Windows only: Move client socket functionality from TCPClientSocket into TCPSocket.
TCPClientSocket becomes a wrapper around TCPSocket to expose a client-only interface. The corresponding change for POSIX will be in a separate CL. BUG=262601 TEST=new tests in tcp_socket_unittest.cc Review URL: https://chromiumcodereview.appspot.com/23881002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@223286 0039d316-1c4b-4281-b951-d872f2087c98
This commit is contained in:
@ -909,8 +909,6 @@
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'socket/tcp_client_socket.h',
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'socket/tcp_client_socket_libevent.cc',
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'socket/tcp_client_socket_libevent.h',
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'socket/tcp_client_socket_win.cc',
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'socket/tcp_client_socket_win.h',
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'socket/tcp_listen_socket.cc',
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'socket/tcp_listen_socket.h',
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'socket/tcp_server_socket.cc',
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@ -4,8 +4,14 @@
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#include "net/socket/tcp_client_socket.h"
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#include "base/callback_helpers.h"
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#include "base/file_util.h"
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#include "base/files/file_path.h"
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#include "base/logging.h"
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#include "net/base/io_buffer.h"
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#include "net/base/ip_endpoint.h"
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#include "net/base/net_errors.h"
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#include "net/base/net_util.h"
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namespace net {
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@ -56,4 +62,312 @@ bool IsTCPFastOpenEnabled() {
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return g_tcp_fastopen_enabled;
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}
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#if defined(OS_WIN)
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TCPClientSocket::TCPClientSocket(const AddressList& addresses,
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net::NetLog* net_log,
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const net::NetLog::Source& source)
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: socket_(new TCPSocket(net_log, source)),
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addresses_(addresses),
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current_address_index_(-1),
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next_connect_state_(CONNECT_STATE_NONE),
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previously_disconnected_(false) {
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}
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TCPClientSocket::TCPClientSocket(scoped_ptr<TCPSocket> connected_socket,
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const IPEndPoint& peer_address)
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: socket_(connected_socket.Pass()),
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addresses_(AddressList(peer_address)),
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current_address_index_(0),
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next_connect_state_(CONNECT_STATE_NONE),
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previously_disconnected_(false) {
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DCHECK(socket_);
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socket_->SetDefaultOptionsForClient();
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use_history_.set_was_ever_connected();
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}
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TCPClientSocket::~TCPClientSocket() {
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}
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int TCPClientSocket::Bind(const IPEndPoint& address) {
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if (current_address_index_ >= 0 || bind_address_) {
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// Cannot bind the socket if we are already connected or connecting.
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NOTREACHED();
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return ERR_UNEXPECTED;
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}
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int result = OK;
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if (!socket_->IsValid()) {
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result = OpenSocket(address.GetFamily());
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if (result != OK)
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return result;
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}
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result = socket_->Bind(address);
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if (result != OK)
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return result;
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bind_address_.reset(new IPEndPoint(address));
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return OK;
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}
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int TCPClientSocket::Connect(const CompletionCallback& callback) {
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DCHECK(!callback.is_null());
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// If connecting or already connected, then just return OK.
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if (socket_->IsValid() && current_address_index_ >= 0)
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return OK;
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socket_->StartLoggingMultipleConnectAttempts(addresses_);
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// We will try to connect to each address in addresses_. Start with the
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// first one in the list.
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next_connect_state_ = CONNECT_STATE_CONNECT;
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current_address_index_ = 0;
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int rv = DoConnectLoop(OK);
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if (rv == ERR_IO_PENDING) {
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connect_callback_ = callback;
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} else {
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socket_->EndLoggingMultipleConnectAttempts(rv);
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}
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return rv;
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}
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int TCPClientSocket::DoConnectLoop(int result) {
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DCHECK_NE(next_connect_state_, CONNECT_STATE_NONE);
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int rv = result;
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do {
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ConnectState state = next_connect_state_;
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next_connect_state_ = CONNECT_STATE_NONE;
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switch (state) {
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case CONNECT_STATE_CONNECT:
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DCHECK_EQ(OK, rv);
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rv = DoConnect();
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break;
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case CONNECT_STATE_CONNECT_COMPLETE:
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rv = DoConnectComplete(rv);
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break;
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default:
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NOTREACHED() << "bad state " << state;
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rv = ERR_UNEXPECTED;
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break;
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}
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} while (rv != ERR_IO_PENDING && next_connect_state_ != CONNECT_STATE_NONE);
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return rv;
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}
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int TCPClientSocket::DoConnect() {
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DCHECK_GE(current_address_index_, 0);
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DCHECK_LT(current_address_index_, static_cast<int>(addresses_.size()));
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const IPEndPoint& endpoint = addresses_[current_address_index_];
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if (previously_disconnected_) {
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use_history_.Reset();
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previously_disconnected_ = false;
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}
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next_connect_state_ = CONNECT_STATE_CONNECT_COMPLETE;
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if (socket_->IsValid()) {
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DCHECK(bind_address_);
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} else {
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int result = OpenSocket(endpoint.GetFamily());
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if (result != OK)
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return result;
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if (bind_address_) {
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result = socket_->Bind(*bind_address_);
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if (result != OK) {
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socket_->Close();
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return result;
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}
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}
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}
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// |socket_| is owned by this class and the callback won't be run once
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// |socket_| is gone. Therefore, it is safe to use base::Unretained() here.
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return socket_->Connect(endpoint,
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base::Bind(&TCPClientSocket::DidCompleteConnect,
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base::Unretained(this)));
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}
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int TCPClientSocket::DoConnectComplete(int result) {
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if (result == OK) {
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use_history_.set_was_ever_connected();
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return OK; // Done!
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}
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// Close whatever partially connected socket we currently have.
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DoDisconnect();
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// Try to fall back to the next address in the list.
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if (current_address_index_ + 1 < static_cast<int>(addresses_.size())) {
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next_connect_state_ = CONNECT_STATE_CONNECT;
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++current_address_index_;
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return OK;
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}
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// Otherwise there is nothing to fall back to, so give up.
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return result;
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}
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void TCPClientSocket::Disconnect() {
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DoDisconnect();
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current_address_index_ = -1;
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bind_address_.reset();
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}
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void TCPClientSocket::DoDisconnect() {
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// If connecting or already connected, record that the socket has been
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// disconnected.
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previously_disconnected_ = socket_->IsValid() && current_address_index_ >= 0;
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socket_->Close();
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}
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bool TCPClientSocket::IsConnected() const {
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return socket_->IsConnected();
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}
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bool TCPClientSocket::IsConnectedAndIdle() const {
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return socket_->IsConnectedAndIdle();
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}
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int TCPClientSocket::GetPeerAddress(IPEndPoint* address) const {
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return socket_->GetPeerAddress(address);
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}
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int TCPClientSocket::GetLocalAddress(IPEndPoint* address) const {
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DCHECK(address);
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if (!socket_->IsValid()) {
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if (bind_address_) {
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*address = *bind_address_;
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return OK;
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}
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return ERR_SOCKET_NOT_CONNECTED;
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}
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return socket_->GetLocalAddress(address);
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}
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const BoundNetLog& TCPClientSocket::NetLog() const {
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return socket_->net_log();
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}
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void TCPClientSocket::SetSubresourceSpeculation() {
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use_history_.set_subresource_speculation();
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}
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void TCPClientSocket::SetOmniboxSpeculation() {
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use_history_.set_omnibox_speculation();
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}
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bool TCPClientSocket::WasEverUsed() const {
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return use_history_.was_used_to_convey_data();
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}
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bool TCPClientSocket::UsingTCPFastOpen() const {
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return socket_->UsingTCPFastOpen();
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}
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bool TCPClientSocket::WasNpnNegotiated() const {
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return false;
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}
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NextProto TCPClientSocket::GetNegotiatedProtocol() const {
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return kProtoUnknown;
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}
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bool TCPClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
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return false;
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}
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int TCPClientSocket::Read(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) {
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DCHECK(!callback.is_null());
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// |socket_| is owned by this class and the callback won't be run once
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// |socket_| is gone. Therefore, it is safe to use base::Unretained() here.
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CompletionCallback read_callback = base::Bind(
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&TCPClientSocket::DidCompleteReadWrite, base::Unretained(this), callback);
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int result = socket_->Read(buf, buf_len, read_callback);
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if (result > 0)
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use_history_.set_was_used_to_convey_data();
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return result;
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}
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int TCPClientSocket::Write(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) {
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DCHECK(!callback.is_null());
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// |socket_| is owned by this class and the callback won't be run once
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// |socket_| is gone. Therefore, it is safe to use base::Unretained() here.
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CompletionCallback write_callback = base::Bind(
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&TCPClientSocket::DidCompleteReadWrite, base::Unretained(this), callback);
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int result = socket_->Write(buf, buf_len, write_callback);
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if (result > 0)
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use_history_.set_was_used_to_convey_data();
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return result;
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}
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bool TCPClientSocket::SetReceiveBufferSize(int32 size) {
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return socket_->SetReceiveBufferSize(size);
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}
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bool TCPClientSocket::SetSendBufferSize(int32 size) {
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return socket_->SetSendBufferSize(size);
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}
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bool TCPClientSocket::SetKeepAlive(bool enable, int delay) {
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return socket_->SetKeepAlive(enable, delay);
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}
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bool TCPClientSocket::SetNoDelay(bool no_delay) {
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return socket_->SetNoDelay(no_delay);
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}
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void TCPClientSocket::DidCompleteConnect(int result) {
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DCHECK_EQ(next_connect_state_, CONNECT_STATE_CONNECT_COMPLETE);
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DCHECK_NE(result, ERR_IO_PENDING);
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DCHECK(!connect_callback_.is_null());
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result = DoConnectLoop(result);
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if (result != ERR_IO_PENDING) {
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socket_->EndLoggingMultipleConnectAttempts(result);
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base::ResetAndReturn(&connect_callback_).Run(result);
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}
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}
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void TCPClientSocket::DidCompleteReadWrite(const CompletionCallback& callback,
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int result) {
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if (result > 0)
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use_history_.set_was_used_to_convey_data();
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callback.Run(result);
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}
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int TCPClientSocket::OpenSocket(AddressFamily family) {
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DCHECK(!socket_->IsValid());
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int result = socket_->Open(family);
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if (result != OK)
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return result;
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socket_->SetDefaultOptionsForClient();
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return OK;
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}
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#endif
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} // namespace net
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|
@ -8,21 +8,27 @@
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#include "build/build_config.h"
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#include "net/base/net_export.h"
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#if defined(OS_WIN)
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#include "net/socket/tcp_client_socket_win.h"
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#elif defined(OS_POSIX)
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// TODO(yzshen): Switch OS_POSIX to use the same platform-independent
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// TCPClientSocket.
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#if defined(OS_POSIX)
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#include "net/socket/tcp_client_socket_libevent.h"
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#elif defined(OS_WIN)
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#include "base/basictypes.h"
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#include "base/compiler_specific.h"
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#include "base/memory/scoped_ptr.h"
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#include "net/base/address_list.h"
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#include "net/base/completion_callback.h"
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#include "net/base/net_log.h"
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#include "net/socket/stream_socket.h"
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#include "net/socket/tcp_socket.h"
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#endif
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namespace net {
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// A client socket that uses TCP as the transport layer.
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#if defined(OS_WIN)
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typedef TCPClientSocketWin TCPClientSocket;
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#elif defined(OS_POSIX)
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typedef TCPClientSocketLibevent TCPClientSocket;
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#endif
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// Enable/disable experimental TCP FastOpen option.
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// Not thread safe. Must be called during initialization/startup only.
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NET_EXPORT void SetTCPFastOpenEnabled(bool value);
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@ -30,6 +36,111 @@ NET_EXPORT void SetTCPFastOpenEnabled(bool value);
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// Check if the TCP FastOpen option is enabled.
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bool IsTCPFastOpenEnabled();
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// A client socket that uses TCP as the transport layer.
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#if defined(OS_POSIX)
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typedef TCPClientSocketLibevent TCPClientSocket;
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#elif defined(OS_WIN)
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class NET_EXPORT TCPClientSocket : public StreamSocket {
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public:
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// The IP address(es) and port number to connect to. The TCP socket will try
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// each IP address in the list until it succeeds in establishing a
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// connection.
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TCPClientSocket(const AddressList& addresses,
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net::NetLog* net_log,
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const net::NetLog::Source& source);
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// Adopts the given, connected socket and then acts as if Connect() had been
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// called. This function is used by TCPServerSocket and for testing.
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TCPClientSocket(scoped_ptr<TCPSocket> connected_socket,
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const IPEndPoint& peer_address);
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virtual ~TCPClientSocket();
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// Binds the socket to a local IP address and port.
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int Bind(const IPEndPoint& address);
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// StreamSocket implementation.
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virtual int Connect(const CompletionCallback& callback) OVERRIDE;
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virtual void Disconnect() OVERRIDE;
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virtual bool IsConnected() const OVERRIDE;
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virtual bool IsConnectedAndIdle() const OVERRIDE;
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virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
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virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
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virtual const BoundNetLog& NetLog() const OVERRIDE;
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virtual void SetSubresourceSpeculation() OVERRIDE;
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virtual void SetOmniboxSpeculation() OVERRIDE;
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virtual bool WasEverUsed() const OVERRIDE;
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virtual bool UsingTCPFastOpen() const OVERRIDE;
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virtual bool WasNpnNegotiated() const OVERRIDE;
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virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
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virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
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// Socket implementation.
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// Multiple outstanding requests are not supported.
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// Full duplex mode (reading and writing at the same time) is supported.
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virtual int Read(IOBuffer* buf, int buf_len,
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const CompletionCallback& callback) OVERRIDE;
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virtual int Write(IOBuffer* buf, int buf_len,
|
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const CompletionCallback& callback) OVERRIDE;
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virtual bool SetReceiveBufferSize(int32 size) OVERRIDE;
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virtual bool SetSendBufferSize(int32 size) OVERRIDE;
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virtual bool SetKeepAlive(bool enable, int delay);
|
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virtual bool SetNoDelay(bool no_delay);
|
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|
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private:
|
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// State machine for connecting the socket.
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enum ConnectState {
|
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CONNECT_STATE_CONNECT,
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CONNECT_STATE_CONNECT_COMPLETE,
|
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CONNECT_STATE_NONE,
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};
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|
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// State machine used by Connect().
