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# GPU Bots & Pixel Wrangling
![](images/wrangler.png)
(December 2017: presentation on GPU bots and pixel wrangling: see [slides].)
GPU Pixel Wrangling is the process of keeping various GPU bots green. On the
GPU bots, tests run on physical hardware with real GPUs, not in VMs like the
majority of the bots on the Chromium waterfall.
[slides]: https://docs.google.com/presentation/d/1sZjyNe2apUhwr5sinRfPs7eTzH-3zO0VQ-Cj-8DlEDQ/edit?usp=sharing
[TOC]
## Fleet Status
The following links (sorry, Google employees only) show the status of various
GPU bots in the fleet.
Primary configurations:
* [Windows 10 Quadro P400 Pool](http://shortn/_dmtaFfY2Jq)
* [Windows 10 Intel HD 630 Pool](http://shortn/_QsoGIGIFYd)
* [Linux Quadro P400 Pool](http://shortn/_fNgNs1uROQ)
* [Linux Intel HD 630 Pool](http://shortn/_dqEGjCGMHT)
* [Mac AMD Retina 10.13.6 GPU Pool](http://shortn/_m26tivRkUp)
* [Mac Mini Chrome Pool](http://shortn/_Ru8NESapPM)
* [Android Nexus 5X Chrome Pool](http://shortn/_G3j7AVmuNR)
Secondary configurations:
* [Windows 7 Quadro P400 Pool](http://shortn/_cuxSKC15UX)
* [Windows AMD R7 240 GPU Pool](http://shortn/_XET7RTMHQm)
* [Mac NVIDIA Retina 10.13.6 GPU Pool](http://shortn/_ooNMNbCleT)
## GPU Bots' Waterfalls
The waterfalls work much like any other; see the [Tour of the Chromium Buildbot
Waterfall] for a more detailed explanation of how this is laid out. We have
more subtle configurations because the GPU matters, not just the OS and release
v. debug. Hence we have Windows Nvidia Release bots, Mac Intel Debug bots, and
so on. The waterfalls were interested in are:
* [Chromium GPU]
* Various operating systems, configurations, GPUs, etc.
* [Chromium GPU FYI]
* These bots run less-standard configurations like Windows with AMD GPUs,
Linux with Intel GPUs, etc.
* These bots build with top of tree ANGLE rather than the `DEPS` version.
* The [ANGLE tryservers] help ensure that these bots stay green. However,
it is possible that due to ANGLE changes these bots may be red while
the chromium.gpu bots are green.
* The [ANGLE Wrangler] is on-call to help resolve ANGLE-related breakage
on this watefall.
* To determine if a different ANGLE revision was used between two builds,
compare the `got_angle_revision` buildbot property on the GPU builders
or `parent_got_angle_revision` on the testers. This revision can be
used to do a `git log` in the `third_party/angle` repository.
<!-- TODO(kainino): update link when the page is migrated -->
[Tour of the Chromium Buildbot Waterfall]: http://www.chromium.org/developers/testing/chromium-build-infrastructure/tour-of-the-chromium-buildbot
[Chromium GPU]: https://ci.chromium.org/p/chromium/g/chromium.gpu/console?reload=120
[Chromium GPU FYI]: https://ci.chromium.org/p/chromium/g/chromium.gpu.fyi/console?reload=120
[ANGLE tryservers]: https://build.chromium.org/p/tryserver.chromium.angle/waterfall
<!-- TODO(kainino): update link when the page is migrated -->
[ANGLE Wrangler]: https://sites.google.com/a/chromium.org/dev/developers/how-tos/angle-wrangling
## Test Suites
The bots run several test suites. The majority of them have been migrated to
the Telemetry harness, and are run within the full browser, in order to better
test the code that is actually shipped. As of this writing, the tests included:
* Tests using the Telemetry harness:
* The WebGL conformance tests: `webgl_conformance_integration_test.py`
* A Google Maps test: `maps_integration_test.py`
* Context loss tests: `context_lost_integration_test.py`
* Depth capture tests: `depth_capture_integration_test.py`
* GPU process launch tests: `gpu_process_integration_test.py`
* Hardware acceleration validation tests:
`hardware_accelerated_feature_integration_test.py`
* Pixel tests validating the end-to-end rendering pipeline:
`pixel_integration_test.py`
* Stress tests of the screenshot functionality other tests use:
`screenshot_sync_integration_test.py`
* `angle_unittests`: see `src/third_party/angle/src/tests/BUILD.gn`
* drawElements tests (on the chromium.gpu.fyi waterfall): see
`src/third_party/angle/src/tests/BUILD.gn`
* `gles2_conform_test` (requires internal sources): see
`src/gpu/gles2_conform_support/BUILD.gn`
* `gl_tests`: see `src/gpu/BUILD.gn`
* `gl_unittests`: see `src/ui/gl/BUILD.gn`
And more. See
[`src/testing/buildbot/README.md`](../../testing/buildbot/README.md)
and the GPU sections of `test_suites.pyl` and `waterfalls.pyl` for the
complete description of bots and tests.
