
Bug: none Change-Id: I9a4f874139d13d3918a197aee0e9572453fa06ca Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6157727 Reviewed-by: Louis Romero <lpromero@google.com> Commit-Queue: Sylvain Defresne <sdefresne@chromium.org> Cr-Commit-Position: refs/heads/main@{#1403563}
561 lines
20 KiB
Markdown
561 lines
20 KiB
Markdown
# Checking out and building Chromium for iOS
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There are instructions for other platforms linked from the
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[get the code](../get_the_code.md) page.
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## Instructions for Google Employees
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Are you a Google employee? See
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[go/building-chrome](https://goto.google.com/building-chrome) instead.
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[TOC]
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## System requirements
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<!-- LINT.IfChange -->
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* A 64-bit Mac capable of running the required version of Xcode.
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* [Xcode](https://developer.apple.com/xcode) 16.0 or higher.
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<!-- LINT.ThenChange(//ios/build/chrome_build.gni) -->
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Note: after installing Xcode, you need to launch it and to let it install
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the iOS simulator. This is required as part of the build, see [this discussion](
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https://groups.google.com/a/chromium.org/g/chromium-dev/c/98d6MyLoYHM/m/A_HyOGxPAgAJ)
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on chromium-dev.
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## Install `depot_tools`
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Clone the `depot_tools` repository:
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```shell
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$ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
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```
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Add `depot_tools` to the end of your PATH (you will probably want to put this
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in your `~/.bashrc` or `~/.zshrc`). Assuming you cloned `depot_tools` to
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`/path/to/depot_tools`:
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```shell
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$ export PATH="$PATH:/path/to/depot_tools"
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```
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## Get the code
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Create a `chromium` directory for the checkout and change to it (you can call
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this whatever you like and put it wherever you like, as
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long as the full path has no spaces):
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```shell
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$ mkdir chromium && cd chromium
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```
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Run the `fetch` tool from `depot_tools` to check out the code and its
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dependencies.
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```shell
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$ fetch ios
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```
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If you don't want the full repo history, you can save a lot of time by
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adding the `--no-history` flag to `fetch`.
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Expect the command to take 30 minutes on even a fast connection, and many
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hours on slower ones.
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When `fetch` completes, it will have created a hidden `.gclient` file and a
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directory called `src` in the working directory. The remaining instructions
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assume you have switched to the `src` directory:
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```shell
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$ cd src
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```
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*Optional*: You can also [install API
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keys](https://www.chromium.org/developers/how-tos/api-keys) if you want your
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build to talk to some Google services, but this is not necessary for most
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development and testing purposes.
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## Setting up the build
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Since the iOS build is a bit more complicated than a desktop build, we provide
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`ios/build/tools/setup-gn.py`, which will create four appropriately configured
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build directories under `out` for Release and Debug device and simulator
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builds, and generates an appropriate Xcode project (`out/build/all.xcodeproj`)
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as well.
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More information about [developing with Xcode](xcode_tips.md). *Xcode project
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is an artifact, any changes made in the project itself will be ignored.*
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You can customize the build by editing a file called `.setup-gn` (create it if
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it does not exist). It can be stored in two locations:
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* `$HOME/.setup-gn` (the settings will be applied to all Chromium checkouts).
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* The directory above `src/` (i.e. the directory containing your `.gclient`)
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for checkout-specific settings.
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Look at `src/ios/build/tools/setup-gn.config` for available configuration
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options.
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From this point, you can either build from Xcode or from the command line using
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`autoninja`. `setup-gn.py` creates sub-directories named
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`out/${configuration}-${platform}`, so for a `Debug` build for simulator use:
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```shell
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$ autoninja -C out/Debug-iphonesimulator gn_all
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```
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(`autoninja` is a wrapper that automatically provides optimal values for the
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arguments passed to `ninja`.)
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Note: The `setup-gn.py` script needs to run every time one of the `BUILD.gn`
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files is updated (either by you or after rebasing). If you forget to run it,
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the list of targets and files in the Xcode solution may be stale. You can run
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the script directly or use either `gclient sync` or `gclient runhooks` which
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will run `setup-gn.py` for you as part of the update hooks.