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int DoConnectLoop(int result);
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int DoConnect();
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int DoConnectComplete(int result);
|
||||
|
||||
// Helper used by Disconnect(), which disconnects minus resetting
|
||||
// current_address_index_ and bind_address_.
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void DoDisconnect();
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|
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void DidCompleteConnect(int result);
|
||||
void DidCompleteReadWrite(const CompletionCallback& callback, int result);
|
||||
|
||||
int OpenSocket(AddressFamily family);
|
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|
||||
scoped_ptr<TCPSocket> socket_;
|
||||
|
||||
// Local IP address and port we are bound to. Set to NULL if Bind()
|
||||
// wasn't called (in that case OS chooses address/port).
|
||||
scoped_ptr<IPEndPoint> bind_address_;
|
||||
|
||||
// The list of addresses we should try in order to establish a connection.
|
||||
AddressList addresses_;
|
||||
|
||||
// Where we are in above list. Set to -1 if uninitialized.
|
||||
int current_address_index_;
|
||||
|
||||
// External callback; called when connect is complete.
|
||||
CompletionCallback connect_callback_;
|
||||
|
||||
// The next state for the Connect() state machine.
|
||||
ConnectState next_connect_state_;
|
||||
|
||||
// This socket was previously disconnected and has not been re-connected.
|
||||
bool previously_disconnected_;
|
||||
|
||||
// Record of connectivity and transmissions, for use in speculative connection
|
||||
// histograms.
|
||||
UseHistory use_history_;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(TCPClientSocket);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
} // namespace net
|
||||
|
||||
#endif // NET_SOCKET_TCP_CLIENT_SOCKET_H_
|
||||
|
@ -1,956 +0,0 @@
|
||||
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
#include "net/socket/tcp_client_socket_win.h"
|
||||
|
||||
#include <mstcpip.h>
|
||||
|
||||
#include "base/basictypes.h"
|
||||
#include "base/compiler_specific.h"
|
||||
#include "base/metrics/stats_counters.h"
|
||||
#include "base/strings/string_util.h"
|
||||
#include "base/win/object_watcher.h"
|
||||
#include "base/win/windows_version.h"
|
||||
#include "net/base/connection_type_histograms.h"
|
||||
#include "net/base/io_buffer.h"
|
||||
#include "net/base/ip_endpoint.h"
|
||||
#include "net/base/net_errors.h"
|
||||
#include "net/base/net_log.h"
|
||||
#include "net/base/net_util.h"
|
||||
#include "net/base/network_change_notifier.h"
|
||||
#include "net/base/winsock_init.h"
|
||||
#include "net/base/winsock_util.h"
|
||||
#include "net/socket/socket_descriptor.h"
|
||||
#include "net/socket/socket_net_log_params.h"
|
||||
|
||||
namespace net {
|
||||
|
||||
namespace {
|
||||
|
||||
const int kTCPKeepAliveSeconds = 45;
|
||||
bool g_disable_overlapped_reads = false;
|
||||
|
||||
bool SetSocketReceiveBufferSize(SOCKET socket, int32 size) {
|
||||
int rv = setsockopt(socket, SOL_SOCKET, SO_RCVBUF,
|
||||
reinterpret_cast<const char*>(&size), sizeof(size));
|
||||
DCHECK(!rv) << "Could not set socket receive buffer size: " << GetLastError();
|
||||
return rv == 0;
|
||||
}
|
||||
|
||||
bool SetSocketSendBufferSize(SOCKET socket, int32 size) {
|
||||
int rv = setsockopt(socket, SOL_SOCKET, SO_SNDBUF,
|
||||
reinterpret_cast<const char*>(&size), sizeof(size));
|
||||
DCHECK(!rv) << "Could not set socket send buffer size: " << GetLastError();
|
||||
return rv == 0;
|
||||
}
|
||||
|
||||
// Disable Nagle.
|
||||
// The Nagle implementation on windows is governed by RFC 896. The idea
|
||||
// behind Nagle is to reduce small packets on the network. When Nagle is
|
||||
// enabled, if a partial packet has been sent, the TCP stack will disallow
|
||||
// further *partial* packets until an ACK has been received from the other
|
||||
// side. Good applications should always strive to send as much data as
|
||||
// possible and avoid partial-packet sends. However, in most real world
|
||||
// applications, there are edge cases where this does not happen, and two
|
||||
// partial packets may be sent back to back. For a browser, it is NEVER
|
||||
// a benefit to delay for an RTT before the second packet is sent.
|
||||
//
|
||||
// As a practical example in Chromium today, consider the case of a small
|
||||
// POST. I have verified this:
|
||||
// Client writes 649 bytes of header (partial packet #1)
|
||||
// Client writes 50 bytes of POST data (partial packet #2)
|
||||
// In the above example, with Nagle, a RTT delay is inserted between these
|
||||
// two sends due to nagle. RTTs can easily be 100ms or more. The best
|
||||
// fix is to make sure that for POSTing data, we write as much data as
|
||||
// possible and minimize partial packets. We will fix that. But disabling
|
||||
// Nagle also ensure we don't run into this delay in other edge cases.
|
||||
// See also:
|
||||
// http://technet.microsoft.com/en-us/library/bb726981.aspx
|
||||
bool DisableNagle(SOCKET socket, bool disable) {
|
||||
BOOL val = disable ? TRUE : FALSE;
|
||||
int rv = setsockopt(socket, IPPROTO_TCP, TCP_NODELAY,
|
||||
reinterpret_cast<const char*>(&val),
|
||||
sizeof(val));
|
||||
DCHECK(!rv) << "Could not disable nagle";
|
||||
return rv == 0;
|
||||
}
|
||||
|
||||
// Enable TCP Keep-Alive to prevent NAT routers from timing out TCP
|
||||
// connections. See http://crbug.com/27400 for details.
|
||||
bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) {
|
||||
int delay = delay_secs * 1000;
|
||||
struct tcp_keepalive keepalive_vals = {
|
||||
enable ? 1 : 0, // TCP keep-alive on.
|
||||
delay, // Delay seconds before sending first TCP keep-alive packet.
|
||||
delay, // Delay seconds between sending TCP keep-alive packets.
|
||||
};
|
||||
DWORD bytes_returned = 0xABAB;
|
||||
int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals,
|
||||
sizeof(keepalive_vals), NULL, 0,
|
||||
&bytes_returned, NULL, NULL);
|
||||
DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket
|
||||
<< " [error: " << WSAGetLastError() << "].";
|
||||
|
||||
// Disregard any failure in disabling nagle or enabling TCP Keep-Alive.
|
||||
return rv == 0;
|
||||
}
|
||||
|
||||
// Sets socket parameters. Returns the OS error code (or 0 on
|
||||
// success).
|
||||
int SetupSocket(SOCKET socket) {
|
||||
// Increase the socket buffer sizes from the default sizes for WinXP. In
|
||||
// performance testing, there is substantial benefit by increasing from 8KB
|
||||
// to 64KB.
|
||||
// See also:
|
||||
// http://support.microsoft.com/kb/823764/EN-US
|
||||
// On Vista, if we manually set these sizes, Vista turns off its receive
|
||||
// window auto-tuning feature.
|
||||
// http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx
|
||||
// Since Vista's auto-tune is better than any static value we can could set,
|
||||
// only change these on pre-vista machines.
|
||||
if (base::win::GetVersion() < base::win::VERSION_VISTA) {
|
||||
const int32 kSocketBufferSize = 64 * 1024;
|
||||
SetSocketReceiveBufferSize(socket, kSocketBufferSize);
|
||||
SetSocketSendBufferSize(socket, kSocketBufferSize);
|
||||
}
|
||||
|
||||
DisableNagle(socket, true);
|
||||
SetTCPKeepAlive(socket, true, kTCPKeepAliveSeconds);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Creates a new socket and sets default parameters for it. Returns
|
||||
// the OS error code (or 0 on success).
|
||||
int CreateSocket(int family, SOCKET* socket) {
|
||||
*socket = CreatePlatformSocket(family, SOCK_STREAM, IPPROTO_TCP);
|
||||
if (*socket == INVALID_SOCKET) {
|
||||
int os_error = WSAGetLastError();
|
||||
LOG(ERROR) << "CreatePlatformSocket failed: " << os_error;
|
||||
return os_error;
|
||||
}
|
||||
int error = SetupSocket(*socket);
|
||||
if (error) {
|
||||
if (closesocket(*socket) < 0)
|
||||
PLOG(ERROR) << "closesocket";
|
||||
*socket = INVALID_SOCKET;
|
||||
return error;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int MapConnectError(int os_error) {
|
||||
switch (os_error) {
|
||||
// connect fails with WSAEACCES when Windows Firewall blocks the
|
||||
// connection.
|
||||
case WSAEACCES:
|
||||
return ERR_NETWORK_ACCESS_DENIED;
|
||||
case WSAETIMEDOUT:
|
||||
return ERR_CONNECTION_TIMED_OUT;
|
||||
default: {
|
||||
int net_error = MapSystemError(os_error);
|
||||
if (net_error == ERR_FAILED)
|
||||
return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED.
|
||||
|
||||
// Give a more specific error when the user is offline.
|
||||
if (net_error == ERR_ADDRESS_UNREACHABLE &&
|
||||
NetworkChangeNotifier::IsOffline()) {
|
||||
return ERR_INTERNET_DISCONNECTED;
|
||||
}
|
||||
|
||||
return net_error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This class encapsulates all the state that has to be preserved as long as
|
||||
// there is a network IO operation in progress. If the owner TCPClientSocketWin
|
||||
// is destroyed while an operation is in progress, the Core is detached and it
|
||||
// lives until the operation completes and the OS doesn't reference any resource
|
||||
// declared on this class anymore.
|
||||
class TCPClientSocketWin::Core : public base::RefCounted<Core> {
|
||||
public:
|
||||
explicit Core(TCPClientSocketWin* socket);
|
||||
|
||||
// Start watching for the end of a read or write operation.
|
||||
void WatchForRead();
|
||||
void WatchForWrite();
|
||||
|
||||
// The TCPClientSocketWin is going away.
|
||||
void Detach() { socket_ = NULL; }
|
||||
|
||||
// The separate OVERLAPPED variables for asynchronous operation.
|
||||
// |read_overlapped_| is used for both Connect() and Read().
|
||||
// |write_overlapped_| is only used for Write();
|
||||
OVERLAPPED read_overlapped_;
|
||||
OVERLAPPED write_overlapped_;
|
||||
|
||||
// The buffers used in Read() and Write().
|
||||
scoped_refptr<IOBuffer> read_iobuffer_;
|
||||
scoped_refptr<IOBuffer> write_iobuffer_;
|
||||
int read_buffer_length_;
|
||||
int write_buffer_length_;
|
||||
|
||||
bool non_blocking_reads_initialized_;
|
||||
|
||||
private:
|
||||
friend class base::RefCounted<Core>;
|
||||
|
||||
class ReadDelegate : public base::win::ObjectWatcher::Delegate {
|
||||
public:
|
||||
explicit ReadDelegate(Core* core) : core_(core) {}
|
||||
virtual ~ReadDelegate() {}
|
||||
|
||||
// base::ObjectWatcher::Delegate methods:
|
||||
virtual void OnObjectSignaled(HANDLE object);
|
||||
|
||||
private:
|
||||
Core* const core_;
|
||||
};
|
||||
|
||||
class WriteDelegate : public base::win::ObjectWatcher::Delegate {
|
||||
public:
|
||||
explicit WriteDelegate(Core* core) : core_(core) {}
|
||||
virtual ~WriteDelegate() {}
|
||||
|
||||
// base::ObjectWatcher::Delegate methods:
|
||||
virtual void OnObjectSignaled(HANDLE object);
|
||||
|
||||
private:
|
||||
Core* const core_;
|
||||
};
|
||||
|
||||
~Core();
|
||||
|
||||
// The socket that created this object.
|
||||
TCPClientSocketWin* socket_;
|
||||
|
||||
// |reader_| handles the signals from |read_watcher_|.
|
||||
ReadDelegate reader_;
|
||||
// |writer_| handles the signals from |write_watcher_|.
|
||||
WriteDelegate writer_;
|
||||
|
||||
// |read_watcher_| watches for events from Connect() and Read().
|
||||
base::win::ObjectWatcher read_watcher_;
|
||||
// |write_watcher_| watches for events from Write();
|
||||
base::win::ObjectWatcher write_watcher_;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(Core);
|
||||
};
|
||||
|
||||
TCPClientSocketWin::Core::Core(
|
||||
TCPClientSocketWin* socket)
|
||||
: read_buffer_length_(0),
|
||||
write_buffer_length_(0),
|
||||
non_blocking_reads_initialized_(false),
|
||||
socket_(socket),
|
||||
reader_(this),
|
||||
writer_(this) {
|
||||
memset(&read_overlapped_, 0, sizeof(read_overlapped_));
|
||||
memset(&write_overlapped_, 0, sizeof(write_overlapped_));
|
||||
|
||||
read_overlapped_.hEvent = WSACreateEvent();
|
||||
write_overlapped_.hEvent = WSACreateEvent();
|
||||
}
|
||||
|
||||
TCPClientSocketWin::Core::~Core() {
|
||||
// Make sure the message loop is not watching this object anymore.
|
||||
read_watcher_.StopWatching();
|
||||
write_watcher_.StopWatching();
|
||||
|
||||
WSACloseEvent(read_overlapped_.hEvent);
|
||||
memset(&read_overlapped_, 0xaf, sizeof(read_overlapped_));
|
||||
WSACloseEvent(write_overlapped_.hEvent);
|
||||
memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_));
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::Core::WatchForRead() {
|
||||
// We grab an extra reference because there is an IO operation in progress.
|
||||
// Balanced in ReadDelegate::OnObjectSignaled().
|
||||
AddRef();
|
||||
read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_);
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::Core::WatchForWrite() {
|
||||
// We grab an extra reference because there is an IO operation in progress.
|
||||
// Balanced in WriteDelegate::OnObjectSignaled().
