
The version of python3 shipped with macOS tends to be old (as of macOS Sequoia 15.3.1 this is version 3.9.6 dating from June 2021). Update the build instructions to recommend using the version of python3 that is managed by depot_tools. This should ensure that the build uses a version of python3 that is recent enough (and close to the version used by the bots). It should prevent unexpected failures when recent features are used in build scripts. See https://dawn-review.googlesource.com/c/dawn/+/230174 for an example of build failure that could be caused by an old python3. Bug: none Change-Id: Icb806609ee5be7146cddc83d01a1c57ec2b3b762 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6343778 Commit-Queue: Dirk Pranke <dpranke@google.com> Reviewed-by: Dirk Pranke <dpranke@google.com> Auto-Submit: Sylvain Defresne <sdefresne@chromium.org> Cr-Commit-Position: refs/heads/main@{#1431059}
579 lines
21 KiB
Markdown
579 lines
21 KiB
Markdown
# Checking out and building Chromium for iOS
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There are instructions for other platforms linked from the
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[get the code](../get_the_code.md) page.
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## Instructions for Google Employees
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Are you a Google employee? See
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[go/building-chrome](https://goto.google.com/building-chrome) instead.
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[TOC]
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## System requirements
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<!-- LINT.IfChange -->
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* A 64-bit Mac capable of running the required version of Xcode.
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* [Xcode](https://developer.apple.com/xcode) 16.0 or higher.
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<!-- LINT.ThenChange(//ios/build/chrome_build.gni) -->
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Note: after installing Xcode, you need to launch it and to let it install
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the iOS simulator. This is required as part of the build, see [this discussion](
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https://groups.google.com/a/chromium.org/g/chromium-dev/c/98d6MyLoYHM/m/A_HyOGxPAgAJ)
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on chromium-dev.
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## Install `depot_tools`
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Clone the `depot_tools` repository:
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```shell
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$ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
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```
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You need to add the directory where you checked out `depot_tools` to your
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`PATH` to make the `gclient` commands available. It is also recommended to
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add the `depot_tools/python-bin` directory to your `PATH` to get access to
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a recent version of python3 (the version shipped by default on macOS tends
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to be quite old which can lead to build failure).
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To do that, edit your shell login script (e.g. `~/.bash_profile`, `~/.zprofile`)
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and add the following line at the end (assuming you've checked out `depot_tools`
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in your `HOME` directory):
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```shell
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export PATH="$HOME/depot_tools:$HOME/depot_tools/python-bin:$PATH"
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```
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You may need to run `gclient status` to force an update of `depot_tools`
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before the `python3` command work once you've updated your `PATH`.
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You can omit `$HOME/depot_tools/python-bin` if you already have a recent
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version of python installed and you manually manage it (but this may lead
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to unexpected build failures).
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## Get the code
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Create a `chromium` directory for the checkout and change to it (you can call
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this whatever you like and put it wherever you like, as
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long as the full path has no spaces):
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```shell
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$ mkdir chromium && cd chromium
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```
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Run the `fetch` tool from `depot_tools` to check out the code and its
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dependencies.
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```shell
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$ fetch ios
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```
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If you don't want the full repo history, you can save a lot of time by
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adding the `--no-history` flag to `fetch`.
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Expect the command to take 30 minutes on even a fast connection, and many
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hours on slower ones.
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When `fetch` completes, it will have created a hidden `.gclient` file and a
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directory called `src` in the working directory. The remaining instructions
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assume you have switched to the `src` directory:
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```shell
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$ cd src
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```
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*Optional*: You can also [install API
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keys](https://www.chromium.org/developers/how-tos/api-keys) if you want your
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build to talk to some Google services, but this is not necessary for most
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development and testing purposes.
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## Setting up the build
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Since the iOS build is a bit more complicated than a desktop build, we provide
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`ios/build/tools/setup-gn.py`, which will create four appropriately configured
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build directories under `out` for Release and Debug device and simulator
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builds, and generates an appropriate Xcode project (`out/build/all.xcodeproj`)
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as well.
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More information about [developing with Xcode](xcode_tips.md). *Xcode project
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is an artifact, any changes made in the project itself will be ignored.*
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You can customize the build by editing a file called `.setup-gn` (create it if
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it does not exist). It can be stored in two locations:
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* `$HOME/.setup-gn` (the settings will be applied to all Chromium checkouts).
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* The directory above `src/` (i.e. the directory containing your `.gclient`)
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for checkout-specific settings.
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Look at `src/ios/build/tools/setup-gn.config` for available configuration
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options.
