
Bug: None Change-Id: I3101fd8621b44afaf145651fa22f5ee21f15dc4e Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4798331 Reviewed-by: Kent Tamura <tkent@chromium.org> Commit-Queue: Joonghun Park <pjh0718@gmail.com> Cr-Commit-Position: refs/heads/main@{#1186281}
469 lines
16 KiB
Markdown
469 lines
16 KiB
Markdown
# Checking out and building Chromium for Android
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There are instructions for other platforms linked from the
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[get the code](get_the_code.md) page.
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## Instructions for Google Employees
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Are you a Google employee? See
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[go/building-android-chrome](https://goto.google.com/building-android-chrome)
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instead.
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[TOC]
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## System requirements
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* A 64-bit Intel machine running Linux with at least 8GB of RAM. More
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than 16GB is highly recommended.
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* At least 100GB of free disk space.
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* You must have Git and Python installed already.
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Most development is done on Ubuntu. Other distros may or may not work;
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see the [Linux instructions](linux/build_instructions.md) for some suggestions.
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Building the Android client on Windows or Mac is not supported and doesn't work.
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## Install depot\_tools
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Clone the `depot_tools` repository:
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```shell
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git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
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```
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Add `depot_tools` to the end of your PATH (you will probably want to put this
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in your `~/.bashrc` or `~/.zshrc`). Assuming you cloned `depot_tools`
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to `/path/to/depot_tools`:
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```shell
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export PATH="$PATH:/path/to/depot_tools"
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```
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## Get the code
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Create a `chromium` directory for the checkout and change to it (you can call
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this whatever you like and put it wherever you like, as
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long as the full path has no spaces):
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```shell
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mkdir ~/chromium && cd ~/chromium
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fetch --nohooks android
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```
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If you don't want the full repo history, you can save a lot of time by
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adding the `--no-history` flag to `fetch`.
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Expect the command to take 30 minutes on even a fast connection, and many
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hours on slower ones.
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If you've already installed the build dependencies on the machine (from another
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checkout, for example), you can omit the `--nohooks` flag and `fetch`
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will automatically execute `gclient runhooks` at the end.
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When `fetch` completes, it will have created a hidden `.gclient` file and a
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directory called `src` in the working directory. The remaining instructions
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assume you have switched to the `src` directory:
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```shell
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cd src
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```
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### Converting an existing Linux checkout
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If you have an existing Linux checkout, you can add Android support by
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appending `target_os = ['linux', 'android']` to your `.gclient` file (in the
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directory above `src`):
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```shell
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echo "target_os = [ 'android' ]" >> ../.gclient
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```
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Then run `gclient sync` to pull the new Android dependencies:
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```shell
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gclient sync
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```
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(This is the only difference between `fetch android` and `fetch chromium`.)
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### Install additional build dependencies
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Once you have checked out the code, run
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```shell
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build/install-build-deps.sh --android
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```
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to get all of the dependencies you need to build on Linux, *plus* all of the
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Android-specific dependencies (you need some of the regular Linux dependencies
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because an Android build includes a bunch of the Linux tools and utilities).
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### Run the hooks
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Once you've run `install-build-deps` at least once, you can now run the
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Chromium-specific hooks, which will download additional binaries and other
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things you might need:
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```shell
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gclient runhooks
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```
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*Optional*: You can also [install API
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keys](https://www.chromium.org/developers/how-tos/api-keys) if you want your
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build to talk to some Google services, but this is not necessary for most
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development and testing purposes.
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## Setting up the build
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Chromium uses [Ninja](https://ninja-build.org) as its main build tool along with
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a tool called [GN](https://gn.googlesource.com/gn/+/main/docs/quick_start.md)
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to generate `.ninja` files. You can create any number of *build directories*
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with different configurations. To create a build directory which builds Chrome
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for Android, run `gn args out/Default` and edit the file to contain the
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following arguments:
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```gn
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target_os = "android"
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target_cpu = "arm64" # See "Figuring out target_cpu" below
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```
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* You only have to run this once for each new build directory, Ninja will
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update the build files as needed.