|
||||
AddRef();
|
||||
write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_);
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::Core::ReadDelegate::OnObjectSignaled(
|
||||
HANDLE object) {
|
||||
DCHECK_EQ(object, core_->read_overlapped_.hEvent);
|
||||
if (core_->socket_) {
|
||||
if (core_->socket_->waiting_connect())
|
||||
core_->socket_->DidCompleteConnect();
|
||||
else
|
||||
core_->socket_->DidSignalRead();
|
||||
}
|
||||
|
||||
core_->Release();
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::Core::WriteDelegate::OnObjectSignaled(
|
||||
HANDLE object) {
|
||||
DCHECK_EQ(object, core_->write_overlapped_.hEvent);
|
||||
if (core_->socket_)
|
||||
core_->socket_->DidCompleteWrite();
|
||||
|
||||
core_->Release();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
TCPClientSocketWin::TCPClientSocketWin(const AddressList& addresses,
|
||||
net::NetLog* net_log,
|
||||
const net::NetLog::Source& source)
|
||||
: socket_(INVALID_SOCKET),
|
||||
bound_socket_(INVALID_SOCKET),
|
||||
addresses_(addresses),
|
||||
current_address_index_(-1),
|
||||
waiting_read_(false),
|
||||
waiting_write_(false),
|
||||
next_connect_state_(CONNECT_STATE_NONE),
|
||||
connect_os_error_(0),
|
||||
net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)),
|
||||
previously_disconnected_(false) {
|
||||
net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE,
|
||||
source.ToEventParametersCallback());
|
||||
EnsureWinsockInit();
|
||||
}
|
||||
|
||||
TCPClientSocketWin::~TCPClientSocketWin() {
|
||||
Disconnect();
|
||||
net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE);
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::AdoptSocket(SOCKET socket) {
|
||||
DCHECK_EQ(socket_, INVALID_SOCKET);
|
||||
|
||||
int error = SetupSocket(socket);
|
||||
if (error)
|
||||
return MapSystemError(error);
|
||||
|
||||
socket_ = socket;
|
||||
SetNonBlocking(socket_);
|
||||
|
||||
core_ = new Core(this);
|
||||
current_address_index_ = 0;
|
||||
use_history_.set_was_ever_connected();
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::Bind(const IPEndPoint& address) {
|
||||
if (current_address_index_ >= 0 || bind_address_.get()) {
|
||||
// Cannot bind the socket if we are already connected or connecting.
|
||||
return ERR_UNEXPECTED;
|
||||
}
|
||||
|
||||
SockaddrStorage storage;
|
||||
if (!address.ToSockAddr(storage.addr, &storage.addr_len))
|
||||
return ERR_INVALID_ARGUMENT;
|
||||
|
||||
// Create |bound_socket_| and try to bind it to |address|.
|
||||
int error = CreateSocket(address.GetSockAddrFamily(), &bound_socket_);
|
||||
if (error)
|
||||
return MapSystemError(error);
|
||||
|
||||
if (bind(bound_socket_, storage.addr, storage.addr_len)) {
|
||||
error = errno;
|
||||
if (closesocket(bound_socket_) < 0)
|
||||
PLOG(ERROR) << "closesocket";
|
||||
bound_socket_ = INVALID_SOCKET;
|
||||
return MapSystemError(error);
|
||||
}
|
||||
|
||||
bind_address_.reset(new IPEndPoint(address));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int TCPClientSocketWin::Connect(const CompletionCallback& callback) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
|
||||
// If already connected, then just return OK.
|
||||
if (socket_ != INVALID_SOCKET)
|
||||
return OK;
|
||||
|
||||
base::StatsCounter connects("tcp.connect");
|
||||
connects.Increment();
|
||||
|
||||
net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT,
|
||||
addresses_.CreateNetLogCallback());
|
||||
|
||||
// We will try to connect to each address in addresses_. Start with the
|
||||
// first one in the list.
|
||||
next_connect_state_ = CONNECT_STATE_CONNECT;
|
||||
current_address_index_ = 0;
|
||||
|
||||
int rv = DoConnectLoop(OK);
|
||||
if (rv == ERR_IO_PENDING) {
|
||||
// Synchronous operation not supported.
|
||||
DCHECK(!callback.is_null());
|
||||
// TODO(ajwong): Is setting read_callback_ the right thing to do here??
|
||||
read_callback_ = callback;
|
||||
} else {
|
||||
LogConnectCompletion(rv);
|
||||
}
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::DoConnectLoop(int result) {
|
||||
DCHECK_NE(next_connect_state_, CONNECT_STATE_NONE);
|
||||
|
||||
int rv = result;
|
||||
do {
|
||||
ConnectState state = next_connect_state_;
|
||||
next_connect_state_ = CONNECT_STATE_NONE;
|
||||
switch (state) {
|
||||
case CONNECT_STATE_CONNECT:
|
||||
DCHECK_EQ(OK, rv);
|
||||
rv = DoConnect();
|
||||
break;
|
||||
case CONNECT_STATE_CONNECT_COMPLETE:
|
||||
rv = DoConnectComplete(rv);
|
||||
break;
|
||||
default:
|
||||
LOG(DFATAL) << "bad state " << state;
|
||||
rv = ERR_UNEXPECTED;
|
||||
break;
|
||||
}
|
||||
} while (rv != ERR_IO_PENDING && next_connect_state_ != CONNECT_STATE_NONE);
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::DoConnect() {
|
||||
DCHECK_GE(current_address_index_, 0);
|
||||
DCHECK_LT(current_address_index_, static_cast<int>(addresses_.size()));
|
||||
DCHECK_EQ(0, connect_os_error_);
|
||||
|
||||
const IPEndPoint& endpoint = addresses_[current_address_index_];
|
||||
|
||||
if (previously_disconnected_) {
|
||||
use_history_.Reset();
|
||||
previously_disconnected_ = false;
|
||||
}
|
||||
|
||||
net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
|
||||
CreateNetLogIPEndPointCallback(&endpoint));
|
||||
|
||||
next_connect_state_ = CONNECT_STATE_CONNECT_COMPLETE;
|
||||
|
||||
if (bound_socket_ != INVALID_SOCKET) {
|
||||
DCHECK(bind_address_.get());
|
||||
socket_ = bound_socket_;
|
||||
bound_socket_ = INVALID_SOCKET;
|
||||
} else {
|
||||
connect_os_error_ = CreateSocket(endpoint.GetSockAddrFamily(), &socket_);
|
||||
if (connect_os_error_ != 0)
|
||||
return MapSystemError(connect_os_error_);
|
||||
|
||||
if (bind_address_.get()) {
|
||||
SockaddrStorage storage;
|
||||
if (!bind_address_->ToSockAddr(storage.addr, &storage.addr_len))
|
||||
return ERR_INVALID_ARGUMENT;
|
||||
if (bind(socket_, storage.addr, storage.addr_len))
|
||||
return MapSystemError(errno);
|
||||
}
|
||||
}
|
||||
|
||||
DCHECK(!core_);
|
||||
core_ = new Core(this);
|
||||
// WSAEventSelect sets the socket to non-blocking mode as a side effect.
|
||||
// Our connect() and recv() calls require that the socket be non-blocking.
|
||||
WSAEventSelect(socket_, core_->read_overlapped_.hEvent, FD_CONNECT);
|
||||
|
||||
SockaddrStorage storage;
|
||||
if (!endpoint.ToSockAddr(storage.addr, &storage.addr_len))
|
||||
return ERR_INVALID_ARGUMENT;
|
||||
if (!connect(socket_, storage.addr, storage.addr_len)) {
|
||||
// Connected without waiting!
|
||||
//
|
||||
// The MSDN page for connect says:
|
||||
// With a nonblocking socket, the connection attempt cannot be completed
|
||||
// immediately. In this case, connect will return SOCKET_ERROR, and
|
||||
// WSAGetLastError will return WSAEWOULDBLOCK.
|
||||
// which implies that for a nonblocking socket, connect never returns 0.
|
||||
// It's not documented whether the event object will be signaled or not
|
||||
// if connect does return 0. So the code below is essentially dead code
|
||||
// and we don't know if it's correct.
|
||||
NOTREACHED();
|
||||
|
||||
if (ResetEventIfSignaled(core_->read_overlapped_.hEvent))
|
||||
return OK;
|
||||
} else {
|
||||
int os_error = WSAGetLastError();
|
||||
if (os_error != WSAEWOULDBLOCK) {
|
||||
LOG(ERROR) << "connect failed: " << os_error;
|
||||
connect_os_error_ = os_error;
|
||||
return MapConnectError(os_error);
|
||||
}
|
||||
}
|
||||
|
||||
core_->WatchForRead();
|
||||
return ERR_IO_PENDING;
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::DoConnectComplete(int result) {
|
||||
// Log the end of this attempt (and any OS error it threw).
|
||||
int os_error = connect_os_error_;
|
||||
connect_os_error_ = 0;
|
||||
if (result != OK) {
|
||||
net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
|
||||
NetLog::IntegerCallback("os_error", os_error));
|
||||
} else {
|
||||
net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT);
|
||||
}
|
||||
|
||||
if (result == OK) {
|
||||
use_history_.set_was_ever_connected();
|
||||
return OK; // Done!
|
||||
}
|
||||
|
||||
// Close whatever partially connected socket we currently have.
|
||||
DoDisconnect();
|
||||
|
||||
// Try to fall back to the next address in the list.
|
||||
if (current_address_index_ + 1 < static_cast<int>(addresses_.size())) {
|
||||
next_connect_state_ = CONNECT_STATE_CONNECT;
|
||||
++current_address_index_;
|
||||
return OK;
|
||||
}
|
||||
|
||||
// Otherwise there is nothing to fall back to, so give up.
|
||||
return result;
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::Disconnect() {
|
||||
DCHECK(CalledOnValidThread());
|
||||
|
||||
DoDisconnect();
|
||||
current_address_index_ = -1;
|
||||
bind_address_.reset();
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::DoDisconnect() {
|
||||
DCHECK(CalledOnValidThread());
|
||||
|
||||
if (socket_ == INVALID_SOCKET)
|
||||
return;
|
||||
|
||||
// Note: don't use CancelIo to cancel pending IO because it doesn't work
|
||||
// when there is a Winsock layered service provider.
|
||||
|
||||
// In most socket implementations, closing a socket results in a graceful
|
||||
// connection shutdown, but in Winsock we have to call shutdown explicitly.
|
||||
// See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
|
||||
// at http://msdn.microsoft.com/en-us/library/ms738547.aspx
|
||||
shutdown(socket_, SD_SEND);
|
||||
|
||||
// This cancels any pending IO.
|
||||
closesocket(socket_);
|
||||
socket_ = INVALID_SOCKET;
|
||||
|
||||
if (waiting_connect()) {
|
||||
// We closed the socket, so this notification will never come.
|
||||
// From MSDN' WSAEventSelect documentation:
|
||||
// "Closing a socket with closesocket also cancels the association and
|
||||
// selection of network events specified in WSAEventSelect for the socket".
|
||||
core_->Release();
|
||||
}
|
||||
|
||||
waiting_read_ = false;
|
||||
waiting_write_ = false;
|
||||
|
||||
core_->Detach();
|
||||
core_ = NULL;
|
||||
|
||||
previously_disconnected_ = true;
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::IsConnected() const {
|
||||
DCHECK(CalledOnValidThread());
|
||||
|
||||
if (socket_ == INVALID_SOCKET || waiting_connect())
|
||||
return false;
|
||||
|
||||
if (waiting_read_)
|
||||
return true;
|
||||
|
||||
// Check if connection is alive.
|
||||
char c;
|
||||
int rv = recv(socket_, &c, 1, MSG_PEEK);
|
||||
if (rv == 0)
|
||||
return false;
|
||||
if (rv == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::IsConnectedAndIdle() const {
|
||||
DCHECK(CalledOnValidThread());
|
||||
|
||||
if (socket_ == INVALID_SOCKET || waiting_connect())
|
||||
return false;
|
||||
|
||||
if (waiting_read_)
|
||||
return true;
|
||||
|
||||
// Check if connection is alive and we haven't received any data
|
||||
// unexpectedly.
|
||||
char c;
|
||||
int rv = recv(socket_, &c, 1, MSG_PEEK);
|
||||
if (rv >= 0)
|
||||
return false;
|
||||
if (WSAGetLastError() != WSAEWOULDBLOCK)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::GetPeerAddress(IPEndPoint* address) const {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK(address);
|
||||
if (!IsConnected())
|
||||
return ERR_SOCKET_NOT_CONNECTED;
|
||||
*address = addresses_[current_address_index_];
|
||||
return OK;
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::GetLocalAddress(IPEndPoint* address) const {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK(address);
|
||||
if (socket_ == INVALID_SOCKET) {
|
||||
if (bind_address_.get()) {
|
||||
*address = *bind_address_;
|
||||
return OK;
|
||||
}
|
||||
return ERR_SOCKET_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
struct sockaddr_storage addr_storage;
|
||||
socklen_t addr_len = sizeof(addr_storage);
|
||||
struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage);
|
||||
if (getsockname(socket_, addr, &addr_len))
|
||||
return MapSystemError(WSAGetLastError());
|
||||
if (!address->FromSockAddr(addr, addr_len))
|
||||
return ERR_FAILED;
|
||||
return OK;
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::SetSubresourceSpeculation() {
|
||||
use_history_.set_subresource_speculation();
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::SetOmniboxSpeculation() {
|
||||
use_history_.set_omnibox_speculation();
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::WasEverUsed() const {
|
||||
return use_history_.was_used_to_convey_data();
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::UsingTCPFastOpen() const {
|
||||
// Not supported on windows.