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From this point, you can either build from Xcode or from the command line using
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`autoninja`. `setup-gn.py` creates sub-directories named
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`out/${configuration}-${platform}`, so for a `Debug` build for simulator use:
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```shell
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$ autoninja -C out/Debug-iphonesimulator gn_all
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```
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(`autoninja` is a wrapper that automatically provides optimal values for the
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arguments passed to `ninja`.)
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Note: The `setup-gn.py` script needs to run every time one of the `BUILD.gn`
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files is updated (either by you or after rebasing). If you forget to run it,
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the list of targets and files in the Xcode solution may be stale. You can run
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the script directly or use either `gclient sync` or `gclient runhooks` which
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will run `setup-gn.py` for you as part of the update hooks.
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You can add a custom hook to `.gclient` file to configure `setup-gn.py` to
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be run as part of `gclient runhooks`. In that case, your `.gclient` file
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would look like this:
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```
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solutions = [
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{
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"name" : "src",
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"url" : "https://chromium.googlesource.com/chromium/src.git",
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"deps_file" : "DEPS",
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"managed" : False,
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"custom_deps" : {},
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"custom_vars" : {},
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"custom_hooks": [{
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"name": "setup_gn",
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"pattern": ".",
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"action": [
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"python3",
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"src/ios/build/tools/setup-gn.py",
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]
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}],
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"safesync_url": "",
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},
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]
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target_os = ["ios"]
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target_os_only = True
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```
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You can also follow the manual instructions on the
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[Mac page](../mac_build_instructions.md), but make sure you set the
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GN arg `target_os="ios"`.
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### Faster builds
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This section contains some things you can change to speed up your builds,
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sorted so that the things that make the biggest difference are first.
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#### Use Reclient
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Google employees should use Reclient, a distributed compilation system. Detailed
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information is available internally but the relevant gn arg is:
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* `use_remoteexec = true`
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Google employees can visit
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[go/building-chrome-mac#using-remote-execution](https://goto.google.com/building-chrome-mac#using-remote-execution)
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for more information. For external contributors, Reclient does not support iOS
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builds.
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## Building for device
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To be able to build and run Chromium and the tests for devices, you need to
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have an Apple developer account (a free one will work) and the appropriate
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provisioning profiles, then configure the build to use them.
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### Code signing identity
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Please refer to the Apple documentation on how to get a code signing identity
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and certificates. You can check that you have a code signing identity correctly
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installed by running the following command.
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```shell
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$ xcrun security find-identity -v -p codesigning
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1) 0123456789ABCDEF0123456789ABCDEF01234567 "iPhone Developer: someone@example.com (XXXXXXXXXX)"
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1 valid identities found
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```
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If the command output says you have zero valid identities, then you do not
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have a code signing identity installed and need to get one from Apple. If
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you have more than one identity, the build system may select the wrong one
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automatically, and you can use the `ios_code_signing_identity` gn variable
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to control which one to use by setting it to the identity hash, e.g. to
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`"0123456789ABCDEF0123456789ABCDEF01234567"`.
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### Mobile provisioning profiles
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Once you have the code signing identity, you need to decide on a prefix
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for the application bundle identifier. This is controlled by the gn variable
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`ios_app_bundle_id_prefix` and usually corresponds to a reversed domain name
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(the default value is `"org.chromium"`).
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You then need to request provisioning profiles from Apple for your devices
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for the following bundle identifiers to build and run Chromium with these
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application extensions:
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- `${prefix}.chrome.ios.dev`
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- `${prefix}.chrome.ios.dev.ContentTodayExtension`
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- `${prefix}.chrome.ios.dev.CredentialProviderExtension`
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- `${prefix}.chrome.ios.dev.IntentsExtension`
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- `${prefix}.chrome.ios.dev.OpenExtension`
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- `${prefix}.chrome.ios.dev.ShareExtension`
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- `${prefix}.chrome.ios.dev.TodayExtension`
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- `${prefix}.chrome.ios.dev.WidgetKitExtension`
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All these certificates need to have the "App Groups"
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(`com.apple.security.application-groups`) capability enabled for
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the following groups:
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- `group.${prefix}.chrome`
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- `group.${prefix}.common`
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The `group.${prefix}.chrome` is only shared by Chromium and its extensions
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to share files and configurations while the `group.${prefix}.common` is shared
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with Chromium and other applications from the same organisation and can be used
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to send commands to Chromium.
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`${prefix}.chrome.ios.dev` and
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`${prefix}.chrome.ios.dev.CredentialProviderExtension` need the AutoFill
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Credential Provider Entitlement, which corresponds to the key
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`com.apple.developer.authentication-services.autofill-credential-provider`.
