
The new name is symmetric with the existing AddLayerInPendingTree() and is clearer about the intent. This is a part of the change to make commit-to-pending-tree the default for most unit tests, to make it possible to check IsSyncTree() when we are committing in e.g. PictureLayerImpl::UpdateRasterSource() to prevent errors. Change-Id: I6bbf84f3bfbe27db20e16f2bbd2d0d9d985beb00 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5671061 Reviewed-by: Khushal Sagar <khushalsagar@chromium.org> Commit-Queue: Xianzhu Wang <wangxianzhu@chromium.org> Cr-Commit-Position: refs/heads/main@{#1322286}
234 lines
8.0 KiB
C++
234 lines
8.0 KiB
C++
// Copyright 2013 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "cc/layers/ui_resource_layer_impl.h"
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#include <memory>
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#include <utility>
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#include "cc/layers/append_quads_data.h"
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#include "cc/resources/ui_resource_bitmap.h"
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#include "cc/resources/ui_resource_client.h"
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#include "cc/test/fake_impl_task_runner_provider.h"
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#include "cc/test/fake_layer_tree_frame_sink.h"
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#include "cc/test/fake_layer_tree_host_impl.h"
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#include "cc/test/fake_ui_resource_layer_tree_host_impl.h"
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#include "cc/test/layer_tree_impl_test_base.h"
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#include "cc/test/test_task_graph_runner.h"
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#include "cc/trees/single_thread_proxy.h"
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#include "components/viz/common/quads/draw_quad.h"
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#include "testing/gmock/include/gmock/gmock.h"
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#include "testing/gtest/include/gtest/gtest.h"
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#include "ui/gfx/geometry/transform.h"
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namespace cc {
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namespace {
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UIResourceLayerImpl* GenerateUIResourceLayer(
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FakeUIResourceLayerTreeHostImpl* host_impl,
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const gfx::Size& bitmap_size,
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const gfx::Size& layer_size,
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bool opaque,
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UIResourceId uid) {
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gfx::Rect visible_layer_rect(layer_size);
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std::unique_ptr<UIResourceLayerImpl> layer =
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UIResourceLayerImpl::Create(host_impl->active_tree(), 1);
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layer->draw_properties().visible_layer_rect = visible_layer_rect;
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layer->SetBounds(layer_size);
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UIResourceBitmap bitmap(bitmap_size, opaque);
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host_impl->CreateUIResource(uid, bitmap);
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layer->SetUIResourceId(uid);
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host_impl->active_tree()->property_trees()->clear();
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auto* layer_ptr = layer.get();
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SetupRootProperties(layer_ptr);
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host_impl->active_tree()->SetRootLayerForTesting(std::move(layer));
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UpdateDrawProperties(host_impl->active_tree());
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return layer_ptr;
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}
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void QuadSizeTest(FakeUIResourceLayerTreeHostImpl* host_impl,
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UIResourceLayerImpl* layer,
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size_t expected_quad_size) {
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auto render_pass = viz::CompositorRenderPass::Create();
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AppendQuadsData data;
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host_impl->active_tree()->root_layer()->AppendQuads(render_pass.get(), &data);
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// Verify quad rects
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const viz::QuadList& quads = render_pass->quad_list;
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EXPECT_EQ(expected_quad_size, quads.size());
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host_impl->active_tree()->DetachLayers();
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}
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TEST(UIResourceLayerImplTest, VerifyDrawQuads) {
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FakeImplTaskRunnerProvider task_runner_provider;
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TestTaskGraphRunner task_graph_runner;
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std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
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FakeLayerTreeFrameSink::Create3d();
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FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
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&task_graph_runner);
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host_impl.SetVisible(true);
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host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
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// Make sure we're appending quads when there are valid values.
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gfx::Size bitmap_size(100, 100);
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gfx::Size layer_size(100, 100);
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size_t expected_quad_size = 1;
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bool opaque = true;
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UIResourceId uid = 1;
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auto* layer =
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GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid);
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QuadSizeTest(&host_impl, layer, expected_quad_size);
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host_impl.DeleteUIResource(uid);
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// Make sure we're not appending quads when there are invalid values.
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expected_quad_size = 0;
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uid = 0;
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layer = GenerateUIResourceLayer(&host_impl,
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bitmap_size,
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layer_size,
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opaque,
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uid);
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QuadSizeTest(&host_impl, layer, expected_quad_size);
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host_impl.DeleteUIResource(uid);
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}
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void NeedsBlendingTest(FakeUIResourceLayerTreeHostImpl* host_impl,
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UIResourceLayerImpl* layer,
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bool needs_blending) {
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auto render_pass = viz::CompositorRenderPass::Create();
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AppendQuadsData data;
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host_impl->active_tree()->root_layer()->AppendQuads(render_pass.get(), &data);
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// Verify needs_blending is set appropriately.