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::WasNpnNegotiated() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
NextProto TCPClientSocketWin::GetNegotiatedProtocol() const {
|
||||
return kProtoUnknown;
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::GetSSLInfo(SSLInfo* ssl_info) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::Read(IOBuffer* buf,
|
||||
int buf_len,
|
||||
const CompletionCallback& callback) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_NE(socket_, INVALID_SOCKET);
|
||||
DCHECK(!waiting_read_);
|
||||
DCHECK(read_callback_.is_null());
|
||||
DCHECK(!core_->read_iobuffer_);
|
||||
|
||||
return DoRead(buf, buf_len, callback);
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::Write(IOBuffer* buf,
|
||||
int buf_len,
|
||||
const CompletionCallback& callback) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_NE(socket_, INVALID_SOCKET);
|
||||
DCHECK(!waiting_write_);
|
||||
DCHECK(write_callback_.is_null());
|
||||
DCHECK_GT(buf_len, 0);
|
||||
DCHECK(!core_->write_iobuffer_);
|
||||
|
||||
base::StatsCounter writes("tcp.writes");
|
||||
writes.Increment();
|
||||
|
||||
WSABUF write_buffer;
|
||||
write_buffer.len = buf_len;
|
||||
write_buffer.buf = buf->data();
|
||||
|
||||
// TODO(wtc): Remove the assertion after enough testing.
|
||||
AssertEventNotSignaled(core_->write_overlapped_.hEvent);
|
||||
DWORD num;
|
||||
int rv = WSASend(socket_, &write_buffer, 1, &num, 0,
|
||||
&core_->write_overlapped_, NULL);
|
||||
if (rv == 0) {
|
||||
if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) {
|
||||
rv = static_cast<int>(num);
|
||||
if (rv > buf_len || rv < 0) {
|
||||
// It seems that some winsock interceptors report that more was written
|
||||
// than was available. Treat this as an error. http://crbug.com/27870
|
||||
LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len
|
||||
<< " bytes, but " << rv << " bytes reported.";
|
||||
return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
|
||||
}
|
||||
base::StatsCounter write_bytes("tcp.write_bytes");
|
||||
write_bytes.Add(rv);
|
||||
if (rv > 0)
|
||||
use_history_.set_was_used_to_convey_data();
|
||||
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, rv,
|
||||
buf->data());
|
||||
return rv;
|
||||
}
|
||||
} else {
|
||||
int os_error = WSAGetLastError();
|
||||
if (os_error != WSA_IO_PENDING) {
|
||||
int net_error = MapSystemError(os_error);
|
||||
net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
|
||||
CreateNetLogSocketErrorCallback(net_error, os_error));
|
||||
return net_error;
|
||||
}
|
||||
}
|
||||
waiting_write_ = true;
|
||||
write_callback_ = callback;
|
||||
core_->write_iobuffer_ = buf;
|
||||
core_->write_buffer_length_ = buf_len;
|
||||
core_->WatchForWrite();
|
||||
return ERR_IO_PENDING;
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::SetReceiveBufferSize(int32 size) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
return SetSocketReceiveBufferSize(socket_, size);
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::SetSendBufferSize(int32 size) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
return SetSocketSendBufferSize(socket_, size);
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::SetKeepAlive(bool enable, int delay) {
|
||||
return SetTCPKeepAlive(socket_, enable, delay);
|
||||
}
|
||||
|
||||
bool TCPClientSocketWin::SetNoDelay(bool no_delay) {
|
||||
return DisableNagle(socket_, no_delay);
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::LogConnectCompletion(int net_error) {
|
||||
if (net_error == OK)
|
||||
UpdateConnectionTypeHistograms(CONNECTION_ANY);
|
||||
|
||||
if (net_error != OK) {
|
||||
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, net_error);
|
||||
return;
|
||||
}
|
||||
|
||||
struct sockaddr_storage source_address;
|
||||
socklen_t addrlen = sizeof(source_address);
|
||||
int rv = getsockname(
|
||||
socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen);
|
||||
if (rv != 0) {
|
||||
LOG(ERROR) << "getsockname() [rv: " << rv
|
||||
<< "] error: " << WSAGetLastError();
|
||||
NOTREACHED();
|
||||
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, rv);
|
||||
return;
|
||||
}
|
||||
|
||||
net_log_.EndEvent(
|
||||
NetLog::TYPE_TCP_CONNECT,
|
||||
CreateNetLogSourceAddressCallback(
|
||||
reinterpret_cast<const struct sockaddr*>(&source_address),
|
||||
sizeof(source_address)));
|
||||
}
|
||||
|
||||
int TCPClientSocketWin::DoRead(IOBuffer* buf, int buf_len,
|
||||
const CompletionCallback& callback) {
|
||||
if (!core_->non_blocking_reads_initialized_) {
|
||||
WSAEventSelect(socket_, core_->read_overlapped_.hEvent,
|
||||
FD_READ | FD_CLOSE);
|
||||
core_->non_blocking_reads_initialized_ = true;
|
||||
}
|
||||
int rv = recv(socket_, buf->data(), buf_len, 0);
|
||||
if (rv == SOCKET_ERROR) {
|
||||
int os_error = WSAGetLastError();
|
||||
if (os_error != WSAEWOULDBLOCK) {
|
||||
int net_error = MapSystemError(os_error);
|
||||
net_log_.AddEvent(
|
||||
NetLog::TYPE_SOCKET_READ_ERROR,
|
||||
CreateNetLogSocketErrorCallback(net_error, os_error));
|
||||
return net_error;
|
||||
}
|
||||
} else {
|
||||
base::StatsCounter read_bytes("tcp.read_bytes");
|
||||
if (rv > 0) {
|
||||
use_history_.set_was_used_to_convey_data();
|
||||
read_bytes.Add(rv);
|
||||
}
|
||||
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, rv,
|
||||
buf->data());
|
||||
return rv;
|
||||
}
|
||||
|
||||
waiting_read_ = true;
|
||||
read_callback_ = callback;
|
||||
core_->read_iobuffer_ = buf;
|
||||
core_->read_buffer_length_ = buf_len;
|
||||
core_->WatchForRead();
|
||||
return ERR_IO_PENDING;
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::DoReadCallback(int rv) {
|
||||
DCHECK_NE(rv, ERR_IO_PENDING);
|
||||
DCHECK(!read_callback_.is_null());
|
||||
|
||||
// Since Run may result in Read being called, clear read_callback_ up front.
|
||||
CompletionCallback c = read_callback_;
|
||||
read_callback_.Reset();
|
||||
c.Run(rv);
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::DoWriteCallback(int rv) {
|
||||
DCHECK_NE(rv, ERR_IO_PENDING);
|
||||
DCHECK(!write_callback_.is_null());
|
||||
|
||||
// Since Run may result in Write being called, clear write_callback_ up front.
|
||||
CompletionCallback c = write_callback_;
|
||||
write_callback_.Reset();
|
||||
c.Run(rv);
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::DidCompleteConnect() {
|
||||
DCHECK_EQ(next_connect_state_, CONNECT_STATE_CONNECT_COMPLETE);
|
||||
int result;
|
||||
|
||||
WSANETWORKEVENTS events;
|
||||
int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
|
||||
&events);
|
||||
int os_error = 0;
|
||||
if (rv == SOCKET_ERROR) {
|
||||
NOTREACHED();
|
||||
os_error = WSAGetLastError();
|
||||
result = MapSystemError(os_error);
|
||||
} else if (events.lNetworkEvents & FD_CONNECT) {
|
||||
os_error = events.iErrorCode[FD_CONNECT_BIT];
|
||||
result = MapConnectError(os_error);
|
||||
} else {
|
||||
NOTREACHED();
|
||||
result = ERR_UNEXPECTED;
|
||||
}
|
||||
|
||||
connect_os_error_ = os_error;
|
||||
rv = DoConnectLoop(result);
|
||||
if (rv != ERR_IO_PENDING) {
|
||||
LogConnectCompletion(rv);
|
||||
DoReadCallback(rv);
|
||||
}
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::DidCompleteWrite() {
|
||||
DCHECK(waiting_write_);
|
||||
|
||||
DWORD num_bytes, flags;
|
||||
BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_,
|
||||
&num_bytes, FALSE, &flags);
|
||||
WSAResetEvent(core_->write_overlapped_.hEvent);
|
||||
waiting_write_ = false;
|
||||
int rv;
|
||||
if (!ok) {
|
||||
int os_error = WSAGetLastError();
|
||||
rv = MapSystemError(os_error);
|
||||
net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
|
||||
CreateNetLogSocketErrorCallback(rv, os_error));
|
||||
} else {
|
||||
rv = static_cast<int>(num_bytes);
|
||||
if (rv > core_->write_buffer_length_ || rv < 0) {
|
||||
// It seems that some winsock interceptors report that more was written
|
||||
// than was available. Treat this as an error. http://crbug.com/27870
|
||||
LOG(ERROR) << "Detected broken LSP: Asked to write "
|
||||
<< core_->write_buffer_length_ << " bytes, but " << rv
|
||||
<< " bytes reported.";
|
||||
rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
|
||||
} else {
|
||||
base::StatsCounter write_bytes("tcp.write_bytes");
|
||||
write_bytes.Add(num_bytes);
|
||||
if (num_bytes > 0)
|
||||
use_history_.set_was_used_to_convey_data();
|
||||
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, num_bytes,
|
||||
core_->write_iobuffer_->data());
|
||||
}
|
||||
}
|
||||
core_->write_iobuffer_ = NULL;
|
||||
DoWriteCallback(rv);
|
||||
}
|
||||
|
||||
void TCPClientSocketWin::DidSignalRead() {
|
||||
DCHECK(waiting_read_);
|
||||
int os_error = 0;
|
||||
WSANETWORKEVENTS network_events;
|
||||
int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
|
||||
&network_events);
|
||||
if (rv == SOCKET_ERROR) {
|
||||
os_error = WSAGetLastError();
|
||||
rv = MapSystemError(os_error);
|
||||
} else if (network_events.lNetworkEvents) {
|
||||
DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0);
|
||||
// If network_events.lNetworkEvents is FD_CLOSE and
|
||||
// network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful
|
||||
// connection closure. It is tempting to directly set rv to 0 in
|
||||
// this case, but the MSDN pages for WSAEventSelect and
|
||||
// WSAAsyncSelect recommend we still call DoRead():
|
||||
// FD_CLOSE should only be posted after all data is read from a
|
||||
// socket, but an application should check for remaining data upon
|
||||
// receipt of FD_CLOSE to avoid any possibility of losing data.
|
||||
//
|
||||
// If network_events.iErrorCode[FD_READ_BIT] or
|
||||
// network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call
|
||||
// DoRead() because recv() reports a more accurate error code
|
||||
// (WSAECONNRESET vs. WSAECONNABORTED) when the connection was
|
||||
// reset.
|
||||
rv = DoRead(core_->read_iobuffer_, core_->read_buffer_length_,
|
||||
read_callback_);
|
||||
if (rv == ERR_IO_PENDING)
|
||||
return;
|
||||
} else {
|
||||
// This may happen because Read() may succeed synchronously and
|
||||
// consume all the received data without resetting the event object.
|
||||
core_->WatchForRead();
|
||||
return;
|
||||
}
|
||||
waiting_read_ = false;
|
||||
core_->read_iobuffer_ = NULL;
|
||||
core_->read_buffer_length_ = 0;
|
||||
DoReadCallback(rv);
|
||||
}
|
||||
|
||||
} // namespace net
|
@ -1,157 +0,0 @@
|
||||
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
|
||||
#define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
|
||||
|
||||
#include <winsock2.h>
|
||||
|
||||
#include "base/memory/scoped_ptr.h"
|
||||
#include "base/threading/non_thread_safe.h"
|
||||
#include "net/base/address_list.h"
|
||||
#include "net/base/completion_callback.h"
|
||||
#include "net/base/net_log.h"
|
||||
#include "net/socket/stream_socket.h"
|
||||
|
||||
namespace net {
|
||||
|
||||
class BoundNetLog;
|
||||
|
||||
class NET_EXPORT TCPClientSocketWin : public StreamSocket,
|
||||
NON_EXPORTED_BASE(base::NonThreadSafe) {
|
||||
public:
|
||||
// The IP address(es) and port number to connect to. The TCP socket will try
|
||||
// each IP address in the list until it succeeds in establishing a
|
||||
// connection.
|
||||
TCPClientSocketWin(const AddressList& addresses,
|
||||
net::NetLog* net_log,
|
||||
const net::NetLog::Source& source);
|
||||
|
||||
virtual ~TCPClientSocketWin();
|
||||
|
||||
// AdoptSocket causes the given, connected socket to be adopted as a TCP
|
||||
// socket. This object must not be connected. This object takes ownership of
|
||||
// the given socket and then acts as if Connect() had been called. This
|
||||
// function is used by TCPServerSocket() to adopt accepted connections
|
||||
// and for testing.
|
||||
int AdoptSocket(SOCKET socket);
|
||||
|
||||
// Binds the socket to a local IP address and port.
|
||||
int Bind(const IPEndPoint& address);
|
||||
|
||||
// StreamSocket implementation.
|
||||
virtual int Connect(const CompletionCallback& callback);
|
||||
virtual void Disconnect();
|
||||
virtual bool IsConnected() const;
|
||||
virtual bool IsConnectedAndIdle() const;
|
||||
virtual int GetPeerAddress(IPEndPoint* address) const;
|
||||
virtual int GetLocalAddress(IPEndPoint* address) const;
|
||||
virtual const BoundNetLog& NetLog() const { return net_log_; }
|
||||
virtual void SetSubresourceSpeculation();
|
||||
virtual void SetOmniboxSpeculation();
|
||||
virtual bool WasEverUsed() const;
|
||||
virtual bool UsingTCPFastOpen() const;
|
||||
virtual bool WasNpnNegotiated() const OVERRIDE;
|
||||
virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
|
||||
virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
|
||||
|
||||
// Socket implementation.
|
||||
// Multiple outstanding requests are not supported.
|
||||
// Full duplex mode (reading and writing at the same time) is supported
|
||||
virtual int Read(IOBuffer* buf, int buf_len,
|
||||
const CompletionCallback& callback);
|
||||
virtual int Write(IOBuffer* buf, int buf_len,
|
||||
const CompletionCallback& callback);
|
||||
|
||||
virtual bool SetReceiveBufferSize(int32 size);
|
||||
virtual bool SetSendBufferSize(int32 size);
|
||||
|
||||
virtual bool SetKeepAlive(bool enable, int delay);
|
||||
virtual bool SetNoDelay(bool no_delay);
|
||||
|
||||
private:
|
||||
// State machine for connecting the socket.
|
||||
enum ConnectState {
|
||||
CONNECT_STATE_CONNECT,
|
||||
CONNECT_STATE_CONNECT_COMPLETE,
|
||||
CONNECT_STATE_NONE,
|
||||
};
|
||||
|
||||
class Core;
|
||||
|
||||
// State machine used by Connect().