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`${prefix}.chrome.ios.dev` additionally needs the
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`com.apple.developer.kernel.extended-virtual-addressing` entitlement when
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running on a real device.
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### Mobile provisioning profiles for tests
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In addition to that, you need a different provisioning profile for each
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test application. Those provisioning profile will have a bundle identifier
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matching the following pattern `${prefix}.gtest.${test-suite-name}` where
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`${test-suite-name}` is the name of the test suite with underscores changed
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to dashes (e.g. `base_unittests` app will use `${prefix}.gtest.base-unittests`
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as bundle identifier).
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To be able to run the EarlGrey tests on a device, you'll need two provisioning
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profiles for EarlGrey and OCHamcrest frameworks:
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- `${prefix}.test.OCHamcrest`
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- `${prefix}.test.EarlGrey`
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In addition to that, then you'll need one additional provisioning profile for
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the XCTest module too. It must match the pattern:
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`${prefix}.gtest.${test-suite-name}-module`.
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### Other applications
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Other applications like `ios_web_shell` usually will require mobile provisioning
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profiles with bundle identifiers that may usually match the following pattern
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`${prefix}.${application-name}` and may require specific capabilities.
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Generally, if the mobile provisioning profile is missing then the code signing
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step will fail and will print the bundle identifier of the bundle that could not
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be signed on the command line, e.g.:
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```shell
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$ autoninja -C out/Debug-iphoneos ios_web_shell
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ninja: Entering directory `out/Debug-iphoneos'
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FAILED: ios_web_shell.app/ios_web_shell ios_web_shell.app/_CodeSignature/CodeResources ios_web_shell.app/embedded.mobileprovision
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python ../../build/config/apple/codesign.py code-sign-bundle -t=iphoneos -i=0123456789ABCDEF0123456789ABCDEF01234567 -e=../../build/config/ios/entitlements.plist -b=obj/ios/web/shell/ios_web_shell ios_web_shell.app
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Error: no mobile provisioning profile found for "org.chromium.ios-web-shell".
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ninja: build stopped: subcommand failed.
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```
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Here, the build is failing because there are no mobile provisioning profiles
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installed that could sign the `ios_web_shell.app` bundle with the identity
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`0123456789ABCDEF0123456789ABCDEF01234567`. To fix the build, you'll need to
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request such a mobile provisioning profile from Apple.
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You can inspect the file passed via the `-e` flag to the `codesign.py` script
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to check which capabilities are required for the mobile provisioning profile
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(e.g. `src/build/config/ios/entitlements.plist` for the above build error,
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remember that the paths are relative to the build directory, not to the source
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directory).
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If the required capabilities are not enabled on the mobile provisioning profile,
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then it will be impossible to install the application on a device (Xcode will
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display an error stating that "The application was signed with invalid
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entitlements").
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## Building Blink for iOS
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The iOS build supports compiling the blink web platform. To compile blink
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set a gn arg in your `.setup-gn` file. Note the blink web platform is
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experimental code and should only be used for analysis. We currently
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disable V8 pointer compression and the caged heap because of virtual
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memory allocation issues experienced on physical iOS devices.
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```
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[gn_args]
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use_blink = true
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ios_content_shell_bundle_identifier="REPLACE_YOUR_BUNDLE_IDENTIFIER_HERE"
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cppgc_enable_caged_heap = false
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v8_enable_pointer_compression = false
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```
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Note that only certain targets support blink. `content_shell` being the
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most useful.
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```shell
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$ autoninja -C out/Debug-iphonesimulator content_shell
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```
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## Running apps from the command line
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Any target that is built and runs on the bots (see [below](#Troubleshooting))
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should run successfully in a local build. To run in the simulator from the
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command line, you can use `iossim`. For example, to run a debug build of
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`Chromium`:
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```shell
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$ out/Debug-iphonesimulator/iossim -i out/Debug-iphonesimulator/Chromium.app
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```
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From Xcode 9 on, `iossim` no longer automatically launches the Simulator. This must now
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be done manually from within Xcode (`Xcode > Open Developer Tool > Simulator`), and
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also must be done *after* running `iossim`.