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* You can replace `Default` with another name, but
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it should be a subdirectory of `out`.
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* For other build arguments, including release settings, see [GN build
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configuration](https://www.chromium.org/developers/gn-build-configuration).
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The default will be a debug component build.
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* For more info on GN, run `gn help` on the command line or read the
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[quick start guide](https://gn.googlesource.com/gn/+/main/docs/quick_start.md).
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Also be aware that some scripts (e.g. `tombstones.py`, `adb_gdb.py`)
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require you to set `CHROMIUM_OUTPUT_DIR=out/Default`.
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### Figuring out target\_cpu
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The value of
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[`target_cpu`](https://gn.googlesource.com/gn/+/main/docs/reference.md#var_target_cpu)
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determines what instruction set to use for native code. Given a device (or
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emulator), you can determine the correct instruction set with `adb shell getprop
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ro.product.cpu.abi`:
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| `getprop ro.product.cpu.abi` output | `target_cpu` value |
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|-------------------------------------|--------------------|
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| `arm64-v8a` | `arm64` |
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| `armeabi-v7a` | `arm` |
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| `x86` | `x86` |
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| `x86_64` | `x64` |
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*** promo
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`arm` and `x86` may optionally be used instead of `arm64` and `x64` for
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non-WebView targets. This is also allowed for Monochrome, but only when not set
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as the WebView provider.
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***
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## Build Chromium
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Build Chromium with Ninja using the command:
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```shell
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autoninja -C out/Default chrome_public_apk
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```
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(`autoninja` is a wrapper that automatically provides optimal values for the
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arguments passed to `ninja`.)
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You can get a list of all of the other build targets from GN by running `gn ls
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out/Default` from the command line. To compile one, pass the GN label to Ninja
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with no preceding "//" (so, for `//chrome/test:unit_tests` use `autoninja -C
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out/Default chrome/test:unit_tests`).
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### Multiple Chrome Targets
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The Google Play Store allows apps to send customized bundles (`.aab` files)
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depending on the version of Android running on a device. Chrome uses this
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feature to package optimized versions for different OS versions.
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1. `monochrome_public_bundle` (`MonochromePublic.aab`)
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* `minSdkVersion=24` (Nougat).
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* Contains both Chrome and WebView (to save disk space).
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2. `trichrome_chrome_bundle` (`TrichromeChrome.aab`)
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* `minSdkVersion=29` (Android 10).
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* Native code shared with WebView through a "Static Shared Library APK": `trichrome_library_apk`
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* Corresponding WebView target: `trichrome_webview_bundle`
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3. `chrome_public_bundle` & `chrome_public_apk` (`ChromePublic.aab`, `ChromePublic.apk`)
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* `minSdkVersion=24` (Nougat).
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* Used for local development (to avoid building WebView).
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* WebView packaged independently (`system_webview_bundle` / `system_webview_apk`).
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*** note
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**Notes:**
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* These instructions use `chrome_public_apk`, but any of the other targets can
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be substituted.
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* For more about bundles, see [android_dynamic feature modules.md](android_dynamic_feature_modules.md).
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* For more about native library packaging & loading, see [android_native_libraries.md](android_native_libraries.md).
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* There are closed-source equivalents to these targets (for Googlers), which
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are identical but link in some extra code.
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***
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## Updating your checkout
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To update an existing checkout, you can run
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```shell
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$ git rebase-update
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$ gclient sync
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```
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The first command updates the primary Chromium source repository and rebases
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any of your local branches on top of tip-of-tree (aka the Git branch
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`origin/main`). If you don't want to use this script, you can also just use
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`git pull` or other common Git commands to update the repo.
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The second command syncs dependencies to the appropriate versions and re-runs
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hooks as needed.