|
||||
int DoConnectLoop(int result);
|
||||
int DoConnect();
|
||||
int DoConnectComplete(int result);
|
||||
|
||||
// Helper used by Disconnect(), which disconnects minus the logging and
|
||||
// resetting of current_address_index_.
|
||||
void DoDisconnect();
|
||||
|
||||
// Returns true if a Connect() is in progress.
|
||||
bool waiting_connect() const {
|
||||
return next_connect_state_ != CONNECT_STATE_NONE;
|
||||
}
|
||||
|
||||
// Called after Connect() has completed with |net_error|.
|
||||
void LogConnectCompletion(int net_error);
|
||||
|
||||
int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
|
||||
void DoReadCallback(int rv);
|
||||
void DoWriteCallback(int rv);
|
||||
void DidCompleteConnect();
|
||||
void DidCompleteWrite();
|
||||
void DidSignalRead();
|
||||
|
||||
SOCKET socket_;
|
||||
|
||||
// Local IP address and port we are bound to. Set to NULL if Bind()
|
||||
// was't called (in that cases OS chooses address/port).
|
||||
scoped_ptr<IPEndPoint> bind_address_;
|
||||
|
||||
// Stores bound socket between Bind() and Connect() calls.
|
||||
SOCKET bound_socket_;
|
||||
|
||||
// The list of addresses we should try in order to establish a connection.
|
||||
AddressList addresses_;
|
||||
|
||||
// Where we are in above list. Set to -1 if uninitialized.
|
||||
int current_address_index_;
|
||||
|
||||
// The various states that the socket could be in.
|
||||
bool waiting_read_;
|
||||
bool waiting_write_;
|
||||
|
||||
// The core of the socket that can live longer than the socket itself. We pass
|
||||
// resources to the Windows async IO functions and we have to make sure that
|
||||
// they are not destroyed while the OS still references them.
|
||||
scoped_refptr<Core> core_;
|
||||
|
||||
// External callback; called when connect or read is complete.
|
||||
CompletionCallback read_callback_;
|
||||
|
||||
// External callback; called when write is complete.
|
||||
CompletionCallback write_callback_;
|
||||
|
||||
// The next state for the Connect() state machine.
|
||||
ConnectState next_connect_state_;
|
||||
|
||||
// The OS error that CONNECT_STATE_CONNECT last completed with.
|
||||
int connect_os_error_;
|
||||
|
||||
BoundNetLog net_log_;
|
||||
|
||||
// This socket was previously disconnected and has not been re-connected.
|
||||
bool previously_disconnected_;
|
||||
|
||||
// Record of connectivity and transmissions, for use in speculative connection
|
||||
// histograms.
|
||||
UseHistory use_history_;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin);
|
||||
};
|
||||
|
||||
} // namespace net
|
||||
|
||||
#endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
|
@ -22,7 +22,7 @@ TCPServerSocket::~TCPServerSocket() {
|
||||
}
|
||||
|
||||
int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) {
|
||||
int result = socket_.Create(address.GetFamily());
|
||||
int result = socket_.Open(address.GetFamily());
|
||||
if (result != OK)
|
||||
return result;
|
||||
|
||||
@ -88,17 +88,17 @@ int TCPServerSocket::ConvertAcceptedSocket(
|
||||
if (result != OK)
|
||||
return result;
|
||||
|
||||
// TODO(yzshen): Once we switch TCPClientSocketLibevent to take a connected
|
||||
// TCPSocket object, we don't need to do platform-specific handling.
|
||||
#if defined(OS_WIN)
|
||||
scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket(
|
||||
temp_accepted_socket.Pass(), accepted_address_));
|
||||
#elif defined(OS_POSIX)
|
||||
scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket(
|
||||
AddressList(accepted_address_),
|
||||
temp_accepted_socket->net_log().net_log(),
|
||||
temp_accepted_socket->net_log().source()));
|
||||
// TODO(yzshen): Once we switch TCPClientSocket::AdoptSocket() to take a
|
||||
// TCPSocket object, we don't need to do platform-specific handling.
|
||||
#if defined(OS_WIN)
|
||||
SOCKET raw_socket = temp_accepted_socket->Release();
|
||||
#elif defined(OS_POSIX)
|
||||
int raw_socket = temp_accepted_socket->Release();
|
||||
#endif
|
||||
result = client_socket->AdoptSocket(raw_socket);
|
||||
if (result != OK) {
|
||||
// |client_socket| won't take ownership of |raw_socket| on failure.
|
||||
@ -106,6 +106,7 @@ int TCPServerSocket::ConvertAcceptedSocket(
|
||||
temp_accepted_socket->Adopt(raw_socket);
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
*output_accepted_socket = client_socket.Pass();
|
||||
return OK;
|
||||
|
@ -41,7 +41,7 @@ TCPSocketLibevent::~TCPSocketLibevent() {
|
||||
net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE);
|
||||
}
|
||||
|
||||
int TCPSocketLibevent::Create(AddressFamily family) {
|
||||
int TCPSocketLibevent::Open(AddressFamily family) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_EQ(socket_, kInvalidSocket);
|
||||
|
||||
|
@ -28,7 +28,7 @@ class NET_EXPORT TCPSocketLibevent : public base::NonThreadSafe,
|
||||
TCPSocketLibevent(NetLog* net_log, const NetLog::Source& source);
|
||||
virtual ~TCPSocketLibevent();
|
||||
|
||||
int Create(AddressFamily family);
|
||||
int Open(AddressFamily family);
|
||||
// Takes ownership of |socket|.
|
||||
int Adopt(int socket);
|
||||
// Returns a socket file descriptor. The ownership is transferred to the
|
||||
|
@ -4,10 +4,16 @@
|
||||
|
||||
#include "net/socket/tcp_socket.h"
|
||||
|
||||
#include <string>
|
||||
#include <string.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "base/memory/ref_counted.h"
|
||||
#include "base/memory/scoped_ptr.h"
|
||||
#include "build/build_config.h"
|
||||
#include "net/base/address_list.h"
|
||||
#include "net/base/io_buffer.h"
|
||||
#include "net/base/ip_endpoint.h"
|
||||
#include "net/base/net_errors.h"
|
||||
#include "net/base/test_completion_callback.h"
|
||||
@ -29,7 +35,7 @@ class TCPSocketTest : public PlatformTest {
|
||||
IPEndPoint address;
|
||||
ParseAddress("127.0.0.1", 0, &address);
|
||||
|
||||
ASSERT_EQ(OK, socket_.Create(ADDRESS_FAMILY_IPV4));
|
||||
ASSERT_EQ(OK, socket_.Open(ADDRESS_FAMILY_IPV4));
|
||||
ASSERT_EQ(OK, socket_.Bind(address));
|
||||
ASSERT_EQ(OK, socket_.Listen(kListenBacklog));
|
||||
ASSERT_EQ(OK, socket_.GetLocalAddress(&local_address_));
|
||||
@ -40,7 +46,7 @@ class TCPSocketTest : public PlatformTest {
|
||||
IPEndPoint address;
|
||||
ParseAddress("::1", 0, &address);
|
||||
|
||||
if (socket_.Create(ADDRESS_FAMILY_IPV6) != OK ||
|
||||
if (socket_.Open(ADDRESS_FAMILY_IPV6) != OK ||
|
||||
socket_.Bind(address) != OK ||
|
||||
socket_.Listen(kListenBacklog) != OK) {
|
||||
LOG(ERROR) << "Failed to listen on ::1 - probably because IPv6 is "
|
||||
@ -194,5 +200,71 @@ TEST_F(TCPSocketTest, AcceptIPv6) {
|
||||
EXPECT_EQ(OK, connect_callback.WaitForResult());
|
||||
}
|
||||
|
||||
// TODO(yzshen): Enable it for other platforms once TCPSocketLibevent supports
|
||||
// client socket operations.
|
||||
#if defined(OS_WIN)
|
||||
|
||||
TEST_F(TCPSocketTest, ReadWrite) {
|
||||
ASSERT_NO_FATAL_FAILURE(SetUpListenIPv4());
|
||||
|
||||
TestCompletionCallback connect_callback;
|
||||
TCPSocket connecting_socket(NULL, NetLog::Source());
|
||||
int result = connecting_socket.Open(ADDRESS_FAMILY_IPV4);
|
||||
ASSERT_EQ(OK, result);
|
||||
connecting_socket.Connect(local_address_, connect_callback.callback());
|
||||
|
||||
TestCompletionCallback accept_callback;
|
||||
scoped_ptr<TCPSocket> accepted_socket;
|
||||
IPEndPoint accepted_address;
|
||||
result = socket_.Accept(&accepted_socket, &accepted_address,
|
||||
accept_callback.callback());
|
||||
ASSERT_EQ(OK, accept_callback.GetResult(result));
|
||||
|
||||
ASSERT_TRUE(accepted_socket.get());
|
||||
|
||||
// Both sockets should be on the loopback network interface.
|
||||
EXPECT_EQ(accepted_address.address(), local_address_.address());
|
||||
|
||||
EXPECT_EQ(OK, connect_callback.WaitForResult());
|
||||
|
||||
const std::string message("test message");
|
||||
std::vector<char> buffer(message.size());
|
||||
|
||||
size_t bytes_written = 0;
|
||||
while (bytes_written < message.size()) {
|
||||
scoped_refptr<IOBufferWithSize> write_buffer(
|
||||
new IOBufferWithSize(message.size() - bytes_written));
|
||||
memmove(write_buffer->data(), message.data() + bytes_written,
|
||||
message.size() - bytes_written);
|
||||
|
||||
TestCompletionCallback write_callback;
|
||||
int write_result = accepted_socket->Write(
|
||||
write_buffer.get(), write_buffer->size(), write_callback.callback());
|
||||
write_result = write_callback.GetResult(write_result);
|
||||
ASSERT_TRUE(write_result >= 0);
|
||||
bytes_written += write_result;
|
||||
ASSERT_TRUE(bytes_written <= message.size());
|
||||
}
|
||||
|
||||
size_t bytes_read = 0;
|
||||
while (bytes_read < message.size()) {
|
||||
scoped_refptr<IOBufferWithSize> read_buffer(
|
||||
new IOBufferWithSize(message.size() - bytes_read));
|
||||
TestCompletionCallback read_callback;
|
||||
int read_result = connecting_socket.Read(
|
||||
read_buffer.get(), read_buffer->size(), read_callback.callback());
|
||||
read_result = read_callback.GetResult(read_result);
|
||||
ASSERT_TRUE(read_result >= 0);
|
||||
ASSERT_TRUE(bytes_read + read_result <= message.size());
|
||||
memmove(&buffer[bytes_read], read_buffer->data(), read_result);
|
||||
bytes_read += read_result;
|
||||
}
|
||||
|
||||
std::string received_message(buffer.begin(), buffer.end());
|
||||
ASSERT_EQ(message, received_message);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} // namespace
|
||||
} // namespace net
|
||||
|
@ -6,10 +6,17 @@
|
||||
|
||||
#include <mstcpip.h>
|
||||
|
||||
#include "base/callback_helpers.h"
|
||||
#include "base/logging.h"
|
||||
#include "base/metrics/stats_counters.h"
|
||||
#include "base/win/windows_version.h"
|
||||
#include "net/base/address_list.h"
|
||||
#include "net/base/connection_type_histograms.h"
|
||||
#include "net/base/io_buffer.h"
|
||||
#include "net/base/ip_endpoint.h"
|
||||
#include "net/base/net_errors.h"
|
||||
#include "net/base/net_util.h"
|
||||
#include "net/base/network_change_notifier.h"
|
||||
#include "net/base/winsock_init.h"
|
||||
#include "net/base/winsock_util.h"
|
||||
#include "net/socket/socket_descriptor.h"
|
||||
@ -17,12 +24,251 @@
|
||||
|
||||
namespace net {
|
||||
|
||||
namespace {
|
||||
|
||||
const int kTCPKeepAliveSeconds = 45;
|
||||
|
||||
bool SetSocketReceiveBufferSize(SOCKET socket, int32 size) {
|
||||
int rv = setsockopt(socket, SOL_SOCKET, SO_RCVBUF,
|
||||
reinterpret_cast<const char*>(&size), sizeof(size));
|
||||
DCHECK(!rv) << "Could not set socket receive buffer size: " << GetLastError();
|
||||
return rv == 0;
|
||||
}
|
||||
|
||||
bool SetSocketSendBufferSize(SOCKET socket, int32 size) {
|
||||
int rv = setsockopt(socket, SOL_SOCKET, SO_SNDBUF,
|
||||
reinterpret_cast<const char*>(&size), sizeof(size));
|
||||
DCHECK(!rv) << "Could not set socket send buffer size: " << GetLastError();
|
||||
return rv == 0;
|
||||
}
|
||||
|
||||
// Disable Nagle.
|
||||
// The Nagle implementation on windows is governed by RFC 896. The idea
|
||||
// behind Nagle is to reduce small packets on the network. When Nagle is
|
||||
// enabled, if a partial packet has been sent, the TCP stack will disallow
|
||||
// further *partial* packets until an ACK has been received from the other
|
||||
// side. Good applications should always strive to send as much data as
|
||||
// possible and avoid partial-packet sends. However, in most real world
|
||||
// applications, there are edge cases where this does not happen, and two
|
||||
// partial packets may be sent back to back. For a browser, it is NEVER
|
||||
// a benefit to delay for an RTT before the second packet is sent.
|
||||
//
|
||||
// As a practical example in Chromium today, consider the case of a small
|
||||
// POST. I have verified this:
|
||||
// Client writes 649 bytes of header (partial packet #1)
|
||||
// Client writes 50 bytes of POST data (partial packet #2)
|
||||
// In the above example, with Nagle, a RTT delay is inserted between these
|
||||
// two sends due to nagle. RTTs can easily be 100ms or more. The best
|
||||
// fix is to make sure that for POSTing data, we write as much data as
|
||||
// possible and minimize partial packets. We will fix that. But disabling
|
||||
// Nagle also ensure we don't run into this delay in other edge cases.
