Revert "Use DawnAHardwareBufferImageRepresentation for all dawn backends"
This reverts commit f5334a65d6
.
Reason for revert: caused failures on Android (see https://crbug.com/381386757).
Original change's description:
> Use DawnAHardwareBufferImageRepresentation for all dawn backends
>
> Dawn now supports direct AHardwareBuffer import on all Android
> backends.
>
> Bug: 42241435
> Change-Id: I14e98bf78ba687294ad101e5401850ca4f175b74
> Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6019930
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Cr-Commit-Position: refs/heads/main@{#1388986}
Bug: 42241435, 381386757
Change-Id: I278ab553c8a40637c17b0d7bec6c1000bacf8595
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6054214
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Owners-Override: Boris Sazonov <bsazonov@chromium.org>
Auto-Submit: Boris Sazonov <bsazonov@chromium.org>
Commit-Queue: Boris Sazonov <bsazonov@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1389340}
This commit is contained in:

committed by
Chromium LUCI CQ

parent
20a953ec52
commit
d95f6c3dbd
@@ -39,6 +39,7 @@
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#include "gpu/command_buffer/service/shared_context_state.h"
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#include "gpu/command_buffer/service/shared_image/android_image_backing.h"
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#include "gpu/command_buffer/service/shared_image/dawn_ahardwarebuffer_image_representation.h"
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#include "gpu/command_buffer/service/shared_image/dawn_egl_image_representation.h"
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#include "gpu/command_buffer/service/shared_image/gl_texture_android_image_representation.h"
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#include "gpu/command_buffer/service/shared_image/gl_texture_passthrough_android_image_representation.h"
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#include "gpu/command_buffer/service/shared_image/shared_image_backing.h"
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@@ -608,6 +609,26 @@ AHardwareBufferImageBacking::ProduceDawn(
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// backing.
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DCHECK(hardware_buffer_handle_.is_valid());
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#if BUILDFLAG(USE_DAWN) && BUILDFLAG(DAWN_ENABLE_BACKEND_OPENGLES)
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if (backend_type == wgpu::BackendType::OpenGLES) {
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std::unique_ptr<GLTextureImageRepresentationBase> gl_representation;
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if (use_passthrough_) {
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gl_representation = ProduceGLTexturePassthrough(manager, tracker);
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} else {
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gl_representation = ProduceGLTexture(manager, tracker);
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}
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gl::ScopedEGLImage egl_image =
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CreateEGLImageFromAHardwareBuffer(hardware_buffer_handle_.get());
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auto result = std::make_unique<DawnEGLImageRepresentation>(
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std::move(gl_representation), std::move(egl_image), manager, this,
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tracker, device, std::move(view_formats));
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return result;
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}
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#endif
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DCHECK_EQ(backend_type, wgpu::BackendType::Vulkan);
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wgpu::TextureFormat webgpu_format = ToDawnFormat(format());
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if (webgpu_format == wgpu::TextureFormat::Undefined) {
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LOG(ERROR) << "Unable to fine a suitable WebGPU format.";
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@@ -615,7 +636,7 @@ AHardwareBufferImageBacking::ProduceDawn(
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}
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return std::make_unique<DawnAHardwareBufferImageRepresentation>(
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manager, this, tracker, wgpu::Device(device), backend_type, webgpu_format,
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manager, this, tracker, wgpu::Device(device), webgpu_format,
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std::move(view_formats), hardware_buffer_handle_.get());
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#else
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return nullptr;
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@@ -253,18 +253,11 @@ TEST_P(AHardwareBufferImageBackingFactoryTest, ProduceDawnOpenGLES) {
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wgpu::DeviceDescriptor device_descriptor;
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constexpr wgpu::FeatureName kOptionalFeatures[] = {
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// We need to request internal usage to be able to do operations with
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// internal methods that would need specific usages.
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wgpu::FeatureName::DawnInternalUsages,
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// AHardwareBuffers are imported directly into Dawn and SyncFDs are used
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// to synchronize them.
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wgpu::FeatureName::SharedTextureMemoryAHardwareBuffer,
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wgpu::FeatureName::SharedFenceSyncFD,
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};
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device_descriptor.requiredFeatureCount = std::size(kOptionalFeatures);
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device_descriptor.requiredFeatures = kOptionalFeatures;
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// We need to request internal usage to be able to do operations with
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// internal methods that would need specific usages.
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wgpu::FeatureName dawn_internal_usage = wgpu::FeatureName::DawnInternalUsages;
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device_descriptor.requiredFeatureCount = 1;
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device_descriptor.requiredFeatures = &dawn_internal_usage;
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wgpu::Device device = adapter.CreateDevice(&device_descriptor);
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@@ -17,13 +17,11 @@ DawnAHardwareBufferImageRepresentation::DawnAHardwareBufferImageRepresentation(
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AndroidImageBacking* backing,
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MemoryTypeTracker* tracker,
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wgpu::Device device,
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wgpu::BackendType backend_type,
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wgpu::TextureFormat format,
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std::vector<wgpu::TextureFormat> view_formats,
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AHardwareBuffer* buffer)
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: DawnImageRepresentation(manager, backing, tracker),
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device_(std::move(device)),
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backend_type_(backend_type),
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format_(format),
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view_formats_(std::move(view_formats)) {
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DCHECK(device_);
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@@ -83,9 +81,7 @@ wgpu::Texture DawnAHardwareBufferImageRepresentation::BeginAccess(
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// TODO(crbug.com/327111284): Track layouts correctly.
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begin_layout.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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begin_layout.newLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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if (backend_type_ == wgpu::BackendType::Vulkan) {
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begin_access_desc.nextInChain = &begin_layout;
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}
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begin_access_desc.nextInChain = &begin_layout;
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wgpu::SharedFence shared_fence;
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// Pass 1 as the signaled value for the binary semaphore
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@@ -162,9 +158,7 @@ void DawnAHardwareBufferImageRepresentation::EndAccess() {
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wgpu::SharedTextureMemoryEndAccessState end_access_desc = {};
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wgpu::SharedTextureMemoryVkImageLayoutEndState end_layout{};
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if (backend_type_ == wgpu::BackendType::Vulkan) {
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end_access_desc.nextInChain = &end_layout;
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}
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end_access_desc.nextInChain = &end_layout;
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if (shared_texture_memory_.EndAccess(texture_, &end_access_desc) !=
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wgpu::Status::Success) {
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@@ -23,7 +23,6 @@ class DawnAHardwareBufferImageRepresentation : public DawnImageRepresentation {
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AndroidImageBacking* backing,
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MemoryTypeTracker* tracker,
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wgpu::Device device,
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wgpu::BackendType backend_type,
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wgpu::TextureFormat format,
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std::vector<wgpu::TextureFormat> view_formats,
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AHardwareBuffer* buffer);
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@@ -41,7 +40,6 @@ class DawnAHardwareBufferImageRepresentation : public DawnImageRepresentation {
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base::android::ScopedHardwareBufferHandle handle_;
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wgpu::Texture texture_;
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wgpu::Device device_;
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wgpu::BackendType backend_type_;
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wgpu::TextureFormat format_;
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std::vector<wgpu::TextureFormat> view_formats_;
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// There is a SharedTextureMemory per representation with how this works
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