
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const std::u16string title = l10n_util::GetStringUTF16(
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IDS_ASH_GAME_DASHBOARD_SCREEN_SIZE_SETTINGS_TITLE);
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SetAccessibleName(title);
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SetTooltipText(tooltip ? l10n_util::GetStringUTF16(tooltip) : title);
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SetAccessibleName(l10n_util::GetStringUTF16(
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IDS_ASH_GAME_DASHBOARD_SCREEN_SIZE_SETTINGS_BUTTON_A11Y_LABEL));
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auto* layout =
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ConfigureFeatureRowLayout(this, kScreenSizeRowCorners, enabled);
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@ -366,10 +367,8 @@ class GameDashboardMainMenuView::GameControlsDetailsRow : public views::Button {
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game_dashboard_utils::GetGameControlsFlag(GetGameWindow());
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CHECK(flags);
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const auto title = l10n_util::GetStringUTF16(
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IDS_ASH_GAME_DASHBOARD_CONTROLS_TILE_BUTTON_TITLE);
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SetAccessibleName(title);
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SetTooltipText(title);
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SetTooltipText(l10n_util::GetStringUTF16(
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IDS_ASH_GAME_DASHBOARD_GC_CONTROLS_DETAILS_BUTTON_TOOLTIP));
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const bool is_available = game_dashboard_utils::IsFlagSet(
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*flags, ArcGameControlsFlag::kAvailable);
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@ -378,7 +377,9 @@ class GameDashboardMainMenuView::GameControlsDetailsRow : public views::Button {
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// Add header.
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header_ = AddChildView(std::make_unique<FeatureHeader>(
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/*is_enabled=*/is_available, kGdGameControlsIcon, title));
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/*is_enabled=*/is_available, kGdGameControlsIcon,
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l10n_util::GetStringUTF16(
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IDS_ASH_GAME_DASHBOARD_CONTROLS_TILE_BUTTON_TITLE)));
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// Flex `header_` to fill the empty space.
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layout->SetFlexForView(header_, /*flex=*/1);
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@ -411,12 +412,13 @@ class GameDashboardMainMenuView::GameControlsDetailsRow : public views::Button {
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AddChildView(std::make_unique<Switch>(base::BindRepeating(
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&GameControlsDetailsRow::OnFeatureSwitchButtonPressed,
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base::Unretained(this))));
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// TODO(b/279117180): Update the accessibility name.
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feature_switch_->SetAccessibleName(
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l10n_util::GetStringUTF16(IDS_APP_LIST_FOLDER_NAME_PLACEHOLDER));
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feature_switch_->SetProperty(views::kMarginsKey,
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gfx::Insets::TLBR(0, 8, 0, 18));
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feature_switch_->SetIsOn(is_feature_enabled);
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feature_switch_->SetTooltipText(l10n_util::GetStringUTF16(
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feature_switch_->GetIsOn()
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? IDS_ASH_GAME_DASHBOARD_GC_FEATURE_SWITCH_TOOLTIPS_OFF
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: IDS_ASH_GAME_DASHBOARD_GC_FEATURE_SWITCH_TOOLTIPS_ON));
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// Add arrow icon.