|
||||
// See also:
|
||||
// http://technet.microsoft.com/en-us/library/bb726981.aspx
|
||||
bool DisableNagle(SOCKET socket, bool disable) {
|
||||
BOOL val = disable ? TRUE : FALSE;
|
||||
int rv = setsockopt(socket, IPPROTO_TCP, TCP_NODELAY,
|
||||
reinterpret_cast<const char*>(&val),
|
||||
sizeof(val));
|
||||
DCHECK(!rv) << "Could not disable nagle";
|
||||
return rv == 0;
|
||||
}
|
||||
|
||||
// Enable TCP Keep-Alive to prevent NAT routers from timing out TCP
|
||||
// connections. See http://crbug.com/27400 for details.
|
||||
bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) {
|
||||
int delay = delay_secs * 1000;
|
||||
struct tcp_keepalive keepalive_vals = {
|
||||
enable ? 1 : 0, // TCP keep-alive on.
|
||||
delay, // Delay seconds before sending first TCP keep-alive packet.
|
||||
delay, // Delay seconds between sending TCP keep-alive packets.
|
||||
};
|
||||
DWORD bytes_returned = 0xABAB;
|
||||
int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals,
|
||||
sizeof(keepalive_vals), NULL, 0,
|
||||
&bytes_returned, NULL, NULL);
|
||||
DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket
|
||||
<< " [error: " << WSAGetLastError() << "].";
|
||||
|
||||
// Disregard any failure in disabling nagle or enabling TCP Keep-Alive.
|
||||
return rv == 0;
|
||||
}
|
||||
|
||||
int MapConnectError(int os_error) {
|
||||
switch (os_error) {
|
||||
// connect fails with WSAEACCES when Windows Firewall blocks the
|
||||
// connection.
|
||||
case WSAEACCES:
|
||||
return ERR_NETWORK_ACCESS_DENIED;
|
||||
case WSAETIMEDOUT:
|
||||
return ERR_CONNECTION_TIMED_OUT;
|
||||
default: {
|
||||
int net_error = MapSystemError(os_error);
|
||||
if (net_error == ERR_FAILED)
|
||||
return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED.
|
||||
|
||||
// Give a more specific error when the user is offline.
|
||||
if (net_error == ERR_ADDRESS_UNREACHABLE &&
|
||||
NetworkChangeNotifier::IsOffline()) {
|
||||
return ERR_INTERNET_DISCONNECTED;
|
||||
}
|
||||
|
||||
return net_error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This class encapsulates all the state that has to be preserved as long as
|
||||
// there is a network IO operation in progress. If the owner TCPSocketWin is
|
||||
// destroyed while an operation is in progress, the Core is detached and it
|
||||
// lives until the operation completes and the OS doesn't reference any resource
|
||||
// declared on this class anymore.
|
||||
class TCPSocketWin::Core : public base::RefCounted<Core> {
|
||||
public:
|
||||
explicit Core(TCPSocketWin* socket);
|
||||
|
||||
// Start watching for the end of a read or write operation.
|
||||
void WatchForRead();
|
||||
void WatchForWrite();
|
||||
|
||||
// The TCPSocketWin is going away.
|
||||
void Detach() { socket_ = NULL; }
|
||||
|
||||
// The separate OVERLAPPED variables for asynchronous operation.
|
||||
// |read_overlapped_| is used for both Connect() and Read().
|
||||
// |write_overlapped_| is only used for Write();
|
||||
OVERLAPPED read_overlapped_;
|
||||
OVERLAPPED write_overlapped_;
|
||||
|
||||
// The buffers used in Read() and Write().
|
||||
scoped_refptr<IOBuffer> read_iobuffer_;
|
||||
scoped_refptr<IOBuffer> write_iobuffer_;
|
||||
int read_buffer_length_;
|
||||
int write_buffer_length_;
|
||||
|
||||
bool non_blocking_reads_initialized_;
|
||||
|
||||
private:
|
||||
friend class base::RefCounted<Core>;
|
||||
|
||||
class ReadDelegate : public base::win::ObjectWatcher::Delegate {
|
||||
public:
|
||||
explicit ReadDelegate(Core* core) : core_(core) {}
|
||||
virtual ~ReadDelegate() {}
|
||||
|
||||
// base::ObjectWatcher::Delegate methods:
|
||||
virtual void OnObjectSignaled(HANDLE object);
|
||||
|
||||
private:
|
||||
Core* const core_;
|
||||
};
|
||||
|
||||
class WriteDelegate : public base::win::ObjectWatcher::Delegate {
|
||||
public:
|
||||
explicit WriteDelegate(Core* core) : core_(core) {}
|
||||
virtual ~WriteDelegate() {}
|
||||
|
||||
// base::ObjectWatcher::Delegate methods:
|
||||
virtual void OnObjectSignaled(HANDLE object);
|
||||
|
||||
private:
|
||||
Core* const core_;
|
||||
};
|
||||
|
||||
~Core();
|
||||
|
||||
// The socket that created this object.
|
||||
TCPSocketWin* socket_;
|
||||
|
||||
// |reader_| handles the signals from |read_watcher_|.
|
||||
ReadDelegate reader_;
|
||||
// |writer_| handles the signals from |write_watcher_|.
|
||||
WriteDelegate writer_;
|
||||
|
||||
// |read_watcher_| watches for events from Connect() and Read().
|
||||
base::win::ObjectWatcher read_watcher_;
|
||||
// |write_watcher_| watches for events from Write();
|
||||
base::win::ObjectWatcher write_watcher_;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(Core);
|
||||
};
|
||||
|
||||
TCPSocketWin::Core::Core(TCPSocketWin* socket)
|
||||
: read_buffer_length_(0),
|
||||
write_buffer_length_(0),
|
||||
non_blocking_reads_initialized_(false),
|
||||
socket_(socket),
|
||||
reader_(this),
|
||||
writer_(this) {
|
||||
memset(&read_overlapped_, 0, sizeof(read_overlapped_));
|
||||
memset(&write_overlapped_, 0, sizeof(write_overlapped_));
|
||||
|
||||
read_overlapped_.hEvent = WSACreateEvent();
|
||||
write_overlapped_.hEvent = WSACreateEvent();
|
||||
}
|
||||
|
||||
TCPSocketWin::Core::~Core() {
|
||||
// Make sure the message loop is not watching this object anymore.
|
||||
read_watcher_.StopWatching();
|
||||
write_watcher_.StopWatching();
|
||||
|
||||
WSACloseEvent(read_overlapped_.hEvent);
|
||||
memset(&read_overlapped_, 0xaf, sizeof(read_overlapped_));
|
||||
WSACloseEvent(write_overlapped_.hEvent);
|
||||
memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_));
|
||||
}
|
||||
|
||||
void TCPSocketWin::Core::WatchForRead() {
|
||||
// We grab an extra reference because there is an IO operation in progress.
|
||||
// Balanced in ReadDelegate::OnObjectSignaled().
|
||||
AddRef();
|
||||
read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_);
|
||||
}
|
||||
|
||||
void TCPSocketWin::Core::WatchForWrite() {
|
||||
// We grab an extra reference because there is an IO operation in progress.
|
||||
// Balanced in WriteDelegate::OnObjectSignaled().
|
||||
AddRef();
|
||||
write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_);
|
||||
}
|
||||
|
||||
void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object) {
|
||||
DCHECK_EQ(object, core_->read_overlapped_.hEvent);
|
||||
if (core_->socket_) {
|
||||
if (core_->socket_->waiting_connect_)
|
||||
core_->socket_->DidCompleteConnect();
|
||||
else
|
||||
core_->socket_->DidSignalRead();
|
||||
}
|
||||
|
||||
core_->Release();
|
||||
}
|
||||
|
||||
void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled(
|
||||
HANDLE object) {
|
||||
DCHECK_EQ(object, core_->write_overlapped_.hEvent);
|
||||
if (core_->socket_)
|
||||
core_->socket_->DidCompleteWrite();
|
||||
|
||||
core_->Release();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
TCPSocketWin::TCPSocketWin(net::NetLog* net_log,
|
||||
const net::NetLog::Source& source)
|
||||
: socket_(INVALID_SOCKET),
|
||||
socket_event_(WSA_INVALID_EVENT),
|
||||
accept_event_(WSA_INVALID_EVENT),
|
||||
accept_socket_(NULL),
|
||||
accept_address_(NULL),
|
||||
waiting_connect_(false),
|
||||
waiting_read_(false),
|
||||
waiting_write_(false),
|
||||
connect_os_error_(0),
|
||||
logging_multiple_connect_attempts_(false),
|
||||
net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)) {
|
||||
net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE,
|
||||
source.ToEventParametersCallback());
|
||||
@ -34,7 +280,7 @@ TCPSocketWin::~TCPSocketWin() {
|
||||
net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE);
|
||||
}
|
||||
|
||||
int TCPSocketWin::Create(AddressFamily family) {
|
||||
int TCPSocketWin::Open(AddressFamily family) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_EQ(socket_, INVALID_SOCKET);
|
||||
|
||||
@ -54,9 +300,11 @@ int TCPSocketWin::Create(AddressFamily family) {
|
||||
return OK;
|
||||
}
|
||||
|
||||
int TCPSocketWin::Adopt(SOCKET socket) {
|
||||
int TCPSocketWin::AdoptConnectedSocket(SOCKET socket,
|
||||
const IPEndPoint& peer_address) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_EQ(socket_, INVALID_SOCKET);
|
||||
DCHECK(!core_);
|
||||
|
||||
socket_ = socket;
|
||||
|
||||
@ -66,19 +314,12 @@ int TCPSocketWin::Adopt(SOCKET socket) {
|
||||
return result;
|
||||
}
|
||||
|
||||
core_ = new Core(this);
|
||||
peer_address_.reset(new IPEndPoint(peer_address));
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
SOCKET TCPSocketWin::Release() {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_EQ(socket_event_, WSA_INVALID_EVENT);
|
||||
DCHECK(accept_callback_.is_null());
|
||||
|
||||
SOCKET result = socket_;
|
||||
socket_ = INVALID_SOCKET;
|
||||
return result;
|
||||
}
|
||||
|
||||
int TCPSocketWin::Bind(const IPEndPoint& address) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_NE(socket_, INVALID_SOCKET);
|
||||
@ -96,36 +337,22 @@ int TCPSocketWin::Bind(const IPEndPoint& address) {
|
||||
return OK;
|
||||
}
|
||||
|
||||
int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK(address);
|
||||
|
||||
SockaddrStorage storage;
|
||||
if (getsockname(socket_, storage.addr, &storage.addr_len))
|
||||
return MapSystemError(WSAGetLastError());
|
||||
if (!address->FromSockAddr(storage.addr, storage.addr_len))
|
||||
return ERR_FAILED;
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int TCPSocketWin::Listen(int backlog) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_GT(backlog, 0);
|
||||
DCHECK_NE(socket_, INVALID_SOCKET);
|
||||
DCHECK_EQ(socket_event_, WSA_INVALID_EVENT);
|
||||
DCHECK_EQ(accept_event_, WSA_INVALID_EVENT);
|
||||
|
||||
socket_event_ = WSACreateEvent();
|
||||
if (socket_event_ == WSA_INVALID_EVENT) {
|
||||
accept_event_ = WSACreateEvent();
|
||||
if (accept_event_ == WSA_INVALID_EVENT) {
|
||||
PLOG(ERROR) << "WSACreateEvent()";
|
||||
return ERR_FAILED;
|
||||
return MapSystemError(WSAGetLastError());
|
||||
}
|
||||
|
||||
int result = listen(socket_, backlog);
|
||||
if (result < 0) {
|
||||
PLOG(ERROR) << "listen() returned an error";
|
||||
result = MapSystemError(WSAGetLastError());
|
||||
return result;
|
||||
return MapSystemError(WSAGetLastError());
|
||||
}
|
||||
|
||||
return OK;
|
||||
@ -146,8 +373,8 @@ int TCPSocketWin::Accept(scoped_ptr<TCPSocketWin>* socket,
|
||||
|
||||
if (result == ERR_IO_PENDING) {
|
||||
// Start watching.
|
||||
WSAEventSelect(socket_, socket_event_, FD_ACCEPT);
|
||||
accept_watcher_.StartWatching(socket_event_, this);
|
||||
WSAEventSelect(socket_, accept_event_, FD_ACCEPT);
|
||||
accept_watcher_.StartWatching(accept_event_, this);
|
||||
|
||||
accept_socket_ = socket;
|
||||
accept_address_ = address;
|
||||
@ -157,10 +384,195 @@ int TCPSocketWin::Accept(scoped_ptr<TCPSocketWin>* socket,
|
||||
return result;
|
||||
}
|
||||
|
||||
int TCPSocketWin::Connect(const IPEndPoint& address,
|
||||
const CompletionCallback& callback) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_NE(socket_, INVALID_SOCKET);
|
||||
DCHECK(!waiting_connect_);
|
||||
|
||||
// |peer_address_| and |core_| will be non-NULL if Connect() has been called.
|
||||
// Unless Close() is called to reset the internal state, a second call to
|
||||
// Connect() is not allowed.
|
||||
// Please note that we enforce this even if the previous Connect() has
|
||||
// completed and failed. Although it is allowed to connect the same |socket_|
|
||||
// again after a connection attempt failed on Windows, it results in
|
||||
// unspecified behavior according to POSIX. Therefore, we make it behave in
|
||||
// the same way as TCPSocketLibevent.
|
||||
DCHECK(!peer_address_ && !core_);
|
||||
|
||||
if (!logging_multiple_connect_attempts_)
|
||||
LogConnectBegin(AddressList(address));
|
||||
|
||||
peer_address_.reset(new IPEndPoint(address));
|
||||
|
||||
int rv = DoConnect();
|
||||
if (rv == ERR_IO_PENDING) {
|
||||
// Synchronous operation not supported.
|
||||
DCHECK(!callback.is_null());
|
||||
read_callback_ = callback;
|
||||
waiting_connect_ = true;
|
||||
} else {
|
||||
DoConnectComplete(rv);
|
||||
}
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
bool TCPSocketWin::IsConnected() const {
|
||||
DCHECK(CalledOnValidThread());
|
||||
|
||||
if (socket_ == INVALID_SOCKET || waiting_connect_)
|
||||
return false;
|
||||
|
||||
if (waiting_read_)
|
||||
return true;
|
||||
|
||||
// Check if connection is alive.
