Port Android debugging instructions to Markdown
This CL ports the debugging instructions from the Chromium wiki to Markdown format. The previous location for the documentation was: https://www.chromium.org/developers/how-tos/debugging-on-android BUG=None Review-Url: https://codereview.chromium.org/2203123006 Cr-Commit-Position: refs/heads/master@{#418332}
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# Android Debugging Instructions
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Chrome on Android has java and c/c++ code. Each "side" have its own set of tools
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for debugging. Here's some tips.
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[TOC]
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## Setting up command line flags
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Various commands below requires setting up command line flags.
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```shell
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# Content shell
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build/android/adb_content_shell_command_line --flags --to-pass
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# Chromium test shell
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build/android/adb_chrome_shell_command_line --flags --to-pass
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```
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## Launching the app
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You can launch the app by using one of the wrappers. You can pass URLs directly
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too.
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```shell
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# Content shell
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build/android/adb_run_content_shell 'data:text/html;utf-8,<html>Hello World!</html>'
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# Chromium test shell
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build/android/adb_run_chrome_shell 'data:text/html;utf-8,<html>Hello World!</html>'
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```
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## Log output
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[Chromium logging from LOG(INFO)](https://chromium.googlesource.com/chromium/src/+/master/docs/android_logging.md)
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etc., is directed to the Android logcat logging facility. You can filter the
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messages, e.g. view chromium verbose logging, everything else at warning level
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with:
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```shell
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adb logcat chromium:V cr.SomeComponent:V *:W
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```
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### Warnings for Blink developers
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* **Do not use fprintf or printf debugging!** This does not
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redirect to logcat.
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* Redirecting stdio to logcat, as documented
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[here](https://developer.android.com/studio/command-line/logcat.html#viewingStd),
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has a bad side-effect that it breaks `adb_install.py`. See
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[here for details](http://stackoverflow.com/questions/28539676/android-adb-fails-to-install-apk-to-nexus-5-on-windows-8-1).
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## Take a screenshot
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While your phone is plugged into USB, use the `screenshot.py` tool in
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`build/android`. `envsetup.sh` should have put it in your path.
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```shell
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build/android/screenshot.py /tmp/screenshot.png
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```
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## Inspecting the view hierarchy
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You can use either
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[hierarchy viewer](https://developer.android.com/studio/profile/hierarchy-viewer-setup.html)
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or [monitor](https://developer.android.com/studio/profile/monitor.html) to see
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the Android view hierarchy and see the layout and drawing properties associated
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with it.
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While your phone is plugged into USB, you can inspect the Android view hierarchy
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using the following command:
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```shell
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ANDROID_HVPROTO=ddm monitor
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```
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Setting `ANDROID_HVPROTO` allows you to inspect debuggable apps on non-rooted
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devices. When building a local version of Chromium, the build tools
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automatically add `android:debuggable=true` to the `AndroidManifest.xml`, which
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will allow you to inspect them on rooted devices.
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Want to add some additional information to your Views? You can do that by
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adding the
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[@ViewDebug.ExportedProperty](https://developer.android.com/reference/android/view/ViewDebug.ExportedProperty.html)
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annotation.
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Example:
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```java
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@ViewDebug.ExportedProperty(category="chrome")
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private int mSuperNiftyDrawingProperty;
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```
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## Debugging Java
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* In Eclipse, make a debug configuration of type "Remote Java Application".
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Choose a "Name" and set "Port" to `8700`.
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* Make sure Eclipse Preferences > Run/Debug > Launching > "Build (if required)
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before launching" is unchecked.
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* Run Android Device Monitor:
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```shell
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third_party/android_tools/sdk/tools/monitor
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```
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* Now select the process you want to debug in Device Monitor (the port column
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should now mention 8700 or xxxx/8700).
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* Run your debug configuration, and switch to the Debug perspective.
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## Waiting for Java Debugger on Early Startup
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* To debug early startup, pass `--wait-for-java-debugger` as a command line
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flag.
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## Debugging C/C++
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Under `build/android`, there are a few scripts:
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```shell
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# Convenient wrappers
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build/android/adb_gdb_content_shell
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build/android/adb_gdb_chrome_shell
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# Underlying script, try --help for comprehensive list of options
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build/android/adb_gdb
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```
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By default, these wrappers will attach to the browser process.
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You can also attach to the renderer process by using `--sandboxed`. (You might
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need to be root on the phone for that. Run `adb root` if needed)
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## Waiting for Debugger on Early Startup
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Set the target command line flag with `--wait-for-debugger`.
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Launch the debugger using one of the `adb_gdb` scripts from above.
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Type `info threads` and look for a line like:
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```
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11 Thread 2564 clock_gettime () at bionic/libc/arch-arm/syscalls/clock_gettime.S:11
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```
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or perhaps:
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```
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1 Thread 10870 0x40127050 in nanosleep () from /tmp/user-adb-gdb-libs/system/lib/libc.so
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```
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We need to jump out of its sleep routine:
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```
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(gdb) thread 11
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(gdb) up
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(gdb) up
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(gdb) return
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Make base::debug::BreakDebugger() return now? (y or n) y
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(gdb) continue
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```
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## Symbolizing Crash Stacks and Tombstones (C++)
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If a crash has generated a tombstone in your device, use:
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```shell
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build/android/tombstones.py --output-directory out/Default
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```
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If you have a stack trace (from `adb logcat`) that needs to be symbolized, copy
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it into a text file and symbolize with the following command (run from
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`${CHROME_SRC}`):
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```shell
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third_party/android_platform/development/scripts/stack --output-directory out/Default [tombstone file | dump file]
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```
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`stack` can also take its input from `stdin`:
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```shell
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adb logcat -d | third_party/android_platform/development/scripts/stack --output-directory out/Default
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```
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Example:
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```shell
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third_party/android_platform/development/scripts/stack --output-directory out/Default ~/crashlogs/tombstone_07-build231.txt
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```
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## Deobfuscating Stack Traces (Java)
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You will need the ProGuard mapping file that was generated when the application
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that crashed was built. When building locally, these are found in:
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```shell
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out/Default/apks/ChromePublic.apk.mapping
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out/Default/apks/Chrome.apk.mapping
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```
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To deobfuscate a stack trace from a file, run
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```shell
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build/android/stacktrace/java_deobfuscate.py PROGUARD_MAPPING_FILE.mapping --stacktrace STACKTRACE_FILE
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```
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Deobfuscation also works from `stdin`:
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```shell
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adb logcat -d | build/android/stacktrace/java_deobfuscate.py PROGUARD_MAPPING_FILE.mapping
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```
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## Get WebKit code to output to the adb log
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In your build environment:
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```shell
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adb root
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adb shell stop
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adb shell setprop log.redirect-stdio true
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adb shell start
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```
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In the source itself, use `fprintf(stderr, "message");` whenever you need to
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output a message.
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## Debug unit tests with GDB
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To run unit tests use the following command:
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```shell
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out/Debug/bin/run_test_name -f <test_filter_if_any> --test-arguments=--wait-for-debugger -t 6000
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```
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That command will cause the test process to wait until a debugger is attached.
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To attach a debugger:
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```shell
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build/android/adb_gdb --output-directory=out/Default --package-name=org.chromium.native_test
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```
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After attaching gdb to the process you can use it normally. For example:
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```
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(gdb) break main
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Breakpoint 1 at 0x9750793c: main. (2 locations)
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(gdb) continue
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```
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