Additionally, the Release bots run:
* `tab_capture_end2end_tests:` see
`src/chrome/browser/extensions/api/tab_capture/tab_capture_apitest.cc` and
`src/chrome/browser/extensions/api/cast_streaming/cast_streaming_apitest.cc`
### More Details
More details about the bots' setup can be found on the [GPU Testing] page.
[GPU Testing]: https://sites.google.com/a/chromium.org/dev/developers/testing/gpu-testing
## Wrangling
### Prerequisites
1. Ideally a wrangler should be a Chromium committer. If you're on the GPU
pixel wrangling rotation, there will be an email notifying you of the upcoming
shift, and a calendar appointment.
* If you aren't a committer, don't panic. It's still best for everyone on
the team to become acquainted with the procedures of maintaining the
GPU bots.
* In this case you'll upload CLs to Gerrit to perform reverts (optionally
using the new "Revert" button in the UI), and might consider using
`TBR=` to speed through trivial and urgent CLs. In general, try to send
all CLs through the commit queue.
* Contact bajones, kainino, kbr, vmiura, zmo, or another member of the
Chrome GPU team who's already a committer for help landing patches or
reverts during your shift.
1. Apply for [access to the bots].
1. You may want to install the [Flake linker] extension, which adds several useful features to the bot build log pages.
* Links to Chromium flakiness dashboard from build result pages, so you can see all failures for a single test across the fleet.
* Automatically hides green build steps so you can see the failure immediately.
* Turns build log links into deep links directly to the failure line in the log.
[access to the bots]: https://sites.google.com/a/google.com/chrome-infrastructure/golo/remote-access?pli=1
[Flake linker]: https://chrome.google.com/webstore/detail/flake-linker/boamnmbgmfnobomddmenbaicodgglkhc
### How to Keep the Bots Green
1. Watch for redness on the tree.
1. [Sheriff-O-Matic now has support for the chromium.gpu.fyi waterfall]!
1. The chromium.gpu bots are covered under Sheriff-O-Matic's [Chromium
tab]. As pixel wrangler, ignore any non-GPU test failures in this tab.
1. The bots are expected to be green all the time. Flakiness on these bots
is neither expected nor acceptable.
1. If a bot goes consistently red, it's necessary to figure out whether a
recent CL caused it, or whether it's a problem with the bot or
infrastructure.
1. If it looks like a problem with the bot (deep problems like failing to
check out the sources, the isolate server failing, etc.) notify the
Chromium troopers and file a P1 bug with labels: Infra\>Labs,
Infra\>Troopers and Internals\>GPU\>Testing. See the general [tree
sheriffing page] for more details.
1. Otherwise, examine the builds just before and after the redness was
introduced. Look at the revisions in the builds before and after the
failure was introduced.
1. **File a bug** capturing the regression range and excerpts of any
associated logs. Regressions should be marked P1. CC engineers who you
think may be able to help triage the issue. Keep in mind that the logs
on the bots expire after a few days, so make sure to add copies of
relevant logs to the bug report.
1. Use the `Hotlist=PixelWrangler` label to mark bugs that require the
pixel wrangler's attention, so it's easy to find relevant bugs when
handing off shifts.
1. Study the regression range carefully. Use drover to revert any CLs
which break the chromium.gpu bots. Use your judgment about
chromium.gpu.fyi, since not all bots are covered by trybots. In the
revert message, provide a clear description of what broke, links to
failing builds, and excerpts of the failure logs, because the build
logs expire after a few days.