|
||||
char c;
|
||||
int rv = recv(socket_, &c, 1, MSG_PEEK);
|
||||
if (rv == 0)
|
||||
return false;
|
||||
if (rv == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TCPSocketWin::IsConnectedAndIdle() const {
|
||||
DCHECK(CalledOnValidThread());
|
||||
|
||||
if (socket_ == INVALID_SOCKET || waiting_connect_)
|
||||
return false;
|
||||
|
||||
if (waiting_read_)
|
||||
return true;
|
||||
|
||||
// Check if connection is alive and we haven't received any data
|
||||
// unexpectedly.
|
||||
char c;
|
||||
int rv = recv(socket_, &c, 1, MSG_PEEK);
|
||||
if (rv >= 0)
|
||||
return false;
|
||||
if (WSAGetLastError() != WSAEWOULDBLOCK)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int TCPSocketWin::Read(IOBuffer* buf,
|
||||
int buf_len,
|
||||
const CompletionCallback& callback) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_NE(socket_, INVALID_SOCKET);
|
||||
DCHECK(!waiting_read_);
|
||||
DCHECK(read_callback_.is_null());
|
||||
DCHECK(!core_->read_iobuffer_);
|
||||
|
||||
return DoRead(buf, buf_len, callback);
|
||||
}
|
||||
|
||||
int TCPSocketWin::Write(IOBuffer* buf,
|
||||
int buf_len,
|
||||
const CompletionCallback& callback) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK_NE(socket_, INVALID_SOCKET);
|
||||
DCHECK(!waiting_write_);
|
||||
DCHECK(write_callback_.is_null());
|
||||
DCHECK_GT(buf_len, 0);
|
||||
DCHECK(!core_->write_iobuffer_);
|
||||
|
||||
base::StatsCounter writes("tcp.writes");
|
||||
writes.Increment();
|
||||
|
||||
WSABUF write_buffer;
|
||||
write_buffer.len = buf_len;
|
||||
write_buffer.buf = buf->data();
|
||||
|
||||
// TODO(wtc): Remove the assertion after enough testing.
|
||||
AssertEventNotSignaled(core_->write_overlapped_.hEvent);
|
||||
DWORD num;
|
||||
int rv = WSASend(socket_, &write_buffer, 1, &num, 0,
|
||||
&core_->write_overlapped_, NULL);
|
||||
if (rv == 0) {
|
||||
if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) {
|
||||
rv = static_cast<int>(num);
|
||||
if (rv > buf_len || rv < 0) {
|
||||
// It seems that some winsock interceptors report that more was written
|
||||
// than was available. Treat this as an error. http://crbug.com/27870
|
||||
LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len
|
||||
<< " bytes, but " << rv << " bytes reported.";
|
||||
return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
|
||||
}
|
||||
base::StatsCounter write_bytes("tcp.write_bytes");
|
||||
write_bytes.Add(rv);
|
||||
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, rv,
|
||||
buf->data());
|
||||
return rv;
|
||||
}
|
||||
} else {
|
||||
int os_error = WSAGetLastError();
|
||||
if (os_error != WSA_IO_PENDING) {
|
||||
int net_error = MapSystemError(os_error);
|
||||
net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
|
||||
CreateNetLogSocketErrorCallback(net_error, os_error));
|
||||
return net_error;
|
||||
}
|
||||
}
|
||||
waiting_write_ = true;
|
||||
write_callback_ = callback;
|
||||
core_->write_iobuffer_ = buf;
|
||||
core_->write_buffer_length_ = buf_len;
|
||||
core_->WatchForWrite();
|
||||
return ERR_IO_PENDING;
|
||||
}
|
||||
|
||||
int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK(address);
|
||||
|
||||
SockaddrStorage storage;
|
||||
if (getsockname(socket_, storage.addr, &storage.addr_len))
|
||||
return MapSystemError(WSAGetLastError());
|
||||
if (!address->FromSockAddr(storage.addr, storage.addr_len))
|
||||
return ERR_ADDRESS_INVALID;
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int TCPSocketWin::GetPeerAddress(IPEndPoint* address) const {
|
||||
DCHECK(CalledOnValidThread());
|
||||
DCHECK(address);
|
||||
if (!IsConnected())
|
||||
return ERR_SOCKET_NOT_CONNECTED;
|
||||
*address = *peer_address_;
|
||||
return OK;
|
||||
}
|
||||
|
||||
int TCPSocketWin::SetDefaultOptionsForServer() {
|
||||
return SetExclusiveAddrUse();
|
||||
}
|
||||
|
||||
void TCPSocketWin::SetDefaultOptionsForClient() {
|
||||
// Increase the socket buffer sizes from the default sizes for WinXP. In
|
||||
// performance testing, there is substantial benefit by increasing from 8KB
|
||||
// to 64KB.
|
||||
// See also:
|
||||
// http://support.microsoft.com/kb/823764/EN-US
|
||||
// On Vista, if we manually set these sizes, Vista turns off its receive
|
||||
// window auto-tuning feature.
|
||||
// http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx
|
||||
// Since Vista's auto-tune is better than any static value we can could set,
|
||||
// only change these on pre-vista machines.
|
||||
if (base::win::GetVersion() < base::win::VERSION_VISTA) {
|
||||
const int32 kSocketBufferSize = 64 * 1024;
|
||||
SetSocketReceiveBufferSize(socket_, kSocketBufferSize);
|
||||
SetSocketSendBufferSize(socket_, kSocketBufferSize);
|
||||
}
|
||||
|
||||
DisableNagle(socket_, true);
|
||||
SetTCPKeepAlive(socket_, true, kTCPKeepAliveSeconds);
|
||||
}
|
||||
|
||||
int TCPSocketWin::SetExclusiveAddrUse() {
|
||||
// On Windows, a bound end point can be hijacked by another process by
|
||||
// setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE
|
||||
@ -187,16 +599,99 @@ int TCPSocketWin::SetExclusiveAddrUse() {
|
||||
return OK;
|
||||
}
|
||||
|
||||
bool TCPSocketWin::SetReceiveBufferSize(int32 size) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
return SetSocketReceiveBufferSize(socket_, size);
|
||||
}
|
||||
|
||||
bool TCPSocketWin::SetSendBufferSize(int32 size) {
|
||||
DCHECK(CalledOnValidThread());
|
||||
return SetSocketSendBufferSize(socket_, size);
|
||||
}
|
||||
|
||||
bool TCPSocketWin::SetKeepAlive(bool enable, int delay) {
|
||||
return SetTCPKeepAlive(socket_, enable, delay);
|
||||
}
|
||||
|
||||
bool TCPSocketWin::SetNoDelay(bool no_delay) {
|
||||
return DisableNagle(socket_, no_delay);
|
||||
}
|
||||
|
||||
void TCPSocketWin::Close() {
|
||||
DCHECK(CalledOnValidThread());
|
||||
|
||||
if (socket_ != INVALID_SOCKET) {
|
||||
// Note: don't use CancelIo to cancel pending IO because it doesn't work
|
||||
// when there is a Winsock layered service provider.
|
||||
|
||||
// In most socket implementations, closing a socket results in a graceful
|
||||
// connection shutdown, but in Winsock we have to call shutdown explicitly.
|
||||
// See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
|
||||
// at http://msdn.microsoft.com/en-us/library/ms738547.aspx
|
||||
shutdown(socket_, SD_SEND);
|
||||
|
||||
// This cancels any pending IO.
|
||||
if (closesocket(socket_) < 0)
|
||||
PLOG(ERROR) << "closesocket";
|
||||
socket_ = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
if (socket_event_) {
|
||||
WSACloseEvent(socket_event_);
|
||||
socket_event_ = WSA_INVALID_EVENT;
|
||||
if (accept_event_) {
|
||||
WSACloseEvent(accept_event_);
|
||||
accept_event_ = WSA_INVALID_EVENT;
|
||||
}
|
||||
|
||||
if (!accept_callback_.is_null()) {
|
||||
accept_watcher_.StopWatching();
|
||||
accept_socket_ = NULL;
|
||||
accept_address_ = NULL;
|
||||
accept_callback_.Reset();
|
||||
}
|
||||
|
||||
if (core_) {
|
||||
if (waiting_connect_) {
|
||||
// We closed the socket, so this notification will never come.
|
||||
// From MSDN' WSAEventSelect documentation:
|
||||
// "Closing a socket with closesocket also cancels the association and
|
||||
// selection of network events specified in WSAEventSelect for the
|
||||
// socket".
|
||||
core_->Release();
|
||||
}
|
||||
core_->Detach();
|
||||
core_ = NULL;
|
||||
}
|
||||
|
||||
waiting_connect_ = false;
|
||||
waiting_read_ = false;
|
||||
waiting_write_ = false;
|
||||
|
||||
read_callback_.Reset();
|
||||
write_callback_.Reset();
|
||||
peer_address_.reset();
|
||||
connect_os_error_ = 0;
|
||||
}
|
||||
|
||||
bool TCPSocketWin::UsingTCPFastOpen() const {
|
||||
// Not supported on windows.
|
||||
return false;
|
||||
}
|
||||
|
||||
void TCPSocketWin::StartLoggingMultipleConnectAttempts(
|
||||
const AddressList& addresses) {
|
||||
if (!logging_multiple_connect_attempts_) {
|
||||
logging_multiple_connect_attempts_ = true;
|
||||
LogConnectBegin(addresses);
|
||||
} else {
|
||||
NOTREACHED();
|
||||
}
|
||||
}
|
||||
|
||||
void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error) {
|
||||
if (logging_multiple_connect_attempts_) {
|
||||
LogConnectEnd(net_error);
|
||||
logging_multiple_connect_attempts_ = false;
|
||||
} else {
|
||||
NOTREACHED();
|
||||
}
|
||||
}
|
||||
|
||||
@ -221,7 +716,7 @@ int TCPSocketWin::AcceptInternal(scoped_ptr<TCPSocketWin>* socket,
|
||||
}
|
||||
scoped_ptr<TCPSocketWin> tcp_socket(new TCPSocketWin(
|
||||
net_log_.net_log(), net_log_.source()));
|
||||
int adopt_result = tcp_socket->Adopt(new_socket);
|
||||
int adopt_result = tcp_socket->AdoptConnectedSocket(new_socket, ip_end_point);
|
||||
if (adopt_result != OK) {
|
||||
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, adopt_result);
|
||||
return adopt_result;
|
||||
@ -235,7 +730,7 @@ int TCPSocketWin::AcceptInternal(scoped_ptr<TCPSocketWin>* socket,
|
||||
|
||||
void TCPSocketWin::OnObjectSignaled(HANDLE object) {
|
||||
WSANETWORKEVENTS ev;
|
||||
if (WSAEnumNetworkEvents(socket_, socket_event_, &ev) == SOCKET_ERROR) {
|
||||
if (WSAEnumNetworkEvents(socket_, accept_event_, &ev) == SOCKET_ERROR) {
|
||||
PLOG(ERROR) << "WSAEnumNetworkEvents()";
|
||||
return;
|
||||
}
|
||||
@ -245,11 +740,251 @@ void TCPSocketWin::OnObjectSignaled(HANDLE object) {
|
||||
if (result != ERR_IO_PENDING) {
|
||||
accept_socket_ = NULL;
|
||||
accept_address_ = NULL;
|
||||
CompletionCallback callback = accept_callback_;
|
||||
accept_callback_.Reset();
|
||||
callback.Run(result);
|
||||
base::ResetAndReturn(&accept_callback_).Run(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int TCPSocketWin::DoConnect() {
|
||||
DCHECK_EQ(connect_os_error_, 0);
|
||||
DCHECK(!core_);
|
||||
|
||||
net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
|
||||
CreateNetLogIPEndPointCallback(peer_address_.get()));
|
||||
|
||||
core_ = new Core(this);
|
||||
// WSAEventSelect sets the socket to non-blocking mode as a side effect.
|
||||
// Our connect() and recv() calls require that the socket be non-blocking.
|
||||
WSAEventSelect(socket_, core_->read_overlapped_.hEvent, FD_CONNECT);
|
||||
|
||||
SockaddrStorage storage;
|
||||
if (!peer_address_->ToSockAddr(storage.addr, &storage.addr_len))
|
||||
return ERR_INVALID_ARGUMENT;
|
||||
if (!connect(socket_, storage.addr, storage.addr_len)) {
|
||||
// Connected without waiting!
|
||||
//
|
||||
// The MSDN page for connect says:
|
||||
// With a nonblocking socket, the connection attempt cannot be completed
|
||||
// immediately. In this case, connect will return SOCKET_ERROR, and
|
||||
// WSAGetLastError will return WSAEWOULDBLOCK.
|
||||
// which implies that for a nonblocking socket, connect never returns 0.
|
||||
// It's not documented whether the event object will be signaled or not
|
||||
// if connect does return 0. So the code below is essentially dead code
|
||||
// and we don't know if it's correct.
|
||||
NOTREACHED();
|
||||
|
||||
if (ResetEventIfSignaled(core_->read_overlapped_.hEvent))
|
||||
return OK;
|
||||
} else {
|
||||
int os_error = WSAGetLastError();
|
||||
if (os_error != WSAEWOULDBLOCK) {
|
||||
LOG(ERROR) << "connect failed: " << os_error;
|
||||
connect_os_error_ = os_error;
|
||||
return MapConnectError(os_error);
|
||||
}
|
||||
}
|
||||
|
||||
core_->WatchForRead();
|
||||
return ERR_IO_PENDING;
|
||||
}
|
||||
|
||||
void TCPSocketWin::DoConnectComplete(int result) {
|
||||
// Log the end of this attempt (and any OS error it threw).