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You can add a custom hook to `.gclient` file to configure `setup-gn.py` to
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be run as part of `gclient runhooks`. In that case, your `.gclient` file
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would look like this:
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```
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solutions = [
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{
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"name" : "src",
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"url" : "https://chromium.googlesource.com/chromium/src.git",
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"deps_file" : "DEPS",
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"managed" : False,
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"custom_deps" : {},
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"custom_vars" : {},
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"custom_hooks": [{
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"name": "setup_gn",
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"pattern": ".",
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"action": [
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"python3",
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"src/ios/build/tools/setup-gn.py",
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]
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}],
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"safesync_url": "",
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},
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]
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target_os = ["ios"]
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target_os_only = True
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```
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You can also follow the manual instructions on the
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[Mac page](../mac_build_instructions.md), but make sure you set the
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GN arg `target_os="ios"`.
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### Faster builds
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This section contains some things you can change to speed up your builds,
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sorted so that the things that make the biggest difference are first.
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#### Use Reclient
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Google employees should use Reclient, a distributed compilation system. Detailed
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information is available internally but the relevant gn arg is:
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* `use_remoteexec = true`
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Google employees can visit
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[go/building-chrome-mac#using-remote-execution](https://goto.google.com/building-chrome-mac#using-remote-execution)
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for more information. For external contributors, Reclient does not support iOS
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builds.
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## Building for device
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To be able to build and run Chromium and the tests for devices, you need to
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have an Apple developer account (a free one will work) and the appropriate
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provisioning profiles, then configure the build to use them.
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### Code signing identity
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Please refer to the Apple documentation on how to get a code signing identity
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and certificates. You can check that you have a code signing identity correctly
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installed by running the following command.
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```shell
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$ xcrun security find-identity -v -p codesigning
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1) 0123456789ABCDEF0123456789ABCDEF01234567 "iPhone Developer: someone@example.com (XXXXXXXXXX)"
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1 valid identities found
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```
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If the command output says you have zero valid identities, then you do not
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have a code signing identity installed and need to get one from Apple. If
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you have more than one identity, the build system may select the wrong one
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automatically, and you can use the `ios_code_signing_identity` gn variable
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to control which one to use by setting it to the identity hash, e.g. to
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`"0123456789ABCDEF0123456789ABCDEF01234567"`.
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### Mobile provisioning profiles
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Once you have the code signing identity, you need to decide on a prefix
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for the application bundle identifier. This is controlled by the gn variable
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`ios_app_bundle_id_prefix` and usually corresponds to a reversed domain name
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(the default value is `"org.chromium"`).
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You then need to request provisioning profiles from Apple for your devices
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for the following bundle identifiers to build and run Chromium with these
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application extensions:
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- `${prefix}.chrome.ios.dev`
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- `${prefix}.chrome.ios.dev.ContentTodayExtension`
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- `${prefix}.chrome.ios.dev.CredentialProviderExtension`
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- `${prefix}.chrome.ios.dev.IntentsExtension`
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- `${prefix}.chrome.ios.dev.OpenExtension`
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- `${prefix}.chrome.ios.dev.ShareExtension`
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- `${prefix}.chrome.ios.dev.TodayExtension`
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- `${prefix}.chrome.ios.dev.WidgetKitExtension`
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All these certificates need to have the "App Groups"
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(`com.apple.security.application-groups`) capability enabled for
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the following groups:
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- `group.${prefix}.chrome`
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- `group.${prefix}.common`
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The `group.${prefix}.chrome` is only shared by Chromium and its extensions
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to share files and configurations while the `group.${prefix}.common` is shared
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with Chromium and other applications from the same organisation and can be used
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to send commands to Chromium.
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`${prefix}.chrome.ios.dev` and
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`${prefix}.chrome.ios.dev.CredentialProviderExtension` need the AutoFill
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Credential Provider Entitlement, which corresponds to the key
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`com.apple.developer.authentication-services.autofill-credential-provider`.
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`${prefix}.chrome.ios.dev` additionally needs the
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`com.apple.developer.kernel.extended-virtual-addressing` entitlement when
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running on a real device.