1. Make sure the bots are running jobs.
1. Keep an eye on the console views of the various bots.
1. Make sure the bots are all actively processing jobs. If they go offline
for a long period of time, the "summary bubble" at the top may still be
green, but the column in the console view will be gray.
1. Email the Chromium troopers if you find a bot that's not processing
jobs.
1. Make sure the GPU try servers are in good health.
1. The GPU try servers are no longer distinct bots on a separate
waterfall, but instead run as part of the regular tryjobs on the
Chromium waterfalls. The GPU tests run as part of the following
tryservers' jobs:
1. <code>[linux_chromium_rel_ng]</code> on the [luci.chromium.try]
waterfall
1. <code>[mac_chromium_rel_ng]</code> on the [luci.chromium.try]
waterfall
1. <code>[win7_chromium_rel_ng]</code> on the [luci.chromium.try]
waterfall
1. The best tool to use to quickly find flakiness on the tryservers is the
new [Chromium Try Flakes] tool. Look for the names of GPU tests (like
maps_pixel_test) as well as the test machines (e.g.
mac_chromium_rel_ng). If you see a flaky test, file a bug like [this
one](http://crbug.com/444430). Also look for compile flakes that may
indicate that a bot needs to be clobbered. Contact the Chromium
sheriffs or troopers if so.
1. Glance at these trybots from time to time and see if any GPU tests are
failing frequently. **Note** that test failures are **expected** on
these bots: individuals' patches may fail to apply, fail to compile, or
break various tests. Look specifically for patterns in the failures. It
isn't necessary to spend a lot of time investigating each individual
failure. (Use the "Show: 200" link at the bottom of the page to see
more history.)
1. If the same set of tests are failing repeatedly, look at the individual
runs. Examine the swarming results and see whether they're all running
on the same machine. (This is the "Bot assigned to task" when clicking
any of the test's shards in the build logs.) If they are, something
might be wrong with the hardware. Use the [Swarming Server Stats] tool
to drill down into the specific builder.
1. If you see the same test failing in a flaky manner across multiple
machines and multiple CLs, it's crucial to investigate why it's
happening. [crbug.com/395914](http://crbug.com/395914) was one example
of an innocent-looking Blink change which made it through the commit
queue and introduced widespread flakiness in a range of GPU tests. The
failures were also most visible on the try servers as opposed to the
main waterfalls.
1. Check if any pixel test failures are actual failures or need to be
rebaselined.
1. For a given build failing the pixel tests, click the "stdio" link of
the "pixel" step.
1. The output will contain a link of the form
<http://chromium-browser-gpu-tests.commondatastorage.googleapis.com/view_test_results.html?242523_Linux_Release_Intel__telemetry>
1. Visit the link to see whether the generated or reference images look
incorrect.
1. All of the reference images for all of the bots are stored in cloud
storage under [chromium-gpu-archive/reference-images]. They are indexed
by version number, OS, GPU vendor, GPU device, and whether or not
antialiasing is enabled in that configuration. You can download the
reference images individually to examine them in detail.
1. Rebaseline pixel test reference images if necessary.
1. Follow the [instructions on the GPU testing page].
1. Alternatively, if absolutely necessary, you can use the [Chrome
Internal GPU Pixel Wrangling Instructions] to delete just the broken
reference images for a particular configuration.
1. Update Telemetry-based test expectations if necessary.
1. Most of the GPU tests are run inside a full Chromium browser, launched
by Telemetry, rather than a Gtest harness. The tests and their
expectations are contained in [src/content/test/gpu/gpu_tests/] . See
for example <code>[webgl_conformance_expectations.py]</code>,
<code>[gpu_process_expectations.py]</code> and
<code>[pixel_expectations.py]</code>.
1. See the header of the file a list of modifiers to specify a bot
configuration. It is possible to specify OS (down to a specific
version, say, Windows 7 or Mountain Lion), GPU vendor
(NVIDIA/AMD/Intel), and a specific GPU device.
1. The key is to maintain the highest coverage: if you have to disable a
test, disable it only on the specific configurations it's failing. Note
that it is not possible to discern between Debug and Release
configurations.