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AddChildView(
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std::make_unique<views::ImageView>(ui::ImageModel::FromVectorIcon(
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@ -461,6 +463,10 @@ class GameDashboardMainMenuView::GameControlsDetailsRow : public views::Button {
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/*enable_flag=*/ArcGameControlsFlag::kEnabled |
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ArcGameControlsFlag::kHint),
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is_toggled));
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feature_switch_->SetTooltipText(l10n_util::GetStringUTF16(
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feature_switch_->GetIsOn()
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? IDS_ASH_GAME_DASHBOARD_GC_FEATURE_SWITCH_TOOLTIPS_OFF
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: IDS_ASH_GAME_DASHBOARD_GC_FEATURE_SWITCH_TOOLTIPS_ON));
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main_menu_->UpdateGameControlsTile();
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}
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@ -575,6 +581,10 @@ void GameDashboardMainMenuView::OnToolbarTilePressed() {
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? l10n_util::GetStringUTF16(IDS_ASH_GAME_DASHBOARD_VISIBLE_STATUS)
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: l10n_util::GetStringUTF16(IDS_ASH_GAME_DASHBOARD_HIDDEN_STATUS));
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toolbar_tile_->SetToggled(toolbar_visible);
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toolbar_tile_->SetTooltipText(l10n_util::GetStringUTF16(
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toolbar_tile_->IsToggled()
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? IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_HIDE_TOOLBAR
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: IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_SHOW_TOOLBAR));
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}
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void GameDashboardMainMenuView::OnRecordGameTilePressed() {
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@ -716,6 +726,10 @@ void GameDashboardMainMenuView::AddShortcutTilesRow() {
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? l10n_util::GetStringUTF16(IDS_ASH_GAME_DASHBOARD_VISIBLE_STATUS)
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: l10n_util::GetStringUTF16(IDS_ASH_GAME_DASHBOARD_HIDDEN_STATUS)));
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toolbar_tile_->SetToggled(toolbar_visible);
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toolbar_tile_->SetTooltipText(l10n_util::GetStringUTF16(
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toolbar_tile_->IsToggled()
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? IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_HIDE_TOOLBAR
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: IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_SHOW_TOOLBAR));
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MaybeAddGameControlsTile(container);
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@ -737,7 +751,7 @@ void GameDashboardMainMenuView::AddShortcutTilesRow() {
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GameDashboardController::Get()->active_recording_context() == context_);
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}
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container->AddChildView(CreateFeatureTile(
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auto* screenshot_tile = container->AddChildView(CreateFeatureTile(
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base::BindRepeating(&GameDashboardMainMenuView::OnScreenshotTilePressed,
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base::Unretained(this)),
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/*is_togglable=*/true, FeatureTile::TileType::kCompact,
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@ -745,6 +759,8 @@ void GameDashboardMainMenuView::AddShortcutTilesRow() {
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l10n_util::GetStringUTF16(
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IDS_ASH_GAME_DASHBOARD_SCREENSHOT_TILE_BUTTON_TITLE),
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/*sub_label=*/std::nullopt));
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// `screenshot_tile` is treated as a button instead of toggle button here.
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screenshot_tile->SetAccessibleRole(ax::mojom::Role::kButton);
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}
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void GameDashboardMainMenuView::MaybeAddArcFeatureRows() {
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@ -830,11 +846,13 @@ void GameDashboardMainMenuView::AddUtilityClusterRow() {
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auto* empty_view = container->AddChildView(std::make_unique<views::View>());
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layout->SetFlexForView(empty_view, /*flex=*/1);
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container->AddChildView(CreateIconButton(
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auto* help_button = container->AddChildView(CreateIconButton(
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base::BindRepeating(&GameDashboardMainMenuView::OnHelpButtonPressed,
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base::Unretained(this)),
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VIEW_ID_GD_HELP_BUTTON, kGdHelpIcon,
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l10n_util::GetStringUTF16(IDS_ASH_GAME_DASHBOARD_HELP_TOOLTIP)));
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help_button->SetAccessibleName(
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l10n_util::GetStringUTF16(IDS_ASH_GAME_DASHBOARD_HELP_BUTTON_A11Y_LABEL));
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container->AddChildView(CreateIconButton(
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base::BindRepeating(&GameDashboardMainMenuView::OnSettingsButtonPressed,
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base::Unretained(this)),
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@ -886,6 +904,10 @@ void GameDashboardMainMenuView::UpdateRecordGameTile(
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}
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record_game_tile_->SetSubLabelVisibility(is_recording_game_window);
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record_game_tile_->SetToggled(is_recording_game_window);
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record_game_tile_->SetTooltipText(l10n_util::GetStringUTF16(
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record_game_tile_->IsToggled()
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? IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_STOP
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: IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_START));
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}
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void GameDashboardMainMenuView::MaybeDecorateSetupButton(bool is_o4c) {
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