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### Mobile provisioning profiles for tests
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In addition to that, you need a different provisioning profile for each
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test application. Those provisioning profile will have a bundle identifier
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matching the following pattern `${prefix}.gtest.${test-suite-name}` where
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`${test-suite-name}` is the name of the test suite with underscores changed
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to dashes (e.g. `base_unittests` app will use `${prefix}.gtest.base-unittests`
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as bundle identifier).
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To be able to run the EarlGrey tests on a device, you'll need two provisioning
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profiles for EarlGrey and OCHamcrest frameworks:
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- `${prefix}.test.OCHamcrest`
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- `${prefix}.test.EarlGrey`
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In addition to that, then you'll need one additional provisioning profile for
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the XCTest module too. It must match the pattern:
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`${prefix}.gtest.${test-suite-name}-module`.
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### Other applications
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Other applications like `ios_web_shell` usually will require mobile provisioning
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profiles with bundle identifiers that may usually match the following pattern
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`${prefix}.${application-name}` and may require specific capabilities.
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Generally, if the mobile provisioning profile is missing then the code signing
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step will fail and will print the bundle identifier of the bundle that could not
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be signed on the command line, e.g.:
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```shell
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$ autoninja -C out/Debug-iphoneos ios_web_shell
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ninja: Entering directory `out/Debug-iphoneos'
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FAILED: ios_web_shell.app/ios_web_shell ios_web_shell.app/_CodeSignature/CodeResources ios_web_shell.app/embedded.mobileprovision
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python ../../build/config/apple/codesign.py code-sign-bundle -t=iphoneos -i=0123456789ABCDEF0123456789ABCDEF01234567 -e=../../build/config/ios/entitlements.plist -b=obj/ios/web/shell/ios_web_shell ios_web_shell.app
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Error: no mobile provisioning profile found for "org.chromium.ios-web-shell".
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ninja: build stopped: subcommand failed.
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```
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Here, the build is failing because there are no mobile provisioning profiles
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installed that could sign the `ios_web_shell.app` bundle with the identity
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`0123456789ABCDEF0123456789ABCDEF01234567`. To fix the build, you'll need to
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request such a mobile provisioning profile from Apple.
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You can inspect the file passed via the `-e` flag to the `codesign.py` script
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to check which capabilities are required for the mobile provisioning profile
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(e.g. `src/build/config/ios/entitlements.plist` for the above build error,
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remember that the paths are relative to the build directory, not to the source
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directory).
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If the required capabilities are not enabled on the mobile provisioning profile,
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then it will be impossible to install the application on a device (Xcode will
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display an error stating that "The application was signed with invalid
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entitlements").
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## Building Blink for iOS
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The iOS build supports compiling the blink web platform. To compile blink
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set a gn arg in your `.setup-gn` file. Note the blink web platform is
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experimental code and should only be used for analysis.
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```
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[gn_args]
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use_blink = true
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```
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Note that only certain targets support blink. `content_shell` being the
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most useful.
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```shell
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$ autoninja -C out/Debug-iphonesimulator content_shell
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```
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## Running apps from the command line
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Any target that is built and runs on the bots (see [below](#Troubleshooting))
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should run successfully in a local build. To run in the simulator from the
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command line, you can use `iossim`. For example, to run a debug build of
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`Chromium`:
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```shell
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$ out/Debug-iphonesimulator/iossim -i out/Debug-iphonesimulator/Chromium.app
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```
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From Xcode 9 on, `iossim` no longer automatically launches the Simulator. This must now
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be done manually from within Xcode (`Xcode > Open Developer Tool > Simulator`), and
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also must be done *after* running `iossim`.
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### Passing arguments
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Arguments needed to be passed to the test application through `iossim`, such as
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`--gtest_filter=SomeTest.FooBar` should be passed through the `-c` flag:
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```shell
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$ out/Debug-iphonesimulator/iossim -i \
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-c "--gtest_filter=SomeTest.FooBar --gtest_repeat=3" \
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out/Debug-iphonesimulator/base_unittests.app
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```
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### Running EarlGrey tests
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EarlGrey tests are run differently than other test targets, as there is an
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XCTest bundle that is injected into the target application. Therefore you must
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also pass in the test bundle:
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```shell
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$ out/Debug-iphonesimulator/iossim -i \
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out/Debug-iphonesimulator/ios_chrome_ui_egtests.app \
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out/Debug-iphonesimulator/ios_chrome_ui_egtests.app/PlugIns/ios_chrome_ui_egtests_module.xctest
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```
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### Running Web Tests on Blink for iOS
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The current Blink for iOS only supports running Web Tests on the simulator
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environment now. Before you run the web tests, you need to build the blink_tests
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target to get content_shell and all of the other needed binaries for the
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simulator test environment.