|
||||
int os_error = connect_os_error_;
|
||||
connect_os_error_ = 0;
|
||||
if (result != OK) {
|
||||
net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
|
||||
NetLog::IntegerCallback("os_error", os_error));
|
||||
} else {
|
||||
net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT);
|
||||
}
|
||||
|
||||
if (!logging_multiple_connect_attempts_)
|
||||
LogConnectEnd(result);
|
||||
}
|
||||
|
||||
void TCPSocketWin::LogConnectBegin(const AddressList& addresses) {
|
||||
base::StatsCounter connects("tcp.connect");
|
||||
connects.Increment();
|
||||
|
||||
net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT,
|
||||
addresses.CreateNetLogCallback());
|
||||
}
|
||||
|
||||
void TCPSocketWin::LogConnectEnd(int net_error) {
|
||||
if (net_error == OK)
|
||||
UpdateConnectionTypeHistograms(CONNECTION_ANY);
|
||||
|
||||
if (net_error != OK) {
|
||||
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, net_error);
|
||||
return;
|
||||
}
|
||||
|
||||
struct sockaddr_storage source_address;
|
||||
socklen_t addrlen = sizeof(source_address);
|
||||
int rv = getsockname(
|
||||
socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen);
|
||||
if (rv != 0) {
|
||||
LOG(ERROR) << "getsockname() [rv: " << rv
|
||||
<< "] error: " << WSAGetLastError();
|
||||
NOTREACHED();
|
||||
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, rv);
|
||||
return;
|
||||
}
|
||||
|
||||
net_log_.EndEvent(
|
||||
NetLog::TYPE_TCP_CONNECT,
|
||||
CreateNetLogSourceAddressCallback(
|
||||
reinterpret_cast<const struct sockaddr*>(&source_address),
|
||||
sizeof(source_address)));
|
||||
}
|
||||
|
||||
int TCPSocketWin::DoRead(IOBuffer* buf, int buf_len,
|
||||
const CompletionCallback& callback) {
|
||||
if (!core_->non_blocking_reads_initialized_) {
|
||||
WSAEventSelect(socket_, core_->read_overlapped_.hEvent,
|
||||
FD_READ | FD_CLOSE);
|
||||
core_->non_blocking_reads_initialized_ = true;
|
||||
}
|
||||
int rv = recv(socket_, buf->data(), buf_len, 0);
|
||||
if (rv == SOCKET_ERROR) {
|
||||
int os_error = WSAGetLastError();
|
||||
if (os_error != WSAEWOULDBLOCK) {
|
||||
int net_error = MapSystemError(os_error);
|
||||
net_log_.AddEvent(
|
||||
NetLog::TYPE_SOCKET_READ_ERROR,
|
||||
CreateNetLogSocketErrorCallback(net_error, os_error));
|
||||
return net_error;
|
||||
}
|
||||
} else {
|
||||
base::StatsCounter read_bytes("tcp.read_bytes");
|
||||
if (rv > 0)
|
||||
read_bytes.Add(rv);
|
||||
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, rv,
|
||||
buf->data());
|
||||
return rv;
|
||||
}
|
||||
|
||||
waiting_read_ = true;
|
||||
read_callback_ = callback;
|
||||
core_->read_iobuffer_ = buf;
|
||||
core_->read_buffer_length_ = buf_len;
|
||||
core_->WatchForRead();
|
||||
return ERR_IO_PENDING;
|
||||
}
|
||||
|
||||
void TCPSocketWin::DidCompleteConnect() {
|
||||
DCHECK(waiting_connect_);
|
||||
DCHECK(!read_callback_.is_null());
|
||||
int result;
|
||||
|
||||
WSANETWORKEVENTS events;
|
||||
int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
|
||||
&events);
|
||||
int os_error = 0;
|
||||
if (rv == SOCKET_ERROR) {
|
||||
NOTREACHED();
|
||||
os_error = WSAGetLastError();
|
||||
result = MapSystemError(os_error);
|
||||
} else if (events.lNetworkEvents & FD_CONNECT) {
|
||||
os_error = events.iErrorCode[FD_CONNECT_BIT];
|
||||
result = MapConnectError(os_error);
|
||||
} else {
|
||||
NOTREACHED();
|
||||
result = ERR_UNEXPECTED;
|
||||
}
|
||||
|
||||
connect_os_error_ = os_error;
|
||||
DoConnectComplete(result);
|
||||
waiting_connect_ = false;
|
||||
|
||||
DCHECK_NE(result, ERR_IO_PENDING);
|
||||
base::ResetAndReturn(&read_callback_).Run(result);
|
||||
}
|
||||
|
||||
void TCPSocketWin::DidCompleteWrite() {
|
||||
DCHECK(waiting_write_);
|
||||
DCHECK(!write_callback_.is_null());
|
||||
|
||||
DWORD num_bytes, flags;
|
||||
BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_,
|
||||
&num_bytes, FALSE, &flags);
|
||||
WSAResetEvent(core_->write_overlapped_.hEvent);
|
||||
waiting_write_ = false;
|
||||
int rv;
|
||||
if (!ok) {
|
||||
int os_error = WSAGetLastError();
|
||||
rv = MapSystemError(os_error);
|
||||
net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
|
||||
CreateNetLogSocketErrorCallback(rv, os_error));
|
||||
} else {
|
||||
rv = static_cast<int>(num_bytes);
|
||||
if (rv > core_->write_buffer_length_ || rv < 0) {
|
||||
// It seems that some winsock interceptors report that more was written
|
||||
// than was available. Treat this as an error. http://crbug.com/27870
|
||||
LOG(ERROR) << "Detected broken LSP: Asked to write "
|
||||
<< core_->write_buffer_length_ << " bytes, but " << rv
|
||||
<< " bytes reported.";
|
||||
rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
|
||||
} else {
|
||||
base::StatsCounter write_bytes("tcp.write_bytes");
|
||||
write_bytes.Add(num_bytes);
|
||||
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, num_bytes,
|
||||
core_->write_iobuffer_->data());
|
||||
}
|
||||
}
|
||||
|
||||
core_->write_iobuffer_ = NULL;
|
||||
|
||||
DCHECK_NE(rv, ERR_IO_PENDING);
|
||||
base::ResetAndReturn(&write_callback_).Run(rv);
|
||||
}
|
||||
|
||||
void TCPSocketWin::DidSignalRead() {
|
||||
DCHECK(waiting_read_);
|
||||
DCHECK(!read_callback_.is_null());
|
||||
|
||||
int os_error = 0;
|
||||
WSANETWORKEVENTS network_events;
|
||||
int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
|
||||
&network_events);
|
||||
if (rv == SOCKET_ERROR) {
|
||||
os_error = WSAGetLastError();
|
||||
rv = MapSystemError(os_error);
|
||||
} else if (network_events.lNetworkEvents) {
|
||||
DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0);
|
||||
// If network_events.lNetworkEvents is FD_CLOSE and
|
||||
// network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful
|
||||
// connection closure. It is tempting to directly set rv to 0 in
|
||||
// this case, but the MSDN pages for WSAEventSelect and
|
||||
// WSAAsyncSelect recommend we still call DoRead():
|
||||
// FD_CLOSE should only be posted after all data is read from a
|
||||
// socket, but an application should check for remaining data upon
|
||||
// receipt of FD_CLOSE to avoid any possibility of losing data.
|
||||
//
|
||||
// If network_events.iErrorCode[FD_READ_BIT] or
|
||||
// network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call
|
||||
// DoRead() because recv() reports a more accurate error code
|
||||
// (WSAECONNRESET vs. WSAECONNABORTED) when the connection was
|
||||
// reset.
|
||||
rv = DoRead(core_->read_iobuffer_, core_->read_buffer_length_,
|
||||
read_callback_);
|
||||
if (rv == ERR_IO_PENDING)
|
||||
return;
|
||||
} else {
|
||||
// This may happen because Read() may succeed synchronously and
|
||||
// consume all the received data without resetting the event object.
|
||||
core_->WatchForRead();
|
||||
return;
|
||||
}
|
||||
|
||||
waiting_read_ = false;
|
||||
core_->read_iobuffer_ = NULL;
|
||||
core_->read_buffer_length_ = 0;
|
||||
|
||||
DCHECK_NE(rv, ERR_IO_PENDING);
|
||||
base::ResetAndReturn(&read_callback_).Run(rv);
|
||||
}
|
||||
|
||||
} // namespace net
|
||||
|
||||
|
@ -9,8 +9,8 @@
|
||||
|
||||
#include "base/basictypes.h"
|
||||
#include "base/compiler_specific.h"
|
||||
#include "base/memory/ref_counted.h"
|
||||
#include "base/memory/scoped_ptr.h"
|
||||
#include "base/message_loop/message_loop.h"
|
||||
#include "base/threading/non_thread_safe.h"
|
||||
#include "base/win/object_watcher.h"
|
||||
#include "net/base/address_family.h"
|
||||
@ -20,50 +20,125 @@
|
||||
|
||||
namespace net {
|
||||
|
||||
class AddressList;
|
||||
class IOBuffer;
|
||||
class IPEndPoint;
|
||||
|
||||
// TODO(yzshen): This class is incomplete. TCP client operations (Connect/Read/
|
||||
// Write/etc.) will be added. And TCPClientSocket will be changed to be a
|
||||
// wrapper around TCPSocket.
|
||||
class NET_EXPORT TCPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe),
|
||||
public base::win::ObjectWatcher::Delegate {
|
||||
public:
|
||||
TCPSocketWin(NetLog* net_log, const NetLog::Source& source);
|
||||
virtual ~TCPSocketWin();
|
||||
|
||||
int Create(AddressFamily family);
|
||||
int Open(AddressFamily family);
|
||||
// Takes ownership of |socket|.
|
||||
int Adopt(SOCKET socket);
|
||||
// Returns a socket descriptor. The ownership is transferred to the caller.
|
||||
SOCKET Release();
|
||||
int AdoptConnectedSocket(SOCKET socket, const IPEndPoint& peer_address);
|
||||
|
||||
int Bind(const IPEndPoint& address);
|
||||
int GetLocalAddress(IPEndPoint* address) const;
|
||||
|
||||
int Listen(int backlog);
|
||||
int Accept(scoped_ptr<TCPSocketWin>* socket,
|
||||
IPEndPoint* address,
|
||||
const CompletionCallback& callback);
|
||||
|
||||
int Connect(const IPEndPoint& address, const CompletionCallback& callback);
|
||||
bool IsConnected() const;
|
||||
bool IsConnectedAndIdle() const;
|
||||
|
||||
// Multiple outstanding requests are not supported.
|
||||
// Full duplex mode (reading and writing at the same time) is supported.
|
||||
int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
|
||||
int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
|
||||
|
||||
int GetLocalAddress(IPEndPoint* address) const;
|
||||
int GetPeerAddress(IPEndPoint* address) const;
|
||||
|
||||
// Sets various socket options.
|
||||
// The commonly used options for server listening sockets:
|
||||
// - SetExclusiveAddrUse().
|
||||
int SetDefaultOptionsForServer();
|
||||
// The commonly used options for client sockets and accepted sockets:
|
||||
// - Increase the socket buffer sizes for WinXP;
|
||||
// - SetNoDelay(true);
|
||||
// - SetKeepAlive(true, 45).
|
||||
void SetDefaultOptionsForClient();
|
||||
int SetExclusiveAddrUse();
|
||||
bool SetReceiveBufferSize(int32 size);
|
||||
bool SetSendBufferSize(int32 size);
|
||||
bool SetKeepAlive(bool enable, int delay);
|
||||
bool SetNoDelay(bool no_delay);
|
||||
|
||||
void Close();
|
||||
|
||||
bool UsingTCPFastOpen() const;
|
||||
bool IsValid() const { return socket_ != INVALID_SOCKET; }
|
||||
|
||||
// Marks the start/end of a series of connect attempts for logging purpose.
|
||||
//
|
||||
// TCPClientSocket may attempt to connect to multiple addresses until it
|
||||
// succeeds in establishing a connection. The corresponding log will have
|
||||
// multiple NetLog::TYPE_TCP_CONNECT_ATTEMPT entries nested within a
|
||||
// NetLog::TYPE_TCP_CONNECT. These methods set the start/end of
|
||||
// NetLog::TYPE_TCP_CONNECT.
|
||||
//
|
||||
// TODO(yzshen): Change logging format and let TCPClientSocket log the
|
||||
// start/end of a series of connect attempts itself.
|
||||
void StartLoggingMultipleConnectAttempts(const AddressList& addresses);
|
||||
void EndLoggingMultipleConnectAttempts(int net_error);
|
||||
|
||||
const BoundNetLog& net_log() const { return net_log_; }
|
||||
|
||||
private:
|
||||
class Core;
|
||||
|
||||
// base::ObjectWatcher::Delegate implementation.
|
||||
virtual void OnObjectSignaled(HANDLE object) OVERRIDE;
|
||||
|
||||
private:
|
||||
int AcceptInternal(scoped_ptr<TCPSocketWin>* socket,
|
||||
IPEndPoint* address);
|
||||
|
||||
SOCKET socket_;
|
||||
HANDLE socket_event_;
|
||||
int DoConnect();
|
||||
void DoConnectComplete(int result);
|
||||
|
||||
void LogConnectBegin(const AddressList& addresses);
|
||||
void LogConnectEnd(int net_error);
|
||||
|
||||
int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
|
||||
void DidCompleteConnect();
|
||||
void DidCompleteWrite();
|
||||
void DidSignalRead();
|
||||
|
||||
SOCKET socket_;
|
||||
|
||||
HANDLE accept_event_;
|
||||
base::win::ObjectWatcher accept_watcher_;
|
||||
|
||||
scoped_ptr<TCPSocketWin>* accept_socket_;
|
||||
IPEndPoint* accept_address_;
|
||||
CompletionCallback accept_callback_;
|
||||
|
||||
// The various states that the socket could be in.
|
||||
bool waiting_connect_;
|
||||
bool waiting_read_;
|
||||
bool waiting_write_;
|
||||
|
||||
// The core of the socket that can live longer than the socket itself. We pass
|
||||
// resources to the Windows async IO functions and we have to make sure that
|
||||
// they are not destroyed while the OS still references them.
|
||||
scoped_refptr<Core> core_;
|
||||
|
||||
// External callback; called when connect or read is complete.
|
||||
CompletionCallback read_callback_;
|
||||
|
||||
// External callback; called when write is complete.
|
||||
CompletionCallback write_callback_;
|
||||
|
||||
scoped_ptr<IPEndPoint> peer_address_;
|
||||
// The OS error that a connect attempt last completed with.
|
||||
int connect_os_error_;
|
||||
|
||||
bool logging_multiple_connect_attempts_;
|
||||
|
||||
BoundNetLog net_log_;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(TCPSocketWin);
|
||||
@ -72,3 +147,4 @@ class NET_EXPORT TCPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe),
|
||||
} // namespace net
|
||||
|
||||
#endif // NET_SOCKET_TCP_SOCKET_WIN_H_
|
||||
|
||||
|
Reference in New Issue
Block a user