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## Installing and Running Chromium on a device
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### Plug in your Android device
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Make sure your Android device is plugged in via USB, and USB Debugging
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is enabled.
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To enable USB Debugging:
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* Navigate to Settings \> About Phone \> Build number
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* Click 'Build number' 7 times
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* Now navigate back to Settings \> Developer Options
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* Enable 'USB Debugging' and follow the prompts
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You may also be prompted to allow access to your PC once your device is
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plugged in.
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You can check if the device is connected by running:
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```shell
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third_party/android_sdk/public/platform-tools/adb devices
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```
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Which prints a list of connected devices. If not connected, try
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unplugging and reattaching your device.
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### Enable apps from unknown sources
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Allow Android to run APKs that haven't been signed through the Play Store:
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* Enable 'Unknown sources' under Settings \> Security
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In case that setting isn't present, it may be possible to configure it via
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`adb shell` instead:
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```shell
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third_party/android_sdk/public/platform-tools/adb shell settings put global verifier_verify_adb_installs 0
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```
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### Build the full browser
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```shell
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autoninja -C out/Default chrome_public_apk
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```
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And deploy it to your Android device:
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```shell
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out/Default/bin/chrome_public_apk install
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```
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The app will appear on the device as "Chromium".
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### Build Content shell
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Wraps the content module (but not the /chrome embedder). See
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[https://www.chromium.org/developers/content-module](https://www.chromium.org/developers/content-module)
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for details on the content module and content shell.
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```shell
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autoninja -C out/Default content_shell_apk
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out/Default/bin/content_shell_apk install
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```
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this will build and install an Android apk under
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`out/Default/apks/ContentShell.apk`.
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### Build WebView
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[Android WebView](https://developer.android.com/reference/android/webkit/WebView.html)
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is a system framework component. Since Android KitKat, it is implemented using
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Chromium code (based off the [content module](https://dev.chromium.org/developers/content-module)).
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If you want to build the complete Android WebView framework component and test
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the effect of your chromium changes in Android apps using WebView, you should
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follow the [Android AOSP + chromium WebView
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instructions](https://www.chromium.org/developers/how-tos/build-instructions-android-webview)
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### Running
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For Content shell:
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```shell
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out/Default/bin/content_shell_apk launch [--args='--foo --bar'] http://example.com
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```
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For Chrome public:
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```shell
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out/Default/bin/chrome_public_apk launch [--args='--foo --bar'] http://example.com
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```
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### Logging and debugging
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Logging is often the easiest way to understand code flow. In C++ you can print
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log statements using the LOG macro. In Java, refer to
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[android_logging.md](android_logging.md).
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You can see these log via `adb logcat`, or:
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```shell
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out/Default/bin/chrome_public_apk logcat
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```
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Logcat supports an additional feature of filtering and highlighting user-defined patterns. To use
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this mechanism, define a shell variable: `CHROMIUM_LOGCAT_HIGHLIGHT` and assign your desired
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pattern. The pattern will be used to search for any substring (ie. no need to prefix or suffix it
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with `.*`), eg:
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```shell
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export CHROMIUM_LOGCAT_HIGHLIGHT='(WARNING|cr_Child)'
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out/Default/bin/chrome_public_apk logcat
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# Highlights messages/tags containing WARNING and cr_Child strings.
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```
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Note: both _Message_ and _Tag_ portion of logcat are matched against the pattern.
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To debug C++ code, use one of the following commands:
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```shell
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out/Default/bin/content_shell_apk gdb
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out/Default/bin/chrome_public_apk gdb
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```
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See [Android Debugging Instructions](android_debugging_instructions.md)
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for more on debugging, including how to debug Java code.
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### Testing
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For information on running tests, see
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[Android Test Instructions](/testing/android/docs/README.md)
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### Faster Edit/Deploy
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#### GN Args
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Args that affect build speed:
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* `is_component_build = true` *(default=`is_debug`)*
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* What it does: Uses multiple `.so` files instead of just one (faster links)
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* `is_java_debug = true` *(default=`is_debug`)*
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* What it does: Disables ProGuard (slow build step)
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* `treat_warnings_as_errors = false` *(default=`true`)*
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* Causes any compiler warnings or lint checks to not fail the build.