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const viz::QuadList& quads = render_pass->quad_list;
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EXPECT_GE(quads.size(), (size_t)0);
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EXPECT_EQ(needs_blending, quads.front()->needs_blending);
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EXPECT_EQ(quads.front()->needs_blending,
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!quads.front()->shared_quad_state->are_contents_opaque);
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host_impl->active_tree()->DetachLayers();
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}
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TEST(UIResourceLayerImplTest, VerifySetOpaqueOnSkBitmap) {
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FakeImplTaskRunnerProvider task_runner_provider;
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TestTaskGraphRunner task_graph_runner;
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std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
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FakeLayerTreeFrameSink::Create3d();
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FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
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&task_graph_runner);
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host_impl.SetVisible(true);
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host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
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gfx::Size bitmap_size(100, 100);
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gfx::Size layer_size(100, 100);
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bool opaque = false;
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UIResourceId uid = 1;
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auto* layer =
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GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid);
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NeedsBlendingTest(&host_impl, layer, !opaque);
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host_impl.DeleteUIResource(uid);
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opaque = true;
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layer = GenerateUIResourceLayer(&host_impl,
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bitmap_size,
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layer_size,
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opaque,
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uid);
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NeedsBlendingTest(&host_impl, layer, !opaque);
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host_impl.DeleteUIResource(uid);
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}
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TEST(UIResourceLayerImplTest, VerifySetOpaqueOnLayer) {
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FakeImplTaskRunnerProvider task_runner_provider;
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TestTaskGraphRunner task_graph_runner;
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std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
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FakeLayerTreeFrameSink::Create3d();
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FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
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&task_graph_runner);
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host_impl.SetVisible(true);
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host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
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gfx::Size bitmap_size(100, 100);
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gfx::Size layer_size(100, 100);
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bool skbitmap_opaque = false;
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UIResourceId uid = 1;
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auto* layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size,
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skbitmap_opaque, uid);
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bool opaque = false;
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layer->SetContentsOpaque(opaque);
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NeedsBlendingTest(&host_impl, layer, !opaque);
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host_impl.DeleteUIResource(uid);
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opaque = true;
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layer = GenerateUIResourceLayer(
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&host_impl, bitmap_size, layer_size, skbitmap_opaque, uid);
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layer->SetContentsOpaque(true);
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NeedsBlendingTest(&host_impl, layer, !opaque);
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host_impl.DeleteUIResource(uid);
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}
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TEST(UIResourceLayerImplTest, Occlusion) {
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gfx::Size layer_size(1000, 1000);
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gfx::Size viewport_size(1000, 1000);
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LayerTreeImplTestBase impl;
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SkBitmap sk_bitmap;
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sk_bitmap.allocN32Pixels(10, 10);
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sk_bitmap.setImmutable();
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UIResourceId uid = 5;
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UIResourceBitmap bitmap(sk_bitmap);
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impl.host_impl()->CreateUIResource(uid, bitmap);
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UIResourceLayerImpl* ui_resource_layer_impl =
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impl.AddLayerInActiveTree<UIResourceLayerImpl>();
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ui_resource_layer_impl->SetBounds(layer_size);
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ui_resource_layer_impl->SetDrawsContent(true);
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ui_resource_layer_impl->SetUIResourceId(uid);
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CopyProperties(impl.root_layer(), ui_resource_layer_impl);
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impl.CalcDrawProps(viewport_size);
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{
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SCOPED_TRACE("No occlusion");
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gfx::Rect occluded;
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impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
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VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect(layer_size));
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EXPECT_EQ(1u, impl.quad_list().size());
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}
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{
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SCOPED_TRACE("Full occlusion");
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gfx::Rect occluded(ui_resource_layer_impl->visible_layer_rect());
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impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
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VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect());
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EXPECT_EQ(impl.quad_list().size(), 0u);
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}
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{
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SCOPED_TRACE("Partial occlusion");
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gfx::Rect occluded(200, 0, 800, 1000);
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impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
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size_t partially_occluded_count = 0;
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VerifyQuadsAreOccluded(impl.quad_list(), occluded,
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&partially_occluded_count);
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// The layer outputs one quad, which is partially occluded.
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EXPECT_EQ(1u, impl.quad_list().size());
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EXPECT_EQ(1u, partially_occluded_count);
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}
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}
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} // namespace
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} // namespace cc
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