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```shell
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$ autoninja -C out/Debug-iphonesimulator blink_tests
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```
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When the blink_tests target is complete you can then run the test runner script
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(third_party/blink/tools/run_web_tests.py) as below. See [Web Tests](https://chromium.googlesource.com/chromium/src/+/HEAD/docs/testing/web_tests.md) document
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for more information.
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```shell
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$ third_party/blink/tools/run_web_tests.py -t Debug-iphonesimulator \
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--platform ios
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```
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### Running on specific simulator
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By default, `iossim` will pick an arbitrary simulator to run the tests. If
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you want to run them on a specific simulator, you can use `-d` to pick the
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simulated device and `-s` to select the iOS version.
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For example, to run the tests on a simulated iPhone 6s running iOS 10.0,
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you would invoke `iossim` like this.
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```shell
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$ out/Debug-iphonesimulator/iossim -i -d 'iPhone 6s' -s '10.0' \
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out/Debug-iphonesimulator/base_unittests.app
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```
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Please note that by default only a subset of simulator devices are installed
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with Xcode. You may have to install additional simulators in Xcode (or even
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an older version of Xcode) to be able to run on a specific configuration.
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Go to "Preferences > Components" tab in Xcode to install other simulator images
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(this is the location the setting is in Xcode 9.2; it may be different in other
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version of the tool).
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### Remote debugging with DevTools (on Blink for iOS)
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Developers are able to remotely use DevTools in a host machine (e.g. Mac) and
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inspect `content_shell` for development.
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On the simulator, one just needs to pass the `--remote-debugging-port=9222`
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argument for `content_shell` and in the host machine access it via
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`chrome://inspect`. It is possible to change the default port listening (9222)
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and configure another one via the "Configure…" button and then "Target
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discovery settings" dialog.
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To use DevTools in the remote device it is necessary to also pass the remote
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debugging address argument to `content-shell` so any address could bind for
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debugging: ` --remote-debugging-address=0.0.0.0 --remote-debugging-port=9222`.
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Then in the host machine one needs to configure the IP address of the device in
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the "Target discovery settings" dialog e.g. `192.168.0.102:9222`.
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## Update your checkout
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To update an existing checkout, you can run
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```shell
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$ git rebase-update
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$ gclient sync
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```
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The first command updates the primary Chromium source repository and rebases
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any of your local branches on top of tip-of-tree (aka the Git branch
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`origin/main`). If you don't want to use this script, you can also just use
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`git pull` or other common Git commands to update the repo.
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The second command syncs dependencies to the appropriate versions and re-runs
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hooks as needed.
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## Tips, tricks, and troubleshooting
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Remember that the XCode project you interact with while working on Chromium is a
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build artifact, generated from the `BUILD.gn` files. Do not use it to add new
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files; instead see the procedures for [working with
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files](working_with_files.md).
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If you have problems building, join us in `#chromium` on `irc.freenode.net` and
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ask there. As mentioned above, be sure that the
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[waterfall](https://build.chromium.org/buildbot/waterfall/) is green and the tree
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is open before checking out. This will increase your chances of success.
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### Debugging
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To help with deterministic builds, and to work with reclient, the path to source
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files in debugging symbols are relative to source directory. To allow Xcode
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to find the source files, you need to ensure to have an `~/.lldbinit-Xcode`
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file with the following lines into it (substitute {SRC} for your actual path
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to the root of Chromium's sources):
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```
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script sys.path[:0] = ['{SRC}/tools/lldb']
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script import lldbinit
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```
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This will also allow you to see the content of some of Chromium types in the
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debugger like `std::u16string`, ... If you want to use `lldb` directly, name
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the file `~/.lldbinit` instead of `~/.lldbinit-Xcode`.