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* Allows you to iterate without needing to satisfy static analysis checks.
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* `android_static_analysis = "build_server"` *(default=`"on"`)*
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* Offloads static analysis steps to the build server. Explained below.
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* Set this to `"off"` if you want to turn off static analysis altogether.
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* `incremental_install = true` *(default=`false`)*
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* Makes build and install quite a bit faster. Explained in a later section.
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#### Running static analysis with the build server
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Normally analysis build steps like lint and errorprone will run in parallel with
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the rest of the build. The build will then wait for all analysis steps to
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complete successfully. By offloading analysis build steps to a separate build
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server to be run lazily at a low priority when the machine is idle, the actual
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build can complete up to 50-80% faster.
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**Note**: Since the build completes before the analysis checks finish, the build
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will not fail if an analysis check fails. Make sure to check the server's output
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at regular intervals to fix outstanding issues caught by these analysis checks.
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##### First way (by running it manually)
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There are **two** steps to using the build server.
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1. Add the gn arg `android_static_analysis = "build_server"`
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2. Run the script at
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[//build/android/fast_local_dev_server.py][fast_local_dev]
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All your local builds will now forward analysis steps to this server, including
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android lint, errorprone, bytecode processor.
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If you run (2) in a terminal, the output of the checks will be displayed there.
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##### Second way (using systemd)
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Alternatively, you can set up the server as a Linux service, so it runs on the
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background and starts on boot. If you're using systemd:
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Save the following as /etc/systemd/user/fast-local-dev-server.service.
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```
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[Unit]
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Description=Chrome server for android build static analysis
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[Service]
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Type=simple
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ExecStart=<path to fast_local_dev_server.py>
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Restart=always
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[Install]
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WantedBy=default.target
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```
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Then
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```bash
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systemctl --user daemon-reload
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systemctl --user enable fast-local-dev-server
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systemctl --user start fast-local-dev-server
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```
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The output can be inspected with
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```
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journalctl --user -e -u fast-local-dev-server
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```
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[fast_local_dev]: https://source.chromium.org/chromium/chromium/src/+/main:build/android/fast_local_dev_server.py
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#### Incremental Install
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[Incremental Install](/build/android/incremental_install/README.md) uses
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reflection and sideloading to speed up the edit & deploy cycle (normally < 10
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seconds). The initial launch of the apk will be a lot slower on older Android
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versions (pre-N) where the OS needs to pre-optimize the side-loaded files, but
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then be only marginally slower after the first launch.
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To enable Incremental Install, add the gn args:
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```gn
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incremental_install = true
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```
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Some APKs (e.g. WebView) do not work with `incremental install = true` and are
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always built as normal APKs. This behavior is controlled via
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`never_incremental = true`.
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## Installing and Running Chromium on an Emulator
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Running on an emulator is the same as on a device. Refer to
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[android_emulator.md](android_emulator.md) for setting up emulators.
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## Tips, tricks, and troubleshooting
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### Rebuilding libchrome.so for a particular release
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These instructions are only necessary for Chrome 51 and earlier.
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In the case where you want to modify the native code for an existing
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release of Chrome for Android (v25+) you can do the following steps.
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Note that in order to get your changes into the official release, you'll
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need to send your change for a codereview using the regular process for
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committing code to chromium.
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1. Open Chrome on your Android device and visit chrome://version
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2. Copy down the id listed next to "Build ID:"
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3. Go to
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[http://storage.googleapis.com/chrome-browser-components/BUILD\_ID\_FROM\_STEP\_2/index.html](http://storage.googleapis.com/chrome-browser-components/BUILD_ID_FROM_STEP_2/index.html)
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4. Download the listed files and follow the steps in the README.
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