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### Passing arguments
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Arguments needed to be passed to the test application through `iossim`, such as
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`--gtest_filter=SomeTest.FooBar` should be passed through the `-c` flag:
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```shell
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$ out/Debug-iphonesimulator/iossim -i \
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-c "--gtest_filter=SomeTest.FooBar --gtest_repeat=3" \
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out/Debug-iphonesimulator/base_unittests.app
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```
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### Running EarlGrey tests
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EarlGrey tests are run differently than other test targets, as there is an
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XCTest bundle that is injected into the target application. Therefore you must
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also pass in the test bundle:
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```shell
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$ out/Debug-iphonesimulator/iossim -i \
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out/Debug-iphonesimulator/ios_chrome_ui_egtests.app \
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out/Debug-iphonesimulator/ios_chrome_ui_egtests.app/PlugIns/ios_chrome_ui_egtests_module.xctest
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```
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### Running Web Tests on Blink for iOS
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The current Blink for iOS only supports running Web Tests on the simulator
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environment now. Before you run the web tests, you need to build the blink_tests
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target to get content_shell and all of the other needed binaries for the
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simulator test environment.
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```shell
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$ autoninja -C out/Debug-iphonesimulator blink_tests
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```
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When the blink_tests target is complete you can then run the test runner script
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(third_party/blink/tools/run_web_tests.py) as below. See [Web Tests](https://chromium.googlesource.com/chromium/src/+/HEAD/docs/testing/web_tests.md) document
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for more information.
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```shell
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$ third_party/blink/tools/run_web_tests.py -t Debug-iphonesimulator \
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--platform ios
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```
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### Running on specific simulator
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By default, `iossim` will pick an arbitrary simulator to run the tests. If
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you want to run them on a specific simulator, you can use `-d` to pick the
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simulated device and `-s` to select the iOS version.
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For example, to run the tests on a simulated iPhone 6s running iOS 10.0,
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you would invoke `iossim` like this.
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```shell
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$ out/Debug-iphonesimulator/iossim -i -d 'iPhone 6s' -s '10.0' \
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out/Debug-iphonesimulator/base_unittests.app
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```
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Please note that by default only a subset of simulator devices are installed
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with Xcode. You may have to install additional simulators in Xcode (or even
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an older version of Xcode) to be able to run on a specific configuration.
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Go to "Preferences > Components" tab in Xcode to install other simulator images
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(this is the location the setting is in Xcode 9.2; it may be different in other
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version of the tool).
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### Remote debugging with DevTools (on Blink for iOS)
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Developers are able to remotely use DevTools in a host machine (e.g. Mac) and
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inspect `content_shell` for development.
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On the simulator, one just needs to pass the `--remote-debugging-port=9222`
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argument for `content_shell` and in the host machine access it via
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`chrome://inspect`. It is possible to change the default port listening (9222)
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and configure another one via the "Configure…" button and then "Target
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discovery settings" dialog.
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To use DevTools in the remote device it is necessary to also pass the remote
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debugging address argument to `content-shell` so any address could bind for
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debugging: ` --remote-debugging-address=0.0.0.0 --remote-debugging-port=9222`.
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Then in the host machine one needs to configure the IP address of the device in
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the "Target discovery settings" dialog e.g. `192.168.0.102:9222`.
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|
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## Update your checkout
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To update an existing checkout, you can run
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|
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```shell
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$ git rebase-update
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$ gclient sync
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```
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The first command updates the primary Chromium source repository and rebases
|
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any of your local branches on top of tip-of-tree (aka the Git branch
|
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`origin/main`). If you don't want to use this script, you can also just use
|
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`git pull` or other common Git commands to update the repo.
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The second command syncs dependencies to the appropriate versions and re-runs
|
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hooks as needed.
|
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|
## Tips, tricks, and troubleshooting
|
|
|
|
Remember that the XCode project you interact with while working on Chromium is a
|
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build artifact, generated from the `BUILD.gn` files. Do not use it to add new
|
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files; instead see the procedures for [working with
|
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files](working_with_files.md).
|
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|
If you have problems building, join us in `#chromium` on `irc.freenode.net` and
|
|
ask there. As mentioned above, be sure that the
|
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[waterfall](https://build.chromium.org/buildbot/waterfall/) is green and the tree
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is open before checking out. This will increase your chances of success.