1. Mark tests failing or skipped, which will suppress flaky failures, only
as a last resort. It is only really necessary to suppress failures that
are showing up on the GPU tryservers, since failing tests no longer
close the Chromium tree.
1. Please read the section on [stamping out flakiness] for motivation on
how important it is to eliminate flakiness rather than hiding it.
1. For the remaining Gtest-style tests, use the [`DISABLED_`
modifier][gtest-DISABLED] to suppress any failures if necessary.
[Sheriff-O-Matic now has support for the chromium.gpu.fyi waterfall]: https://sheriff-o-matic.appspot.com/chromium.gpu.fyi
[Chromium tab]: https://sheriff-o-matic.appspot.com/chromium
[tree sheriffing page]: https://sites.google.com/a/chromium.org/dev/developers/tree-sheriffs
[linux_chromium_rel_ng]: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_rel_ng
[luci.chromium.try]: https://ci.chromium.org/p/chromium/g/luci.chromium.try/builders
[mac_chromium_rel_ng]: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/mac_chromium_rel_ng
[tryserver.chromium.mac]: https://ci.chromium.org/p/chromium/g/tryserver.chromium.mac/builders
[win7_chromium_rel_ng]: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win7_chromium_rel_ng
[tryserver.chromium.win]: https://ci.chromium.org/p/chromium/g/tryserver.chromium.win/builders
[Chromium Try Flakes]: http://chromium-try-flakes.appspot.com/
<!-- TODO(kainino): link doesn't work, but is still included from chromium-swarm homepage so not removing it now -->
[Swarming Server Stats]: https://chromium-swarm.appspot.com/stats
[chromium-gpu-archive/reference-images]: https://console.developers.google.com/storage/chromium-gpu-archive/reference-images
[instructions on the GPU testing page]: https://chromium.googlesource.com/chromium/src/+/master/docs/gpu/gpu_testing.md
[Chrome Internal GPU Pixel Wrangling Instructions]: https://sites.google.com/a/google.com/client3d/documents/chrome-internal-gpu-pixel-wrangling-instructions
[src/content/test/gpu/gpu_tests/]: https://chromium.googlesource.com/chromium/src/+/master/content/test/gpu/gpu_tests/
[webgl_conformance_expectations.py]: https://chromium.googlesource.com/chromium/src/+/master/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
[gpu_process_expectations.py]: https://chromium.googlesource.com/chromium/src/+/master/content/test/gpu/gpu_tests/gpu_process_expectations.py
[pixel_expectations.py]: https://chromium.googlesource.com/chromium/src/+/master/content/test/gpu/gpu_tests/pixel_expectations.py
[stamping out flakiness]: gpu_testing.md#Stamping-out-Flakiness
[gtest-DISABLED]: https://github.com/google/googletest/blob/master/googletest/docs/AdvancedGuide.md#temporarily-disabling-tests
### When Bots Misbehave (SSHing into a bot)
1. See the [Chrome Internal GPU Pixel Wrangling Instructions] for information
on ssh'ing in to the GPU bots.
[Chrome Internal GPU Pixel Wrangling Instructions]: https://sites.google.com/a/google.com/client3d/documents/chrome-internal-gpu-pixel-wrangling-instructions
### Reproducing WebGL conformance test failures locally
1. From the buildbot build output page, click on the failed shard to get to
the swarming task page. Scroll to the bottom of the left panel for a
command to run the task locally. This will automatically download the build
and any other inputs needed.
2. Alternatively, to run the test on a local build, pass the arguments
`--browser=exact --browser-executable=/path/to/binary` to
`content/test/gpu/run_gpu_integration_test.py`.
Also see the [telemetry documentation].
[telemetry documentation]: https://cs.chromium.org/chromium/src/third_party/catapult/telemetry/docs/run_benchmarks_locally.md
## Extending the GPU Pixel Wrangling Rotation
See the [Chrome Internal GPU Pixel Wrangling Instructions] for information on extending the rotation.
[Chrome Internal GPU Pixel Wrangling Instructions]: https://sites.google.com/a/google.com/client3d/documents/chrome-internal-gpu-pixel-wrangling-instructions