Turning async loading off to get the beachdemo to work again in IE. This is logged as issue #82. Once it's fixed, we should turn async loading back on.
Review URL: http://codereview.chromium.org/155028 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19864 0039d316-1c4b-4281-b951-d872f2087c98
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@ -1431,7 +1431,7 @@ function loadProxy() {
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try {
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var url = o3djs.util.getAbsoluteURI('assets/beach-low-poly.o3dtgz');
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g_loadInfo = o3djs.scene.loadScene(g_client, g_proxyPack, g_proxyRoot,
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url, callback, {opt_async: true});
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url, callback, {opt_async: false});
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} catch (e) {
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showError(e);
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}
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@ -1570,7 +1570,7 @@ function loadMainScene() {
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var url = o3djs.util.getAbsoluteURI('assets/beachdemo.o3dtgz');
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g_particleLoader.loadScene(
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g_client, g_scenePack, g_sceneRoot, url, callback, {opt_async: true});
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g_client, g_scenePack, g_sceneRoot, url, callback, {opt_async: false});
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g_particleLoader.finish()
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g_loader.finish();
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} catch (e) {
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