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|
|
### Debugging
|
|
|
|
To help with deterministic builds, and to work with reclient, the path to source
|
|
files in debugging symbols are relative to source directory. To allow Xcode
|
|
to find the source files, you need to ensure to have an `~/.lldbinit-Xcode`
|
|
file with the following lines into it (substitute {SRC} for your actual path
|
|
to the root of Chromium's sources):
|
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|
|
```
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script sys.path[:0] = ['{SRC}/tools/lldb']
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script import lldbinit
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|
```
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|
|
This will also allow you to see the content of some of Chromium types in the
|
|
debugger like `std::u16string`, ... If you want to use `lldb` directly, name
|
|
the file `~/.lldbinit` instead of `~/.lldbinit-Xcode`.
|
|
|
|
Note: if you are using `ios/build/tools/setup-gn.py` to generate the Xcode
|
|
project, the script also generate an `.lldbinit` file next to the project and
|
|
configure Xcode to use that file instead of the global one.
|
|
|
|
### Changing the version of Xcode
|
|
|
|
To change the version of Xcode used to build Chromium on iOS, please follow
|
|
the steps below:
|
|
|
|
1. Launch the new version of Xcode.app.
|
|
|
|
This is required as Xcode may need to install some components into
|
|
the system before the new version can be used from the command-line.
|
|
|
|
1. Reboot your computer.
|
|
|
|
This is required as some of Xcode components are daemons that are not
|
|
automatically stopped when updating Xcode, and command-line tools will
|
|
fail if the daemon version is incompatible (usually `actool` fails).
|
|
|
|
1. Run `gn gen`.
|
|
|
|
This is required as the `ninja` files generated by `gn` encodes some
|
|
information about Xcode (notably the path to the SDK, ...) that will
|
|
change with each version. It is not possible to have `ninja` re-run
|
|
`gn gen` automatically when those changes unfortunately.
|
|
|
|
If you have a downstream chekout, run `gclient runhooks` instead of
|
|
`gn gen` as it will ensure that `gn gen` will be run automatically
|
|
for all possible combination of target and configuration from within
|
|
Xcode.
|
|
|
|
If you skip some of those steps, the build may occasionally succeed, but
|
|
it has been observed in the past that those steps are required in the
|
|
vast majority of the situation. Please save yourself some painful build
|
|
debugging and follow them.
|
|
|
|
If you use `xcode-select` to switch between multiple version of Xcode,
|
|
you will have to follow the same steps.
|
|
|
|
### Improving performance of git commands
|
|
|
|
#### Increase the vnode cache size
|
|
|
|
`git status` is used frequently to determine the status of your checkout. Due
|
|
to the large number of files in Chromium's checkout, `git status` performance
|
|
can be quite variable. Increasing the system's vnode cache appears to help.
|
|
By default, this command:
|
|
|
|
```shell
|
|
$ sysctl -a | egrep kern\..*vnodes
|
|
```
|
|
|
|
Outputs `kern.maxvnodes: 263168` (263168 is 257 * 1024). To increase this
|
|
setting:
|
|
|
|
```shell
|
|
$ sudo sysctl kern.maxvnodes=$((512*1024))
|
|
```
|
|
|
|
Higher values may be appropriate if you routinely move between different
|
|
Chromium checkouts. This setting will reset on reboot, the startup setting can
|
|
be set in `/etc/sysctl.conf`:
|
|
|
|
```shell
|
|
$ echo kern.maxvnodes=$((512*1024)) | sudo tee -a /etc/sysctl.conf
|
|
```
|
|
|
|
Or edit the file directly.
|
|
|
|
#### Configure git to use an untracked cache
|
|
|
|
Try running
|
|
|
|
```shell
|
|
$ git update-index --test-untracked-cache
|
|
```
|
|
|
|
If the output ends with `OK`, then the following may also improve performance of
|
|
`git status`:
|
|
|
|
```shell
|
|
$ git config core.untrackedCache true
|
|
```
|
|
|
|
#### Configure git to use fsmonitor
|
|
|
|
You can significantly speed up git by using [fsmonitor.](https://github.blog/2022-06-29-improve-git-monorepo-performance-with-a-file-system-monitor/)
|
|
You should enable fsmonitor in large repos, such as Chromium and v8. Enabling
|
|
it globally will launch many processes and probably isn't worthwhile. Be sure
|
|
you have at least version 2.43 (fsmonitor on the Mac is broken before then). The
|
|
command to enable fsmonitor in the current repo is:
|
|
|
|
```shell
|
|
$ git config core.fsmonitor true
|
|
```
|
|
|
|
### Xcode license agreement
|
|
|
|
If you're getting the error
|
|
|
|
> Agreeing to the Xcode/iOS license requires admin privileges, please re-run as
|
|
> root via sudo.
|
|
|
|
the Xcode license hasn't been accepted yet which (contrary to the message) any
|
|
user can do by running:
|
|
|
|
```shell
|
|
$ xcodebuild -license
|
|
```
|
|
|
|
Only accepting for all users of the machine requires root:
|
|
|
|
```shell
|
|
$ sudo xcodebuild -license
|
|
```
|