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Note: if you are using `ios/build/tools/setup-gn.py` to generate the Xcode
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project, the script also generate an `.lldbinit` file next to the project and
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configure Xcode to use that file instead of the global one.
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### Changing the version of Xcode
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To change the version of Xcode used to build Chromium on iOS, please follow
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the steps below:
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1. Launch the new version of Xcode.app.
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This is required as Xcode may need to install some components into
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the system before the new version can be used from the command-line.
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1. Reboot your computer.
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This is required as some of Xcode components are daemons that are not
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automatically stopped when updating Xcode, and command-line tools will
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fail if the daemon version is incompatible (usually `actool` fails).
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1. Run `gn gen`.
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This is required as the `ninja` files generated by `gn` encodes some
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information about Xcode (notably the path to the SDK, ...) that will
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change with each version. It is not possible to have `ninja` re-run
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`gn gen` automatically when those changes unfortunately.
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If you have a downstream chekout, run `gclient runhooks` instead of
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`gn gen` as it will ensure that `gn gen` will be run automatically
|
|
for all possible combination of target and configuration from within
|
|
Xcode.
|
|
|
|
If you skip some of those steps, the build may occasionally succeed, but
|
|
it has been observed in the past that those steps are required in the
|
|
vast majority of the situation. Please save yourself some painful build
|
|
debugging and follow them.
|
|
|
|
If you use `xcode-select` to switch between multiple version of Xcode,
|
|
you will have to follow the same steps.
|
|
|
|
### Improving performance of git commands
|
|
|
|
#### Increase the vnode cache size
|
|
|
|
`git status` is used frequently to determine the status of your checkout. Due
|
|
to the large number of files in Chromium's checkout, `git status` performance
|
|
can be quite variable. Increasing the system's vnode cache appears to help.
|
|
By default, this command:
|
|
|
|
```shell
|
|
$ sysctl -a | egrep kern\..*vnodes
|
|
```
|
|
|
|
Outputs `kern.maxvnodes: 263168` (263168 is 257 * 1024). To increase this
|
|
setting:
|
|
|
|
```shell
|
|
$ sudo sysctl kern.maxvnodes=$((512*1024))
|
|
```
|
|
|
|
Higher values may be appropriate if you routinely move between different
|
|
Chromium checkouts. This setting will reset on reboot, the startup setting can
|
|
be set in `/etc/sysctl.conf`:
|
|
|
|
```shell
|
|
$ echo kern.maxvnodes=$((512*1024)) | sudo tee -a /etc/sysctl.conf
|
|
```
|
|
|
|
Or edit the file directly.
|
|
|
|
#### Configure git to use an untracked cache
|
|
|
|
Try running
|
|
|
|
```shell
|
|
$ git update-index --test-untracked-cache
|
|
```
|
|
|
|
If the output ends with `OK`, then the following may also improve performance of
|
|
`git status`:
|
|
|
|
```shell
|
|
$ git config core.untrackedCache true
|
|
```
|
|
|
|
#### Configure git to use fsmonitor
|
|
|
|
You can significantly speed up git by using [fsmonitor.](https://github.blog/2022-06-29-improve-git-monorepo-performance-with-a-file-system-monitor/)
|
|
You should enable fsmonitor in large repos, such as Chromium and v8. Enabling
|
|
it globally will launch many processes and probably isn't worthwhile. Be sure
|
|
you have at least version 2.43 (fsmonitor on the Mac is broken before then). The
|
|
command to enable fsmonitor in the current repo is:
|
|
|
|
```shell
|
|
$ git config core.fsmonitor true
|
|
```
|
|
|
|
### Xcode license agreement
|
|
|
|
If you're getting the error
|
|
|
|
> Agreeing to the Xcode/iOS license requires admin privileges, please re-run as
|
|
> root via sudo.
|
|
|
|
the Xcode license hasn't been accepted yet which (contrary to the message) any
|
|
user can do by running:
|
|
|
|
```shell
|
|
$ xcodebuild -license
|
|
```
|
|
|
|
Only accepting for all users of the machine requires root:
|
|
|
|
```shell
|
|
$ sudo xcodebuild -license
|
|
```
|